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-rw-r--r--indra/newview/lltexlayer.cpp219
1 files changed, 167 insertions, 52 deletions
diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp
index 4be03596f8..1d74a7be8c 100644
--- a/indra/newview/lltexlayer.cpp
+++ b/indra/newview/lltexlayer.cpp
@@ -37,6 +37,7 @@
#include "llagent.h"
#include "llimagej2c.h"
#include "llimagetga.h"
+#include "llnotificationsutil.h"
#include "llvfile.h"
#include "llvfs.h"
#include "llviewerstats.h"
@@ -49,12 +50,50 @@
#include "llui.h"
#include "llagentwearables.h"
#include "llwearable.h"
+#include "llviewercontrol.h"
#include "llviewervisualparam.h"
//#include "../tools/imdebug/imdebug.h"
using namespace LLVOAvatarDefines;
+class LLTexLayerInfo
+{
+ friend class LLTexLayer;
+ friend class LLTexLayerTemplate;
+ friend class LLTexLayerInterface;
+public:
+ LLTexLayerInfo();
+ ~LLTexLayerInfo();
+
+ BOOL parseXml(LLXmlTreeNode* node);
+ BOOL createVisualParams(LLVOAvatar *avatar);
+ BOOL isUserSettable() { return mLocalTexture != -1; }
+ S32 getLocalTexture() const { return mLocalTexture; }
+ BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; }
+ std::string getName() const { return mName; }
+
+private:
+ std::string mName;
+
+ BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer,
+ LLTexLayerInterface::ERenderPass mRenderPass;
+
+ std::string mGlobalColor;
+ LLColor4 mFixedColor;
+
+ S32 mLocalTexture;
+ std::string mStaticImageFileName;
+ BOOL mStaticImageIsMask;
+ BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask
+ BOOL mIsVisibilityMask;
+
+ typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t;
+ morph_name_list_t mMorphNameList;
+ param_color_info_list_t mParamColorInfoList;
+ param_alpha_info_list_t mParamAlphaInfoList;
+};
+
//-----------------------------------------------------------------------------
// LLBakedUploadData()
//-----------------------------------------------------------------------------
@@ -80,12 +119,14 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner,
S32 width, S32 height) :
// ORDER_LAST => must render these after the hints are created.
LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
- mNeedsUpdate( TRUE ),
- mNeedsUpload( FALSE ),
- mUploadPending( FALSE ), // Not used for any logic here, just to sync sending of updates
+ mNeedsUpdate(TRUE),
+ mNeedsUpload(FALSE),
+ mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates
+ mNumLowresUploads(0),
mTexLayerSet(owner)
{
LLTexLayerSetBuffer::sGLByteCount += getSize();
+ mNeedsUploadTimer.start();
}
LLTexLayerSetBuffer::~LLTexLayerSetBuffer()
@@ -125,7 +166,6 @@ void LLTexLayerSetBuffer::dumpTotalByteCount()
void LLTexLayerSetBuffer::requestUpdate()
{
mNeedsUpdate = TRUE;
-
// If we're in the middle of uploading a baked texture, we don't care about it any more.
// When it's downloaded, ignore it.
mUploadID.setNull();
@@ -133,20 +173,24 @@ void LLTexLayerSetBuffer::requestUpdate()
void LLTexLayerSetBuffer::requestUpload()
{
- if (!mNeedsUpload)
+ // If we requested a new upload but haven't even uploaded
+ // a low res version of our last upload request, then
+ // keep the timer ticking instead of resetting it.
