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Diffstat (limited to 'indra/newview/lltexlayer.cpp')
-rw-r--r-- | indra/newview/lltexlayer.cpp | 2514 |
1 files changed, 0 insertions, 2514 deletions
diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp deleted file mode 100644 index ad09af6594..0000000000 --- a/indra/newview/lltexlayer.cpp +++ /dev/null @@ -1,2514 +0,0 @@ -/** - * @file lltexlayer.cpp - * @brief A texture layer. Used for avatars. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "lltexlayer.h" - -#include "llagent.h" -#include "llimagej2c.h" -#include "llimagetga.h" -#include "llnotificationsutil.h" -#include "llvfile.h" -#include "llvfs.h" -#include "llviewerstats.h" -#include "llviewerregion.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" -#include "pipeline.h" -#include "llassetuploadresponders.h" -#include "lltexlayerparams.h" -#include "llui.h" -#include "llagentwearables.h" -#include "llwearable.h" -#include "llviewercontrol.h" -#include "llviewershadermgr.h" -#include "llviewervisualparam.h" - -//#include "../tools/imdebug/imdebug.h" - -using namespace LLVOAvatarDefines; - -static const S32 BAKE_UPLOAD_ATTEMPTS = 7; -static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power of 2 each attempt - -// runway consolidate -extern std::string self_av_string(); - -class LLTexLayerInfo -{ - friend class LLTexLayer; - friend class LLTexLayerTemplate; - friend class LLTexLayerInterface; -public: - LLTexLayerInfo(); - ~LLTexLayerInfo(); - - BOOL parseXml(LLXmlTreeNode* node); - BOOL createVisualParams(LLVOAvatar *avatar); - BOOL isUserSettable() { return mLocalTexture != -1; } - S32 getLocalTexture() const { return mLocalTexture; } - BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; } - std::string getName() const { return mName; } - -private: - std::string mName; - - BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer, - LLTexLayerInterface::ERenderPass mRenderPass; - - std::string mGlobalColor; - LLColor4 mFixedColor; - - S32 mLocalTexture; - std::string mStaticImageFileName; - BOOL mStaticImageIsMask; - BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask - BOOL mIsVisibilityMask; - - typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t; - morph_name_list_t mMorphNameList; - param_color_info_list_t mParamColorInfoList; - param_alpha_info_list_t mParamAlphaInfoList; -}; - -//----------------------------------------------------------------------------- -// LLBakedUploadData() -//----------------------------------------------------------------------------- -LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar, - LLTexLayerSet* layerset, - const LLUUID& id, - bool highest_res) : - mAvatar(avatar), - mTexLayerSet(layerset), - mID(id), - mStartTime(LLFrameTimer::getTotalTime()), // Record starting time - mIsHighestRes(highest_res) -{ -} - -//----------------------------------------------------------------------------- -// LLTexLayerSetBuffer -// The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one. -//----------------------------------------------------------------------------- - -// static -S32 LLTexLayerSetBuffer::sGLByteCount = 0; - -LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner, - S32 width, S32 height) : - // ORDER_LAST => must render these after the hints are created. - LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ), - mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates - mNeedsUpload(FALSE), - mNumLowresUploads(0), - mUploadFailCount(0), - mNeedsUpdate(TRUE), - mNumLowresUpdates(0), - mTexLayerSet(owner) -{ - LLTexLayerSetBuffer::sGLByteCount += getSize(); - mNeedsUploadTimer.start(); - mNeedsUpdateTimer.start(); -} - -LLTexLayerSetBuffer::~LLTexLayerSetBuffer() -{ - LLTexLayerSetBuffer::sGLByteCount -= getSize(); - destroyGLTexture(); - for( S32 order = 0; order < ORDER_COUNT; order++ ) - { - LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case. - } -} - -//virtual -S8 LLTexLayerSetBuffer::getType() const -{ - return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ; -} - -//virtual -void LLTexLayerSetBuffer::restoreGLTexture() -{ - LLViewerDynamicTexture::restoreGLTexture() ; -} - -//virtual -void LLTexLayerSetBuffer::destroyGLTexture() -{ - LLViewerDynamicTexture::destroyGLTexture() ; -} - -// static -void LLTexLayerSetBuffer::dumpTotalByteCount() -{ - llinfos << "Composite System GL Buffers: " << (LLTexLayerSetBuffer::sGLByteCount/1024) << "KB" << llendl; -} - -void LLTexLayerSetBuffer::requestUpdate() -{ - restartUpdateTimer(); - mNeedsUpdate = TRUE; - mNumLowresUpdates = 0; - // If we're in the middle of uploading a baked texture, we don't care about it any more. - // When it's downloaded, ignore it. - mUploadID.setNull(); -} - -void LLTexLayerSetBuffer::requestUpload() -{ - conditionalRestartUploadTimer(); - mNeedsUpload = TRUE; - mNumLowresUploads = 0; - mUploadPending = TRUE; -} - -void LLTexLayerSetBuffer::conditionalRestartUploadTimer() -{ - // If we requested a new upload but haven't even uploaded - // a low res version of our last upload request, then - // keep the timer ticking instead of resetting it. - if (mNeedsUpload && (mNumLowresUploads == 0)) - { - mNeedsUploadTimer.unpause(); - } - else - { - mNeedsUploadTimer.reset(); - mNeedsUploadTimer.start(); - } -} - -void LLTexLayerSetBuffer::restartUpdateTimer() -{ - mNeedsUpdateTimer.reset(); - mNeedsUpdateTimer.start(); -} - -void LLTexLayerSetBuffer::cancelUpload() -{ - mNeedsUpload = FALSE; - mUploadPending = FALSE; - mNeedsUploadTimer.pause(); - mUploadRetryTimer.reset(); -} - -void LLTexLayerSetBuffer::pushProjection() const -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); -} - -void LLTexLayerSetBuffer::popProjection() const -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); -} - -BOOL LLTexLayerSetBuffer::needsRender() -{ - llassert(mTexLayerSet->getAvatar() == gAgentAvatarp); - if (!isAgentAvatarValid()) return FALSE; - - const BOOL upload_now = mNeedsUpload && isReadyToUpload(); - const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); - - // Don't render if we don't want to (or aren't ready to) upload or update. - if (!(update_now || upload_now)) - { - return FALSE; - } - - // Don't render if we're animating our appearance. - if (gAgentAvatarp->getIsAppearanceAnimating()) - { - return FALSE; - } - - // Don't render if we are trying to create a shirt texture but aren't wearing a skirt. - if (gAgentAvatarp->getBakedTE(mTexLayerSet) == LLVOAvatarDefines::TEX_SKIRT_BAKED && - !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT)) - { - cancelUpload(); - return FALSE; - } - - // Render if we have at least minimal level of detail for each local texture. - return mTexLayerSet->isLocalTextureDataAvailable(); -} - -void LLTexLayerSetBuffer::preRender(BOOL clear_depth) -{ - // Set up an ortho projection - pushProjection(); - - // keep depth buffer, we don't need to clear it - LLViewerDynamicTexture::preRender(FALSE); -} - -void LLTexLayerSetBuffer::postRender(BOOL success) -{ - popProjection(); - - LLViewerDynamicTexture::postRender(success); -} - -BOOL LLTexLayerSetBuffer::render() -{ - // Default color mask for tex layer render - gGL.setColorMask(true, true); - - // do we need to upload, and do we have sufficient data to create an uploadable composite? - // TODO: When do we upload the texture if gAgent.mNumPendingQueries is non-zero? - const BOOL upload_now = mNeedsUpload && isReadyToUpload(); - const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); - - BOOL success = TRUE; - - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - if (use_shaders) - { - gAlphaMaskProgram.bind(); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - - LLVertexBuffer::unbind(); - - // Composite the color data - LLGLSUIDefault gls_ui; - success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); - gGL.flush(); - - if(upload_now) - { - if (!success) - { - llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl; - mUploadPending = FALSE; - } - else - { - if (mTexLayerSet->isVisible()) - { - mTexLayerSet->getAvatar()->debugBakedTextureUpload(mTexLayerSet->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish. - doUpload(); - } - else - { - mUploadPending = FALSE; - mNeedsUpload = FALSE; - mNeedsUploadTimer.pause(); - mTexLayerSet->getAvatar()->setNewBakedTexture(mTexLayerSet->getBakedTexIndex(),IMG_INVISIBLE); - } - } - } - - if (update_now) - { - doUpdate(); - } - - if (use_shaders) - { - gAlphaMaskProgram.unbind(); - } - - LLVertexBuffer::unbind(); - - // reset GL state - gGL.setColorMask(true, true); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - // we have valid texture data now - mGLTexturep->setGLTextureCreated(true); - - return success; -} - -BOOL LLTexLayerSetBuffer::isInitialized(void) const -{ - return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated(); -} - -BOOL LLTexLayerSetBuffer::uploadPending() const -{ - return mUploadPending; -} - -BOOL LLTexLayerSetBuffer::uploadNeeded() const -{ - return mNeedsUpload; -} - -BOOL LLTexLayerSetBuffer::uploadInProgress() const -{ - return !mUploadID.isNull(); -} - -BOOL LLTexLayerSetBuffer::isReadyToUpload() const -{ - if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries. - if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) return FALSE; // Don't upload if avatar is using composites. - - BOOL ready = FALSE; - if (mTexLayerSet->isLocalTextureDataFinal()) - { - // If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry) - if (mUploadFailCount == 0) - { - ready = TRUE; - } - else - { - ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1)); - } - } - else - { - // Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure - // we aren't doing uploads too frequently. - const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout"); - if (texture_timeout != 0) - { - // The timeout period increases exponentially between every lowres upload in order to prevent - // spamming the server with frequent uploads. - const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads); - - // If we hit our timeout and have textures available at even lower resolution, then upload. - const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold; - const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); - ready = has_lower_lod && is_upload_textures_timeout; - } - } - - return ready; -} - -BOOL LLTexLayerSetBuffer::isReadyToUpdate() const -{ - // If we requested an update and have the final LOD ready, then update. - if (mTexLayerSet->isLocalTextureDataFinal()) return TRUE; - - // If we haven't done an update yet, then just do one now regardless of state of textures. - if (mNumLowresUpdates == 0) return TRUE; - - // Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small - // since render unnecessarily doesn't cost much. - const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout"); - if (texture_timeout != 0) - { - // If we hit our timeout and have textures available at even lower resolution, then update. - const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout; - const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); - if (has_lower_lod && is_update_textures_timeout) return TRUE; - } - - return FALSE; -} - -BOOL LLTexLayerSetBuffer::requestUpdateImmediate() -{ - mNeedsUpdate = TRUE; - BOOL result = FALSE; - - if (needsRender()) - { - preRender(FALSE); - result = render(); - postRender(result); - } - - return result; -} - -// Create the baked texture, send it out to the server, then wait for it to come -// back so we can switch to using it. -void LLTexLayerSetBuffer::doUpload() -{ - llinfos << "Uploading baked " << mTexLayerSet->getBodyRegionName() << llendl; - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES); - - // Don't need caches since we're baked now. (note: we won't *really* be baked - // until this image is sent to the server and the Avatar Appearance message is received.) - mTexLayerSet->deleteCaches(); - - // Get the COLOR information from our texture - U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ]; - glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data ); - stop_glerror(); - - // Get the MASK information from our texture - LLGLSUIDefault gls_ui; - LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 ); - U8* baked_mask_data = baked_mask_image->getData(); - mTexLayerSet->gatherMorphMaskAlpha(baked_mask_data, mFullWidth, mFullHeight); - - - // Create the baked image from our color and mask information - const S32 baked_image_components = 5; // red green blue [bump] clothing - LLPointer<LLImageRaw> baked_image = new LLImageRaw( mFullWidth, mFullHeight, baked_image_components ); - U8* baked_image_data = baked_image->getData(); - S32 i = 0; - for (S32 u=0; u < mFullWidth; u++) - { - for (S32 v=0; v < mFullHeight; v++) - { - baked_image_data[5*i + 0] = baked_color_data[4*i + 0]; - baked_image_data[5*i + 1] = baked_color_data[4*i + 1]; - baked_image_data[5*i + 2] = baked_color_data[4*i + 2]; - baked_image_data[5*i + 3] = baked_color_data[4*i + 3]; // alpha should be correct for eyelashes. - baked_image_data[5*i + 4] = baked_mask_data[i]; - i++; - } - } - - LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C; - const char* comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // writes into baked_color_data. 5 channels (rgb, heightfield/alpha, mask) - if (compressedImage->encode(baked_image, comment_text)) - { - LLTransactionID tid; - tid.generate(); - const LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - if (LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(), - gVFS, asset_id, LLAssetType::AT_TEXTURE)) - { - // Read back the file and validate. - BOOL valid = FALSE; - LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C; - S32 file_size = 0; - - //data buffer MUST be allocated using LLImageBase - LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE); - file_size = file.getSize(); - U8* data = integrity_test->allocateData(file_size); - file.read(data, file_size); - - if (data) - { - valid = integrity_test->validate(data, file_size); // integrity_test will delete 'data' - } - else - { - integrity_test->setLastError("Unable to read entire file"); - } - - if (valid) - { - const bool highest_lod = mTexLayerSet->isLocalTextureDataFinal(); - // Baked_upload_data is owned by the responder and deleted after the request completes. - LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp, - this->mTexLayerSet, - asset_id, - highest_lod); - // upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit. - mUploadID = asset_id; - - // Upload the image - const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture"); - if(!url.empty() - && !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method - && (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing. - { - LLSD body = LLSD::emptyMap(); - // The responder will call LLTexLayerSetBuffer::onTextureUploadComplete() - LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data)); - llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl; - } - else - { - gAssetStorage->storeAssetData(tid, - LLAssetType::AT_TEXTURE, - LLTexLayerSetBuffer::onTextureUploadComplete, - baked_upload_data, - TRUE, // temp_file - TRUE, // is_priority - TRUE); // store_local - llinfos << "Baked texture upload via Asset Store." << llendl; - } - - if (highest_lod) - { - // Sending the final LOD for the baked texture. All done, pause - // the upload timer so we know how long it took. - mNeedsUpload = FALSE; - mNeedsUploadTimer.pause(); - } - else - { - // Sending a lower level LOD for the baked texture. Restart the upload timer. - mNumLowresUploads++; - mNeedsUploadTimer.unpause(); - mNeedsUploadTimer.reset(); - } - - // Print out notification that we uploaded this texture. - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - const std::string lod_str = highest_lod ? "HighRes" : "LowRes"; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32()); - args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32()); - args["BODYREGION"] = mTexLayerSet->getBodyRegionName(); - args["RESOLUTION"] = lod_str; - LLNotificationsUtil::add("AvatarRezSelfBakedTextureUploadNotification",args); - LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL; - } - } - else - { - // The read back and validate operation failed. Remove the uploaded