diff options
Diffstat (limited to 'indra/newview/lltexlayer.cpp')
-rw-r--r-- | indra/newview/lltexlayer.cpp | 330 |
1 files changed, 233 insertions, 97 deletions
diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 82fa672342..5d51e32515 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -37,6 +37,7 @@ #include "llagent.h" #include "llimagej2c.h" #include "llimagetga.h" +#include "llnotificationsutil.h" #include "llvfile.h" #include "llvfs.h" #include "llviewerstats.h" @@ -49,12 +50,50 @@ #include "llui.h" #include "llagentwearables.h" #include "llwearable.h" +#include "llviewercontrol.h" #include "llviewervisualparam.h" //#include "../tools/imdebug/imdebug.h" using namespace LLVOAvatarDefines; +class LLTexLayerInfo +{ + friend class LLTexLayer; + friend class LLTexLayerTemplate; + friend class LLTexLayerInterface; +public: + LLTexLayerInfo(); + ~LLTexLayerInfo(); + + BOOL parseXml(LLXmlTreeNode* node); + BOOL createVisualParams(LLVOAvatar *avatar); + BOOL isUserSettable() { return mLocalTexture != -1; } + S32 getLocalTexture() const { return mLocalTexture; } + BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; } + std::string getName() const { return mName; } + +private: + std::string mName; + + BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer, + LLTexLayerInterface::ERenderPass mRenderPass; + + std::string mGlobalColor; + LLColor4 mFixedColor; + + S32 mLocalTexture; + std::string mStaticImageFileName; + BOOL mStaticImageIsMask; + BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask + BOOL mIsVisibilityMask; + + typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t; + morph_name_list_t mMorphNameList; + param_color_info_list_t mParamColorInfoList; + param_alpha_info_list_t mParamAlphaInfoList; +}; + //----------------------------------------------------------------------------- // LLBakedUploadData() //----------------------------------------------------------------------------- @@ -80,12 +119,14 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height) : // ORDER_LAST => must render these after the hints are created. LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ), - mNeedsUpdate( TRUE ), - mNeedsUpload( FALSE ), - mUploadPending( FALSE ), // Not used for any logic here, just to sync sending of updates + mNeedsUpdate(TRUE), + mNeedsUpload(FALSE), + mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates + mNumLowresUploads(0), mTexLayerSet(owner) { LLTexLayerSetBuffer::sGLByteCount += getSize(); + mNeedsUploadTimer.start(); } LLTexLayerSetBuffer::~LLTexLayerSetBuffer() @@ -124,8 +165,8 @@ void LLTexLayerSetBuffer::dumpTotalByteCount() void LLTexLayerSetBuffer::requestUpdate() { + conditionalRestartUploadTimer(); mNeedsUpdate = TRUE; - // If we're in the middle of uploading a baked texture, we don't care about it any more. // When it's downloaded, ignore it. mUploadID.setNull(); @@ -133,20 +174,33 @@ void LLTexLayerSetBuffer::requestUpdate() void LLTexLayerSetBuffer::requestUpload() { - if (!mNeedsUpload) + conditionalRestartUploadTimer(); + mNeedsUpload = TRUE; + mNumLowresUploads = 0; + mUploadPending = TRUE; +} + +void LLTexLayerSetBuffer::conditionalRestartUploadTimer() +{ + // If we requested a new upload but haven't even uploaded + // a low res version of our last upload request, then + // keep the timer ticking instead of resetting it. + if (mNeedsUpload && (mNumLowresUploads == 0)) + { + mNeedsUploadTimer.unpause(); + } + else { - mNeedsUpload = TRUE; - mUploadPending = TRUE; + mNeedsUploadTimer.reset(); + mNeedsUploadTimer.start(); } } void LLTexLayerSetBuffer::cancelUpload() { - if (mNeedsUpload) - { - mNeedsUpload = FALSE; - } + mNeedsUpload = FALSE; mUploadPending = FALSE; + mNeedsUploadTimer.pause(); } void LLTexLayerSetBuffer::pushProjection() const @@ -174,7 +228,8 @@ BOOL LLTexLayerSetBuffer::needsRender() { llassert(mTexLayerSet->getAvatar() == gAgentAvatarp); if (!isAgentAvatarValid()) return FALSE; - BOOL upload_now = mNeedsUpload && mTexLayerSet->isLocalTextureDataFinal() && gAgentQueryManager.hasNoPendingQueries(); + + const BOOL upload_now = isReadyToUpload(); BOOL needs_update = (mNeedsUpdate || upload_now) && !gAgentAvatarp->mAppearanceAnimating; if (needs_update) { @@ -191,6 +246,7 @@ BOOL LLTexLayerSetBuffer::needsRender() needs_update &= mTexLayerSet->isLocalTextureDataAvailable(); } } + return needs_update; } @@ -217,7 +273,7 @@ BOOL LLTexLayerSetBuffer::render() // do we need to upload, and do we have sufficient data to create an uploadable composite? // When do we upload the texture if gAgent.mNumPendingQueries is non-zero? - BOOL upload_now = (gAgentQueryManager.hasNoPendingQueries() && mNeedsUpload && mTexLayerSet->isLocalTextureDataFinal()); + const BOOL upload_now = isReadyToUpload(); BOOL success = TRUE; @@ -226,23 +282,25 @@ BOOL LLTexLayerSetBuffer::render() success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); gGL.flush(); - if( upload_now ) + if(upload_now) { if (!success) { - llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegion() << llendl; + llinfos << "Failed attempt to bake " << mTexLayerSet->getBodyRegionName() << llendl; mUploadPending = FALSE; } else { if (mTexLayerSet->isVisible()) { + mTexLayerSet->getAvatar()->debugBakedTextureUpload(mTexLayerSet->getBakedTexIndex(), FALSE); // FALSE for start of upload, TRUE for finish. readBackAndUpload(); } else { mUploadPending = FALSE; mNeedsUpload = FALSE; + mNeedsUploadTimer.pause(); mTexLayerSet->getAvatar()->setNewBakedTexture(mTexLayerSet->getBakedTexIndex(),IMG_INVISIBLE); } } @@ -259,11 +317,50 @@ BOOL LLTexLayerSetBuffer::render() return success; } -bool LLTexLayerSetBuffer::isInitialized(void) const +BOOL LLTexLayerSetBuffer::isInitialized(void) const { return mGLTexturep.notNull() && mGLTexturep->isGLTextureCreated(); } +BOOL LLTexLayerSetBuffer::uploadPending() const +{ + return mUploadPending; +} + +BOOL LLTexLayerSetBuffer::uploadNeeded() const +{ + return mNeedsUpload; +} + +BOOL LLTexLayerSetBuffer::uploadInProgress() const +{ + return !mUploadID.isNull(); +} + +BOOL LLTexLayerSetBuffer::isReadyToUpload() const +{ + if (!mNeedsUpload) return FALSE; // Don't need to upload if we haven't requested one. + if (!gAgentQueryManager.hasNoPendingQueries()) return FALSE; // Can't upload if there are pending queries. + + // If we requested an upload and have the final LOD ready, then upload. + const BOOL can_highest_lod = mTexLayerSet->isLocalTextureDataFinal(); + if (can_highest_lod) return TRUE; + + const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureTimeout"); + if (texture_timeout) + { + // The timeout period increases exponentially between every lowres upload in order to prevent + // spamming the server with frequent uploads. + const U32 texture_timeout_threshold = texture_timeout*(1 << mNumLowresUploads); + + // If we hit our timeout and have textures available at even lower resolution, then upload. + const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold; + const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); + if (has_lower_lod && is_upload_textures_timeout) return TRUE; + } + return FALSE; +} + BOOL LLTexLayerSetBuffer::updateImmediate() { mNeedsUpdate = TRUE; @@ -281,40 +378,33 @@ BOOL LLTexLayerSetBuffer::updateImmediate() void LLTexLayerSetBuffer::readBackAndUpload() { - // pointers for storing data to upload - U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ]; - - glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data ); - stop_glerror(); - - llinfos << "Baked " << mTexLayerSet->getBodyRegion() << llendl; + llinfos << "Uploading baked " << mTexLayerSet->getBodyRegionName() << llendl; LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_BAKES); - // We won't need our caches since we're baked now. (Techically, we won't - // really be baked until this image is sent to the server and the Avatar - // Appearance message is received.) + // Don't need caches since we're baked now. (note: we won't *really* be baked + // until this image is sent to the server and the Avatar Appearance message is received.) mTexLayerSet->deleteCaches(); - LLGLSUIDefault gls_ui; + // Get the COLOR information from our texture + U8* baked_color_data = new U8[ mFullWidth * mFullHeight * 4 ]; + glReadPixels(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, GL_RGBA, GL_UNSIGNED_BYTE, baked_color_data ); + stop_glerror(); + // Get the MASK information from our texture + LLGLSUIDefault gls_ui; LLPointer<LLImageRaw> baked_mask_image = new LLImageRaw(mFullWidth, mFullHeight, 1 ); U8* baked_mask_data = baked_mask_image->getData(); - mTexLayerSet->gatherMorphMaskAlpha(baked_mask_data, mFullWidth, mFullHeight); - // writes into baked_color_data - const char* comment_text = NULL; - S32 baked_image_components = 5; // red green blue [bump] clothing + // Create the baked image from our color and mask information + const S32 baked_image_components = 5; // red green blue [bump] clothing LLPointer<LLImageRaw> baked_image = new LLImageRaw( mFullWidth, mFullHeight, baked_image_components ); U8* baked_image_data = baked_image->getData(); - - comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // 5 channels: rgb, heightfield/alpha, mask - S32 i = 0; - for( S32 u = 0; u < mFullWidth; u++ ) + for (S32 u=0; u < mFullWidth; u++) { - for( S32 v = 0; v < mFullHeight; v++ ) + for (S32 v=0; v < mFullHeight; v++) { baked_image_data[5*i + 0] = baked_color_data[4*i + 0]; baked_image_data[5*i + 1] = baked_color_data[4*i + 1]; @@ -327,21 +417,19 @@ void LLTexLayerSetBuffer::readBackAndUpload() LLPointer<LLImageJ2C> compressedImage = new LLImageJ2C; compressedImage->setRate(0.f); - LLTransactionID tid; - LLAssetID asset_id; - tid.generate(); - asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - - BOOL res = false; - if( compressedImage->encode(baked_image, comment_text)) + const char* comment_text = LINDEN_J2C_COMMENT_PREFIX "RGBHM"; // writes into baked_color_data. 5 channels (rgb, heightfield/alpha, mask) + if (compressedImage->encode(baked_image, comment_text)) { - res = LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(), - gVFS, asset_id, LLAssetType::AT_TEXTURE); - if (res) + LLTransactionID tid; + tid.generate(); + const LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); + if (LLVFile::writeFile(compressedImage->getData(), compressedImage->getDataSize(), + gVFS, asset_id, LLAssetType::AT_TEXTURE)) { - LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C; + // Read back the file and validate. BOOL valid = FALSE; - S32 file_size; + LLPointer<LLImageJ2C> integrity_test = new LLImageJ2C; + S32 file_size = 0; U8* data = LLVFile::readFile(gVFS, asset_id, LLAssetType::AT_TEXTURE, &file_size); if (data) { @@ -352,29 +440,26 @@ void LLTexLayerSetBuffer::readBackAndUpload() integrity_test->setLastError("Unable to read entire file"); } - if( valid ) + if (valid) { - // baked_upload_data is owned by the responder and deleted after the request completes - LLBakedUploadData* baked_upload_data = - new LLBakedUploadData(gAgentAvatarp, this->mTexLayerSet, asset_id); + // Baked_upload_data is owned by the responder and deleted after the request completes. + LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp, + this->mTexLayerSet, + asset_id); mUploadID = asset_id; - - // upload the image - std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture"); + // Upload the image + const std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture"); if(!url.empty() - && !LLPipeline::sForceOldBakedUpload) // Toggle the debug setting UploadBakedTexOld to change between the new caps method and old method + && !LLPipeline::sForceOldBakedUpload) // toggle debug setting UploadBakedTexOld to change between the new caps method and old method { - llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl; - LLSD body = LLSD::emptyMap(); + // The responder will call LLTexLayerSetBuffer::onTextureUploadComplete() LLHTTPClient::post(url, body, new LLSendTexLayerResponder(body, mUploadID, LLAssetType::AT_TEXTURE, baked_upload_data)); - // Responder will call LLTexLayerSetBuffer::onTextureUploadComplete() + llinfos << "Baked texture upload via capability of " << mUploadID << " to " << url << llendl; } else { - llinfos << "Baked texture upload via Asset Store." << llendl; - // gAssetStorage->storeAssetData(mTransactionID, LLAssetType::AT_IMAGE_JPEG, &uploadCallback, (void *)this, FALSE); gAssetStorage->storeAssetData(tid, LLAssetType::AT_TEXTURE, LLTexLayerSetBuffer::onTextureUploadComplete, @@ -382,23 +467,53 @@ void LLTexLayerSetBuffer::readBackAndUpload() TRUE, // temp_file TRUE, // is_priority TRUE); // store_local + llinfos << "Baked texture upload via Asset Store." << llendl; + } + + const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal(); + if (highest_lod) + { + // Sending the final LOD for the baked texture. All done, pause + // the upload timer so we know how long it took. + mNeedsUpload = FALSE; + mNeedsUploadTimer.pause(); + } + else + { + // Sending a lower level LOD for the baked texture. Restart the upload timer. + mNumLowresUploads++; + mNeedsUploadTimer.unpause(); + mNeedsUploadTimer.reset(); + } + + // Print