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-rw-r--r--indra/newview/lltexlayer.cpp204
1 files changed, 164 insertions, 40 deletions
diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp
index 500c2a7b86..6f6d5dbf12 100644
--- a/indra/newview/lltexlayer.cpp
+++ b/indra/newview/lltexlayer.cpp
@@ -45,12 +45,16 @@
#include "llagentwearables.h"
#include "llwearable.h"
#include "llviewercontrol.h"
+#include "llviewershadermgr.h"
#include "llviewervisualparam.h"
//#include "../tools/imdebug/imdebug.h"
using namespace LLVOAvatarDefines;
+static const S32 BAKE_UPLOAD_ATTEMPTS = 7;
+static const F32 BAKE_UPLOAD_RETRY_DELAY = 2.f; // actual delay grows by power of 2 each attempt
+
class LLTexLayerInfo
{
friend class LLTexLayer;
@@ -93,11 +97,13 @@ private:
//-----------------------------------------------------------------------------
LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar,
LLTexLayerSet* layerset,
- const LLUUID& id) :
+ const LLUUID& id,
+ bool highest_res) :
mAvatar(avatar),
mTexLayerSet(layerset),
mID(id),
- mStartTime(LLFrameTimer::getTotalTime()) // Record starting time
+ mStartTime(LLFrameTimer::getTotalTime()), // Record starting time
+ mIsHighestRes(highest_res)
{
}
@@ -116,6 +122,7 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner,
mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates
mNeedsUpload(FALSE),
mNumLowresUploads(0),
+ mUploadFailCount(0),
mNeedsUpdate(TRUE),
mNumLowresUpdates(0),
mTexLayerSet(owner)
@@ -204,26 +211,27 @@ void LLTexLayerSetBuffer::cancelUpload()
mNeedsUpload = FALSE;
mUploadPending = FALSE;
mNeedsUploadTimer.pause();
+ mUploadRetryTimer.reset();
}
void LLTexLayerSetBuffer::pushProjection() const
{
- glMatrixMode(GL_PROJECTION);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- glLoadIdentity();
- glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glLoadIdentity();
+ gGL.loadIdentity();
}
void LLTexLayerSetBuffer::popProjection() const
{
- glMatrixMode(GL_PROJECTION);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
}
@@ -286,6 +294,16 @@ BOOL LLTexLayerSetBuffer::render()
const BOOL update_now = mNeedsUpdate && isReadyToUpdate();
BOOL success = TRUE;
+
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.bind();
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+
+ LLVertexBuffer::unbind();
// Composite the color data
LLGLSUIDefault gls_ui;
@@ -321,6 +339,13 @@ BOOL LLTexLayerSetBuffer::render()
doUpdate();
}
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.unbind();
+ }
+
+ LLVertexBuffer::unbind();
+
// reset GL state
gGL.setColorMask(true, true);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -356,25 +381,38 @@ BOOL LLTexLayerSetBuffer::isReadyToUpload() const
if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries.
if (isAgentAvatarValid() && !gAgentAvatarp->isUsingBakedTextures()) return FALSE; // Don't upload if avatar is using composites.
- // If we requested an upload and have the final LOD ready, then upload.
- if (mTexLayerSet->isLocalTextureDataFinal()) return TRUE;
-
- // Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure
- // we aren't doing uploads too frequently.
- const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout");
- if (texture_timeout != 0)
+ BOOL ready = FALSE;
+ if (mTexLayerSet->isLocalTextureDataFinal())
{
- // The timeout period increases exponentially between every lowres upload in order to prevent
- // spamming the server with frequent uploads.
- const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads);
+ // If we requested an upload and have the final LOD ready, upload (or wait a while if this is a retry)
+ if (mUploadFailCount == 0)
+ {
+ ready = TRUE;
+ }
+ else
+ {
+ ready = mUploadRetryTimer.getElapsedTimeF32() >= BAKE_UPLOAD_RETRY_DELAY * (1 << (mUploadFailCount - 1));
+ }
+ }
+ else
+ {
+ // Upload if we've hit a timeout. Upload is a pretty expensive process so we need to make sure
+ // we aren't doing uploads too frequently.
