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-rw-r--r--indra/newview/lltexlayer.cpp2514
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diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp
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--- a/indra/newview/lltexlayer.cpp
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-/**
- * @file lltexlayer.cpp
- * @brief A texture layer. Used for avatars.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "lltexlayer.h"
-
-#include "llagent.h"
-#include "llimagej2c.h"
-#include "llimagetga.h"
-#include "llnotificationsutil.h"
-#include "llvfile.h"
-#include "llvfs.h"
-#include "llviewerstats.h"
-#include "llviewerregion.h"
-#include "llvoavatar.h"
-#include "llvoavatarself.h"
-#include "pipeline.h"
-#include "llassetuploadresponders.h"
-#include "lltexlayerparams.h"
-#include "llui.h"
-#include "llagentwearables.h"
-#include "llwearable.h"
-#include "llviewercontrol.h"
-#include "llviewershadermgr.h"
-#include "llviewervisualparam.h"
-
-//#include "../tools/imdebug/imdebug.h"
-
-using namespace LLVOAvatarDefines;
-
-static const S32 BAKE_UPLOAD_ATTEMPTS = 7;
-static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power of 2 each attempt
-
-// runway consolidate
-extern std::string self_av_string();
-
-class LLTexLayerInfo
-{
- friend class LLTexLayer;
- friend class LLTexLayerTemplate;
- friend class LLTexLayerInterface;
-public:
- LLTexLayerInfo();
- ~LLTexLayerInfo();
-
- BOOL parseXml(LLXmlTreeNode* node);
- BOOL createVisualParams(LLVOAvatar *avatar);
- BOOL isUserSettable() { return mLocalTexture != -1; }
- S32 getLocalTexture() const { return mLocalTexture; }
- BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
- std::string getName() const { return mName; }
-
-private:
- std::string mName;
-
- BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
- LLTexLayerInterface::ERenderPass mRenderPass;
-
- std::string mGlobalColor;
- LLColor4 mFixedColor;
-
- S32 mLocalTexture;
- std::string mStaticImageFileName;
- BOOL mStaticImageIsMask;
- BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
- BOOL mIsVisibilityMask;
-
- typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t;
- morph_name_list_t mMorphNameList;
- param_color_info_list_t mParamColorInfoList;
- param_alpha_info_list_t mParamAlphaInfoList;
-};
-
-//-----------------------------------------------------------------------------
-// LLBakedUploadData()
-//-----------------------------------------------------------------------------
-LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar,
- LLTexLayerSet* layerset,
- const LLUUID& id,
- bool highest_res) :
- mAvatar(avatar),
- mTexLayerSet(layerset),
- mID(id),
- mStartTime(LLFrameTimer::getTotalTime()), // Record starting time
- mIsHighestRes(highest_res)
-{
-}
-
-//-----------------------------------------------------------------------------
-// LLTexLayerSetBuffer
-// The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one.
-//-----------------------------------------------------------------------------
-
-// static
-S32 LLTexLayerSetBuffer::sGLByteCount = 0;
-
-LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner,
- S32 width, S32 height) :
- // ORDER_LAST => must render these after the hints are created.
- LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
- mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates
- mNeedsUpload(FALSE),
- mNumLowresUploads(0),
- mUploadFailCount(0),
- mNeedsUpdate(TRUE),
- mNumLowresUpdates(0),
- mTexLayerSet(owner)
-{
- LLTexLayerSetBuffer::sGLByteCount += getSize();
- mNeedsUploadTimer.start();
- mNeedsUpdateTimer.start();
-}
-
-LLTexLayerSetBuffer::~LLTexLayerSetBuffer()
-{
- LLTexLayerSetBuffer::sGLByteCount -= getSize();
- destroyGLTexture();
- for( S32 order = 0; order < ORDER_COUNT; order++ )
- {
- LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
- }
-}
-
-//virtual
-S8 LLTexLayerSetBuffer::getType() const
-{
- return LLViewerDynamicTexture::LL_TEX_LAYER_SET_BUFFER ;
-}
-
-//virtual
-void LLTexLayerSetBuffer::restoreGLTexture()
-{
- LLViewerDynamicTexture::restoreGLTexture() ;
-}
-
-//virtual
-void LLTexLayerSetBuffer::destroyGLTexture()
-{
- LLViewerDynamicTexture::destroyGLTexture() ;
-}
-
-// static
-void LLTexLayerSetBuffer::dumpTotalByteCount()
-{
- llinfos << "Composite System GL Buffers: " << (LLTexLayerSetBuffer::sGLByteCount/1024) << "KB" << llendl;
-}
-
-void LLTexLayerSetBuffer::requestUpdate()
-{
- restartUpdateTimer();
- mNeedsUpdate = TRUE;
- mNumLowresUpdates = 0;
- // If we're in the middle of uploading a baked texture, we don't care about it any more.
- // When it's downloaded, ignore it.
- mUploadID.setNull();
-}
-
-void LLTexLayerSetBuffer::requestUpload()
-{
- conditionalRestartUploadTimer();
- mNeedsUpload = TRUE;
- mNumLowresUploads = 0;
- mUploadPending = TRUE;
-}
-
-void LLTexLayerSetBuffer::conditionalRestartUploadTimer()
-{
- // If we requested a new upload but haven't even uploaded
- // a low res version of our last upload request, then
- // keep the timer ticking instead of resetting it.
- if (mNeedsUpload && (mNumLowresUploads == 0))
- {
- mNeedsUploadTimer.unpause();
- }
- else
- {
- mNeedsUploadTimer.reset();
- mNeedsUploadTimer.start();
- }
-}
-
-void LLTexLayerSetBuffer::restartUpdateTimer()
-{
- mNeedsUpdateTimer.reset();
- mNeedsUpdateTimer.start();
-}
-
-void LLTexLayerSetBuffer::cancelUpload()
-{
- mNeedsUpload = FALSE;
- mUploadPending = FALSE;
- mNeedsUploadTimer.pause();
- mUploadRetryTimer.reset();
-}
-
-void LLTexLayerSetBuffer::pushProjection() const
-{
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-}
-
-void LLTexLayerSetBuffer::popProjection() const
-{
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-}
-
-BOOL LLTexLayerSetBuffer::needsRender()
-{
- llassert(mTexLayerSet->getAvatar() == gAgentAvatarp);
- if (!isAgentAvatarValid()) return FALSE;
-
- const BOOL upload_now = mNeedsUpload && isReadyToUpload();
- const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
-
- // Don't render if we don't want to (or aren't ready to) upload or update.
- if (!(update_now || upload_now))
- {
- return FALSE;
- }
-
- // Don't render if we're animating our appearance.
- if (gAgentAvatarp->getIsAppearanceAnimating())
- {
- return FALSE;
- }
-
- // Don't render if we are trying to create a shirt texture but aren't wearing a skirt.
- if (gAgentAvatarp->getBakedTE(mTexLayerSet) == LLVOAvatarDefines::TEX_SKIRT_BAKED &&
- !gAgentAvatarp->isWearingWearableType(LLWearableType::WT_SKIRT))
- {
- cancelUpload();
- return FALSE;
- }
-
- // Render if we have at least minimal level of detail for each local texture.
- return mTexLayerSet->isLocalTextureDataAvailable();
-}
-
-void LLTexLayerSetBuffer::preRender(BOOL clear_depth)
-{
- // Set up an ortho projection
- pushProjection();
-
- // keep depth buffer, we don't need to clear it
- LLViewerDynamicTexture::preRender(FALSE);
-}
-
-void LLTexLayerSetBuffer::postRender(BOOL success)
-{
- popProjection();
-
- LLViewerDynamicTexture::postRender(success);
-}
-
-BOOL LLTexLayerSetBuffer::render()
-{
- // Default color mask for tex layer render
- gGL.setColorMask(true, true);
-
- // do we need to upload, and do we have sufficient data to create an uploadable composite?
- // TODO: When do we upload the texture if gAgent.mNumPendingQueries is non-zero?
- const BOOL upload_now = mNeedsUpload && isReadyToUpload();
- const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
-
- BOOL success = TRUE;
-
- bool use_shaders = LLGLSLShader::sNoFixedFunction;
-
- if (use_shaders)
- {
- gAlphaMaskProgram.bind();
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
-
- LLVertexBuffer::unbind();
-
- // Composite the color data
- LLGLSUIDefault gls_ui;
- success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight );
- gGL.flush();
-
- if(upload_now)
- {
- if (!success)
- {
- llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl;
- mUploadPending = FALSE;
- }
- else
- {
- if (mTexLayerSet->isVisible())
- {
- mTexLayerSet->getAvatar()->debugBakedTextureUpload(mTexLayerSet->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish.