file. - mUploadPending = FALSE; - LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE, LLVFile::WRITE); - file.remove(); - llinfos << "Unable to create baked upload file (reason: corrupted)." << llendl; - } - } - } - else - { - // The VFS write file operation failed. - mUploadPending = FALSE; - llinfos << "Unable to create baked upload file (reason: failed to write file)" << llendl; - } - - delete [] baked_color_data; -} - -// Mostly bookkeeping; don't need to actually "do" anything since -// render() will actually do the update. -void LLTexLayerSetBuffer::doUpdate() -{ - const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal(); - if (highest_lod) - { - mNeedsUpdate = FALSE; - } - else - { - mNumLowresUpdates++; - } - - restartUpdateTimer(); - - // need to swtich to using this layerset if this is the first update - // after getting the lowest LOD - mTexLayerSet->getAvatar()->updateMeshTextures(); - - // Print out notification that we uploaded this texture. - if (gSavedSettings.getBOOL("DebugAvatarRezTime")) - { - const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal(); - const std::string lod_str = highest_lod ? "HighRes" : "LowRes"; - LLSD args; - args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32()); - args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32()); - args["BODYREGION"] = mTexLayerSet->getBodyRegionName(); - args["RESOLUTION"] = lod_str; - LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args); - LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL; - } -} - -// static -void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, - void* userdata, - S32 result, - LLExtStat ext_status) // StoreAssetData callback (not fixed) -{ - LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata; - - if (isAgentAvatarValid() && - !gAgentAvatarp->isDead() && - (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures. - (baked_upload_data->mTexLayerSet->hasComposite())) - { - LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite(); - S32 failures = layerset_buffer->mUploadFailCount; - layerset_buffer->mUploadFailCount = 0; - - if (layerset_buffer->mUploadID.isNull()) - { - // The upload got canceled, we should be in the - // process of baking a new texture so request an - // upload with the new data - - // BAP: does this really belong in this callback, as - // opposed to where the cancellation takes place? - // suspect this does nothing. - layerset_buffer->requestUpload(); - } - else if (baked_upload_data->mID == layerset_buffer->mUploadID) - { - // This is the upload we're currently waiting for. - layerset_buffer->mUploadID.setNull(); - const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName()); - const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res "; - if (result >= 0) - { - layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later - LLVOAvatarDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet); - // Update baked texture info with the new UUID - U64 now = LLFrameTimer::getTotalTime(); // Record starting time - llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl; - gAgentAvatarp->setNewBakedTexture(baked_te, uuid); - } - else - { - ++failures; - S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes - llwarns << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << llendl; - if (failures < max_attempts) - { - layerset_buffer->mUploadFailCount = failures; - layerset_buffer->mUploadRetryTimer.start(); - layerset_buffer->requestUpload(); - } - } - } - else - { - llinfos << "Received baked texture out of date, ignored." << llendl; - } - - gAgentAvatarp->dirtyMesh(); - } - else - { - // Baked texture failed to upload (in which case since we - // didn't set the new baked texture, it means that they'll try - // and rebake it at some point in the future (after login?)), - // or this response to upload is out of date, in which case a - // current response should be on the way or already processed. - llwarns << "Baked upload failed" << llendl; - } - - delete baked_upload_data; -} - -//----------------------------------------------------------------------------- -// LLTexLayerSet -// An ordered set of texture layers that get composited into a single texture. -//----------------------------------------------------------------------------- - -LLTexLayerSetInfo::LLTexLayerSetInfo() : - mBodyRegion( "" ), - mWidth( 512 ), - mHeight( 512 ), - mClearAlpha( TRUE ) -{ -} - -LLTexLayerSetInfo::~LLTexLayerSetInfo( ) -{ - std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); -} - -BOOL LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node) -{ - llassert( node->hasName( "layer_set" ) ); - if( !node->hasName( "layer_set" ) ) - { - return FALSE; - } - - // body_region - static LLStdStringHandle body_region_string = LLXmlTree::addAttributeString("body_region"); - if( !node->getFastAttributeString( body_region_string, mBodyRegion ) ) - { - llwarns << "<layer_set> is missing body_region attribute" << llendl; - return FALSE; - } - - // width, height - static LLStdStringHandle width_string = LLXmlTree::addAttributeString("width"); - if( !node->getFastAttributeS32( width_string, mWidth ) ) - { - return FALSE; - } - - static LLStdStringHandle height_string = LLXmlTree::addAttributeString("height"); - if( !node->getFastAttributeS32( height_string, mHeight ) ) - { - return FALSE; - } - - // Optional alpha component to apply after all compositing is complete. - static LLStdStringHandle alpha_tga_file_string = LLXmlTree::addAttributeString("alpha_tga_file"); - node->getFastAttributeString( alpha_tga_file_string, mStaticAlphaFileName ); - - static LLStdStringHandle clear_alpha_string = LLXmlTree::addAttributeString("clear_alpha"); - node->getFastAttributeBOOL( clear_alpha_string, mClearAlpha ); - - // <layer> - for (LLXmlTreeNode* child = node->getChildByName( "layer" ); - child; - child = node->getNextNamedChild()) - { - LLTexLayerInfo* info = new LLTexLayerInfo(); - if( !info->parseXml( child )) - { - delete info; - return FALSE; - } - mLayerInfoList.push_back( info ); - } - return TRUE; -} - -// creates visual params without generating layersets or layers -void LLTexLayerSetInfo::createVisualParams(LLVOAvatar *avatar) -{ - //layer_info_list_t mLayerInfoList; - for (layer_info_list_t::iterator layer_iter = mLayerInfoList.begin(); - layer_iter != mLayerInfoList.end(); - layer_iter++) - { - LLTexLayerInfo *layer_info = *layer_iter; - layer_info->createVisualParams(avatar); - } -} - -//----------------------------------------------------------------------------- -// LLTexLayerSet -// An ordered set of texture layers that get composited into a single texture. -//----------------------------------------------------------------------------- - -BOOL LLTexLayerSet::sHasCaches = FALSE; - -LLTexLayerSet::LLTexLayerSet(LLVOAvatarSelf* const avatar) : - mComposite( NULL ), - mAvatar( avatar ), - mUpdatesEnabled( FALSE ), - mIsVisible( TRUE ), - mBakedTexIndex(LLVOAvatarDefines::BAKED_HEAD), - mInfo( NULL ) -{ -} - -LLTexLayerSet::~LLTexLayerSet() -{ - deleteCaches(); - std::for_each(mLayerList.begin(), mLayerList.end(), DeletePointer()); - std::for_each(mMaskLayerList.begin(), mMaskLayerList.end(), DeletePointer()); -} - -//----------------------------------------------------------------------------- -// setInfo -//----------------------------------------------------------------------------- - -BOOL LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info) -{ - llassert(mInfo == NULL); - mInfo = info; - //mID = info->mID; // No ID - - mLayerList.reserve(info->mLayerInfoList.size()); - for (LLTexLayerSetInfo::layer_info_list_t::const_iterator iter = info->mLayerInfoList.begin(); - iter != info->mLayerInfoList.end(); - iter++) - { - LLTexLayerInterface *layer = NULL; - if ( (*iter)->isUserSettable() ) - { - layer = new LLTexLayerTemplate( this ); - } - else - { - layer = new LLTexLayer(this); - } - // this is the first time this layer (of either type) is being created - make sure you add the parameters to the avatar - if (!layer->setInfo(*iter, NULL)) - { - mInfo = NULL; - return FALSE; - } - if (!layer->isVisibilityMask()) - { - mLayerList.push_back( layer ); - } - else - { - mMaskLayerList.push_back(layer); - } - } - - requestUpdate(); - - stop_glerror(); - - return TRUE; -} - -#if 0 // obsolete -//----------------------------------------------------------------------------- -// parseData -//----------------------------------------------------------------------------- - -BOOL LLTexLayerSet::parseData(LLXmlTreeNode* node) -{ - LLTexLayerSetInfo *info = new LLTexLayerSetInfo; - - if (!info->parseXml(node)) - { - delete info; - return FALSE; - } - if (!setInfo(info)) - { - delete info; - return FALSE; - } - return TRUE; -} -#endif - -void LLTexLayerSet::deleteCaches() -{ - for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) - { - LLTexLayerInterface* layer = *iter; - layer->deleteCaches(); - } - for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++) - { - LLTexLayerInterface* layer = *iter; - layer->deleteCaches(); - } -} - -// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on. -BOOL LLTexLayerSet::isLocalTextureDataAvailable() const -{ - if (!mAvatar->isSelf()) return FALSE; - return ((LLVOAvatarSelf *)mAvatar)->isLocalTextureDataAvailable(this); -} - - -// Returns TRUE if all of the data for the textures that this layerset depends on have arrived. -BOOL LLTexLayerSet::isLocalTextureDataFinal() const -{ - if (!mAvatar->isSelf()) return FALSE; - return ((LLVOAvatarSelf *)mAvatar)->isLocalTextureDataFinal(this); -} - - -BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) -{ - BOOL success = TRUE; - mIsVisible = TRUE; - - if (mMaskLayerList.size() > 0) - { - for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++) - { - LLTexLayerInterface* layer = *iter; - if (layer->isInvisibleAlphaMask()) - { - mIsVisible = FALSE; - } - } - } - - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - LLGLSUIDefault gls_ui; - LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); - gGL.setColorMask(true, true); - - // clear buffer area to ensure we don't pick up UI elements - { - gGL.flush(); - LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.0f); - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4f( 0.f, 0.f, 0.f, 1.f ); - - gl_rect_2d_simple( width, height ); - - gGL.flush(); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - } - - if (mIsVisible) - { - // composite color layers - for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) - { - LLTexLayerInterface* layer = *iter; - if (layer->getRenderPass() == LLTexLayer::RP_COLOR) - { - gGL.flush(); - success &= layer->render(x, y, width, height); - gGL.flush(); - } - } - - renderAlphaMaskTextures(x, y, width, height, false); - - stop_glerror(); - } - else - { - gGL.flush(); - - gGL.setSceneBlendType(LLRender::BT_REPLACE); - LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4f( 0.f, 0.f, 0.f, 0.f ); - - gl_rect_2d_simple( width, height ); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - gGL.flush(); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - } - - return success; -} - - -BOOL LLTexLayerSet::isBodyRegion(const std::string& region) const -{ - return mInfo->mBodyRegion == region; -} - -const std::string LLTexLayerSet::getBodyRegionName() const -{ - return mInfo->mBodyRegion; -} - -void LLTexLayerSet::requestUpdate() -{ - if( mUpdatesEnabled ) - { - createComposite(); - mComposite->requestUpdate(); - } -} - -void LLTexLayerSet::requestUpload() -{ - createComposite(); - mComposite->requestUpload(); -} - -void LLTexLayerSet::cancelUpload() -{ - if(mComposite) - { - mComposite->cancelUpload(); - } -} - -void LLTexLayerSet::createComposite() -{ - if(!mComposite) - { - S32 width = mInfo->mWidth; - S32 height = mInfo->mHeight; - // Composite other avatars at reduced resolution - if( !mAvatar->isSelf() ) - { - llerrs << "composites should not be created for non-self avatars!" << llendl; - } - mComposite = new LLTexLayerSetBuffer( this, width, height ); - } -} - -void LLTexLayerSet::destroyComposite() -{ - if( mComposite ) - { - mComposite = NULL; - } -} - -void LLTexLayerSet::setUpdatesEnabled( BOOL b ) -{ - mUpdatesEnabled = b; -} - - -void LLTexLayerSet::updateComposite() -{ - createComposite(); - mComposite->requestUpdateImmediate(); -} - -LLTexLayerSetBuffer* LLTexLayerSet::getComposite() -{ - if (!mComposite) - { - createComposite(); - } - return mComposite; -} - -const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const -{ - return mComposite; -} - -void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 width, S32 height) -{ - memset(data, 255, width * height); - - for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) - { - LLTexLayerInterface* layer = *iter; - layer->gatherAlphaMasks(data, mComposite->getOriginX(),mComposite->getOriginY(), width, height); - } - - // Set alpha back to that of our alpha masks. - renderAlphaMaskTextures(mComposite->getOriginX(), mComposite->getOriginY(), width, height, true); -} - -void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear) -{ - const LLTexLayerSetInfo *info = getInfo(); - - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - gGL.setColorMask(false, true); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - - // (Optionally) replace alpha with a single component image from a tga file. - if (!info->mStaticAlphaFileName.empty()) - { - gGL.flush(); - { - LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE); - if( tex ) - { - LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->bind(tex); - gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE ); - gl_rect_2d_simple_tex( width, height ); - } - } - gGL.flush(); - } - else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0)) - { - // Set the alpha channel to one (clean up after previous blending) - gGL.flush(); - LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4f( 0.f, 0.f, 0.f, 1.f ); - - gl_rect_2d_simple( width, height ); - - gGL.flush(); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - } - - // (Optional) Mask out part of the baked texture with alpha masks - // will still have an effect even if mClearAlpha is set or the alpha component was replaced - if (mMaskLayerList.size() > 0) - { - gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA); - gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE ); - for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++) - { - LLTexLayerInterface* layer = *iter; - gGL.flush(); - layer->blendAlphaTexture(x,y,width, height); - gGL.flush(); - } - - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); - gGL.setColorMask(true, true); - gGL.setSceneBlendType(LLRender::BT_ALPHA); -} - -void LLTexLayerSet::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components) -{ - mAvatar->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex); -} - -BOOL LLTexLayerSet::isMorphValid() const -{ - for(layer_list_t::const_iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) - { - const LLTexLayerInterface* layer = *iter; - if (layer && !layer->isMorphValid()) - { - return FALSE; - } - } - return TRUE; -} - -void LLTexLayerSet::invalidateMorphMasks() -{ - for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) - { - LLTexLayerInterface* layer = *iter; - if (layer) - { - layer->invalidateMorphMasks(); - } - } -} - - -//----------------------------------------------------------------------------- -// LLTexLayerInfo -//----------------------------------------------------------------------------- -LLTexLayerInfo::LLTexLayerInfo() : - mWriteAllChannels( FALSE ), - mRenderPass(LLTexLayer::RP_COLOR), - mFixedColor( 0.f, 0.f, 0.f, 0.f ), - mLocalTexture( -1 ), - mStaticImageIsMask( FALSE ), - mUseLocalTextureAlphaOnly(FALSE), - mIsVisibilityMask(FALSE) -{ -} - -LLTexLayerInfo::~LLTexLayerInfo( ) -{ - std::for_each(mParamColorInfoList.begin(), mParamColorInfoList.end(), DeletePointer()); - std::for_each(mParamAlphaInfoList.begin(), mParamAlphaInfoList.end(), DeletePointer()); -} - -BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node) -{ - llassert( node->hasName( "layer" ) ); - - // name attribute - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if( !node->getFastAttributeString( name_string, mName ) ) - { - return FALSE; - } - - static LLStdStringHandle write_all_channels_string = LLXmlTree::addAttributeString("write_all_channels"); - node->getFastAttributeBOOL( write_all_channels_string, mWriteAllChannels ); - - std::string render_pass_name; - static LLStdStringHandle render_pass_string = LLXmlTree::addAttributeString("render_pass"); - if( node->getFastAttributeString( render_pass_string, render_pass_name ) ) - { - if( render_pass_name == "bump" ) - { - mRenderPass = LLTexLayer::RP_BUMP; - } - } - - // Note: layers can have either a "global_color" attrib, a "fixed_color" attrib, or a <param_color> child. - // global color attribute (optional) - static LLStdStringHandle global_color_string = LLXmlTree::addAttributeString("global_color"); - node->getFastAttributeString( global_color_string, mGlobalColor ); - - // Visibility mask (optional) - BOOL is_visibility; - static LLStdStringHandle visibility_mask_string = LLXmlTree::addAttributeString("visibility_mask"); - if (node->getFastAttributeBOOL(visibility_mask_string, is_visibility)) - { - mIsVisibilityMask = is_visibility; - } - - // color attribute (optional) - LLColor4U color4u; - static LLStdStringHandle fixed_color_string = LLXmlTree::addAttributeString("fixed_color"); - if( node->getFastAttributeColor4U( fixed_color_string, color4u ) ) - { - mFixedColor.setVec( color4u ); - } - - // <texture> optional sub-element - for (LLXmlTreeNode* texture_node = node->getChildByName( "texture" ); - texture_node; - texture_node = node->getNextNamedChild()) - { - std::string local_texture_name; - static LLStdStringHandle tga_file_string = LLXmlTree::addAttributeString("tga_file"); - static LLStdStringHandle local_texture_string = LLXmlTree::addAttributeString("local_texture"); - static LLStdStringHandle file_is_mask_string = LLXmlTree::addAttributeString("file_is_mask"); - static LLStdStringHandle local_texture_alpha_only_string = LLXmlTree::addAttributeString("local_texture_alpha_only"); - if( texture_node->getFastAttributeString( tga_file_string, mStaticImageFileName ) ) - { - texture_node->getFastAttributeBOOL( file_is_mask_string, mStaticImageIsMask ); - } - else if (texture_node->getFastAttributeString(local_texture_string, local_texture_name)) - { - texture_node->getFastAttributeBOOL( local_texture_alpha_only_string, mUseLocalTextureAlphaOnly ); - - /* if ("upper_shirt" == local_texture_name) - mLocalTexture = TEX_UPPER_SHIRT; */ - mLocalTexture = TEX_NUM_INDICES; - for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin(); - iter != LLVOAvatarDictionary::getInstance()->getTextures().end(); - iter++) - { - const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second; - if (local_texture_name == texture_dict->mName) - { - mLocalTexture = iter->first; - break; - } - } - if (mLocalTexture == TEX_NUM_INDICES) - { - llwarns << "<texture> element has invalid local_texture attribute: " << mName << " " << local_texture_name << llendl; - return FALSE; - } - } - else - { - llwarns << "<texture> element is missing a required attribute. " << mName << llendl; - return FALSE; - } - } - - for (LLXmlTreeNode* maskNode = node->getChildByName( "morph_mask" ); - maskNode; - maskNode = node->getNextNamedChild()) - { - std::string morph_name; - static LLStdStringHandle morph_name_string = LLXmlTree::addAttributeString("morph_name"); - if (maskNode->getFastAttributeString(morph_name_string, morph_name)) - { - BOOL invert = FALSE; - static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); - maskNode->getFastAttributeBOOL(invert_string, invert); - mMorphNameList.push_back(std::pair<std::string,BOOL>(morph_name,invert)); - } - } - - // <param> optional sub-element (color or alpha params) - for (LLXmlTreeNode* child = node->getChildByName( "param" ); - child; - child = node->getNextNamedChild()) - { - if( child->getChildByName( "param_color" ) ) - { - // <param><param_color/></param> - LLTexLayerParamColorInfo* info = new LLTexLayerParamColorInfo(); - if (!info->parseXml(child)) - { - delete info; - return FALSE; - } - mParamColorInfoList.push_back(info); - } - else if( child->getChildByName( "param_alpha" ) ) - { - // <param><param_alpha/></param> - LLTexLayerParamAlphaInfo* info = new LLTexLayerParamAlphaInfo( ); - if (!info->parseXml(child)) - { - delete info; - return FALSE; - } - mParamAlphaInfoList.push_back(info); - } - } - - return TRUE; -} - -BOOL LLTexLayerInfo::createVisualParams(LLVOAvatar *avatar) -{ - BOOL success = TRUE; - for (param_color_info_list_t::iterator color_info_iter = mParamColorInfoList.begin(); - color_info_iter != mParamColorInfoList.end(); - color_info_iter++) - { - LLTexLayerParamColorInfo * color_info = *color_info_iter; - LLTexLayerParamColor* param_color = new LLTexLayerParamColor(avatar); - if (!param_color->setInfo(color_info, TRUE)) - { - llwarns << "NULL TexLayer Color Param could not be added to visual param list. Deleting." << llendl; - delete param_color; - success = FALSE; - } - } - - for (param_alpha_info_list_t::iterator alpha_info_iter = mParamAlphaInfoList.begin(); - alpha_info_iter != mParamAlphaInfoList.end(); - alpha_info_iter++) - { - LLTexLayerParamAlphaInfo * alpha_info = *alpha_info_iter; - LLTexLayerParamAlpha* param_alpha = new LLTexLayerParamAlpha(avatar); - if (!param_alpha->setInfo(alpha_info, TRUE)) - { - llwarns << "NULL TexLayer Alpha Param could not be added to visual param list. Deleting." << llendl; - delete param_alpha; - success = FALSE; - } - } - - return success; -} - -LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set): - mTexLayerSet( layer_set ), - mMorphMasksValid( FALSE ), - mInfo(NULL), - mHasMorph(FALSE) -{ -} - -LLTexLayerInterface::LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable): - mTexLayerSet( layer.mTexLayerSet ), - mInfo(NULL) -{ - // don't add visual params for cloned layers - setInfo(layer.getInfo(), wearable); - - mHasMorph = layer.mHasMorph; -} - -BOOL LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions -{ - // setInfo should only be called once. Code is not robust enough to handle redefinition of a texlayer. - // Not a critical warning, but could be useful for debugging later issues. -Nyx - if (mInfo != NULL) - { - llwarns << "mInfo != NULL" << llendl; - } - mInfo = info; - //mID = info->mID; // No ID - - mParamColorList.reserve(mInfo->mParamColorInfoList.size()); - for (param_color_info_list_t::const_iterator iter = mInfo->mParamColorInfoList.begin(); - iter != mInfo->mParamColorInfoList.end(); - iter++) - { - LLTexLayerParamColor* param_color; - if (!wearable) - { - param_color = new LLTexLayerParamColor(this); - if (!param_color->setInfo(*iter, TRUE)) - { - mInfo = NULL; - return FALSE; - } - } - else - { - param_color = (LLTexLayerParamColor*)wearable->getVisualParam((*iter)->getID()); - if (!param_color) - { - mInfo = NULL; - return FALSE; - } - } - mParamColorList.push_back( param_color ); - } - - mParamAlphaList.reserve(mInfo->mParamAlphaInfoList.size()); - for (param_alpha_info_list_t::const_iterator iter = mInfo->mParamAlphaInfoList.begin(); - iter != mInfo->mParamAlphaInfoList.end(); - iter++) - { - LLTexLayerParamAlpha* param_alpha; - if (!wearable) - { - param_alpha = new LLTexLayerParamAlpha( this ); - if (!param_alpha->setInfo(*iter, TRUE)) - { - mInfo = NULL; - return FALSE; - } - } - else - { - param_alpha = (LLTexLayerParamAlpha*) wearable->getVisualParam((*iter)->getID()); - if (!param_alpha) - { - mInfo = NULL; - return FALSE; - } - } - mParamAlphaList.push_back( param_alpha ); - } - - return TRUE; -} - -/*virtual*/ void LLTexLayerInterface::requestUpdate() -{ - mTexLayerSet->requestUpdate(); -} - -const std::string& LLTexLayerInterface::getName() const -{ - return mInfo->mName; -} - -LLTexLayerInterface::ERenderPass LLTexLayerInterface::getRenderPass() const -{ - return mInfo->mRenderPass; -} - -const std::string& LLTexLayerInterface::getGlobalColor() const -{ - return mInfo->mGlobalColor; -} - -BOOL LLTexLayerInterface::isVisibilityMask() const -{ - return mInfo->mIsVisibilityMask; -} - -void LLTexLayerInterface::invalidateMorphMasks() -{ - mMorphMasksValid = FALSE; -} - -LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const -{ - LLViewerVisualParam *result = NULL; - for (param_color_list_t::const_iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter) - { - if ((*color_iter)->getID() == index) - { - result = *color_iter; - } - } - for (param_alpha_list_t::const_iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter) - { - if ((*alpha_iter)->getID() == index) - { - result = *alpha_iter; - } - } - - return result; -} - -//----------------------------------------------------------------------------- -// LLTexLayer -// A single texture layer, consisting of: -// * color, consisting of either -// * one or more color parameters (weighted colors) -// * a reference to a global color -// * a fixed color with non-zero alpha -// * opaque white (the default) -// * (optional) a texture defined by either -// * a GUID -// * a texture entry index (TE) -// * (optional) one or more alpha parameters (weighted alpha textures) -//----------------------------------------------------------------------------- -LLTexLayer::LLTexLayer(LLTexLayerSet* const layer_set) : - LLTexLayerInterface( layer_set ), - mLocalTextureObject(NULL) -{ -} - -LLTexLayer::LLTexLayer(const LLTexLayer &layer, LLWearable *wearable) : - LLTexLayerInterface( layer, wearable ), - mLocalTextureObject(NULL) -{ -} - -LLTexLayer::LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable) : - LLTexLayerInterface( layer_template, wearable ), - mLocalTextureObject(lto) -{ -} - -LLTexLayer::~LLTexLayer() -{ - // mParamAlphaList and mParamColorList are LLViewerVisualParam's and get - // deleted with ~LLCharacter() - //std::for_each(mParamAlphaList.begin(), mParamAlphaList.end(), DeletePointer()); - //std::for_each(mParamColorList.begin(), mParamColorList.end(), DeletePointer()); - - for( alpha_cache_t::iterator iter = mAlphaCache.begin(); - iter != mAlphaCache.end(); iter++ ) - { - U8* alpha_data = iter->second; - delete [] alpha_data; - } - -} - -//----------------------------------------------------------------------------- -// setInfo -//----------------------------------------------------------------------------- - -BOOL LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable ) -{ - return LLTexLayerInterface::setInfo(info, wearable); -} - -//static -void LLTexLayer::calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color) -{ - for (param_color_list_t::const_iterator iter = param_list.begin(); - iter != param_list.end(); iter++) - { - const LLTexLayerParamColor* param = *iter; - LLColor4 param_net = param->getNetColor(); - const LLTexLayerParamColorInfo *info = (LLTexLayerParamColorInfo *)param->getInfo(); - switch(info->getOperation()) - { - case LLTexLayerParamColor::OP_ADD: - net_color += param_net; - break; - case LLTexLayerParamColor::OP_MULTIPLY: - net_color = net_color * param_net; - break; - case LLTexLayerParamColor::OP_BLEND: - net_color = lerp(net_color, param_net, param->getWeight()); - break; - default: - llassert(0); - break; - } - } - net_color.clamp(); -} - -/*virtual*/ void LLTexLayer::deleteCaches() -{ - // Only need to delete caches for alpha params. Color params don't hold extra memory - for (param_alpha_list_t::iterator iter = mParamAlphaList.begin(); - iter != mParamAlphaList.end(); iter++ ) - { - LLTexLayerParamAlpha* param = *iter; - param->deleteCaches(); - } -} - -BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) -{ - LLGLEnable color_mat(GL_COLOR_MATERIAL); - gPipeline.disableLights(); - - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - LLColor4 net_color; - BOOL color_specified = findNetColor(&net_color); - - if (mTexLayerSet->getAvatar()->mIsDummy) - { - color_specified = true; - net_color = LLVOAvatar::getDummyColor(); - } - - BOOL success = TRUE; - - // If you can't see the layer, don't render it. - if( is_approx_zero( net_color.mV[VW] ) ) - { - return success; - } - - BOOL alpha_mask_specified = FALSE; - param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); - if( iter != mParamAlphaList.end() ) - { - // If we have alpha masks, but we're skipping all of them, skip the whole layer. - // However, we can't do this optimization if we have morph masks that need updating. -/* if (!mHasMorph) - { - BOOL skip_layer = TRUE; - - while( iter != mParamAlphaList.end() ) - { - const LLTexLayerParamAlpha* param = *iter; - - if( !param->getSkip() ) - { - skip_layer = FALSE; - break; - } - - iter++; - } - - if( skip_layer ) - { - return success; - } - }//*/ - - renderMorphMasks(x, y, width, height, net_color); - alpha_mask_specified = TRUE; - gGL.flush(); - gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA); - } - - gGL.color4fv( net_color.mV); - - if( getInfo()->mWriteAllChannels ) - { - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - } - - if( (getInfo()->mLocalTexture != -1) && !getInfo()->mUseLocalTextureAlphaOnly ) - { - { - LLViewerTexture* tex = NULL; - if (mLocalTextureObject && mLocalTextureObject->getImage()) - { - tex = mLocalTextureObject->getImage(); - if (mLocalTextureObject->getID() == IMG_DEFAULT_AVATAR) - { - tex = NULL; - } - } - else - { - llinfos << "lto not defined or image not defined: " << getInfo()->getLocalTexture() << " lto: " << mLocalTextureObject << llendl; - } -// if( mTexLayerSet->getAvatar()->getLocalTextureGL((ETextureIndex)getInfo()->mLocalTexture, &image_gl ) ) - { - if( tex ) - { - bool no_alpha_test = getInfo()->mWriteAllChannels; - LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0); - if (use_shaders && no_alpha_test) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - - LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); - - gGL.getTexUnit(0)->bind(tex, TRUE); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - - gl_rect_2d_simple_tex( width, height ); - - gGL.getTexUnit(0)->setTextureAddressMode(old_mode); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (use_shaders && no_alpha_test) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - - } - } -// else -// { -// success = FALSE; -// } - } - } - - if( !getInfo()->mStaticImageFileName.empty() ) - { - { - LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); - if( tex ) - { - gGL.getTexUnit(0)->bind(tex, TRUE); - gl_rect_2d_simple_tex( width, height ); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - else - { - success = FALSE; - } - } - } - - if(((-1 == getInfo()->mLocalTexture) || - getInfo()->mUseLocalTextureAlphaOnly) && - getInfo()->mStaticImageFileName.empty() && - color_specified ) - { - LLGLDisable no_alpha(GL_ALPHA_TEST); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4fv( net_color.mV ); - gl_rect_2d_simple( width, height ); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - } - - if( alpha_mask_specified || getInfo()->mWriteAllChannels ) - { - // Restore standard blend func value - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - stop_glerror(); - } - - if( !success ) - { - llinfos << "LLTexLayer::render() partial: " << getInfo()->mName << llendl; - } - return success; -} - -const U8* LLTexLayer::getAlphaData() const -{ - LLCRC alpha_mask_crc; - const LLUUID& uuid = getUUID(); - alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES); - - for (param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++) - { - const LLTexLayerParamAlpha* param = *iter; - // MULTI-WEARABLE: verify visual parameters used here - F32 param_weight = param->getWeight(); - alpha_mask_crc.update((U8*)¶m_weight, sizeof(F32)); - } - - U32 cache_index = alpha_mask_crc.getCRC(); - - alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index); - return (iter2 == mAlphaCache.end()) ? 