diff options
Diffstat (limited to 'indra/newview/lltexturectrl.cpp')
-rw-r--r-- | indra/newview/lltexturectrl.cpp | 129 |
1 files changed, 98 insertions, 31 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp index fbbec56020..4744edd5a3 100644 --- a/indra/newview/lltexturectrl.cpp +++ b/indra/newview/lltexturectrl.cpp @@ -72,6 +72,7 @@ #include "llradiogroup.h" #include "llfloaterreg.h" +#include "llgltfmaterialpreviewmgr.h" #include "lllocalbitmaps.h" #include "lllocalgltfmaterials.h" #include "llerror.h" @@ -229,7 +230,7 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID()); if (mInventoryPickType == PICK_MATERIAL - && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID + && mImageAssetID == BLANK_MATERIAL_ASSET_ID && itemp && itemp->getAssetUUID().isNull()) { item_id = inv_view->getUUID(); @@ -272,7 +273,7 @@ void LLFloaterTexturePicker::setImageIDFromItem(const LLInventoryItem* itemp, bo if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull()) { // If an inventory item has a null asset, consider it a valid blank material(gltf) - asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; + asset_id = BLANK_MATERIAL_ASSET_ID; } setImageID(asset_id, set_selection); } @@ -537,6 +538,8 @@ void LLFloaterTexturePicker::onClose(bool app_quitting) } stopUsingPipette(); sLastPickerMode = mModeSelector->getValue().asInteger(); + // *NOTE: Vertex buffer for sphere preview is still cached + mGLTFPreview = nullptr; } // virtual @@ -659,6 +662,7 @@ void LLFloaterTexturePicker::draw() if( mOwner ) { mTexturep = NULL; + LLPointer<LLFetchedGLTFMaterial> old_material = mGLTFMaterial; mGLTFMaterial = NULL; if (mImageAssetID.notNull()) { @@ -666,10 +670,27 @@ void LLFloaterTexturePicker::draw() { mGLTFMaterial = (LLFetchedGLTFMaterial*) gGLTFMaterialList.getMaterial(mImageAssetID); llassert(mGLTFMaterial == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(gGLTFMaterialList.getMaterial(mImageAssetID)) != nullptr); + if (mGLTFPreview.isNull() || mGLTFMaterial.isNull() || (old_material.notNull() && (old_material.get() != mGLTFMaterial.get()))) + { + // Only update the preview if needed, since gGLTFMaterialPreviewMgr does not cache the preview. + if (mGLTFMaterial.isNull()) + { + mGLTFPreview = nullptr; + } + else + { + mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial); + } + } + if (mGLTFPreview) + { + mGLTFPreview->setBoostLevel(LLGLTexture::BOOST_PREVIEW); + } } else { LLPointer<LLViewerFetchedTexture> texture = NULL; + mGLTFPreview = nullptr; if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID)) { @@ -720,27 +741,25 @@ void LLFloaterTexturePicker::draw() // If the floater is focused, don't apply its alpha to the texture (STORM-677). const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); - LLViewerTexture* texture = nullptr; + LLViewerTexture* preview; if (mGLTFMaterial) { - texture = mGLTFMaterial->getUITexture(); + preview = mGLTFPreview.get(); } else { - texture = mTexturep.get(); + preview = mTexturep.get(); } - if( texture ) + if( preview ) { - if( texture->getComponents() == 4 ) + preview->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); + if( preview->getComponents() == 4 ) { gl_rect_2d_checkerboard( interior, alpha ); } - gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), texture, UI_VERTEX_COLOR % alpha ); - - // Pump the priority - texture->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), preview, UI_VERTEX_COLOR % alpha ); } else if (!mFallbackImage.isNull()) { @@ -794,7 +813,7 @@ const LLUUID& LLFloaterTexturePicker::findItemID(const LLUUID& asset_id, BOOL co } LLUUID loockup_id = asset_id; - if (mInventoryPickType == PICK_MATERIAL && loockup_id == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID) + if (mInventoryPickType == PICK_MATERIAL && loockup_id == BLANK_MATERIAL_ASSET_ID) { // default asset id means we are looking for an inventory item with a default asset UUID (null) loockup_id = LLUUID::null; @@ -889,7 +908,7 @@ void LLFloaterTexturePicker::commitCallback(LLTextureCtrl::ETexturePickOp op) LLInventoryItem* itemp = gInventory.getItem(inv_view->getUUID()); if (mInventoryPickType == PICK_MATERIAL - && mImageAssetID == LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID + && mImageAssetID == BLANK_MATERIAL_ASSET_ID && itemp && itemp->getAssetUUID().isNull()) { inventory_id = inv_view->getUUID(); @@ -1639,7 +1658,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p) mShowLoadingPlaceholder( TRUE ), mOpenTexPreview(false), mBakeTextureEnabled(true), - mInventoryPickType(PICK_TEXTURE), + mInventoryPickType(p.pick_type), mImageAssetID(p.image_id), mDefaultImageAssetID(p.default_image_id), mDefaultImageName(p.default_image_name), @@ -1743,6 +1762,19 @@ void LLTextureCtrl::setFilterPermissionMasks(PermissionMask mask) setDnDFilterPermMask(mask); } +void LLTextureCtrl::onVisibilityChange(BOOL new_visibility) +{ + if (!new_visibility) + { + // *NOTE: Vertex buffer for sphere preview is still cached + mGLTFPreview = nullptr; + } + else + { + llassert(!mGLTFPreview); + } +} + void LLTextureCtrl::setVisible( BOOL visible ) { if( !visible ) @@ -2157,48 +2189,73 @@ void LLTextureCtrl::draw() { mBorder->setKeyboardFocusHighlight(hasFocus()); + LLPointer<LLViewerTexture> preview = NULL; + if (!mValid) { mTexturep = NULL; + mGLTFMaterial = NULL; + mGLTFPreview = NULL; } else if (!mImageAssetID.isNull()) { - LLPointer<LLViewerFetchedTexture> texture = NULL; - if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID)) { LLViewerObject* obj = LLSelectMgr::getInstance()->getSelection()->getFirstObject(); if (obj) { LLViewerTexture* viewerTexture = obj->getBakedTextureForMagicId(mImageAssetID); - texture = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL; + mTexturep = viewerTexture ? dynamic_cast<LLViewerFetchedTexture*>(viewerTexture) : NULL; + mGLTFMaterial = NULL; + mGLTFPreview = NULL; + + preview = mTexturep; } } - if (texture.isNull()) + if (preview.isNull()) { + LLPointer<LLFetchedGLTFMaterial> old_material = mGLTFMaterial; + mGLTFMaterial = NULL; + mTexturep = NULL; if (mInventoryPickType == PICK_MATERIAL) { - LLPointer<LLFetchedGLTFMaterial> material = gGLTFMaterialList.getMaterial(mImageAssetID); - if (material) + mGLTFMaterial = gGLTFMaterialList.getMaterial(mImageAssetID); + if (mGLTFPreview.isNull() || mGLTFMaterial.isNull() || (old_material.notNull() && (old_material.get() != mGLTFMaterial.get()))) + { + // Only update the preview if needed, since gGLTFMaterialPreviewMgr does not cache the preview. + if (mGLTFMaterial.isNull()) + { + mGLTFPreview = nullptr; + } + else + { + mGLTFPreview = gGLTFMaterialPreviewMgr.getPreview(mGLTFMaterial); + } + } + if (mGLTFPreview) { - texture = material->getUITexture(); + mGLTFPreview->setBoostLevel(LLGLTexture::BOOST_PREVIEW); } + + preview = mGLTFPreview; } else { - texture = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); - texture->setBoostLevel(LLGLTexture::BOOST_PREVIEW); - texture->forceToSaveRawImage(0); + mTexturep = LLViewerTextureManager::getFetchedTexture(mImageAssetID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + mTexturep->setBoostLevel(LLGLTexture::BOOST_PREVIEW); + mTexturep->forceToSaveRawImage(0); + + preview = mTexturep; } } - - mTexturep = texture; } else//mImageAssetID == LLUUID::null { mTexturep = NULL; + mGLTFMaterial = NULL; + mGLTFPreview = NULL; } // Border @@ -2211,15 +2268,15 @@ void LLTextureCtrl::draw() // If we're in a focused floater, don't apply the floater's alpha to the texture (STORM-677). const F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); - if( mTexturep ) + if( preview ) { - if( mTexturep->getComponents() == 4 ) + if( preview->getComponents() == 4 ) { gl_rect_2d_checkerboard( interior, alpha ); } - gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), mTexturep, UI_VERTEX_COLOR % alpha); - mTexturep->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); + gl_draw_scaled_image( interior.mLeft, interior.mBottom, interior.getWidth(), interior.getHeight(), preview, UI_VERTEX_COLOR % alpha); + preview->addTextureStats( (F32)(interior.getWidth() * interior.getHeight()) ); } else if (!mFallbackImage.isNull()) { @@ -2338,7 +2395,7 @@ BOOL LLTextureCtrl::doDrop(LLInventoryItem* item) if (mInventoryPickType == PICK_MATERIAL && asset_id.isNull()) { // If an inventory material has a null asset, consider it a valid blank material(gltf) - asset_id = LLGLTFMaterialList::BLANK_MATERIAL_ASSET_ID; + asset_id = BLANK_MATERIAL_ASSET_ID; } setImageAssetID(asset_id); @@ -2366,6 +2423,16 @@ LLSD LLTextureCtrl::getValue() const return LLSD(getImageAssetID()); } +namespace LLInitParam +{ + void TypeValues<EPickInventoryType>::declareValues() + { + declare("texture_material", PICK_TEXTURE_MATERIAL); + declare("texture", PICK_TEXTURE); + declare("material", PICK_MATERIAL); + } +} + |