- doUpload();
- }
- else
- {
- mUploadPending = FALSE;
- mNeedsUpload = FALSE;
- mNeedsUploadTimer.pause();
- mTexLayerSet->getAvatar()->setNewBakedTexture(mTexLayerSet->getBakedTexIndex(),IMG_INVISIBLE);
- }
- }
- }
-
- if (update_now)
- {
- doUpdate();
- }
-
- if (use_shaders)
- {
- gAlphaMaskProgram.unbind();
- }
-
- LLVertexBuffer::unbind();
-
- // reset GL state
- gGL.setColorMask(true, true);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- // we have valid texture data now
- mGLTexturep->setGLTextureCreated(true);
-
- return success;
-}
-
-BOOL LLTexLayerSetBuffer::isInitialized(void) const
-{
- return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
-}
-
-BOOL LLTexLayerSetBuffer::uploadPending() const
-{
- return mUploadPending;
-}
-
-BOOL LLTexLayerSetBuffer::uploadNeeded() const
-{
- return mNeedsUpload;
-}
-
-BOOL LLTexLayerSetBuffer::uploadInProgress() const
-{
- return !mUploadID.isNull();
-}
-
-BOOL LLTexLayerSetBuffer::isReadyToUpload() const
-{
- if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries.
- if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) return FALSE; // Don't upload if avatar is using composites.
-
- BOOL ready = FALSE;
- if (mTexLayerSet->isLocalTextureDataFinal())
- {
- // If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry)
- if (mUploadFailCount == 0)
- {
- ready = TRUE;
- }
- else
- {
- ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1));
- }
- }
- else
- {
- // Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure
- // we aren't doing uploads too frequently.
- const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout");
- if (texture_timeout != 0)
- {
- // The timeout period increases exponentially between every lowres upload in order to prevent
- // spamming the server with frequent uploads.
- const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads);
-
- // If we hit our timeout and have textures available at even lower resolution, then upload.
- const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold;
- const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable();
- ready = has_lower_lod && is_upload_textures_timeout;
- }
- }
-
- return ready;
-}
-
-BOOL LLTexLayerSetBuffer::isReadyToUpdate() const
-{
- // If we requested an update and have the final LOD ready, then update.
- if (mTexLayerSet->isLocalTextureDataFinal()) return TRUE;
-
- // If we haven't done an update yet, then just do one now regardless of state of textures.
- if (mNumLowresUpdates == 0) return TRUE;
-
- // Update if we've hit a timeout. Unlike for uploads, we can make this timeout fairly small
- // since render unnecessarily doesn't cost much.
- const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedLocalTextureUpdateTimeout");
- if (texture_timeout != 0)
- {
- // If we hit our timeout and have textures available at even lower resolution, then update.
- const BOOL is_update_textures_timeout = mNeedsUpdateTimer.getElapsedTimeF32() >= texture_timeout;
- const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable();
- if (has_lower_lod && is_update_textures_timeout) return TRUE;
- }
-
- return FALSE;
-}
-
-BOOL LLTexLayerSetBuffer::requestUpdateImmediate()
-{
- mNeedsUpdate = TRUE;
- BOOL result = FALSE;
-
- if (needsRender())
- {
- preRender(FALSE);
- result = render();
- postRender(result);
- }
-
- return result;
-}
-
-// Create the baked texture, send it out to the server, then wait for it to come
-// back so we can switch to using it.
-void LLTexLayerSetBuffer::doUpload()
-{
- llinfos << "Uploading baked " << mTexLayerSet->getBodyRegionName() << llendl;
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES);
-
- // Don't need caches since we're baked now. (note: we won't *really* be baked
- // until this image is sent to the server and the Avatar Appearance message is received.)
- mTexLayerSet->deleteCaches();
-
- // Get the COLOR information from our texture
- U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ];
- glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data );
- stop_glerror();
-
- // Get the MASK information from our texture
- LLGLSUIDefault gls_ui;
- LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 );
- U8* baked_mask_data = baked_mask_image->getData();
- mTexLayerSet->gatherMorphMaskAlpha(baked_mask_data, mFullWidth, mFullHeight);
-
-
- // Create the baked image from our color and mask information
- const S32 baked_image_components = 5; // red green blue [bump] clothing
- LLPointer<LLImageRaw> baked_image = new LLImageRaw( mFullWidth, mFullHeight, baked_image_components );
- U8* baked_image_data = baked_image->getData();
- S32 i = 0;
- for (S32 u=0; u < mFullWidth; u++)
- {
- for (S32 v=0; v < mFullHeight; v++)
- {
- baked_image_data[5*i + 0] = baked_color_data[4*i + 0];
- baked_image_data[5*i + 1] = baked_color_data[4*i + 1];
- baked_image_data[5*i + 2] = baked_color_data[4*i + 2];
- baked_image_data[5*i + 3] = baked_color_data[4*i + 3]; // alpha should be correct for eyelashes.
- baked_image_data[5*i + 4] = baked_mask_data[i];
- i++;
- }
- }
-
- LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C;
- const char* comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // writes into baked_color_data. 5 channels (rgb, heightfield/alpha, mask)
- if (compressedImage->encode(baked_image, comment_text))
- {
- LLTransactionID tid;
- tid.generate();
- const LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
- if (LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(),
- gVFS, asset_id, LLAssetType::AT_TEXTURE))
- {
- // Read back the file and validate.
- BOOL valid = FALSE;
- LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C;
- S32 file_size = 0;
-
- //data buffer MUST be allocated using LLImageBase
- LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE);
- file_size = file.getSize();
- U8* data = integrity_test->allocateData(file_size);
- file.read(data, file_size);
-
- if (data)
- {
- valid = integrity_test->validate(data, file_size); // integrity_test will delete 'data'
- }
- else
- {
- integrity_test->setLastError("Unable to read entire file");
- }
-
- if (valid)
- {
- const bool highest_lod = mTexLayerSet->isLocalTextureDataFinal();
- // Baked_upload_data is owned by the responder and deleted after the request completes.
- LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp,
- this->mTexLayerSet,
- asset_id,
- highest_lod);
- // upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit.
- mUploadID = asset_id;
-
- // Upload the image
- const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture");
- if(!url.empty()
- && !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method
- && (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing.
- {
- LLSD body = LLSD::emptyMap();
- // The responder will call LLTexLayerSetBuffer::onTextureUploadComplete()
- LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data));
- llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl;
- }
- else
- {
- gAssetStorage->storeAssetData(tid,
- LLAssetType::AT_TEXTURE,
- LLTexLayerSetBuffer::onTextureUploadComplete,
- baked_upload_data,
- TRUE, // temp_file
- TRUE, // is_priority
- TRUE); // store_local
- llinfos << "Baked texture upload via Asset Store." << llendl;
- }
-
- if (highest_lod)
- {
- // Sending the final LOD for the baked texture. All done, pause
- // the upload timer so we know how long it took.
- mNeedsUpload = FALSE;
- mNeedsUploadTimer.pause();
- }
- else
- {
- // Sending a lower level LOD for the baked texture. Restart the upload timer.
- mNumLowresUploads++;
- mNeedsUploadTimer.unpause();
- mNeedsUploadTimer.reset();
- }
-
- // Print out notification that we uploaded this texture.
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32());
- args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32());
- args["BODYREGION"] = mTexLayerSet->getBodyRegionName();
- args["RESOLUTION"] = lod_str;
- LLNotificationsUtil::add("AvatarRezSelfBakedTextureUploadNotification",args);
- LL_DEBUGS("Avatar") << self_av_string() << "Uploading [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
- }
- }
- else
- {
- // The read back and validate operation failed. Remove the uploaded file.
- mUploadPending = FALSE;
- LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE, LLVFile::WRITE);
- file.remove();
- llinfos << "Unable to create baked upload file (reason: corrupted)." << llendl;
- }
- }
- }
- else
- {
- // The VFS write file operation failed.
- mUploadPending = FALSE;
- llinfos << "Unable to create baked upload file (reason: failed to write file)" << llendl;
- }
-
- delete [] baked_color_data;
-}
-
-// Mostly bookkeeping; don't need to actually "do" anything since
-// render() will actually do the update.