+ if (mNeedsUpload && (mNumLowresUploads == 0))
{
- mNeedsUpload = TRUE;
- mUploadPending = TRUE;
+ mNeedsUploadTimer.reset();
}
+ mNeedsUpload = TRUE;
+ mNumLowresUploads = 0;
+ mUploadPending = TRUE;
+ mNeedsUploadTimer.unpause();
}
void LLTexLayerSetBuffer::cancelUpload()
{
- if (mNeedsUpload)
- {
- mNeedsUpload = FALSE;
- }
+ mNeedsUpload = FALSE;
mUploadPending = FALSE;
+ mNeedsUploadTimer.pause();
}
void LLTexLayerSetBuffer::pushProjection() const
@@ -174,7 +218,8 @@ BOOL LLTexLayerSetBuffer::needsRender()
{
llassert(mTexLayerSet->getAvatar() == gAgentAvatarp);
if (!isAgentAvatarValid()) return FALSE;
- BOOL upload_now = mNeedsUpload && mTexLayerSet->isLocalTextureDataFinal() && gAgentQueryManager.hasNoPendingQueries();
+
+ const BOOL upload_now = isReadyToUpload();
BOOL needs_update = (mNeedsUpdate || upload_now) && !gAgentAvatarp->mAppearanceAnimating;
if (needs_update)
{
@@ -191,6 +236,7 @@ BOOL LLTexLayerSetBuffer::needsRender()
needs_update &= mTexLayerSet->isLocalTextureDataAvailable();
}
}
+
return needs_update;
}
@@ -217,7 +263,7 @@ BOOL LLTexLayerSetBuffer::render()
// do we need to upload, and do we have sufficient data to create an uploadable composite?
// When do we upload the texture if gAgent.mNumPendingQueries is non-zero?
- BOOL upload_now = (gAgentQueryManager.hasNoPendingQueries() && mNeedsUpload && mTexLayerSet->isLocalTextureDataFinal());
+ const BOOL upload_now = isReadyToUpload();
BOOL success = TRUE;
@@ -226,11 +272,11 @@ BOOL LLTexLayerSetBuffer::render()
success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight );
gGL.flush();
- if( upload_now )
+ if(upload_now)
{
if (!success)
{
- llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegion() << llendl;
+ llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl;
mUploadPending = FALSE;
}
else
@@ -244,6 +290,7 @@ BOOL LLTexLayerSetBuffer::render()
{
mUploadPending = FALSE;
mNeedsUpload = FALSE;
+ mNeedsUploadTimer.pause();
mTexLayerSet->getAvatar()->setNewBakedTexture(mTexLayerSet->getBakedTexIndex(),IMG_INVISIBLE);
}
}
@@ -265,6 +312,30 @@ bool LLTexLayerSetBuffer::isInitialized(void) const
return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated();
}
+BOOL LLTexLayerSetBuffer::isReadyToUpload() const
+{
+ if (!mNeedsUpload) return FALSE; // Don't need to upload if we haven't requested one.
+ if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries.
+
+ // If we requested an upload and have the final LOD ready, then upload.
+ const BOOL can_highest_lod = mTexLayerSet->isLocalTextureDataFinal();
+ if (can_highest_lod) return TRUE;
+
+ const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureTimeout");
+ if (texture_timeout)
+ {
+ // The timeout period increases exponentially between every lowres upload in order to prevent
+ // spamming the server with frequent uploads.
+ const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads);
+
+ // If we hit our timeout and have textures available at even lower resolution, then upload.
+ const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold;
+ const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable();
+ if (has_lower_lod && is_upload_textures_timeout) return TRUE;
+ }
+ return FALSE;
+}
+
BOOL LLTexLayerSetBuffer::updateImmediate()
{
mNeedsUpdate = TRUE;
@@ -288,7 +359,7 @@ void LLTexLayerSetBuffer::readBackAndUpload()
glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data );
stop_glerror();
- llinfos << "Baked " << mTexLayerSet->getBodyRegion() << llendl;
+ llinfos << "Baked " << mTexLayerSet->getBodyRegionName() << llendl;
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES);
// We won't need our caches since we're baked now. (Techically, we won't
@@ -356,10 +427,12 @@ void LLTexLayerSetBuffer::readBackAndUpload()
if( valid )
{
// baked_upload_data is owned by the responder and deleted after the request completes
- LLBakedUploadData* baked_upload_data =
- new LLBakedUploadData(gAgentAvatarp, this->mTexLayerSet, asset_id);
+ LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp,
+ this->mTexLayerSet,
+ asset_id);
mUploadID = asset_id;
-
+ const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal();
+
// upload the image
std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture");
@@ -384,8 +457,34 @@ void LLTexLayerSetBuffer::readBackAndUpload()
TRUE, // is_priority
TRUE); // store_local
}
-
- mNeedsUpload = FALSE;
+
+ if (gSavedSettings.getBOOL("DebugAvatarRezTime"))
+ {
+ std::string lod_str = highest_lod ? "HighRes" : "LowRes";
+ LLSD args;
+ args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32());
+ args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32());
+ args["BODYREGION"] = mTexLayerSet->getBodyRegionName();
+ args["RESOLUTION"] = lod_str;
+ LLNotificationsUtil::add("AvatarRezSelfBakeNotification",args);
+ llinfos << "Uploading [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << llendl;
+ }
+
+ if (highest_lod)
+ {
+ // Sending the final LOD for the baked texture.
