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+/**
+ * @file llteleporthistory.h
+ * @brief Teleport history
+ *
+ * $LicenseInfo:firstyear=2009&license=viewergpl$
+ *
+ * Copyright (c) 2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLTELEPORTHISTORY_H
+#define LL_LLTELEPORTHISTORY_H
+
+#include "llsingleton.h" // for LLSingleton
+
+#include <vector>
+#include <string>
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+
+
+/**
+ * An item of the teleport history.
+ *
+ * Contains the location's global coordinates and its title.
+ */
+class LLTeleportHistoryItem
+{
+public:
+ LLTeleportHistoryItem()
+ {}
+
+ LLTeleportHistoryItem(std::string title, LLVector3d global_pos)
+ : mTitle(title), mGlobalPos(global_pos)
+ {}
+
+ /**
+ * @return title formatted according to the current value of the
+ * NavBarShowCoordinates setting.
+ */
+ const std::string& getTitle() const;
+
+ std::string mTitle; // human-readable location title
+ std::string mFullTitle; // human-readable location title including coordinates
+ LLVector3d mGlobalPos; // global position
+ LLUUID mRegionID; // region ID for getting the region info
+};
+
+/**
+ * Teleport history.
+ *
+ * Along with the navigation bar "Back" and "Forward" buttons
+ * implements web browser-like navigation functionality.
+ *
+ * @see LLNavigationBar
+ */
+class LLTeleportHistory: public LLSingleton<LLTeleportHistory>
+{
+ LOG_CLASS(LLTeleportHistory);
+
+public:
+
+ typedef std::vector<LLTeleportHistoryItem> slurl_list_t;
+ typedef boost::function<void()> history_callback_t;
+ typedef boost::signals2::signal<void()> history_signal_t;
+
+ LLTeleportHistory();
+ ~LLTeleportHistory();
+
+ /**
+ * Go back in the history.
+ */
+ void goBack() { goToItem(getCurrentItemIndex() - 1); }
+
+ /**
+ * Go forward in the history.
+ */
+ void goForward() { goToItem(getCurrentItemIndex() + 1); }
+
+ /**
+ * Go to specific item in the history.
+ *
+ * The item is specified by its index (starting from 0).
+ */
+ void goToItem(int idx);
+
+ /**
+ * @return history items.
+ */
+ const slurl_list_t& getItems() const { return mItems; }
+ void purgeItems();
+ /**
+ * Is the history empty?
+ *
+ * History containing single item is treated as empty
+ * because the item points to the current location.
+ */
+ bool isEmpty() const { return mItems.size() <= 1; }
+
+ /**
+ * Get index of the current location in the history.
+ */
+ int getCurrentItemIndex() const { return mCurrentItem; }
+ /**
+ * Set a callback to be called upon history changes.
+ *
+ * Multiple callbacks can be set.
+ */
+ boost::signals2::connection setHistoryChangedCallback(history_callback_t cb);
+
+ /**
+ * Save history to a file so that we can restore it on startup.
+ *
+ * @see load()
+ */
+ void dump() const;
+
+private:
+
+ /**
+ * Called by when a teleport fails.
+ *
+ * Called via callback set on the LLViewerParcelMgr "teleport failed" signal.
+ *
+ * @see mTeleportFailedConn
+ */
+ void onTeleportFailed();
+
+ /**
+ * Update current location.
+ *
+ * @param new_pos Current agent global position. After local teleports we
+ * cannot rely on gAgent.getPositionGlobal(),
+ * so the new position gets passed explicitly.
+ *
+ * Called when a teleport finishes.
+ * Called via callback set on the LLViewerParcelMgr "teleport finished" signal.
+ *
+ * Takes mRequestedItem into consideration: if it's not -1
+ * (i.e. user is teleporting to an arbitrary location, not to a history item)
+ * we purge forward items and append a new one, making it current. Otherwise
+ * we just modify mCurrentItem.
+ *
+ * @see mRequestedItem
+ * @see mGotInitialUpdate
+ */
+ void updateCurrentLocation(const LLVector3d& new_pos);
+
+ /**
+ * Invokes the "history changed" callback(s).
+ */
+ void onHistoryChanged();
+
+ /**
+ * Format current agent location in a human-readable manner.
+ *
+ * @param full whether to include coordinates
+ * @param local_pos_override hack: see description of updateCurrentLocation()
+ * @return
+ */
+ static std::string getCurrentLocationTitle(bool full, const LLVector3& local_pos_override);
+
+ /**
+ * Actually, the teleport history.
+ */
+ slurl_list_t mItems;
+
+ /**
+ * Current position within the history.
+ */
+ int mCurrentItem;
+
+ /**
+ * Requested position within the history.
+ *
+ * When a teleport succeeds, this is checked by updateCurrentLocation() to tell
+ * if this is a teleport within the history (mRequestedItem >=0) or not (-1).
+ *
+ * Set by goToItem(); reset by onTeleportFailed() (if teleport fails).
+ *
+ * @see goToItem()
+ * @see updateCurrentLocation()
+ */
+ int mRequestedItem;
+
+ /**
+ * Have we received the initial location update?
+ *
+ * @see updateCurrentLocation()
+ */
+ bool mGotInitialUpdate;
+
+ /**
+ * Signal emitted when the history gets changed.
+ *
+ * Invokes callbacks set with setHistoryChangedCallback().
+ */
+ history_signal_t mHistoryChangedSignal;
+
+ /**
+ * Teleport success notification connection.
+ *
+ * Using this connection we get notified when a teleport finishes
+ * or initial location update occurs.
+ */
+ boost::signals2::connection mTeleportFinishedConn;
+
+ /**
+ * Teleport failure notification connection.
+ *
+ * Using this connection we get notified when a teleport fails.
+ */
+ boost::signals2::connection mTeleportFailedConn;
+};
+
+#endif