-void LLTexLayerSetBuffer::doUpdate()
-{
- const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal();
- if (highest_lod)
- {
- mNeedsUpdate = FALSE;
- }
- else
- {
- mNumLowresUpdates++;
- }
-
- restartUpdateTimer();
-
- // need to swtich to using this layerset if this is the first update
- // after getting the lowest LOD
- mTexLayerSet->getAvatar()->updateMeshTextures();
-
- // Print out notification that we uploaded this texture.
- if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
- {
- const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal();
- const std::string lod_str = highest_lod ? "HighRes" : "LowRes";
- LLSD args;
- args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32());
- args["TIME"] = llformat("%d",(U32)mNeedsUpdateTimer.getElapsedTimeF32());
- args["BODYREGION"] = mTexLayerSet->getBodyRegionName();
- args["RESOLUTION"] = lod_str;
- LLNotificationsUtil::add("AvatarRezSelfBakedTextureUpdateNotification",args);
- LL_DEBUGS("Avatar") << self_av_string() << "Locally updating [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUpdateTimer.getElapsedTimeF32() << " ]" << LL_ENDL;
- }
-}
-
-// static
-void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
- void* userdata,
- S32 result,
- LLExtStat ext_status) // StoreAssetData callback (not fixed)
-{
- LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata;
-
- if (isAgentAvatarValid() &&
- !gAgentAvatarp->isDead() &&
- (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures.
- (baked_upload_data->mTexLayerSet->hasComposite()))
- {
- LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite();
- S32 failures = layerset_buffer->mUploadFailCount;
- layerset_buffer->mUploadFailCount = 0;
-
- if (layerset_buffer->mUploadID.isNull())
- {
- // The upload got canceled, we should be in the
- // process of baking a new texture so request an
- // upload with the new data
-
- // BAP: does this really belong in this callback, as
- // opposed to where the cancellation takes place?
- // suspect this does nothing.
- layerset_buffer->requestUpload();
- }
- else if (baked_upload_data->mID == layerset_buffer->mUploadID)
- {
- // This is the upload we're currently waiting for.
- layerset_buffer->mUploadID.setNull();
- const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName());
- const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res ";
- if (result >= 0)
- {
- layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later
- LLVOAvatarDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet);
- // Update baked texture info with the new UUID
- U64 now = LLFrameTimer::getTotalTime(); // Record starting time
- llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl;
- gAgentAvatarp->setNewBakedTexture(baked_te, uuid);
- }
- else
- {
- ++failures;
- S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes
- llwarns << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << llendl;
- if (failures < max_attempts)
- {
- layerset_buffer->mUploadFailCount = failures;
- layerset_buffer->mUploadRetryTimer.start();
- layerset_buffer->requestUpload();
- }
- }
- }
- else
- {
- llinfos << "Received baked texture out of date, ignored." << llendl;
- }
-
- gAgentAvatarp->dirtyMesh();
- }
- else
- {
- // Baked texture failed to upload (in which case since we
- // didn't set the new baked texture, it means that they'll try
- // and rebake it at some point in the future (after login?)),
- // or this response to upload is out of date, in which case a
- // current response should be on the way or already processed.
- llwarns << "Baked upload failed" << llendl;
- }
-
- delete baked_upload_data;
-}
-
-//-----------------------------------------------------------------------------
-// LLTexLayerSet
-// An ordered set of texture layers that get composited into a single texture.
-//-----------------------------------------------------------------------------
-
-LLTexLayerSetInfo::LLTexLayerSetInfo() :
- mBodyRegion( "" ),
- mWidth( 512 ),
- mHeight( 512 ),
- mClearAlpha( TRUE )
-{
-}
-
-LLTexLayerSetInfo::~LLTexLayerSetInfo( )
-{
- std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
-}
-
-BOOL LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node)
-{
- llassert( node->hasName( "layer_set" ) );
- if( !node->hasName( "layer_set" ) )
- {
- return FALSE;
- }
-
- // body_region
- static LLStdStringHandle body_region_string = LLXmlTree::addAttributeString("body_region");
- if( !node->getFastAttributeString( body_region_string, mBodyRegion ) )
- {
- llwarns << "<layer_set> is missing body_region attribute" << llendl;
- return FALSE;
- }
-
- // width, height
- static LLStdStringHandle width_string = LLXmlTree::addAttributeString("width");
- if( !node->getFastAttributeS32( width_string, mWidth ) )
- {
- return FALSE;
- }
-
- static LLStdStringHandle height_string = LLXmlTree::addAttributeString("height");
- if( !node->getFastAttributeS32( height_string, mHeight ) )
- {
- return FALSE;
- }
-
- // Optional alpha component to apply after all compositing is complete.
- static LLStdStringHandle alpha_tga_file_string = LLXmlTree::addAttributeString("alpha_tga_file");
- node->getFastAttributeString( alpha_tga_file_string, mStaticAlphaFileName );
-
- static LLStdStringHandle clear_alpha_string = LLXmlTree::addAttributeString("clear_alpha");
- node->getFastAttributeBOOL( clear_alpha_string, mClearAlpha );
-
- // <layer>
- for (LLXmlTreeNode* child = node->getChildByName( "layer" );
- child;
- child = node->getNextNamedChild())
- {
- LLTexLayerInfo* info = new LLTexLayerInfo();
- if( !info->parseXml( child ))
- {
- delete info;
- return FALSE;
- }
- mLayerInfoList.push_back( info );
- }
- return TRUE;
-}
-
-// creates visual params without generating layersets or layers
-void LLTexLayerSetInfo::createVisualParams(LLVOAvatar *avatar)
-{
- //layer_info_list_t mLayerInfoList;
- for (layer_info_list_t::iterator layer_iter = mLayerInfoList.begin();
- layer_iter != mLayerInfoList.end();
- layer_iter++)
- {
- LLTexLayerInfo *layer_info = *layer_iter;
- layer_info->createVisualParams(avatar);
- }
-}
-
-//-----------------------------------------------------------------------------
-// LLTexLayerSet
-// An ordered set of texture layers that get composited into a single texture.
-//-----------------------------------------------------------------------------
-
-BOOL LLTexLayerSet::sHasCaches = FALSE;
-
-LLTexLayerSet::LLTexLayerSet(LLVOAvatarSelf* const avatar) :
- mComposite( NULL ),
- mAvatar( avatar ),
- mUpdatesEnabled( FALSE ),
- mIsVisible( TRUE ),
- mBakedTexIndex(LLVOAvatarDefines::BAKED_HEAD),
- mInfo( NULL )
-{
-}
-
-LLTexLayerSet::~LLTexLayerSet()
-{
- deleteCaches();
- std::for_each(mLayerList.begin(), mLayerList.end(), DeletePointer());
- std::for_each(mMaskLayerList.begin(), mMaskLayerList.end(), DeletePointer());
-}
-
-//-----------------------------------------------------------------------------
-// setInfo
-//-----------------------------------------------------------------------------
-
-BOOL LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info)
-{
- llassert(mInfo == NULL);
- mInfo = info;
- //mID = info->mID; // No ID
-
- mLayerList.reserve(info->mLayerInfoList.size());
- for (LLTexLayerSetInfo::layer_info_list_t::const_iterator iter = info->mLayerInfoList.begin();
- iter != info->mLayerInfoList.end();
- iter++)
- {
- LLTexLayerInterface *layer = NULL;
- if ( (*iter)->isUserSettable() )
- {
- layer = new LLTexLayerTemplate( this );
- }
- else
- {
- layer = new LLTexLayer(this);
- }
- // this is the first time this layer (of either type) is being created - make sure you add the parameters to the avatar
- if (!layer->setInfo(*iter, NULL))
- {
- mInfo = NULL;
- return FALSE;
- }
- if (!layer->isVisibilityMask())
- {
- mLayerList.push_back( layer );
- }
- else
- {
- mMaskLayerList.push_back(layer);
- }
- }
-
- requestUpdate();
-
- stop_glerror();
-
- return TRUE;
-}
-
-#if 0 // obsolete
-//-----------------------------------------------------------------------------
-// parseData
-//-----------------------------------------------------------------------------
-
-BOOL LLTexLayerSet::parseData(LLXmlTreeNode* node)
-{
- LLTexLayerSetInfo *info = new LLTexLayerSetInfo;
-
- if (!info->parseXml(node))
- {
- delete info;
- return FALSE;
- }
- if (!setInfo(info))
- {
- delete info;
- return FALSE;
- }
- return TRUE;
-}
-#endif
-
-void LLTexLayerSet::deleteCaches()
-{
- for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
- {
- LLTexLayerInterface* layer = *iter;
- layer->deleteCaches();
- }
- for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
- {
- LLTexLayerInterface* layer = *iter;
- layer->deleteCaches();
- }
-}
-
-// Returns TRUE if at least one packet of data has been received for each of the textures that this layerset depends on.