+ // All done, pause the upload timer so we know how long it took.
+ mNeedsUpload = FALSE;
+ mNeedsUploadTimer.pause();
+ }
+ else
+ {
+ // Sending a lower level LOD for the baked texture.
+ // Restart the upload timer.
+ mNumLowresUploads++;
+ mNeedsUploadTimer.unpause();
+ mNeedsUploadTimer.reset();
+ }
}
else
{
@@ -414,12 +513,11 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
{
LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata;
- if (0 == result &&
+ if ((result == 0) &&
isAgentAvatarValid() &&
!gAgentAvatarp->isDead() &&
- baked_upload_data->mAvatar == gAgentAvatarp && // Sanity check: only the user's avatar should be uploading textures.
- baked_upload_data->mTexLayerSet->hasComposite()
- )
+ (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures.
+ (baked_upload_data->mTexLayerSet->hasComposite()))
{
LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite();
@@ -438,10 +536,9 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid,
{
// This is the upload we're currently waiting for.
layerset_buffer->mUploadID.setNull();
- layerset_buffer->mUploadPending = FALSE;
-
if (result >= 0)
{
+ layerset_buffer->mUploadPending = FALSE;
LLVOAvatarDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet);
// Update baked texture info with the new UUID
U64 now = LLFrameTimer::getTotalTime(); // Record starting time
@@ -758,7 +855,7 @@ BOOL LLTexLayerSet::isBodyRegion(const std::string& region) const
return mInfo->mBodyRegion == region;
}
-const std::string LLTexLayerSet::getBodyRegion() const
+const std::string LLTexLayerSet::getBodyRegionName() const
{
return mInfo->mBodyRegion;
}
@@ -788,7 +885,7 @@ void LLTexLayerSet::cancelUpload()
void LLTexLayerSet::createComposite()
{
- if( !mComposite )
+ if(!mComposite)
{
S32 width = mInfo->mWidth;
S32 height = mInfo->mHeight;
@@ -823,7 +920,15 @@ void LLTexLayerSet::updateComposite()
LLTexLayerSetBuffer* LLTexLayerSet::getComposite()
{
- createComposite();
+ if (!mComposite)
+ {
+ createComposite();
+ }
+ return mComposite;
+}
+
+const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const
+{
return mComposite;
}
@@ -906,11 +1011,11 @@ void LLTexLayerSet::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_
mAvatar->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex);
}
-BOOL LLTexLayerSet::isMorphValid()
+BOOL LLTexLayerSet::isMorphValid() const
{
- for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
+ for(layer_list_t::const_iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
{
- LLTexLayerInterface* layer = *iter;
+ const LLTexLayerInterface* layer = *iter;
if (layer && !layer->isMorphValid())
{
return FALSE;
@@ -1031,7 +1136,7 @@ BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node)
}
if (mLocalTexture == TEX_NUM_INDICES)
{
- llwarns << "<texture> element has invalid local_texure attribute: " << mName << " " << local_texture_name << llendl;
+ llwarns << "<texture> element has invalid local_texture attribute: " << mName << " " << local_texture_name << llendl;
return FALSE;
}
}
@@ -1126,7 +1231,6 @@ BOOL LLTexLayerInfo::createVisualParams(LLVOAvatar *avatar)
LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set):
mTexLayerSet( layer_set ),
mMorphMasksValid( FALSE ),
- mStaticImageInvalid( FALSE ),
mInfo(NULL),
mHasMorph(FALSE)
{
@@ -1240,17 +1344,17 @@ void LLTexLayerInterface::invalidateMorphMasks()
mMorphMasksValid = FALSE;
}
-LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index)
+LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const
{
LLViewerVisualParam *result = NULL;
- for (param_color_list_t::iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter)
+ for (param_color_list_t::const_iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter)
{
if ((*color_iter)->getID() == index)
{
result = *color_iter;
}
}
