diff options
Diffstat (limited to 'indra/newview/lltexlayer.h')
-rw-r--r-- | indra/newview/lltexlayer.h | 446 |
1 files changed, 202 insertions, 244 deletions
diff --git a/indra/newview/lltexlayer.h b/indra/newview/lltexlayer.h index 5be58f64a9..2d710d2dce 100644 --- a/indra/newview/lltexlayer.h +++ b/indra/newview/lltexlayer.h @@ -1,32 +1,26 @@ /** * @file lltexlayer.h - * @brief A texture layer. Used for avatars. + * @brief Texture layer classes. Used for avatars. * - * $LicenseInfo:firstyear=2002&license=viewergpl$ - * - * Copyright (c) 2002-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -35,40 +29,31 @@ #include <deque> #include "lldynamictexture.h" -#include "llwearable.h" #include "llvoavatardefines.h" +#include "lltexlayerparams.h" class LLVOAvatar; class LLVOAvatarSelf; class LLImageTGA; class LLImageRaw; class LLXmlTreeNode; -class LLPolyMorphTarget; class LLTexLayerSet; class LLTexLayerSetInfo; class LLTexLayerInfo; class LLTexLayerSetBuffer; -class LLTexLayerParamColor; -class LLTexLayerParamColorInfo; -class LLTexLayerParamAlpha; -class LLTexLayerParamAlphaInfo; class LLWearable; class LLViewerVisualParam; -typedef std::vector<LLTexLayerParamColor *> param_color_list_t; -typedef std::vector<LLTexLayerParamAlpha *> param_alpha_list_t; -typedef std::vector<LLTexLayerParamColorInfo *> param_color_info_list_t; -typedef std::vector<LLTexLayerParamAlphaInfo *> param_alpha_info_list_t; - - -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerInterface -// Interface class to generalize functionality shared by LLTexLayer and LLTexLayerTemplate. - +// +// Interface class to generalize functionality shared by LLTexLayer +// and LLTexLayerTemplate. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerInterface { public: - enum ERenderPass + enum ERenderPass { RP_COLOR, RP_BUMP, @@ -79,84 +64,78 @@ public: LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable); virtual ~LLTexLayerInterface() {} - const LLTexLayerInfo* getInfo() const { return mInfo; } - virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0; - void requestUpdate(); - LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; } - virtual void deleteCaches() = 0; - void invalidateMorphMasks(); - virtual void setHasMorph(BOOL newval) { mHasMorph = newval; } - BOOL hasMorph() { return mHasMorph; } - BOOL isMorphValid() { return mMorphMasksValid; } + virtual BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0; + virtual BOOL isInvisibleAlphaMask() const = 0; + + const LLTexLayerInfo* getInfo() const { return mInfo; } + virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // sets mInfo, calls initialization functions const std::string& getName() const; - ERenderPass getRenderPass() const; - const std::string& getGlobalColor() const; + const LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; } + LLTexLayerSet* const getTexLayerSet() { return mTexLayerSet; } - virtual BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) = 0; - virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0; - BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); } - BOOL isVisibilityMask() const; - virtual BOOL isInvisibleAlphaMask() = 0; + void invalidateMorphMasks(); + virtual void setHasMorph(BOOL newval) { mHasMorph = newval; } + BOOL hasMorph() const { return mHasMorph; } + BOOL isMorphValid() const { return mMorphMasksValid; } - LLTexLayerSet* getLayerSet() {return mTexLayerSet;} + void requestUpdate(); + virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0; + BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); } - LLViewerVisualParam* getVisualParamPtr(S32 index); + ERenderPass getRenderPass() const; + BOOL isVisibilityMask() const; +protected: + const std::string& getGlobalColor() const; + LLViewerVisualParam* getVisualParamPtr(S32 index) const; protected: - LLTexLayerSet* const mTexLayerSet; + LLTexLayerSet* const mTexLayerSet; + const LLTexLayerInfo* mInfo; + BOOL mMorphMasksValid; + BOOL mHasMorph; // Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order. param_color_list_t mParamColorList; + param_alpha_list_t mParamAlphaList; // mGlobalColor name stored in mInfo // mFixedColor value stored in mInfo - param_alpha_list_t mParamAlphaList; - - BOOL mMorphMasksValid; - BOOL mStaticImageInvalid; - - BOOL mHasMorph; - - const LLTexLayerInfo *mInfo; - }; -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerTemplate -// Template class -// Only exists for llvoavatarself - +// +// Only exists for llvoavatarself. