diff options
Diffstat (limited to 'indra/newview/llterrainpaintmap.h')
-rw-r--r-- | indra/newview/llterrainpaintmap.h | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/indra/newview/llterrainpaintmap.h b/indra/newview/llterrainpaintmap.h index 66827862c5..d4859b747b 100644 --- a/indra/newview/llterrainpaintmap.h +++ b/indra/newview/llterrainpaintmap.h @@ -26,9 +26,20 @@ #pragma once +#include <memory> +#include <vector> + +#include "stdtypes.h" +#include "v2math.h" + +class LLTexture; class LLViewerRegion; class LLViewerTexture; +class LLTerrainPaintQueue; +class LLTerrainBrushQueue; +// TODO: Terrain painting across regions. Assuming painting is confined to one +// region for now. class LLTerrainPaintMap { public: @@ -39,4 +50,121 @@ public: // to type TERRAIN_PAINT_TYPE_PBR_PAINTMAP. // Returns true if successful static bool bakeHeightNoiseIntoPBRPaintMapRGB(const LLViewerRegion& region, LLViewerTexture& tex); + + // This operation clears the queue + // TODO: Decide if clearing the queue is needed - seems inconsistent + static void applyPaintQueueRGB(LLViewerTexture& tex, LLTerrainPaintQueue& queue); + + static LLTerrainPaintQueue convertPaintQueueRGBAToRGB(LLViewerTexture& tex, LLTerrainPaintQueue& queue_in); + // TODO: Implement (it's similar to convertPaintQueueRGBAToRGB but different shader + need to calculate the dimensions + need a different vertex buffer for each brush stroke) + static LLTerrainPaintQueue convertBrushQueueToPaintRGB(const LLViewerRegion& region, LLViewerTexture& tex, LLTerrainBrushQueue& queue_in); +}; + +template<typename T> +class LLTerrainQueue +{ +public: + LLTerrainQueue() = default; + LLTerrainQueue(LLTerrainQueue<T>& other); + LLTerrainQueue& operator=(LLTerrainQueue<T>& other); + + bool enqueue(std::shared_ptr<T>& t, bool dry_run = false); + size_t size() const; + bool empty() const; + void clear(); + + const std::vector<std::shared_ptr<T>>& get() const { return mList; } + +protected: + bool enqueue(std::vector<std::shared_ptr<T>>& list); + + std::vector<std::shared_ptr<T>> mList; +}; + +// Enqueued paint operations, in texture coordinates. +// mData is always RGB or RGBA (determined by mComponents), with each U8 +// storing one color with a max value of (1 >> mBitDepth) - 1 +struct LLTerrainPaint +{ + using ptr_t = std::shared_ptr<LLTerrainPaint>; + + U16 mStartX; + U16 mStartY; + U16 mWidthX; + U16 mWidthY; + U8 mBitDepth; + U8 mComponents; + static constexpr U8 RGB = 3; + static constexpr U8 RGBA = 4; + std::vector<U8> mData; + + // Asserts that this paint's start/width fit within the bounds of the + // provided texture dimensions. + void assert_confined_to(const LLTexture& tex) const; + // Confines this paint's start/width so it fits within the bounds of the + // provided texture dimensions. + // Does not allocate mData. + void confine_to(const LLTexture& tex); +}; + +class LLTerrainPaintQueue : public LLTerrainQueue<LLTerrainPaint> +{ +public: + LLTerrainPaintQueue() = delete; + // components determines what type of LLTerrainPaint is allowed. Must be 3 (RGB) or 4 (RGBA) + LLTerrainPaintQueue(U8 components); + LLTerrainPaintQueue(LLTerrainPaintQueue& other); + LLTerrainPaintQueue& operator=(LLTerrainPaintQueue& other); + + bool enqueue(LLTerrainPaint::ptr_t& paint, bool dry_run = false); + bool enqueue(LLTerrainPaintQueue& queue); + + U8 getComponents() const { return mComponents; } + // Convert mBitDepth for the LLTerrainPaint in the queue at index + // If mBitDepth is already equal to target_bit_depth, no conversion takes + // place. + // It is currently the responsibility of the paint queue to convert + // incoming bits to the right bit depth for the paintmap (this could + // change in the future). + void convertBitDepths(size_t index, U8 target_bit_depth); + +private: + U8 mComponents; +}; + +struct LLTerrainBrush +{ + using ptr_t = std::shared_ptr<LLTerrainBrush>; + + // Width of the brush in region space. The brush is a square texture with + // alpha. + F32 mBrushSize; + // Brush path points in region space, excluding the vertical axis, which + // does not contribute to the paint map. + std::vector<LLVector2> mPath; + // Offset of the brush path to actually start drawing at. An offset of 0 + // indicates that a brush stroke has just started (i.e. the user just + // pressed down the mouse button). An offset greater than 0 indicates the + // continuation of a brush stroke. Skipped entries in mPath are not drawn + // directly, but are used for stroke orientation and path interpolation. + // TODO: For the initial implementation, mPathOffset will be 0 and mPath + // will be of length of at most 1, leading to discontinuous paint paths. + // Then, mPathOffset may be 1 or 0, 1 indicating the continuation of a + // stroke with linear interpolation. It is unlikely that we will implement + // anything more sophisticated than that for now. + U8 mPathOffset; + // Indicates if this is the end of the brush stroke. Can occur if the mouse + // button is lifted, or if the mouse temporarily stops while held down. + bool mPathEnd; +}; + +class LLTerrainBrushQueue : public LLTerrainQueue<LLTerrainBrush> +{ +public: + LLTerrainBrushQueue(); + LLTerrainBrushQueue(LLTerrainBrushQueue& other); + LLTerrainBrushQueue& operator=(LLTerrainBrushQueue& other); + + bool enqueue(LLTerrainBrush::ptr_t& brush, bool dry_run = false); + bool enqueue(LLTerrainBrushQueue& queue); }; |