-BOOL LLTexLayerSet::isLocalTextureDataAvailable() const
-{
- if (!mAvatar->isSelf()) return FALSE;
- return ((LLVOAvatarSelf *)mAvatar)->isLocalTextureDataAvailable(this);
-}
-
-
-// Returns TRUE if all of the data for the textures that this layerset depends on have arrived.
-BOOL LLTexLayerSet::isLocalTextureDataFinal() const
-{
- if (!mAvatar->isSelf()) return FALSE;
- return ((LLVOAvatarSelf *)mAvatar)->isLocalTextureDataFinal(this);
-}
-
-
-BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
-{
- BOOL success = TRUE;
- mIsVisible = TRUE;
-
- if (mMaskLayerList.size() > 0)
- {
- for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
- {
- LLTexLayerInterface* layer = *iter;
- if (layer->isInvisibleAlphaMask())
- {
- mIsVisible = FALSE;
- }
- }
- }
-
- bool use_shaders = LLGLSLShader::sNoFixedFunction;
-
- LLGLSUIDefault gls_ui;
- LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
- gGL.setColorMask(true, true);
-
- // clear buffer area to ensure we don't pick up UI elements
- {
- gGL.flush();
- LLGLDisable no_alpha(GL_ALPHA_TEST);
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.0f);
- }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4f( 0.f, 0.f, 0.f, 1.f );
-
- gl_rect_2d_simple( width, height );
-
- gGL.flush();
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
- }
-
- if (mIsVisible)
- {
- // composite color layers
- for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
- {
- LLTexLayerInterface* layer = *iter;
- if (layer->getRenderPass() == LLTexLayer::RP_COLOR)
- {
- gGL.flush();
- success &= layer->render(x, y, width, height);
- gGL.flush();
- }
- }
-
- renderAlphaMaskTextures(x, y, width, height, false);
-
- stop_glerror();
- }
- else
- {
- gGL.flush();
-
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- LLGLDisable no_alpha(GL_ALPHA_TEST);
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4f( 0.f, 0.f, 0.f, 0.f );
-
- gl_rect_2d_simple( width, height );
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- gGL.flush();
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
- }
-
- return success;
-}
-
-
-BOOL LLTexLayerSet::isBodyRegion(const std::string& region) const
-{
- return mInfo->mBodyRegion == region;
-}
-
-const std::string LLTexLayerSet::getBodyRegionName() const
-{
- return mInfo->mBodyRegion;
-}
-
-void LLTexLayerSet::requestUpdate()
-{
- if( mUpdatesEnabled )
- {
- createComposite();
- mComposite->requestUpdate();
- }
-}
-
-void LLTexLayerSet::requestUpload()
-{
- createComposite();
- mComposite->requestUpload();
-}
-
-void LLTexLayerSet::cancelUpload()
-{
- if(mComposite)
- {
- mComposite->cancelUpload();
- }
-}
-
-void LLTexLayerSet::createComposite()
-{
- if(!mComposite)
- {
- S32 width = mInfo->mWidth;
- S32 height = mInfo->mHeight;
- // Composite other avatars at reduced resolution
- if( !mAvatar->isSelf() )
- {
- llerrs << "composites should not be created for non-self avatars!" << llendl;
- }
- mComposite = new LLTexLayerSetBuffer( this, width, height );
- }
-}
-
-void LLTexLayerSet::destroyComposite()
-{
- if( mComposite )
- {
- mComposite = NULL;
- }
-}
-
-void LLTexLayerSet::setUpdatesEnabled( BOOL b )
-{
- mUpdatesEnabled = b;
-}
-
-
-void LLTexLayerSet::updateComposite()
-{
- createComposite();
- mComposite->requestUpdateImmediate();
-}
-
-LLTexLayerSetBuffer* LLTexLayerSet::getComposite()
-{
- if (!mComposite)
- {
- createComposite();
- }
- return mComposite;
-}
-
-const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
-{
- return mComposite;
-}
-
-void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 width, S32 height)
-{
- memset(data, 255, width * height);
-
- for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
- {
- LLTexLayerInterface* layer = *iter;
- layer->gatherAlphaMasks(data, mComposite->getOriginX(),mComposite->getOriginY(), width, height);
- }
-
- // Set alpha back to that of our alpha masks.
- renderAlphaMaskTextures(mComposite->getOriginX(), mComposite->getOriginY(), width, height, true);
-}
-
-void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear)
-{
- const LLTexLayerSetInfo *info = getInfo();
-
- bool use_shaders = LLGLSLShader::sNoFixedFunction;
-
- gGL.setColorMask(false, true);
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
-
- // (Optionally) replace alpha with a single component image from a tga file.
- if (!info->mStaticAlphaFileName.empty())
- {
- gGL.flush();
- {
- LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE);
- if( tex )
- {
- LLGLSUIDefault gls_ui;
- gGL.getTexUnit(0)->bind(tex);
- gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
- gl_rect_2d_simple_tex( width, height );
- }
- }
- gGL.flush();
- }
- else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0))
- {
- // Set the alpha channel to one (clean up after previous blending)
- gGL.flush();
- LLGLDisable no_alpha(GL_ALPHA_TEST);
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4f( 0.f, 0.f, 0.f, 1.f );
-
- gl_rect_2d_simple( width, height );
-
- gGL.flush();
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
- }
-
- // (Optional) Mask out part of the baked texture with alpha masks
- // will still have an effect even if mClearAlpha is set or the alpha component was replaced
- if (mMaskLayerList.size() > 0)
- {
- gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
- gGL.getTexUnit(0)->setTextureBlendType( LLTexUnit::TB_REPLACE );
- for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++)
- {
- LLTexLayerInterface* layer = *iter;
- gGL.flush();
- layer->blendAlphaTexture(x,y,width, height);
- gGL.flush();
- }
-
- }
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- gGL.setColorMask(true, true);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-}
-
-void LLTexLayerSet::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components)
-{
- mAvatar->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex);
-}
-
-BOOL LLTexLayerSet::isMorphValid() const
-{
- for(layer_list_t::const_iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
- {
- const LLTexLayerInterface* layer = *iter;
- if (layer && !layer->isMorphValid())
- {
- return FALSE;
- }
- }
- return TRUE;
-}
-
-void LLTexLayerSet::invalidateMorphMasks()
-{
- for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
- {
- LLTexLayerInterface* layer = *iter;
- if (layer)
- {
- layer->invalidateMorphMasks();
- }
- }
-}
-
-
-//-----------------------------------------------------------------------------
-// LLTexLayerInfo
-//-----------------------------------------------------------------------------
-LLTexLayerInfo::LLTexLayerInfo() :
- mWriteAllChannels( FALSE ),
- mRenderPass(LLTexLayer::RP_COLOR),
- mFixedColor( 0.f, 0.f, 0.f, 0.f ),
- mLocalTexture( -1 ),
- mStaticImageIsMask( FALSE ),
- mUseLocalTextureAlphaOnly(FALSE),
- mIsVisibilityMask(FALSE)
-{
-}
-
-LLTexLayerInfo::~LLTexLayerInfo( )
-{
- std::for_each(mParamColorInfoList.begin(), mParamColorInfoList.end(), DeletePointer());
- std::for_each(mParamAlphaInfoList.begin(), mParamAlphaInfoList.end(), DeletePointer());
-}
-
-BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
-{
- llassert( node->hasName( "layer" ) );
-
- // name attribute
- static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
- if( !node->getFastAttributeString( name_string, mName ) )
- {
- return FALSE;
- }
-
- static LLStdStringHandle write_all_channels_string = LLXmlTree::addAttributeString("write_all_channels");
- node->getFastAttributeBOOL( write_all_channels_string, mWriteAllChannels );
-
- std::string render_pass_name;
- static LLStdStringHandle render_pass_string = LLXmlTree::addAttributeString("render_pass");
- if( node->getFastAttributeString( render_pass_string, render_pass_name ) )
- {
- if( render_pass_name == "bump" )
- {
- mRenderPass = LLTexLayer::RP_BUMP;
- }
- }
-
- // Note: layers can have either a "global_color" attrib, a "fixed_color" attrib, or a <param_color> child.
