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-rw-r--r--indra/newview/lltexlayer.h114
1 files changed, 49 insertions, 65 deletions
diff --git a/indra/newview/lltexlayer.h b/indra/newview/lltexlayer.h
index 2d710d2dce..cb2e1faaa6 100644
--- a/indra/newview/lltexlayer.h
+++ b/indra/newview/lltexlayer.h
@@ -2,25 +2,31 @@
* @file lltexlayer.h
* @brief Texture layer classes. Used for avatars.
*
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * $LicenseInfo:firstyear=2002&license=viewergpl$
+ *
+ * Copyright (c) 2002-2009, Linden Research, Inc.
*
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
*
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
@@ -264,69 +270,47 @@ class LLTexLayerSetBuffer : public LLViewerDynamicTexture
public:
LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height);
virtual ~LLTexLayerSetBuffer();
-
-public:
/*virtual*/ S8 getType() const;
+ virtual void preRender(BOOL clear_depth);
+ virtual void postRender(BOOL success);
+ virtual BOOL render();
+ BOOL updateImmediate();
+
BOOL isInitialized(void) const;
- static void dumpTotalByteCount();
- const std::string dumpTextureInfo() const;
- virtual void restoreGLTexture();
- virtual void destroyGLTexture();
-protected:
- void pushProjection() const;
- void popProjection() const;
-private:
- LLTexLayerSet* const mTexLayerSet;
- static S32 sGLByteCount;
+ BOOL uploadPending() const; // We are expecting a new texture to be uploaded at some point
+ BOOL uploadNeeded() const; // We need to upload a new texture
+ BOOL uploadInProgress() const; // We have started uploading a new texture and are awaiting the result
- //--------------------------------------------------------------------
- // Render
- //--------------------------------------------------------------------
-public:
/*virtual*/ BOOL needsRender();
-protected:
- BOOL render(S32 x, S32 y, S32 width, S32 height);
- virtual void preRender(BOOL clear_depth);
- virtual void postRender(BOOL success);
- virtual BOOL render();
-
- //--------------------------------------------------------------------
- // Uploads
- //--------------------------------------------------------------------
-public:
+ void requestUpdate();
void requestUpload();
void cancelUpload();
- BOOL uploadNeeded() const; // We need to upload a new texture
- BOOL uploadInProgress() const; // We have started uploading a new texture and are awaiting the result
- BOOL uploadPending() const; // We are expecting a new texture to be uploaded at some point
+ BOOL render(S32 x, S32 y, S32 width, S32 height);
+ void readBackAndUpload();
static void onTextureUploadComplete(const LLUUID& uuid,
void* userdata,
S32 result, LLExtStat ext_status);
+ static void dumpTotalByteCount();
+ const std::string dumpTextureInfo() const;
+ virtual void restoreGLTexture();
+ virtual void destroyGLTexture();
+
+
protected:
+ void pushProjection() const;
+ void popProjection() const;
BOOL isReadyToUpload() const;
- void doUpload(); // Does a read back and upload.
void conditionalRestartUploadTimer();
+
private:
- BOOL mNeedsUpload; // Whether we need to send our baked textures to the server
- U32 mNumLowresUploads; // Number of times we've sent a lowres version of our baked textures to the server
- BOOL mUploadPending; // Whether we have received back the new baked textures
- LLUUID mUploadID; // The current upload process (null if none).
- LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested and performed.
-
- //--------------------------------------------------------------------
- // Updates
- //--------------------------------------------------------------------
-public:
- void requestUpdate();
- BOOL requestUpdateImmediate();
-protected:
- BOOL isReadyToUpdate() const;
- void doUpdate();
- void restartUpdateTimer();
-private:
- BOOL mNeedsUpdate; // Whether we need to locally update our baked textures
- U32 mNumLowresUpdates; // Number of times we've locally updated with lowres version of our baked textures
- LLFrameTimer mNeedsUpdateTimer; // Tracks time since update was requested and performed.
+ LLTexLayerSet* const mTexLayerSet;
+ BOOL mNeedsUpdate; // whether we need to update our baked textures
+ BOOL mNeedsUpload; // whether we need to send our baked textures to the server
+ U32 mNumLowresUploads; // number of times we've sent a lowres version of our baked textures to the server
+ BOOL mUploadPending; // whether we have received back the new baked textures
+ LLUUID mUploadID; // the current upload process (null if none). Used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit.
+ static S32 sGLByteCount;
+ LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~