+ const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureUploadTimeout");
+ if (texture_timeout != 0)
+ {
+ // The timeout period increases exponentially between every lowres upload in order to prevent
+ // spamming the server with frequent uploads.
+ const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads);
- // If we hit our timeout and have textures available at even lower resolution, then upload.
- const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold;
- const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable();
- if (has_lower_lod && is_upload_textures_timeout) return TRUE;
+ // If we hit our timeout and have textures available at even lower resolution, then upload.
+ const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold;
+ const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable();
+ ready = has_lower_lod && is_upload_textures_timeout;
+ }
}
- return FALSE;
+ return ready;
}
BOOL LLTexLayerSetBuffer::isReadyToUpdate() const
@@ -482,17 +520,20 @@ void LLTexLayerSetBuffer::doUpload()
if (valid)
{
+ const bool highest_lod = mTexLayerSet->isLocalTextureDataFinal();
// Baked_upload_data is owned by the responder and deleted after the request completes.
LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp,
this->mTexLayerSet,
- asset_id);
+ asset_id,
+ highest_lod);
// upload ID is used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit.
mUploadID = asset_id;
// Upload the image
const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture");
if(!url.empty()
- && !LLPipeline::sForceOldBakedUpload) // toggle debug setting UploadBakedTexOld to change between the new caps method and old method
+ && !LLPipeline::sForceOldBakedUpload // toggle debug setting UploadBakedTexOld to change between the new caps method and old method
+ && (mUploadFailCount < (BAKE_UPLOAD_ATTEMPTS - 1))) // Try last ditch attempt via asset store if cap upload is failing.
{
LLSD body = LLSD::emptyMap();
// The responder will call LLTexLayerSetBuffer::onTextureUploadComplete()
@@ -511,7 +552,6 @@ void LLTexLayerSetBuffer::doUpload()
llinfos << "Baked texture upload via Asset Store." << llendl;
}
- const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal();
if (highest_lod)
{
// Sending the final LOD for the baked texture. All done, pause
@@ -603,14 +643,15 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
{
LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata;
- if ((result == 0) &&
- isAgentAvatarValid() &&
+ if (isAgentAvatarValid() &&
!gAgentAvatarp->isDead() &&
(baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures.
(baked_upload_data->mTexLayerSet->hasComposite()))
{
LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite();
-
+ S32 failures = layerset_buffer->mUploadFailCount;
+ layerset_buffer->mUploadFailCount = 0;
+
if (layerset_buffer->mUploadID.isNull())
{
// The upload got canceled, we should be in the
@@ -626,20 +667,28 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
{
// This is the upload we're currently waiting for.
layerset_buffer->mUploadID.setNull();
+ const std::string name(baked_upload_data->mTexLayerSet->getBodyRegionName());
+ const std::string resolution = baked_upload_data->mIsHighestRes ? " full res " : " low res ";
if (result >= 0)
{
- layerset_buffer->mUploadPending = FALSE;
+ layerset_buffer->mUploadPending = FALSE; // Allows sending of AgentSetAppearance later
LLVOAvatarDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet);
// Update baked texture info with the new UUID
U64 now = LLFrameTimer::getTotalTime(); // Record starting time
- llinfos << "Baked texture upload took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl;
+ llinfos << "Baked" << resolution << "texture upload for " << name << " took " << (S32)((now - baked_upload_data->mStartTime) / 1000) << " ms" << llendl;
gAgentAvatarp->setNewBakedTexture(baked_te, uuid);
}
else
{
- // Avatar appearance is changing, ignore the upload results
- llinfos << "Baked upload failed. Reason: " << result << llendl;
- // *FIX: retry upload after n seconds, asset server could be busy
+ ++failures;
+ S32 max_attempts = baked_upload_data->mIsHighestRes ? BAKE_UPLOAD_ATTEMPTS : 1; // only retry final bakes
+ llwarns << "Baked" << resolution << "texture upload for " << name << " failed (attempt " << failures << "/" << max_attempts << ")" << llendl;
+ if (failures < max_attempts)
+ {
+ layerset_buffer->mUploadFailCount = failures;
+ layerset_buffer->mUploadRetryTimer.start();
+ layerset_buffer->requestUpload();
+ }
}
}
else
@@ -886,6 +935,8 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
}
}
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
LLGLSUIDefault gls_ui;
LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE);
gGL.setColorMask(true, true);
@@ -894,12 +945,20 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
{
gGL.flush();
LLGLDisable no_alpha(GL_ALPHA_TEST);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.0f);
+ }
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
gl_rect_2d_simple( width, height );
gGL.flush();
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
}
if (mIsVisible)
@@ -926,6 +985,11 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
gGL.setSceneBlendType(LLRender::BT_REPLACE);
LLGLDisable no_alpha(GL_ALPHA_TEST);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 0.f );
@@ -933,7 +997,10 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height )
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.flush();
-
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
}
return success;
@@ -1040,13 +1107,14 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
{
const LLTexLayerSetInfo *info = getInfo();
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
gGL.setColorMask(false, true);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
// (Optionally) replace alpha with a single component image from a tga file.