- // global color attribute (optional)
- static LLStdStringHandle global_color_string = LLXmlTree::addAttributeString("global_color");
- node->getFastAttributeString( global_color_string, mGlobalColor );
-
- // Visibility mask (optional)
- BOOL is_visibility;
- static LLStdStringHandle visibility_mask_string = LLXmlTree::addAttributeString("visibility_mask");
- if (node->getFastAttributeBOOL(visibility_mask_string, is_visibility))
- {
- mIsVisibilityMask = is_visibility;
- }
-
- // color attribute (optional)
- LLColor4U color4u;
- static LLStdStringHandle fixed_color_string = LLXmlTree::addAttributeString("fixed_color");
- if( node->getFastAttributeColor4U( fixed_color_string, color4u ) )
- {
- mFixedColor.setVec( color4u );
- }
-
- // <texture> optional sub-element
- for (LLXmlTreeNode* texture_node = node->getChildByName( "texture" );
- texture_node;
- texture_node = node->getNextNamedChild())
- {
- std::string local_texture_name;
- static LLStdStringHandle tga_file_string = LLXmlTree::addAttributeString("tga_file");
- static LLStdStringHandle local_texture_string = LLXmlTree::addAttributeString("local_texture");
- static LLStdStringHandle file_is_mask_string = LLXmlTree::addAttributeString("file_is_mask");
- static LLStdStringHandle local_texture_alpha_only_string = LLXmlTree::addAttributeString("local_texture_alpha_only");
- if( texture_node->getFastAttributeString( tga_file_string, mStaticImageFileName ) )
- {
- texture_node->getFastAttributeBOOL( file_is_mask_string, mStaticImageIsMask );
- }
- else if (texture_node->getFastAttributeString(local_texture_string, local_texture_name))
- {
- texture_node->getFastAttributeBOOL( local_texture_alpha_only_string, mUseLocalTextureAlphaOnly );
-
- /* if ("upper_shirt" == local_texture_name)
- mLocalTexture = TEX_UPPER_SHIRT; */
- mLocalTexture = TEX_NUM_INDICES;
- for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
- iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
- iter++)
- {
- const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
- if (local_texture_name == texture_dict->mName)
- {
- mLocalTexture = iter->first;
- break;
- }
- }
- if (mLocalTexture == TEX_NUM_INDICES)
- {
- llwarns << "<texture> element has invalid local_texture attribute: " << mName << " " << local_texture_name << llendl;
- return FALSE;
- }
- }
- else
- {
- llwarns << "<texture> element is missing a required attribute. " << mName << llendl;
- return FALSE;
- }
- }
-
- for (LLXmlTreeNode* maskNode = node->getChildByName( "morph_mask" );
- maskNode;
- maskNode = node->getNextNamedChild())
- {
- std::string morph_name;
- static LLStdStringHandle morph_name_string = LLXmlTree::addAttributeString("morph_name");
- if (maskNode->getFastAttributeString(morph_name_string, morph_name))
- {
- BOOL invert = FALSE;
- static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert");
- maskNode->getFastAttributeBOOL(invert_string, invert);
- mMorphNameList.push_back(std::pair<std::string,BOOL>(morph_name,invert));
- }
- }
-
- // <param> optional sub-element (color or alpha params)
- for (LLXmlTreeNode* child = node->getChildByName( "param" );
- child;
- child = node->getNextNamedChild())
- {
- if( child->getChildByName( "param_color" ) )
- {
- // <param><param_color/></param>
- LLTexLayerParamColorInfo* info = new LLTexLayerParamColorInfo();
- if (!info->parseXml(child))
- {
- delete info;
- return FALSE;
- }
- mParamColorInfoList.push_back(info);
- }
- else if( child->getChildByName( "param_alpha" ) )
- {
- // <param><param_alpha/></param>
- LLTexLayerParamAlphaInfo* info = new LLTexLayerParamAlphaInfo( );
- if (!info->parseXml(child))
- {
- delete info;
- return FALSE;
- }
- mParamAlphaInfoList.push_back(info);
- }
- }
-
- return TRUE;
-}
-
-BOOL LLTexLayerInfo::createVisualParams(LLVOAvatar *avatar)
-{
- BOOL success = TRUE;
- for (param_color_info_list_t::iterator color_info_iter = mParamColorInfoList.begin();
- color_info_iter != mParamColorInfoList.end();
- color_info_iter++)
- {
- LLTexLayerParamColorInfo * color_info = *color_info_iter;
- LLTexLayerParamColor* param_color = new LLTexLayerParamColor(avatar);
- if (!param_color->setInfo(color_info, TRUE))
- {
- llwarns << "NULL TexLayer Color Param could not be added to visual param list. Deleting." << llendl;
- delete param_color;
- success = FALSE;
- }
- }
-
- for (param_alpha_info_list_t::iterator alpha_info_iter = mParamAlphaInfoList.begin();
- alpha_info_iter != mParamAlphaInfoList.end();
- alpha_info_iter++)
- {
- LLTexLayerParamAlphaInfo * alpha_info = *alpha_info_iter;
- LLTexLayerParamAlpha* param_alpha = new LLTexLayerParamAlpha(avatar);
- if (!param_alpha->setInfo(alpha_info, TRUE))
- {
- llwarns << "NULL TexLayer Alpha Param could not be added to visual param list. Deleting." << llendl;
- delete param_alpha;
- success = FALSE;
- }
- }
-
- return success;
-}
-
-LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set):
- mTexLayerSet( layer_set ),
- mMorphMasksValid( FALSE ),
- mInfo(NULL),
- mHasMorph(FALSE)
-{
-}
-
-LLTexLayerInterface::LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable):
- mTexLayerSet( layer.mTexLayerSet ),
- mInfo(NULL)
-{
- // don't add visual params for cloned layers
- setInfo(layer.getInfo(), wearable);
-
- mHasMorph = layer.mHasMorph;
-}
-
-BOOL LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions
-{
- // setInfo should only be called once. Code is not robust enough to handle redefinition of a texlayer.
- // Not a critical warning, but could be useful for debugging later issues. -Nyx
- if (mInfo != NULL)
- {
- llwarns << "mInfo != NULL" << llendl;
- }
- mInfo = info;
- //mID = info->mID; // No ID
-
- mParamColorList.reserve(mInfo->mParamColorInfoList.size());
- for (param_color_info_list_t::const_iterator iter = mInfo->mParamColorInfoList.begin();
- iter != mInfo->mParamColorInfoList.end();
- iter++)
- {
- LLTexLayerParamColor* param_color;
- if (!wearable)
- {
- param_color = new LLTexLayerParamColor(this);
- if (!param_color->setInfo(*iter, TRUE))
- {
- mInfo = NULL;
- return FALSE;
- }
- }
- else
- {
- param_color = (LLTexLayerParamColor*)wearable->getVisualParam((*iter)->getID());
- if (!param_color)
- {
- mInfo = NULL;
- return FALSE;
- }
- }
- mParamColorList.push_back( param_color );
- }
-
- mParamAlphaList.reserve(mInfo->mParamAlphaInfoList.size());
- for (param_alpha_info_list_t::const_iterator iter = mInfo->mParamAlphaInfoList.begin();
- iter != mInfo->mParamAlphaInfoList.end();
- iter++)
- {
- LLTexLayerParamAlpha* param_alpha;
- if (!wearable)
- {
- param_alpha = new LLTexLayerParamAlpha( this );
- if (!param_alpha->setInfo(*iter, TRUE))
- {
- mInfo = NULL;
- return FALSE;
- }
- }
- else
- {
- param_alpha = (LLTexLayerParamAlpha*) wearable->getVisualParam((*iter)->getID());
- if (!param_alpha)
- {
- mInfo = NULL;
- return FALSE;
- }
- }
- mParamAlphaList.push_back( param_alpha );
- }
-
- return TRUE;
-}
-
-/*virtual*/ void LLTexLayerInterface::requestUpdate()
-{
- mTexLayerSet->requestUpdate();
-}
-
-const std::string& LLTexLayerInterface::getName() const
-{
- return mInfo->mName;
-}
-
-LLTexLayerInterface::ERenderPass LLTexLayerInterface::getRenderPass() const
-{
- return mInfo->mRenderPass;
-}
-
-const std::string& LLTexLayerInterface::getGlobalColor() const
-{
- return mInfo->mGlobalColor;
-}
-
-BOOL LLTexLayerInterface::isVisibilityMask() const
-{
- return mInfo->mIsVisibilityMask;
-}
-
-void LLTexLayerInterface::invalidateMorphMasks()
-{
- mMorphMasksValid = FALSE;
-}
-
-LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const
-{
- LLViewerVisualParam *result = NULL;
- for (param_color_list_t::const_iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter)
- {
- if ((*color_iter)->getID() == index)
- {
- result = *color_iter;
- }
- }
- for (param_alpha_list_t::const_iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter)
- {
- if ((*alpha_iter)->getID() == index)
- {
- result = *alpha_iter;
- }
- }
-
- return result;
-}
-
-//-----------------------------------------------------------------------------