0 : iter2->second; -} - -BOOL LLTexLayer::findNetColor(LLColor4* net_color) const -{ - // Color is either: - // * one or more color parameters (weighted colors) (which may make use of a global color or fixed color) - // * a reference to a global color - // * a fixed color with non-zero alpha - // * opaque white (the default) - - if( !mParamColorList.empty() ) - { - if( !getGlobalColor().empty() ) - { - net_color->setVec( mTexLayerSet->getAvatar()->getGlobalColor( getInfo()->mGlobalColor ) ); - } - else if (getInfo()->mFixedColor.mV[VW]) - { - net_color->setVec( getInfo()->mFixedColor ); - } - else - { - net_color->setVec( 0.f, 0.f, 0.f, 0.f ); - } - - calculateTexLayerColor(mParamColorList, *net_color); - return TRUE; - } - - if( !getGlobalColor().empty() ) - { - net_color->setVec( mTexLayerSet->getAvatar()->getGlobalColor( getGlobalColor() ) ); - return TRUE; - } - - if( getInfo()->mFixedColor.mV[VW] ) - { - net_color->setVec( getInfo()->mFixedColor ); - return TRUE; - } - - net_color->setToWhite(); - - return FALSE; // No need to draw a separate colored polygon -} - -BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) -{ - BOOL success = TRUE; - - gGL.flush(); - - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - if( !getInfo()->mStaticImageFileName.empty() ) - { - LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask ); - if( tex ) - { - LLGLSNoAlphaTest gls_no_alpha_test; - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - gGL.getTexUnit(0)->bind(tex, TRUE); - gl_rect_2d_simple_tex( width, height ); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - } - else - { - success = FALSE; - } - } - else - { - if (getInfo()->mLocalTexture >=0 && getInfo()->mLocalTexture < TEX_NUM_INDICES) - { - LLViewerTexture* tex = mLocalTextureObject->getImage(); - if (tex) - { - LLGLSNoAlphaTest gls_no_alpha_test; - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - gGL.getTexUnit(0)->bind(tex); - gl_rect_2d_simple_tex( width, height ); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - success = TRUE; - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - } - } - } - - return success; -} - -/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) -{ - addAlphaMask(data, originX, originY, width, height); -} - -BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color) -{ - BOOL success = TRUE; - - llassert( !mParamAlphaList.empty() ); - - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - - gGL.setColorMask(false, true); - - LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin(); - // Note: if the first param is a mulitply, multiply against the current buffer's alpha - if( !first_param || !first_param->getMultiplyBlend() ) - { - LLGLDisable no_alpha(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Clear the alpha - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - - gGL.color4f( 0.f, 0.f, 0.f, 0.f ); - gl_rect_2d_simple( width, height ); - } - - // Accumulate alphas - LLGLSNoAlphaTest gls_no_alpha_test; - gGL.color4f( 1.f, 1.f, 1.f, 1.f ); - for (param_alpha_list_t::iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++) - { - LLTexLayerParamAlpha* param = *iter; - success &= param->render( x, y, width, height ); - } - - // Approximates a min() function - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA); - - // Accumulate the alpha component of the texture - if( getInfo()->mLocalTexture != -1 ) - { - LLViewerTexture* tex = mLocalTextureObject->getImage(); - if( tex && (tex->getComponents() == 4) ) - { - LLGLSNoAlphaTest gls_no_alpha_test; - LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); - - gGL.getTexUnit(0)->bind(tex, TRUE); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - - gl_rect_2d_simple_tex( width, height ); - - gGL.getTexUnit(0)->setTextureAddressMode(old_mode); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - } - - if( !getInfo()->mStaticImageFileName.empty() ) - { - LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); - if( tex ) - { - if( (tex->getComponents() == 4) || - ( (tex->getComponents() == 1) && getInfo()->mStaticImageIsMask ) ) - { - LLGLSNoAlphaTest gls_no_alpha_test; - gGL.getTexUnit(0)->bind(tex, TRUE); - gl_rect_2d_simple_tex( width, height ); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - } - } - - // Draw a rectangle with the layer color to multiply the alpha by that color's alpha. - // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO ); - if (layer_color.mV[VW] != 1.f) - { - LLGLDisable no_alpha(GL_ALPHA_TEST); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4fv(layer_color.mV); - gl_rect_2d_simple( width, height ); - } - - if (use_shaders) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - - LLGLSUIDefault gls_ui; - - gGL.setColorMask(true, true); - - if (hasMorph() && success) - { - LLCRC alpha_mask_crc; - const LLUUID& uuid = getUUID(); - alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES); - - for (param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++) - { - const LLTexLayerParamAlpha* param = *iter; - F32 param_weight = param->getWeight(); - alpha_mask_crc.update((U8*)¶m_weight, sizeof(F32)); - } - - U32 cache_index = alpha_mask_crc.getCRC(); - U8* alpha_data = get_if_there(mAlphaCache,cache_index,(U8*)NULL); - if (!alpha_data) - { - // clear out a slot if we have filled our cache - S32 max_cache_entries = getTexLayerSet()->getAvatar()->isSelf() ? 4 : 1; - while ((S32)mAlphaCache.size() >= max_cache_entries) - { - alpha_cache_t::iterator iter2 = mAlphaCache.begin(); // arbitrarily grab the first entry - alpha_data = iter2->second; - delete [] alpha_data; - mAlphaCache.erase(iter2); - } - alpha_data = new U8[width * height]; - mAlphaCache[cache_index] = alpha_data; - glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data); - } - - getTexLayerSet()->getAvatar()->dirtyMesh(); - - mMorphMasksValid = TRUE; - getTexLayerSet()->applyMorphMask(alpha_data, width, height, 1); - } - - return success; -} - -void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height) -{ - S32 size = width * height; - const U8* alphaData = getAlphaData(); - if (!alphaData && hasAlphaParams()) - { - LLColor4 net_color; - findNetColor( &net_color ); - // TODO: eliminate need for layer morph mask valid flag - invalidateMorphMasks(); - renderMorphMasks(originX, originY, width, height, net_color); - alphaData = getAlphaData(); - } - if (alphaData) - { - for( S32 i = 0; i < size; i++ ) - { - U8 curAlpha = data[i]; - U16 resultAlpha = curAlpha; - resultAlpha *= (alphaData[i] + 1); - resultAlpha = resultAlpha >> 8; - data[i] = (U8)resultAlpha; - } - } -} - -/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() const -{ - if (mLocalTextureObject) - { - if (mLocalTextureObject->getID() == IMG_INVISIBLE) - { - return TRUE; - } - } - - return FALSE; -} - -LLUUID LLTexLayer::getUUID() const -{ - LLUUID uuid; - if( getInfo()->mLocalTexture != -1 ) - { - LLViewerTexture* tex = mLocalTextureObject->getImage(); - if (tex) - { - uuid = mLocalTextureObject->getID(); - } - } - if( !getInfo()->mStaticImageFileName.empty() ) - { - LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); - if( tex ) - { - uuid = tex->getID(); - } - } - return uuid; -} - - -//----------------------------------------------------------------------------- -// LLTexLayerTemplate -// A single texture layer, consisting of: -// * color, consisting of either -// * one or more color parameters (weighted colors) -// * a reference to a global color -// * a fixed color with non-zero alpha -// * opaque white (the default) -// * (optional) a texture defined by either -// * a GUID -// * a texture entry index (TE) -// * (optional) one or more alpha parameters (weighted alpha textures) -//----------------------------------------------------------------------------- -LLTexLayerTemplate::LLTexLayerTemplate(LLTexLayerSet* layer_set) : - LLTexLayerInterface(layer_set) -{ -} - -LLTexLayerTemplate::LLTexLayerTemplate(const LLTexLayerTemplate &layer) : - LLTexLayerInterface(layer) -{ -} - -LLTexLayerTemplate::~LLTexLayerTemplate() -{ -} - -//----------------------------------------------------------------------------- -// setInfo -//----------------------------------------------------------------------------- - -/*virtual*/ BOOL LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable ) -{ - return LLTexLayerInterface::setInfo(info, wearable); -} - -U32 LLTexLayerTemplate::updateWearableCache() const -{ - mWearableCache.clear(); - - S32 te = mInfo->mLocalTexture; - if (te == -1) - { - //this isn't a cloneable layer - return 0; - } - LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te); - U32 num_wearables = gAgentWearables.getWearableCount(wearable_type); - U32 added = 0; - for (U32 i = 0; i < num_wearables; i++) - { - LLWearable* wearable = gAgentWearables.getWearable(wearable_type, i); - if (!wearable) - { - continue; - } - mWearableCache.push_back(wearable); - added++; - } - return added; -} -LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const -{ - if (mWearableCache.size() <= i) - { - return NULL; - } - LLWearable *wearable = mWearableCache[i]; - LLLocalTextureObject *lto = NULL; - LLTexLayer *layer = NULL; - if (wearable) - { - lto = wearable->getLocalTextureObject(mInfo->mLocalTexture); - } - if (lto) - { - layer = lto->getTexLayer(getName()); - } - return layer; -} - -/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height) -{ - if(!mInfo) - { - return FALSE ; - } - - BOOL success = TRUE; - updateWearableCache(); - for (wearable_cache_t::const_iterator iter = mWearableCache.begin(); iter!