if (!info->mStaticAlphaFileName.empty())
{
- LLGLSNoAlphaTest gls_no_alpha_test;
gGL.flush();
{
LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE);
@@ -1065,12 +1133,20 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height,
// Set the alpha channel to one (clean up after previous blending)
gGL.flush();
LLGLDisable no_alpha(GL_ALPHA_TEST);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4f( 0.f, 0.f, 0.f, 1.f );
gl_rect_2d_simple( width, height );
gGL.flush();
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
}
// (Optional) Mask out part of the baked texture with alpha masks
@@ -1555,6 +1631,8 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
LLGLEnable color_mat(GL_COLOR_MATERIAL);
gPipeline.disableLights();
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
LLColor4 net_color;
BOOL color_specified = findNetColor(&net_color);
@@ -1635,8 +1713,13 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
{
if( tex )
{
- LLGLDisable alpha_test(getInfo()->mWriteAllChannels ? GL_ALPHA_TEST : 0);
-
+ bool no_alpha_test = getInfo()->mWriteAllChannels;
+ LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0);
+ if (use_shaders && no_alpha_test)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
gGL.getTexUnit(0)->bind(tex, TRUE);
@@ -1646,6 +1729,11 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
gGL.getTexUnit(0)->setTextureAddressMode(old_mode);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (use_shaders && no_alpha_test)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
+
}
}
// else
@@ -1678,9 +1766,17 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
color_specified )
{
LLGLDisable no_alpha(GL_ALPHA_TEST);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.color4fv( net_color.mV );
gl_rect_2d_simple( width, height );
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
}
if( alpha_mask_specified || getInfo()->mWriteAllChannels )
@@ -1768,15 +1864,25 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
gGL.flush();
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
if( !getInfo()->mStaticImageFileName.empty() )
{
LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask );
if( tex )
{
LLGLSNoAlphaTest gls_no_alpha_test;
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
gGL.getTexUnit(0)->bind(tex, TRUE);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
}
else
{
@@ -1791,10 +1897,18 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height)
if (tex)
{
LLGLSNoAlphaTest gls_no_alpha_test;
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
gGL.getTexUnit(0)->bind(tex);
gl_rect_2d_simple_tex( width, height );
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
success = TRUE;
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
}
}
}
@@ -1813,6 +1927,13 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
llassert( !mParamAlphaList.empty() );
+ bool use_shaders = LLGLSLShader::sNoFixedFunction;
+
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.f);
+ }
+
gGL.setColorMask(false, true);
LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin();
@@ -1850,7 +1971,6 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
if( tex && (tex->getComponents() == 4) )
{
LLGLSNoAlphaTest gls_no_alpha_test;
-
LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode();
gGL.getTexUnit(0)->bind(tex, TRUE);
@@ -1889,6 +2009,10 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
gl_rect_2d_simple( width, height );
}
+ if (use_shaders)
+ {
+ gAlphaMaskProgram.setMinimumAlpha(0.004f);
+ }
LLGLSUIDefault gls_ui;