-// LLTexLayer
-// A single texture layer, consisting of:
-// * color, consisting of either
-// * one or more color parameters (weighted colors)
-// * a reference to a global color
-// * a fixed color with non-zero alpha
-// * opaque white (the default)
-// * (optional) a texture defined by either
-// * a GUID
-// * a texture entry index (TE)
-// * (optional) one or more alpha parameters (weighted alpha textures)
-//-----------------------------------------------------------------------------
-LLTexLayer::LLTexLayer(LLTexLayerSet* const layer_set) :
- LLTexLayerInterface( layer_set ),
- mLocalTextureObject(NULL)
-{
-}
-
-LLTexLayer::LLTexLayer(const LLTexLayer &layer, LLWearable *wearable) :
- LLTexLayerInterface( layer, wearable ),
- mLocalTextureObject(NULL)
-{
-}
-
-LLTexLayer::LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable) :
- LLTexLayerInterface( layer_template, wearable ),
- mLocalTextureObject(lto)
-{
-}
-
-LLTexLayer::~LLTexLayer()
-{
- // mParamAlphaList and mParamColorList are LLViewerVisualParam's and get
- // deleted with ~LLCharacter()
- //std::for_each(mParamAlphaList.begin(), mParamAlphaList.end(), DeletePointer());
- //std::for_each(mParamColorList.begin(), mParamColorList.end(), DeletePointer());
-
- for( alpha_cache_t::iterator iter = mAlphaCache.begin();
- iter != mAlphaCache.end(); iter++ )
- {
- U8* alpha_data = iter->second;
- delete [] alpha_data;
- }
-
-}
-
-//-----------------------------------------------------------------------------
-// setInfo
-//-----------------------------------------------------------------------------
-
-BOOL LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
-{
- return LLTexLayerInterface::setInfo(info, wearable);
-}
-
-//static
-void LLTexLayer::calculateTexLayerColor(const param_color_list_t &param_list, LLColor4 &net_color)
-{
- for (param_color_list_t::const_iterator iter = param_list.begin();
- iter != param_list.end(); iter++)
- {
- const LLTexLayerParamColor* param = *iter;
- LLColor4 param_net = param->getNetColor();
- const LLTexLayerParamColorInfo *info = (LLTexLayerParamColorInfo *)param->getInfo();
- switch(info->getOperation())
- {
- case LLTexLayerParamColor::OP_ADD:
- net_color += param_net;
- break;
- case LLTexLayerParamColor::OP_MULTIPLY:
- net_color = net_color * param_net;
- break;
- case LLTexLayerParamColor::OP_BLEND:
- net_color = lerp(net_color, param_net, param->getWeight());
- break;
- default:
- llassert(0);
- break;
- }
- }
- net_color.clamp();
-}
-
-/*virtual*/ void LLTexLayer::deleteCaches()
-{
- // Only need to delete caches for alpha params. Color params don't hold extra memory
- for (param_alpha_list_t::iterator iter = mParamAlphaList.begin();
- iter != mParamAlphaList.end(); iter++ )
- {
- LLTexLayerParamAlpha* param = *iter;
- param->deleteCaches();
- }
-}
-
-BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
-{
- LLGLEnable color_mat(GL_COLOR_MATERIAL);
- gPipeline.disableLights();
-
- bool use_shaders = LLGLSLShader::sNoFixedFunction;
-
- LLColor4 net_color;
- BOOL color_specified = findNetColor(&net_color);
-
- if (mTexLayerSet->getAvatar()->mIsDummy)
- {
- color_specified = true;
- net_color = LLVOAvatar::getDummyColor();
- }
-
- BOOL success = TRUE;
-
- // If you can't see the layer, don't render it.
- if( is_approx_zero( net_color.mV[VW] ) )
- {
- return success;
- }
-
- BOOL alpha_mask_specified = FALSE;
- param_alpha_list_t::const_iterator iter = mParamAlphaList.begin();
- if( iter != mParamAlphaList.end() )
- {
- // If we have alpha masks, but we're skipping all of them, skip the whole layer.
- // However, we can't do this optimization if we have morph masks that need updating.
-/* if (!mHasMorph)
- {
- BOOL skip_layer = TRUE;
-
- while( iter != mParamAlphaList.end() )
- {
- const LLTexLayerParamAlpha* param = *iter;
-
- if( !param->getSkip() )
- {
- skip_layer = FALSE;
- break;
- }
-
- iter++;
- }
-
- if( skip_layer )
- {
- return success;
- }
- }//*/
-
- renderMorphMasks(x, y, width, height, net_color);
- alpha_mask_specified = TRUE;
- gGL.flush();
- gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA);
- }
-
- gGL.color4fv( net_color.mV);
-
- if( getInfo()->mWriteAllChannels )
- {
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
- }
-
- if( (getInfo()->mLocalTexture != -1) && !getInfo()->mUseLocalTextureAlphaOnly )
- {
- {
- LLViewerTexture* tex = NULL;
- if (mLocalTextureObject && mLocalTextureObject->getImage())
- {
- tex = mLocalTextureObject->getImage();
- if (mLocalTextureObject->getID() == IMG_DEFAULT_AVATAR)
- {
- tex = NULL;
- }
- }
- else
- {
- llinfos << "lto not defined or image not defined: " << getInfo()->getLocalTexture() << " lto: " << mLocalTextureObject << llendl;
- }
-// if( mTexLayerSet->getAvatar()->getLocalTextureGL((ETextureIndex)getInfo()->mLocalTexture, &image_gl ) )
- {
- if( tex )
- {
- bool no_alpha_test = getInfo()->mWriteAllChannels;
- LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
- if (use_shaders && no_alpha_test)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- }
-
- LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
-
- gGL.getTexUnit(0)->bind(tex, TRUE);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
-
- gl_rect_2d_simple_tex( width, height );
-
- gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- if (use_shaders && no_alpha_test)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
-
- }
- }
-// else
-// {
-// success = FALSE;
-// }
- }
- }
-
- if( !getInfo()->mStaticImageFileName.empty() )
- {
- {
- LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
- if( tex )
- {
- gGL.getTexUnit(0)->bind(tex, TRUE);
- gl_rect_2d_simple_tex( width, height );
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- else
- {
- success = FALSE;
- }
- }
- }
-
- if(((-1 == getInfo()->mLocalTexture) ||
- getInfo()->mUseLocalTextureAlphaOnly) &&
- getInfo()->mStaticImageFileName.empty() &&
- color_specified )
- {
- LLGLDisable no_alpha(GL_ALPHA_TEST);
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- }
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4fv( net_color.mV );
- gl_rect_2d_simple( width, height );
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
- }
-
- if( alpha_mask_specified || getInfo()->mWriteAllChannels )
- {
- // Restore standard blend func value
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
- stop_glerror();
- }
-
- if( !success )
- {
- llinfos << "LLTexLayer::render() partial: " << getInfo()->mName << llendl;
- }
- return success;
-}
-
-const U8* LLTexLayer::getAlphaData() const
-{
- LLCRC alpha_mask_crc;
- const LLUUID& uuid = getUUID();
- alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
-
- for (param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
- {
- const LLTexLayerParamAlpha* param = *iter;
- // MULTI-WEARABLE: verify visual parameters used here
- F32 param_weight = param->getWeight();
- alpha_mask_crc.update((U8*)&param_weight, sizeof(F32));
- }
-
- U32 cache_index = alpha_mask_crc.getCRC();
-
- alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index);
- return (iter2 == mAlphaCache.end()) ? 0 : iter2->second;
-}
-
-BOOL LLTexLayer::findNetColor(LLColor4* net_color) const
-{
- // Color is either:
- // * one or more color parameters (weighted colors) (which may make use of a global color or fixed color)
- // * a reference to a global color
- // * a fixed color with non-zero alpha
- // * opaque white (the default)
-
- if( !mParamColorList.empty() )
- {
- if( !getGlobalColor().empty() )
- {
- net_color->setVec( mTexLayerSet->getAvatar()->getGlobalColor( getInfo()->mGlobalColor ) );
- }
- else if (getInfo()->mFixedColor.mV[VW])
- {
- net_color->setVec( getInfo()->mFixedColor );
- }
- else
- {
- net_color->setVec( 0.f, 0.f, 0.f, 0.f );
- }
-
- calculateTexLayerColor(mParamColorList, *net_color);
- return TRUE;
- }
-
- if( !getGlobalColor().empty() )
- {
- net_color->setVec( mTexLayerSet->getAvatar()->getGlobalColor( getGlobalColor() ) );
- return TRUE;
- }
-
- if( getInfo()->mFixedColor.mV[VW] )
- {
- net_color->setVec( getInfo()->mFixedColor );
- return TRUE;
- }
-
- net_color->setToWhite();
-
- return FALSE; // No need to draw a separate colored polygon
-}
-
-BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
-{
- BOOL success = TRUE;
-
- gGL.flush();
-
- bool use_shaders = LLGLSLShader::sNoFixedFunction;
-
- if( !getInfo()->mStaticImageFileName.empty() )
- {
- LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
- if( tex )
- {
- LLGLSNoAlphaTest gls_no_alpha_test;
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- }
- gGL.getTexUnit(0)->bind(tex, TRUE);
- gl_rect_2d_simple_tex( width, height );
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
- }
- else
- {
- success = FALSE;
- }
- }
- else
- {
- if (getInfo()->mLocalTexture >=0 && getInfo()->mLocalTexture < TEX_NUM_INDICES)
- {
- LLViewerTexture* tex = mLocalTextureObject->getImage();
- if (tex)
- {
- LLGLSNoAlphaTest gls_no_alpha_test;
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- }
- gGL.getTexUnit(0)->bind(tex);
- gl_rect_2d_simple_tex( width, height );
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- success = TRUE;
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
- }
- }
- }
-
- return success;
-}
-
-/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
-{
- addAlphaMask(data, originX, originY, width, height);
-}
-
-BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color)
-{
- BOOL success = TRUE;
-
- llassert( !mParamAlphaList.empty() );
-
- bool use_shaders = LLGLSLShader::sNoFixedFunction;
-
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.f);
- }
-
- gGL.setColorMask(false, true);
-
- LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin();
- // Note: if the first param is a mulitply, multiply against the current buffer's alpha
- if( !first_param || !first_param->getMultiplyBlend() )
- {
- LLGLDisable no_alpha(GL_ALPHA_TEST);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- // Clear the alpha
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_REPLACE);
-
- gGL.color4f( 0.f, 0.f, 0.f, 0.f );
- gl_rect_2d_simple( width, height );
- }
-
- // Accumulate alphas
- LLGLSNoAlphaTest gls_no_alpha_test;
- gGL.color4f( 1.f, 1.f, 1.f, 1.f );
- for (param_alpha_list_t::iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
- {
- LLTexLayerParamAlpha* param = *iter;
- success &= param->render( x, y, width, height );
- }
-
- // Approximates a min() function
- gGL.flush();
- gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA);
-
- // Accumulate the alpha component of the texture
- if( getInfo()->mLocalTexture != -1 )
- {
- LLViewerTexture* tex = mLocalTextureObject->getImage();
- if( tex && (tex->getComponents() == 4) )
- {
- LLGLSNoAlphaTest gls_no_alpha_test;
- LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
-
- gGL.getTexUnit(0)->bind(tex, TRUE);
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
-
- gl_rect_2d_simple_tex( width, height );
-
- gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- }
-
- if( !getInfo()->mStaticImageFileName.empty() )
- {
- LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
- if( tex )
- {
- if( (tex->getComponents() == 4) ||
- ( (tex->getComponents() == 1) && getInfo()->mStaticImageIsMask ) )
- {
- LLGLSNoAlphaTest gls_no_alpha_test;
- gGL.getTexUnit(0)->bind(tex, TRUE);
- gl_rect_2d_simple_tex( width, height );
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- }
- }
- }
-
- // Draw a rectangle with the layer color to multiply the alpha by that color's alpha.
- // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO );
- if (layer_color.mV[VW] != 1.f)
- {
- LLGLDisable no_alpha(GL_ALPHA_TEST);
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4fv(layer_color.mV);
- gl_rect_2d_simple( width, height );
- }
-
- if (use_shaders)
- {
- gAlphaMaskProgram.setMinimumAlpha(0.004f);
- }
-
- LLGLSUIDefault gls_ui;
-
- gGL.setColorMask(true, true);
-
- if (hasMorph() && success)
- {
- LLCRC alpha_mask_crc;
- const LLUUID& uuid = getUUID();
- alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES);
-
- for (param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); iter != mParamAlphaList.end(); iter++)
- {
- const LLTexLayerParamAlpha* param = *iter;
- F32 param_weight = param->getWeight();
- alpha_mask_crc.update((U8*)&param_weight, sizeof(F32));
- }
-
- U32 cache_index = alpha_mask_crc.getCRC();
- U8* alpha_data = get_if_there(mAlphaCache,cache_index,(U8*)NULL);
- if (!alpha_data)
- {
- // clear out a slot if we have filled our cache
- S32 max_cache_entries = getTexLayerSet()->getAvatar()->isSelf() ? 4 : 1;
- while ((S32)mAlphaCache.size() >= max_cache_entries)
- {
- alpha_cache_t::iterator iter2 = mAlphaCache.begin(); // arbitrarily grab the first entry
- alpha_data = iter2->second;
- delete [] alpha_data;
- mAlphaCache.erase(iter2);
- }
- alpha_data = new U8[width * height];
- mAlphaCache[cache_index] = alpha_data;
- glReadPixels(x, y, width, height, GL_ALPHA, GL_UNSIGNED_BYTE, alpha_data);
- }
-
- getTexLayerSet()->getAvatar()->dirtyMesh();
-
- mMorphMasksValid = TRUE;
- getTexLayerSet()->applyMorphMask(alpha_data, width, height, 1);
- }
-
- return success;
-}
-
-void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
-{
- S32 size = width * height;
- const U8* alphaData = getAlphaData();
- if (!alphaData && hasAlphaParams())
- {
- LLColor4 net_color;
- findNetColor( &net_color );
- // TODO: eliminate need for layer morph mask valid flag
- invalidateMorphMasks();
- renderMorphMasks(originX, originY, width, height, net_color);
- alphaData = getAlphaData();
- }
- if (alphaData)
- {
- for( S32 i = 0; i < size; i++ )
- {
- U8 curAlpha = data[i];
- U16 resultAlpha = curAlpha;
- resultAlpha *= (alphaData[i] + 1);
- resultAlpha = resultAlpha >> 8;
- data[i] = (U8)resultAlpha;
- }
- }
-}
-
-/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() const
-{
- if (mLocalTextureObject)
- {
- if (mLocalTextureObject->getID() == IMG_INVISIBLE)
- {
- return TRUE;
- }
- }
-
- return FALSE;
-}
-
-LLUUID LLTexLayer::getUUID() const
-{
- LLUUID uuid;
- if( getInfo()->mLocalTexture != -1 )
- {
- LLViewerTexture* tex = mLocalTextureObject->getImage();
- if (tex)
- {
- uuid = mLocalTextureObject->getID();
- }
- }
- if( !getInfo()->mStaticImageFileName.empty() )
- {
- LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask);
- if( tex )
- {
- uuid = tex->getID();
- }
- }
- return uuid;
-}
-
-
-//-----------------------------------------------------------------------------
-// LLTexLayerTemplate
-// A single texture layer, consisting of:
-// * color, consisting of either
-// * one or more color parameters (weighted colors)
-// * a reference to a global color
-// * a fixed color with non-zero alpha
-// * opaque white (the default)
-// * (optional) a texture defined by either
-// * a GUID
-// * a texture entry index (TE)
-// * (optional) one or more alpha parameters (weighted alpha textures)
-//-----------------------------------------------------------------------------
-LLTexLayerTemplate::LLTexLayerTemplate(LLTexLayerSet* layer_set) :
- LLTexLayerInterface(layer_set)
-{
-}
-
-LLTexLayerTemplate::LLTexLayerTemplate(const LLTexLayerTemplate &layer) :
- LLTexLayerInterface(layer)
-{
-}
-
-LLTexLayerTemplate::~LLTexLayerTemplate()
-{
-}
-
-//-----------------------------------------------------------------------------
-// setInfo
-//-----------------------------------------------------------------------------
-
-/*virtual*/ BOOL LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable )
-{
- return LLTexLayerInterface::setInfo(info, wearable);
-}
-
-U32 LLTexLayerTemplate::updateWearableCache() const
-{
- mWearableCache.clear();
-
- S32 te = mInfo->mLocalTexture;
- if (te == -1)
- {
- //this isn't a cloneable layer
- return 0;
- }
- LLWearableType::EType wearable_type = LLVOAvatarDictionary::getTEWearableType((ETextureIndex)te);
- U32 num_wearables = gAgentWearables.getWearableCount(wearable_type);
- U32 added = 0;
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLWearable* wearable = gAgentWearables.getWearable(wearable_type, i);
