diff options
Diffstat (limited to 'indra/newview/lltexlayer.h')
-rw-r--r-- | indra/newview/lltexlayer.h | 78 |
1 files changed, 50 insertions, 28 deletions
diff --git a/indra/newview/lltexlayer.h b/indra/newview/lltexlayer.h index cb2e1faaa6..745cd88c47 100644 --- a/indra/newview/lltexlayer.h +++ b/indra/newview/lltexlayer.h @@ -270,47 +270,69 @@ class LLTexLayerSetBuffer : public LLViewerDynamicTexture public: LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height); virtual ~LLTexLayerSetBuffer(); - /*virtual*/ S8 getType() const; - virtual void preRender(BOOL clear_depth); - virtual void postRender(BOOL success); - virtual BOOL render(); - BOOL updateImmediate(); +public: + /*virtual*/ S8 getType() const; BOOL isInitialized(void) const; - BOOL uploadPending() const; // We are expecting a new texture to be uploaded at some point - BOOL uploadNeeded() const; // We need to upload a new texture - BOOL uploadInProgress() const; // We have started uploading a new texture and are awaiting the result + static void dumpTotalByteCount(); + const std::string dumpTextureInfo() const; + virtual void restoreGLTexture(); + virtual void destroyGLTexture(); +protected: + void pushProjection() const; + void popProjection() const; +private: + LLTexLayerSet* const mTexLayerSet; + static S32 sGLByteCount; + //-------------------------------------------------------------------- + // Render + //-------------------------------------------------------------------- +public: /*virtual*/ BOOL needsRender(); - void requestUpdate(); +protected: + BOOL render(S32 x, S32 y, S32 width, S32 height); + virtual void preRender(BOOL clear_depth); + virtual void postRender(BOOL success); + virtual BOOL render(); + + //-------------------------------------------------------------------- + // Uploads + //-------------------------------------------------------------------- +public: void requestUpload(); void cancelUpload(); - BOOL render(S32 x, S32 y, S32 width, S32 height); - void readBackAndUpload(); + BOOL uploadNeeded() const; // We need to upload a new texture + BOOL uploadInProgress() const; // We have started uploading a new texture and are awaiting the result + BOOL uploadPending() const; // We are expecting a new texture to be uploaded at some point static void onTextureUploadComplete(const LLUUID& uuid, void* userdata, S32 result, LLExtStat ext_status); - static void dumpTotalByteCount(); - const std::string dumpTextureInfo() const; - virtual void restoreGLTexture(); - virtual void destroyGLTexture(); - - protected: - void pushProjection() const; - void popProjection() const; BOOL isReadyToUpload() const; + void doUpload(); // Does a read back and upload. void conditionalRestartUploadTimer(); - private: - LLTexLayerSet* const mTexLayerSet; - BOOL mNeedsUpdate; // whether we need to update our baked textures - BOOL mNeedsUpload; // whether we need to send our baked textures to the server - U32 mNumLowresUploads; // number of times we've sent a lowres version of our baked textures to the server - BOOL mUploadPending; // whether we have received back the new baked textures - LLUUID mUploadID; // the current upload process (null if none). Used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit. - static S32 sGLByteCount; - LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested + BOOL mNeedsUpload; // Whether we need to send our baked textures to the server + U32 mNumLowresUploads; // Number of times we've sent a lowres version of our baked textures to the server + BOOL mUploadPending; // Whether we have received back the new baked textures + LLUUID mUploadID; // The current upload process (null if none). + LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested and performed. + + //-------------------------------------------------------------------- + // Updates + //-------------------------------------------------------------------- +public: + void requestUpdate(); + BOOL requestUpdateImmediate(); +protected: + BOOL isReadyToUpdate() const; + void doUpdate(); + void restartUpdateTimer(); +private: + BOOL mNeedsUpdate; // Whether we need to locally update our baked textures + U32 mNumLowresUpdates; // Number of times we've locally updated with lowres version of our baked textures + LLFrameTimer mNeedsUpdateTimer; // Tracks time since update was requested and performed. }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |