diff options
Diffstat (limited to 'indra/newview/lltexturecache.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/lltexturecache.cpp | 216 |
1 files changed, 207 insertions, 9 deletions
diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp index 8632890bbb..5bc2e971eb 100644..100755 --- a/indra/newview/lltexturecache.cpp +++ b/indra/newview/lltexturecache.cpp @@ -50,6 +50,8 @@ const S32 TEXTURE_CACHE_ENTRY_SIZE = FIRST_PACKET_SIZE;//1024; const F32 TEXTURE_CACHE_PURGE_AMOUNT = .20f; // % amount to reduce the cache by when it exceeds its limit const F32 TEXTURE_CACHE_LRU_SIZE = .10f; // % amount for LRU list (low overhead to regenerate) +const S32 TEXTURE_FAST_CACHE_ENTRY_OVERHEAD = sizeof(S32) * 4; //w, h, c, level +const S32 TEXTURE_FAST_CACHE_ENTRY_SIZE = 16 * 16 * 4 + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD; class LLTextureCacheWorker : public LLWorkerClass { @@ -283,9 +285,12 @@ public: LLTextureCacheRemoteWorker(LLTextureCache* cache, U32 priority, const LLUUID& id, U8* data, S32 datasize, S32 offset, S32 imagesize, // for writes + LLPointer<LLImageRaw> raw, S32 discardlevel, LLTextureCache::Responder* responder) : LLTextureCacheWorker(cache, priority, id, data, datasize, offset, imagesize, responder), - mState(INIT) + mState(INIT), + mRawImage(raw), + mRawDiscardLevel(discardlevel) { } @@ -303,6 +308,8 @@ private: }; e_state mState; + LLPointer<LLImageRaw> mRawImage; + S32 mRawDiscardLevel; }; @@ -559,6 +566,14 @@ bool LLTextureCacheRemoteWorker::doWrite() if(idx < 0) { idx = mCache->setHeaderCacheEntry(mID, entry, mImageSize, mDataSize); // create the new entry. + if(idx >= 0) + { + // (almost always) write to the fast cache. + if (mRawImage->getDataSize()) + { + llassert_always(mCache->writeToFastCache(idx, mRawImage, mRawDiscardLevel)); + } + } } else { @@ -658,6 +673,7 @@ bool LLTextureCacheRemoteWorker::doWrite() // Nothing else to do at that point... done = true; } + mRawImage = NULL; // Clean up and exit return done; @@ -744,10 +760,14 @@ LLTextureCache::LLTextureCache(bool threaded) mWorkersMutex(NULL), mHeaderMutex(NULL), mListMutex(NULL), + mFastCacheMutex(NULL), mHeaderAPRFile(NULL), mReadOnly(TRUE), //do not allow to change the texture cache until setReadOnly() is called. mTexturesSizeTotal(0), - mDoPurge(FALSE) + mDoPurge(FALSE), + mFastCachep(NULL), + mFastCachePoolp(NULL), + mFastCachePadBuffer(NULL) { } @@ -755,6 +775,9 @@ LLTextureCache::~LLTextureCache() { clearDeleteList() ; writeUpdatedEntries() ; + delete mFastCachep; + delete mFastCachePoolp; + FREE_MEM(LLImageBase::getPrivatePool(), mFastCachePadBuffer); } ////////////////////////////////////////////////////////////////////////////// @@ -879,15 +902,15 @@ BOOL LLTextureCache::isInLocal(const LLUUID& id) ////////////////////////////////////////////////////////////////////////////// //static -const S32 MAX_REASONABLE_FILE_SIZE = 512*1024*1024; // 512 MB -F32 LLTextureCache::sHeaderCacheVersion = 1.4f; -U32 LLTextureCache::sCacheMaxEntries = MAX_REASONABLE_FILE_SIZE / TEXTURE_CACHE_ENTRY_SIZE; +F32 LLTextureCache::sHeaderCacheVersion = 1.7f; +U32 LLTextureCache::sCacheMaxEntries = 1024 * 1024; //~1 million textures. S64 LLTextureCache::sCacheMaxTexturesSize = 0; // no limit const char* entries_filename = "texture.entries"; const char* cache_filename = "texture.cache"; const char* old_textures_dirname = "textures"; //change the location of the texture