- if (!wearable)
- {
- continue;
- }
- mWearableCache.push_back(wearable);
- added++;
- }
- return added;
-}
-LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
-{
- if (mWearableCache.size() <= i)
- {
- return NULL;
- }
- LLWearable *wearable = mWearableCache[i];
- LLLocalTextureObject *lto = NULL;
- LLTexLayer *layer = NULL;
- if (wearable)
- {
- lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
- }
- if (lto)
- {
- layer = lto->getTexLayer(getName());
- }
- return layer;
-}
-
-/*virtual*/ BOOL LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height)
-{
- if(!mInfo)
- {
- return FALSE ;
- }
-
- BOOL success = TRUE;
- updateWearableCache();
- for (wearable_cache_t::const_iterator iter = mWearableCache.begin(); iter!= mWearableCache.end(); iter++)
- {
- LLWearable* wearable = NULL;
- LLLocalTextureObject *lto = NULL;
- LLTexLayer *layer = NULL;
- wearable = *iter;
- if (wearable)
- {
- lto = wearable->getLocalTextureObject(mInfo->mLocalTexture);
- }
- if (lto)
- {
- layer = lto->getTexLayer(getName());
- }
- if (layer)
- {
- wearable->writeToAvatar();
- layer->setLTO(lto);
- success &= layer->render(x,y,width,height);
- }
- }
-
- return success;
-}
-
-/*virtual*/ BOOL LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer
-{
- BOOL success = TRUE;
- U32 num_wearables = updateWearableCache();
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- success &= layer->blendAlphaTexture(x,y,width,height);
- }
- }
- return success;
-}
-
-/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
-{
- U32 num_wearables = updateWearableCache();
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- layer->addAlphaMask(data, originX, originY, width, height);
- }
- }
-}
-
-/*virtual*/ void LLTexLayerTemplate::setHasMorph(BOOL newval)
-{
- mHasMorph = newval;
- U32 num_wearables = updateWearableCache();
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- layer->setHasMorph(newval);
- }
- }
-}
-
-/*virtual*/ void LLTexLayerTemplate::deleteCaches()
-{
- U32 num_wearables = updateWearableCache();
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- layer->deleteCaches();
- }
- }
-}
-
-/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() const
-{
- U32 num_wearables = updateWearableCache();
- for (U32 i = 0; i < num_wearables; i++)
- {
- LLTexLayer *layer = getLayer(i);
- if (layer)
- {
- if (layer->isInvisibleAlphaMask())
- {
- return TRUE;
- }
- }
- }
-
- return FALSE;
-}
-
-
-//-----------------------------------------------------------------------------
-// finds a specific layer based on a passed in name
-//-----------------------------------------------------------------------------
-LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name)
-{
- for (layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
- {
- LLTexLayerInterface* layer = *iter;
- if (layer->getName() == name)
- {
- return layer;
- }
- }
- for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ )
- {
- LLTexLayerInterface* layer = *iter;
- if (layer->getName() == name)
- {
- return layer;
- }
- }
- return NULL;
-}
-
-void LLTexLayerSet::cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable *wearable)
-{
- // initialize all texlayers with this texture type for this LTO
- for( LLTexLayerSet::layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
- {
- LLTexLayerTemplate* layer = (LLTexLayerTemplate*)*iter;
- if (layer->getInfo()->getLocalTexture() == (S32) tex_index)
- {
- lto->addTexLayer(layer, wearable);
- }
- }
- for( LLTexLayerSet::layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ )
- {
- LLTexLayerTemplate* layer = (LLTexLayerTemplate*)*iter;
- if (layer->getInfo()->getLocalTexture() == (S32) tex_index)
- {
- lto->addTexLayer(layer, wearable);
- }
- }
-}
-//-----------------------------------------------------------------------------
-// LLTexLayerStaticImageList
-//-----------------------------------------------------------------------------
-
-LLTexLayerStaticImageList::LLTexLayerStaticImageList() :
- mGLBytes(0),
- mTGABytes(0),
- mImageNames(16384)
-{
-}
-
-LLTexLayerStaticImageList::~LLTexLayerStaticImageList()
-{
- deleteCachedImages();
-}
-
-void LLTexLayerStaticImageList::dumpByteCount() const
-{
- llinfos << "Avatar Static Textures " <<
- "KB GL:" << (mGLBytes / 1024) <<
- "KB TGA:" << (mTGABytes / 1024) << "KB" << llendl;
-}
-
-void LLTexLayerStaticImageList::deleteCachedImages()
-{
- if( mGLBytes || mTGABytes )
- {
- llinfos << "Clearing Static Textures " <<
- "KB GL:" << (mGLBytes / 1024) <<
- "KB TGA:" << (mTGABytes / 1024) << "KB" << llendl;
-
- //mStaticImageLists uses LLPointers, clear() will cause deletion
-
- mStaticImageListTGA.clear();
- mStaticImageList.clear();
-
- mGLBytes = 0;
- mTGABytes = 0;
- }
-}
-
-// Note: in general, for a given image image we'll call either getImageTga() or getTexture().
-// We call getImageTga() if the image is used as an alpha gradient.
-// Otherwise, we call getTexture()
-
-// Returns an LLImageTGA that contains the encoded data from a tga file named file_name.
-// Caches the result to speed identical subsequent requests.
-LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name)
-{
- const char *namekey = mImageNames.addString(file_name);
- image_tga_map_t::const_iterator iter = mStaticImageListTGA.find(namekey);
- if( iter != mStaticImageListTGA.end() )
- {
- return iter->second;
- }
- else
- {
- std::string path;
- path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
- LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
- if( image_tga->getDataSize() > 0 )
- {
- mStaticImageListTGA[ namekey ] = image_tga;
- mTGABytes += image_tga->getDataSize();
- return image_tga;
- }
- else
- {
- return NULL;
- }
- }
-}
-
-// Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name.
-// Caches the result to speed identical subsequent requests.
-LLViewerTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, BOOL is_mask)
-{
- LLPointer<LLViewerTexture> tex;
- const char *namekey = mImageNames.addString(file_name);
-
- texture_map_t::const_iterator iter = mStaticImageList.find(namekey);
- if( iter != mStaticImageList.end() )
- {
- tex = iter->second;
- }
- else
- {
- tex = LLViewerTextureManager::getLocalTexture( FALSE );
- LLPointer<LLImageRaw> image_raw = new LLImageRaw;
- if( loadImageRaw( file_name, image_raw ) )
- {
- if( (image_raw->getComponents() == 1) && is_mask )
- {
- // Note: these are static, unchanging images so it's ok to assume
- // that once an image is a mask it's always a mask.
- tex->setExplicitFormat( GL_ALPHA8, GL_ALPHA );
- }
- tex->createGLTexture(0, image_raw, 0, TRUE, LLViewerTexture::LOCAL);
-
- gGL.getTexUnit(0)->bind(tex);
- tex->setAddressMode(LLTexUnit::TAM_CLAMP);
-
- mStaticImageList [ namekey ] = tex;
- mGLBytes += (S32)tex->getWidth() * tex->getHeight() * tex->getComponents();
- }
- else
- {
- tex = NULL;
- }
- }
-
- return tex;
-}
-
-// Reads a .tga file, decodes it, and puts the decoded data in image_raw.
-// Returns TRUE if successful.
-BOOL LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw)
-{
- BOOL success = FALSE;
- std::string path;
- path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name);
- LLPointer<LLImageTGA> image_tga = new LLImageTGA( path );
- if( image_tga->getDataSize() > 0 )
- {
- // Copy data from tga to raw.
- success = image_tga->decode( image_raw );
- }
-
- return success;
-}
-
-const std::string LLTexLayerSetBuffer::dumpTextureInfo() const
-{
- if (!isAgentAvatarValid()) return "";
-
- const BOOL is_high_res = !mNeedsUpload;
- const U32 num_low_res = mNumLowresUploads;
- const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32();
- const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet);
-
- std::string status = "CREATING ";
- if (!uploadNeeded()) status = "DONE ";
- if (uploadInProgress()) status = "UPLOADING";
-
- std::string text = llformat("[%s] [HiRes:%d LoRes:%d] [Elapsed:%d] %s",
- status.c_str(),
- is_high_res, num_low_res,
- upload_time,
- local_texture_info.c_str());
- return text;
-}