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerTemplate : public LLTexLayerInterface { public: LLTexLayerTemplate(LLTexLayerSet* const layer_set); LLTexLayerTemplate(const LLTexLayerTemplate &layer); /*virtual*/ ~LLTexLayerTemplate(); - /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height); - /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions - /*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer + /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions + /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); /*virtual*/ void setHasMorph(BOOL newval); /*virtual*/ void deleteCaches(); - /*virtual*/ BOOL isInvisibleAlphaMask(); - + /*virtual*/ BOOL isInvisibleAlphaMask() const; +protected: + U32 updateWearableCache() const; + LLTexLayer* getLayer(U32 i) const; private: - U32 updateWearableCache(); - LLTexLayer* getLayer(U32 i); typedef std::vector<LLWearable*> wearable_cache_t; - wearable_cache_t mWearableCache; - + mutable wearable_cache_t mWearableCache; // mutable b/c most get- require updating this cache }; -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayer -// A single texture layer -// Only exists for llvoavatarself - +// +// A single texture layer. Only exists for llvoavatarself. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayer : public LLTexLayerInterface { public: @@ -165,79 +144,37 @@ public: LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable); /*virtual*/ ~LLTexLayer(); - /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions + /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height); /*virtual*/ void deleteCaches(); - U8* getAlphaData(); + const U8* getAlphaData() const; BOOL findNetColor(LLColor4* color) const; - /*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer + /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); BOOL renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color); void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height); - /*virtual*/ BOOL isInvisibleAlphaMask(); + /*virtual*/ BOOL isInvisibleAlphaMask() const; - void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; } - LLLocalTextureObject* getLTO() { return mLocalTextureObject; } - - static void calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color); + void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; } + LLLocalTextureObject* getLTO() { return mLocalTextureObject; } + static void calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color); +protected: + LLUUID getUUID() const; private: - LLUUID getUUID(); - typedef std::map<U32, U8*> alpha_cache_t; alpha_cache_t mAlphaCache; - LLLocalTextureObject *mLocalTextureObject; -}; - -// Make private -class LLTexLayerInfo -{ - friend class LLTexLayer; - friend class LLTexLayerTemplate; - friend class LLTexLayerInterface; -public: - LLTexLayerInfo(); - ~LLTexLayerInfo(); - - BOOL parseXml(LLXmlTreeNode* node); - BOOL createVisualParams(LLVOAvatar *avatar); - BOOL isUserSettable() { return mLocalTexture != -1; } - S32 getLocalTexture() const { return mLocalTexture; } - BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; } - std::string getName() const { return mName; } - -private: - std::string mName; - - BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer, - LLTexLayer::ERenderPass mRenderPass; - - std::string mGlobalColor; - LLColor4 mFixedColor; - - S32 mLocalTexture; - std::string mStaticImageFileName; - BOOL mStaticImageIsMask; - BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask - BOOL mIsVisibilityMask; - - typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t; - morph_name_list_t mMorphNameList; - param_color_info_list_t mParamColorInfoList; - param_alpha_info_list_t mParamAlphaInfoList; + LLLocalTextureObject* mLocalTextureObject; }; -// -// LLTexLayer -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerSet -// An ordered set of texture layers that get composited into a single texture. -// Only exists for llvoavatarself - +// +// An ordered set of texture layers that gets composited into a single texture. +// Only exists for llvoavatarself. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSet { friend class LLTexLayerSetBuffer; @@ -245,172 +182,193 @@ public: LLTexLayerSet(LLVOAvatarSelf* const avatar); ~LLTexLayerSet(); - const LLTexLayerSetInfo* getInfo() const { return mInfo; } - BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions - - BOOL render(S32 x, S32 y, S32 width, S32 height); - void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false); - - BOOL isBodyRegion(const std::string& region) const; - LLTexLayerSetBuffer* getComposite(); - void requestUpdate(); - void requestUpload(); - void cancelUpload(); - void updateComposite(); - BOOL isLocalTextureDataAvailable() const; - BOOL isLocalTextureDataFinal() const; - void createComposite(); - void destroyComposite(); - void setUpdatesEnabled(BOOL