- for (param_alpha_list_t::iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter)
+ for (param_alpha_list_t::const_iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter)
{
if ((*alpha_iter)->getID() == index)
{
@@ -1504,7 +1608,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height)
return success;
}
-U8* LLTexLayer::getAlphaData()
+const U8* LLTexLayer::getAlphaData() const
{
LLCRC alpha_mask_crc;
const LLUUID& uuid = getUUID();
@@ -1520,7 +1624,7 @@ U8* LLTexLayer::getAlphaData()
U32 cache_index = alpha_mask_crc.getCRC();
- alpha_cache_t::iterator iter2 = mAlphaCache.find(cache_index);
+ alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index);
return (iter2 == mAlphaCache.end()) ? 0 : iter2->second;
}
@@ -1743,7 +1847,7 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC
void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height)
{
S32 size = width * height;
- U8* alphaData = getAlphaData();
+ const U8* alphaData = getAlphaData();
if (!alphaData && hasAlphaParams())
{
LLColor4 net_color;
@@ -1766,7 +1870,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32
}
}
-/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask()
+/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() const
{
if (mLocalTextureObject)
{
@@ -1779,8 +1883,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32
return FALSE;
}
-// private helper function
-LLUUID LLTexLayer::getUUID()
+LLUUID LLTexLayer::getUUID() const
{
LLUUID uuid;
if( getInfo()->mLocalTexture != -1 )
@@ -1839,7 +1942,7 @@ LLTexLayerTemplate::~LLTexLayerTemplate()
return LLTexLayerInterface::setInfo(info, wearable);
}
-U32 LLTexLayerTemplate::updateWearableCache()
+U32 LLTexLayerTemplate::updateWearableCache() const
{
mWearableCache.clear();
@@ -1864,7 +1967,7 @@ U32 LLTexLayerTemplate::updateWearableCache()
}
return added;
}
-LLTexLayer* LLTexLayerTemplate::getLayer(U32 i)
+LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const
{
if (mWearableCache.size() <= i)
{
@@ -1973,7 +2076,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i)
}
}
-/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask()
+/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() const
{
U32 num_wearables = updateWearableCache();
for (U32 i = 0; i < num_wearables; i++)
@@ -1997,19 +2100,17 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i)
//-----------------------------------------------------------------------------
LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name)
{
- for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
+ for (layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ )
{
LLTexLayerInterface* layer = *iter;
-
if (layer->getName() == name)
{
return layer;
}
}
- for( layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ )
+ for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ )
{
LLTexLayerInterface* layer = *iter;
-
if (layer->getName() == name)
{
return layer;
@@ -2054,7 +2155,7 @@ LLTexLayerStaticImageList::~LLTexLayerStaticImageList()
deleteCachedImages();
}
-void LLTexLayerStaticImageList::dumpByteCount()
+void LLTexLayerStaticImageList::dumpByteCount() const
{
llinfos << "Avatar Static Textures " <<
"KB GL:" << (mGLBytes / 1024) <<
@@ -2169,4 +2270,18 @@ BOOL LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLIma
return success;
}
+const std::string LLTexLayerSetBuffer::dumpTextureInfo() const
+{
+ if (!isAgentAvatarValid()) return "";
+ const BOOL is_high_res = !mNeedsUpload;
+ const U32 num_low_res = mNumLowresUploads;
+ const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32();
+ const BOOL is_uploaded = !mUploadPending;
+ const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet);
+ std::string text = llformat("[ HiRes:%d LoRes:%d Uploaded:%d ] [ Timer:%d ] %s",
+ is_high_res, num_low_res, is_uploaded,
+ upload_time,
+ local_texture_info.c_str());
+ return text;
+}