cache to prevent from being deleted by old version viewers. const char* textures_dirname = "texturecache"; +const char* fast_cache_filename = "FastCache.cache"; void LLTextureCache::setDirNames(ELLPath location) { @@ -896,6 +919,7 @@ void LLTextureCache::setDirNames(ELLPath location) mHeaderEntriesFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, entries_filename); mHeaderDataFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, cache_filename); mTexturesDirName = gDirUtilp->getExpandedFilename(location, textures_dirname); + mFastCacheFileName = gDirUtilp->getExpandedFilename(location, textures_dirname, fast_cache_filename); } void LLTextureCache::purgeCache(ELLPath location) @@ -938,8 +962,8 @@ S64 LLTextureCache::initCache(ELLPath location, S64 max_size, BOOL texture_cache { llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized. - S64 header_size = (max_size * 2) / 10; - S64 max_entries = header_size / TEXTURE_CACHE_ENTRY_SIZE; + S64 header_size = (max_size / 100) * 36; //0.36 * max_size + S64 max_entries = header_size / (TEXTURE_CACHE_ENTRY_SIZE + TEXTURE_FAST_CACHE_ENTRY_SIZE); sCacheMaxEntries = (S32)(llmin((S64)sCacheMaxEntries, max_entries)); header_size = sCacheMaxEntries * TEXTURE_CACHE_ENTRY_SIZE; max_size -= header_size; @@ -981,6 +1005,7 @@ S64 LLTextureCache::initCache(ELLPath location, S64 max_size, BOOL texture_cache purgeTextures(true); // calc mTexturesSize and make some room in the texture cache if we need it llassert_always(getPending() == 0) ; //should not start accessing the texture cache before initialized. + openFastCache(true); return max_size; // unused cache space } @@ -1751,7 +1776,7 @@ LLTextureCache::handle_t LLTextureCache::readFromCache(const LLUUID& id, U32 pri LLMutexLock lock(&mWorkersMutex); LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id, NULL, size, offset, - 0, responder); + 0, NULL, 0, responder); handle_t handle = worker->read(); mReaders[handle] = worker; return handle; @@ -1789,6 +1814,7 @@ bool LLTextureCache::readComplete(handle_t handle, bool abort) LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 priority, U8* data, S32 datasize, S32 imagesize, + LLPointer<LLImageRaw> rawimage, S32 discardlevel, WriteResponder* responder) { if (mReadOnly) @@ -1807,12 +1833,184 @@ LLTextureCache::handle_t LLTextureCache::writeToCache(const LLUUID& id, U32 prio LLMutexLock lock(&mWorkersMutex); LLTextureCacheWorker* worker = new LLTextureCacheRemoteWorker(this, priority, id, data, datasize, 0, - imagesize, responder); + imagesize, rawimage, discardlevel, responder); handle_t handle = worker->write(); mWriters[handle] = worker; return handle; } +//called in the main thread +LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& discardlevel) +{ + U32 offset; + { + LLMutexLock lock(&mHeaderMutex); + id_map_t::const_iterator iter = mHeaderIDMap.find(id); + if(iter == mHeaderIDMap.end()) + { + return NULL; //not in the cache + } + + offset = iter->second; + } + offset *= TEXTURE_FAST_CACHE_ENTRY_SIZE; + + U8* data; + S32 head[4]; + { + LLMutexLock lock(&mFastCacheMutex); + + openFastCache(); + + mFastCachep->seek(APR_SET, offset); + + if(mFastCachep->read(head, TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) != TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) + { + //cache corrupted or under thread race condition + closeFastCache(); + return NULL; + } + + S32 image_size = head[0] * head[1] * head[2]; + if(!image_size) //invalid + { + closeFastCache(); + return NULL; + } + discardlevel = head[3]; + + data = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), image_size); + if(mFastCachep->read(data, image_size) != image_size) + { + FREE_MEM(LLImageBase::getPrivatePool(), data); + closeFastCache(); + return NULL; + } + + closeFastCache(); + } + LLPointer<LLImageRaw> raw = new LLImageRaw(data, head[0], head[1], head[2], true); + + return raw; +} + +//return the fast cache location +bool LLTextureCache::writeToFastCache(S32 id, LLPointer<LLImageRaw> raw, S32 discardlevel) +{ + //rescale image if needed + if (raw.isNull() || !raw->getData()) + { + llerrs << "Attempted to write NULL raw image to fastcache" << llendl; + return false; + } + + S32 w, h, c; + w = raw->getWidth(); + h = raw->getHeight(); + c = raw->getComponents(); + + S32 i = 0 ; + + while(((w >> i) * (h >> i) * c) > TEXTURE_FAST_CACHE_ENTRY_SIZE - TEXTURE_FAST_CACHE_ENTRY_OVERHEAD) + { + ++i ; + } + + if(i) + { + w >>= i; + h >>= i; + if(w * h *c > 0) //valid + { + //make a duplicate to keep the original raw image untouched. + raw = raw->duplicate(); + raw->scale(w, h) ; + + discardlevel += i ; + } + } + + //copy data + memcpy(mFastCachePadBuffer, &w, sizeof(S32)); + memcpy(mFastCachePadBuffer + sizeof(S32), &h, sizeof(S32)); + memcpy(mFastCachePadBuffer + sizeof(S32) * 2, &c, sizeof(S32)); + memcpy(mFastCachePadBuffer + sizeof(S32) * 3, &discardlevel, sizeof(S32)); + + S32 copy_size = w * h * c; + if(copy_size > 0) //valid + { + copy_size = llmin(copy_size, TEXTURE_FAST_CACHE_ENTRY_SIZE - TEXTURE_FAST_CACHE_ENTRY_OVERHEAD); + memcpy(mFastCachePadBuffer + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD, raw->getData(), copy_size); + } + S32 offset = id * TEXTURE_FAST_CACHE_ENTRY_SIZE; + + { + LLMutexLock lock(&mFastCacheMutex); + + openFastCache(); + + mFastCachep->seek(APR_SET, offset); + + //no need to do this assertion check. When it fails, let it fail quietly. + //this failure could happen because other viewer removes the fast cache file when clearing cache. + //--> llassert_always(mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE) == TEXTURE_FAST_CACHE_ENTRY_SIZE); + mFastCachep->write(mFastCachePadBuffer, TEXTURE_FAST_CACHE_ENTRY_SIZE); + + closeFastCache(true); + } + + return true; +} + +void LLTextureCache::openFastCache(bool first_time) +{ + if(!mFastCachep) + { + if(first_time) + { + if(!mFastCachePadBuffer) + { + mFastCachePadBuffer = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), TEXTURE_FAST_CACHE_ENTRY_SIZE); + } + mFastCachePoolp = new LLVolatileAPRPool(); + if (LLAPRFile::isExist(mFastCacheFileName, mFastCachePoolp)) + { + mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ; + } + else + { + mFastCachep = new LLAPRFile(mFastCacheFileName, APR_CREATE|APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ; + } + } + else + { + mFastCachep = new LLAPRFile(mFastCacheFileName, APR_READ|APR_WRITE|APR_BINARY, mFastCachePoolp) ; + } + + mFastCacheTimer.reset(); + } + return; +} + +void LLTextureCache::closeFastCache(bool forced) +{ + static const F32 timeout = 10.f ; //seconds + + if(!mFastCachep) + { + return ; + } + + if(!forced && mFastCacheTimer.getElapsedTimeF32() < timeout) + { + return ; + } + + delete mFastCachep; + mFastCachep = NULL; + return; +} + bool LLTextureCache::writeComplete(handle_t handle, bool abort) { lockWorkers(); |