b); - BOOL getUpdatesEnabled() const { return mUpdatesEnabled; } - void deleteCaches(); - void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height); - void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components); - BOOL isMorphValid(); - void invalidateMorphMasks(); - LLTexLayerInterface* findLayerByName(const std::string& name); - void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable); + const LLTexLayerSetInfo* getInfo() const { return mInfo; } + BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions + + BOOL render(S32 x, S32 y, S32 width, S32 height); + void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false); + + BOOL isBodyRegion(const std::string& region) const; + LLTexLayerSetBuffer* getComposite(); + const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist. + void requestUpdate(); + void requestUpload(); + void cancelUpload(); + void updateComposite(); + BOOL isLocalTextureDataAvailable() const; + BOOL isLocalTextureDataFinal() const; + void createComposite(); + void destroyComposite(); + void setUpdatesEnabled(BOOL b); + BOOL getUpdatesEnabled() const { return mUpdatesEnabled; } + void deleteCaches(); + void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height); + void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components); + BOOL isMorphValid() const; + void invalidateMorphMasks(); + LLTexLayerInterface* findLayerByName(const std::string& name); + void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable); - LLVOAvatarSelf* getAvatar() const { return mAvatar; } - const std::string getBodyRegion() const; - BOOL hasComposite() const { return (mComposite.notNull()); } + LLVOAvatarSelf* getAvatar() const { return mAvatar; } + const std::string getBodyRegionName() const; + BOOL hasComposite() const { return (mComposite.notNull()); } LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; } - void setBakedTexIndex( LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; } - BOOL isVisible() const { return mIsVisible; } + void setBakedTexIndex(LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; } + BOOL isVisible() const { return mIsVisible; } -public: - static BOOL sHasCaches; - - typedef std::vector<LLTexLayerInterface *> layer_list_t; + static BOOL sHasCaches; private: - layer_list_t mLayerList; - layer_list_t mMaskLayerList; + typedef std::vector<LLTexLayerInterface *> layer_list_t; + layer_list_t mLayerList; + layer_list_t mMaskLayerList; LLPointer<LLTexLayerSetBuffer> mComposite; - LLVOAvatarSelf* const mAvatar; // Backlink only; don't make this an LLPointer. - BOOL mUpdatesEnabled; - BOOL mIsVisible; + LLVOAvatarSelf* const mAvatar; // note: backlink only; don't make this an LLPointer. + BOOL mUpdatesEnabled; + BOOL mIsVisible; LLVOAvatarDefines::EBakedTextureIndex mBakedTexIndex; - - const LLTexLayerSetInfo *mInfo; + const LLTexLayerSetInfo* mInfo; }; -// Contains shared layer set data +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLTexLayerSetInfo +// +// Contains shared layer set data. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSetInfo { friend class LLTexLayerSet; public: LLTexLayerSetInfo(); ~LLTexLayerSetInfo(); - BOOL parseXml(LLXmlTreeNode* node); void createVisualParams(LLVOAvatar *avatar); - private: std::string mBodyRegion; S32 mWidth; S32 mHeight; std::string mStaticAlphaFileName; BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName) - typedef std::vector<LLTexLayerInfo*> layer_info_list_t; layer_info_list_t mLayerInfoList; }; +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLTexLayerSetBuffer +// // The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSetBuffer : public LLViewerDynamicTexture { public: LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height); virtual ~LLTexLayerSetBuffer(); +public: + /*virtual*/ S8 getType() const; + BOOL isInitialized(void) const; + static void dumpTotalByteCount(); + const std::string dumpTextureInfo() const; + virtual void restoreGLTexture(); + virtual void destroyGLTexture(); +protected: + void pushProjection() const; + void popProjection() const; +private: + LLTexLayerSet* const mTexLayerSet; + static S32 sGLByteCount; + + //-------------------------------------------------------------------- + // Render + //-------------------------------------------------------------------- +public: + /*virtual*/ BOOL needsRender(); +protected: + BOOL render(S32 x, S32 y, S32 width, S32 height); virtual void preRender(BOOL clear_depth); virtual void postRender(BOOL success); - virtual BOOL render(); - BOOL updateImmediate(); - bool isInitialized(void) const; - BOOL needsRender(); - void requestUpdate(); + virtual BOOL