= mWearableCache.end(); iter++) - { - LLWearable* wearable = NULL; - LLLocalTextureObject *lto = NULL; - LLTexLayer *layer = NULL; - wearable = *iter; - if (wearable) - { - lto = wearable->getLocalTextureObject(mInfo->mLocalTexture); - } - if (lto) - { - layer = lto->getTexLayer(getName()); - } - if (layer) - { - wearable->writeToAvatar(); - layer->setLTO(lto); - success &= layer->render(x,y,width,height); - } - } - - return success; -} - -/*virtual*/ BOOL LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer -{ - BOOL success = TRUE; - U32 num_wearables = updateWearableCache(); - for (U32 i = 0; i < num_wearables; i++) - { - LLTexLayer *layer = getLayer(i); - if (layer) - { - success &= layer->blendAlphaTexture(x,y,width,height); - } - } - return success; -} - -/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) -{ - U32 num_wearables = updateWearableCache(); - for (U32 i = 0; i < num_wearables; i++) - { - LLTexLayer *layer = getLayer(i); - if (layer) - { - layer->addAlphaMask(data, originX, originY, width, height); - } - } -} - -/*virtual*/ void LLTexLayerTemplate::setHasMorph(BOOL newval) -{ - mHasMorph = newval; - U32 num_wearables = updateWearableCache(); - for (U32 i = 0; i < num_wearables; i++) - { - LLTexLayer *layer = getLayer(i); - if (layer) - { - layer->setHasMorph(newval); - } - } -} - -/*virtual*/ void LLTexLayerTemplate::deleteCaches() -{ - U32 num_wearables = updateWearableCache(); - for (U32 i = 0; i < num_wearables; i++) - { - LLTexLayer *layer = getLayer(i); - if (layer) - { - layer->deleteCaches(); - } - } -} - -/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() const -{ - U32 num_wearables = updateWearableCache(); - for (U32 i = 0; i < num_wearables; i++) - { - LLTexLayer *layer = getLayer(i); - if (layer) - { - if (layer->isInvisibleAlphaMask()) - { - return TRUE; - } - } - } - - return FALSE; -} - - -//----------------------------------------------------------------------------- -// finds a specific layer based on a passed in name -//----------------------------------------------------------------------------- -LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name) -{ - for (layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) - { - LLTexLayerInterface* layer = *iter; - if (layer->getName() == name) - { - return layer; - } - } - for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ ) - { - LLTexLayerInterface* layer = *iter; - if (layer->getName() == name) - { - return layer; - } - } - return NULL; -} - -void LLTexLayerSet::cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable *wearable) -{ - // initialize all texlayers with this texture type for this LTO - for( LLTexLayerSet::layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) - { - LLTexLayerTemplate* layer = (LLTexLayerTemplate*)*iter; - if (layer->getInfo()->getLocalTexture() == (S32) tex_index) - { - lto->addTexLayer(layer, wearable); - } - } - for( LLTexLayerSet::layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ ) - { - LLTexLayerTemplate* layer = (LLTexLayerTemplate*)*iter; - if (layer->getInfo()->getLocalTexture() == (S32) tex_index) - { - lto->addTexLayer(layer, wearable); - } - } -} -//----------------------------------------------------------------------------- -// LLTexLayerStaticImageList -//----------------------------------------------------------------------------- - -LLTexLayerStaticImageList::LLTexLayerStaticImageList() : - mGLBytes(0), - mTGABytes(0), - mImageNames(16384) -{ -} - -LLTexLayerStaticImageList::~LLTexLayerStaticImageList() -{ - deleteCachedImages(); -} - -void LLTexLayerStaticImageList::dumpByteCount() const -{ - llinfos << "Avatar Static Textures " << - "KB GL:" << (mGLBytes / 1024) << - "KB TGA:" << (mTGABytes / 1024) << "KB" << llendl; -} - -void LLTexLayerStaticImageList::deleteCachedImages() -{ - if( mGLBytes || mTGABytes ) - { - llinfos << "Clearing Static Textures " << - "KB GL:" << (mGLBytes / 1024) << - "KB TGA:" << (mTGABytes / 1024) << "KB" << llendl; - - //mStaticImageLists uses LLPointers, clear() will cause deletion - - mStaticImageListTGA.clear(); - mStaticImageList.clear(); - - mGLBytes = 0; - mTGABytes = 0; - } -} - -// Note: in general, for a given image image we'll call either getImageTga() or getTexture(). -// We call getImageTga() if the image is used as an alpha gradient. -// Otherwise, we call getTexture() - -// Returns an LLImageTGA that contains the encoded data from a tga file named file_name. -// Caches the result to speed identical subsequent requests. -LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name) -{ - const char *namekey = mImageNames.addString(file_name); - image_tga_map_t::const_iterator iter = mStaticImageListTGA.find(namekey); - if( iter != mStaticImageListTGA.end() ) - { - return iter->second; - } - else - { - std::string path; - path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name); - LLPointer<LLImageTGA> image_tga = new LLImageTGA( path ); - if( image_tga->getDataSize() > 0 ) - { - mStaticImageListTGA[ namekey ] = image_tga; - mTGABytes += image_tga->getDataSize(); - return image_tga; - } - else - { - return NULL; - } - } -} - -// Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name. -// Caches the result to speed identical subsequent requests. -LLViewerTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, BOOL is_mask) -{ - LLPointer<LLViewerTexture> tex; - const char *namekey = mImageNames.addString(file_name); - - texture_map_t::const_iterator iter = mStaticImageList.find(namekey); - if( iter != mStaticImageList.end() ) - { - tex = iter->second; - } - else - { - tex = LLViewerTextureManager::getLocalTexture( FALSE ); - LLPointer<LLImageRaw> image_raw = new LLImageRaw; - if( loadImageRaw( file_name, image_raw ) ) - { - if( (image_raw->getComponents() == 1) && is_mask ) - { - // Note: these are static, unchanging images so it's ok to assume - // that once an image is a mask it's always a mask. - tex->setExplicitFormat( GL_ALPHA8, GL_ALPHA ); - } - tex->createGLTexture(0, image_raw, 0, TRUE, LLViewerTexture::LOCAL); - - gGL.getTexUnit(0)->bind(tex); - tex->setAddressMode(LLTexUnit::TAM_CLAMP); - - mStaticImageList [ namekey ] = tex; - mGLBytes += (S32)tex->getWidth() * tex->getHeight() * tex->getComponents(); - } - else - { - tex = NULL; - } - } - - return tex; -} - -// Reads a .tga file, decodes it, and puts the decoded data in image_raw. -// Returns TRUE if successful. -BOOL LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw) -{ - BOOL success = FALSE; - std::string path; - path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name); - LLPointer<LLImageTGA> image_tga = new LLImageTGA( path ); - if( image_tga->getDataSize() > 0 ) - { - // Copy data from tga to raw. - success = image_tga->decode( image_raw ); - } - - return success; -} - -const std::string LLTexLayerSetBuffer::dumpTextureInfo() const -{ - if (!isAgentAvatarValid()) return ""; - - const BOOL is_high_res = !mNeedsUpload; - const U32 num_low_res = mNumLowresUploads; - const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32(); - const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet); - - std::string status = "CREATING "; - if (!uploadNeeded()) status = "DONE "; - if (uploadInProgress()) status = "UPLOADING"; - - std::string text = llformat("[%s] [HiRes:%d LoRes:%d] [Elapsed:%d] %s", - status.c_str(), - is_high_res, num_low_res, - upload_time, - local_texture_info.c_str()); - return text; -} |