out notification that we uploaded this texture. + if (gSavedSettings.getBOOL("DebugAvatarRezTime")) + { + std::string lod_str = highest_lod ? "HighRes" : "LowRes"; + LLSD args; + args["EXISTENCE"] = llformat("%d",(U32)mTexLayerSet->getAvatar()->debugGetExistenceTimeElapsedF32()); + args["TIME"] = llformat("%d",(U32)mNeedsUploadTimer.getElapsedTimeF32()); + args["BODYREGION"] = mTexLayerSet->getBodyRegionName(); + args["RESOLUTION"] = lod_str; + LLNotificationsUtil::add("AvatarRezSelfBakeNotification",args); + llinfos << "Uploading [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << llendl; } - - mNeedsUpload = FALSE; } else { + // The read back and validate operation failed. Remove the uploaded file. mUploadPending = FALSE; - llinfos << "unable to create baked upload file: corrupted" << llendl; LLVFile file(gVFS, asset_id, LLAssetType::AT_TEXTURE, LLVFile::WRITE); file.remove(); + llinfos << "Unable to create baked upload file (reason: corrupted)." << llendl; } } } - if (!res) + else { + // The VFS write file operation failed. mUploadPending = FALSE; - llinfos << "unable to create baked upload file" << llendl; + llinfos << "Unable to create baked upload file (reason: failed to write file)" << llendl; } delete [] baked_color_data; @@ -413,12 +528,11 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, { LLBakedUploadData* baked_upload_data = (LLBakedUploadData*)userdata; - if (0 == result && + if ((result == 0) && isAgentAvatarValid() && !gAgentAvatarp->isDead() && - baked_upload_data->mAvatar == gAgentAvatarp && // Sanity check: only the user's avatar should be uploading textures. - baked_upload_data->mTexLayerSet->hasComposite() - ) + (baked_upload_data->mAvatar == gAgentAvatarp) && // Sanity check: only the user's avatar should be uploading textures. + (baked_upload_data->mTexLayerSet->hasComposite())) { LLTexLayerSetBuffer* layerset_buffer = baked_upload_data->mTexLayerSet->getComposite(); @@ -437,10 +551,9 @@ void LLTexLayerSetBuffer::onTextureUploadComplete(const LLUUID& uuid, { // This is the upload we're currently waiting for. layerset_buffer->mUploadID.setNull(); - layerset_buffer->mUploadPending = FALSE; - if (result >= 0) { + layerset_buffer->mUploadPending = FALSE; LLVOAvatarDefines::ETextureIndex baked_te = gAgentAvatarp->getBakedTE(layerset_buffer->mTexLayerSet); // Update baked texture info with the new UUID U64 now = LLFrameTimer::getTotalTime(); // Record starting time @@ -757,7 +870,7 @@ BOOL LLTexLayerSet::isBodyRegion(const std::string& region) const return mInfo->mBodyRegion == region; } -const std::string LLTexLayerSet::getBodyRegion() const +const std::string LLTexLayerSet::getBodyRegionName() const { return mInfo->mBodyRegion; } @@ -787,7 +900,7 @@ void LLTexLayerSet::cancelUpload() void LLTexLayerSet::createComposite() { - if( !mComposite ) + if(!mComposite) { S32 width = mInfo->mWidth; S32 height = mInfo->mHeight; @@ -822,7 +935,15 @@ void LLTexLayerSet::updateComposite() LLTexLayerSetBuffer* LLTexLayerSet::getComposite() { - createComposite(); + if (!mComposite) + { + createComposite(); + } + return mComposite; +} + +const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const +{ return mComposite; } @@ -905,11 +1026,11 @@ void LLTexLayerSet::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_ mAvatar->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex); } -BOOL LLTexLayerSet::isMorphValid() +BOOL LLTexLayerSet::isMorphValid() const { - for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) + for(layer_list_t::const_iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) { - LLTexLayerInterface* layer = *iter; + const LLTexLayerInterface* layer = *iter; if (layer && !layer->isMorphValid()) { return FALSE; @@ -1030,7 +1151,7 @@ BOOL LLTexLayerInfo::parseXml(LLXmlTreeNode* node) } if (mLocalTexture == TEX_NUM_INDICES) { - llwarns << "<texture> element has invalid local_texure attribute: " << mName << " " << local_texture_name << llendl; + llwarns << "<texture> element has invalid local_texture attribute: " << mName << " " << local_texture_name << llendl; return FALSE; } } @@ -1125,7 +1246,6 @@ BOOL LLTexLayerInfo::createVisualParams(LLVOAvatar *avatar) LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set): mTexLayerSet( layer_set ), mMorphMasksValid( FALSE ), - mStaticImageInvalid( FALSE ), mInfo(NULL), mHasMorph(FALSE) { @@ -1239,17 +1359,17 @@ void LLTexLayerInterface::invalidateMorphMasks() mMorphMasksValid = FALSE; } -LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) +LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const { LLViewerVisualParam *result = NULL; - for (param_color_list_t::iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter) + for (param_color_list_t::const_iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter) { if ((*color_iter)->getID() == index) { result = *color_iter; } } - for (param_alpha_list_t::iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter) + for (param_alpha_list_t::const_iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter) { if ((*alpha_iter)->getID() == index) { @@ -1503,7 +1623,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) return success; } -U8* LLTexLayer::getAlphaData() +const U8* LLTexLayer::getAlphaData() const { LLCRC alpha_mask_crc; const LLUUID& uuid = getUUID(); @@ -1519,7 +1639,7 @@ U8* LLTexLayer::getAlphaData() U32 cache_index = alpha_mask_crc.getCRC(); - alpha_cache_t::iterator iter2 = mAlphaCache.find(cache_index); + alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index); return (iter2 == mAlphaCache.end()) ? 0 : iter2->second; } @@ -1742,7 +1862,7 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height) { S32 size = width * height; - U8* alphaData = getAlphaData(); + const U8* alphaData = getAlphaData(); if (!alphaData && hasAlphaParams()) { LLColor4 net_color; @@ -1765,7 +1885,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 } } -/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() +/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() const { if (mLocalTextureObject) { @@ -1778,8 +1898,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 return FALSE; } -// private helper function -LLUUID LLTexLayer::getUUID() +LLUUID LLTexLayer::getUUID() const { LLUUID uuid; if( getInfo()->mLocalTexture != -1 ) @@ -1838,7 +1957,7 @@ LLTexLayerTemplate::~LLTexLayerTemplate() return LLTexLayerInterface::setInfo(info, wearable); } -U32 LLTexLayerTemplate::updateWearableCache() +U32 LLTexLayerTemplate::updateWearableCache() const { mWearableCache.clear(); @@ -1863,7 +1982,7 @@ U32 LLTexLayerTemplate::updateWearableCache() } return added; } -LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) +LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const { if (mWearableCache.size() <= i) { @@ -1972,7 +2091,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) } } -/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() +/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() const { U32 num_wearables = updateWearableCache(); for (U32 i = 0; i < num_wearables; i++) @@ -1996,19 +2115,17 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) //----------------------------------------------------------------------------- LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name) { - for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) + for (layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) { LLTexLayerInterface* layer = *iter; - if (layer->getName() == name) { return layer; } } - for( layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ ) + for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ ) { LLTexLayerInterface* layer = *iter; - if (layer->getName() == name) { return layer; @@ -2053,7 +2170,7 @@ LLTexLayerStaticImageList::~LLTexLayerStaticImageList() deleteCachedImages(); } -void LLTexLayerStaticImageList::dumpByteCount() +void LLTexLayerStaticImageList::dumpByteCount() const { llinfos << "Avatar Static Textures " << "KB GL:" << (mGLBytes / 1024) << @@ -2168,4 +2285,23 @@ BOOL LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLIma return success; } +const std::string LLTexLayerSetBuffer::dumpTextureInfo() const +{ + if (!isAgentAvatarValid()) return ""; + + const BOOL is_high_res = !mNeedsUpload; + const U32 num_low_res = mNumLowresUploads; + const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32(); + const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet); + std::string status = "CREATING "; + if (!uploadNeeded()) status = "DONE "; + if (uploadInProgress()) status = "UPLOADING"; + + std::string text = llformat("[%s] [HiRes:%d LoRes:%d] [Elapsed:%d] %s", + status.c_str(), + is_high_res, num_low_res, + upload_time, + local_texture_info.c_str()); + return text; +} |