render(); + + //-------------------------------------------------------------------- + // Uploads + //-------------------------------------------------------------------- +public: void requestUpload(); void cancelUpload(); - BOOL uploadPending() { return mUploadPending; } - BOOL render( S32 x, S32 y, S32 width, S32 height ); - void readBackAndUpload(); - + BOOL uploadNeeded() const; // We need to upload a new texture + BOOL uploadInProgress() const; // We have started uploading a new texture and are awaiting the result + BOOL uploadPending() const; // We are expecting a new texture to be uploaded at some point static void onTextureUploadComplete(const LLUUID& uuid, void* userdata, S32 result, LLExtStat ext_status); - static void dumpTotalByteCount(); - - virtual void restoreGLTexture(); - virtual void destroyGLTexture(); - +protected: + BOOL isReadyToUpload() const; + void doUpload(); // Does a read back and upload. + void conditionalRestartUploadTimer(); private: - void pushProjection() const; - void popProjection() const; - + BOOL mNeedsUpload; // Whether we need to send our baked textures to the server + U32 mNumLowresUploads; // Number of times we've sent a lowres version of our baked textures to the server + BOOL mUploadPending; // Whether we have received back the new baked textures + LLUUID mUploadID; // The current upload process (null if none). + LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested and performed. + + //-------------------------------------------------------------------- + // Updates + //-------------------------------------------------------------------- +public: + void requestUpdate(); + BOOL requestUpdateImmediate(); +protected: + BOOL isReadyToUpdate() const; + void doUpdate(); + void restartUpdateTimer(); private: - LLTexLayerSet* const mTexLayerSet; - - BOOL mNeedsUpdate; - BOOL mNeedsUpload; - BOOL mUploadPending; - LLUUID mUploadID; // Identifys the current upload process (null if none). Used to avoid overlaps (eg, when the user rapidly makes two changes outside of Face Edit) - - static S32 sGLByteCount; + BOOL mNeedsUpdate; // Whether we need to locally update our baked textures + U32 mNumLowresUpdates; // Number of times we've locally updated with lowres version of our baked textures + LLFrameTimer mNeedsUpdateTimer; // Tracks time since update was requested and performed. }; -// -// LLTexLayerSet -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerStaticImageList // - +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerStaticImageList : public LLSingleton<LLTexLayerStaticImageList> { public: LLTexLayerStaticImageList(); ~LLTexLayerStaticImageList(); - LLViewerTexture* getTexture(const std::string& file_name, BOOL is_mask); - LLImageTGA* getImageTGA(const std::string& file_name); - - void deleteCachedImages(); - void dumpByteCount(); - -private: - BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw); - + LLImageTGA* getImageTGA(const std::string& file_name); + void deleteCachedImages(); + void dumpByteCount() const; +protected: + BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw); private: - LLStringTable mImageNames; - - typedef std::map< const char*, LLPointer<LLViewerTexture> > texture_map_t; - texture_map_t mStaticImageList; - typedef std::map< const char*, LLPointer<LLImageTGA> > image_tga_map_t; - image_tga_map_t mStaticImageListTGA; - - S32 mGLBytes; - S32 mTGABytes; + LLStringTable mImageNames; + typedef std::map<const char*, LLPointer<LLViewerTexture> > texture_map_t; + texture_map_t mStaticImageList; + typedef std::map<const char*, LLPointer<LLImageTGA> > image_tga_map_t; + image_tga_map_t mStaticImageListTGA; + S32 mGLBytes; + S32 mTGABytes; }; +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLBakedUploadData +// // Used by LLTexLayerSetBuffer for a callback. -// Note to anyone merging branches - this supercedes the previous fix -// for DEV-31590 "Heap corruption and crash after outfit changes", -// here and in lltexlayer.cpp. Equally correct and a bit simpler. -class LLBakedUploadData +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +struct LLBakedUploadData { -public: - LLBakedUploadData(const LLVOAvatarSelf* avatar, LLTexLayerSet* layerset, const LLUUID& id); + LLBakedUploadData(const LLVOAvatarSelf* avatar, + LLTexLayerSet* layerset, + const LLUUID& id); ~LLBakedUploadData() {} - const LLUUID mID; - const LLVOAvatarSelf* mAvatar; // just backlink, don't LLPointer + const LLVOAvatarSelf* mAvatar; // note: backlink only; don't LLPointer LLTexLayerSet* mTexLayerSet; - const U64 mStartTime; // Used to measure time baked texture upload requires + const U64 mStartTime; // for measuring baked texture upload time }; - #endif // LL_LLTEXLAYER_H |