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-rw-r--r--indra/newview/llsurfacepatch.h257
1 files changed, 135 insertions, 122 deletions
diff --git a/indra/newview/llsurfacepatch.h b/indra/newview/llsurfacepatch.h
index 43843aba0b..ec3864ce44 100644
--- a/indra/newview/llsurfacepatch.h
+++ b/indra/newview/llsurfacepatch.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llsurfacepatch.h
* @brief LLSurfacePatch class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,149 +37,162 @@ class LLVector2;
class LLColor4U;
class LLAgent;
-// A patch shouldn't know about its visibility since that really depends on the
+// A patch shouldn't know about its visibility since that really depends on the
// camera that is looking (or not looking) at it. So, anything about a patch
// that is specific to a camera should be in the class below.
class LLPatchVisibilityInfo
{
public:
- LLPatchVisibilityInfo() :
- mbIsVisible(FALSE),
- mDistance(0.f),
- mRenderLevel(0),
- mRenderStride(0) { };
- ~LLPatchVisibilityInfo() { };
-
- BOOL mbIsVisible;
- F32 mDistance; // Distance from camera
- S32 mRenderLevel;
- U32 mRenderStride;
+ LLPatchVisibilityInfo() :
+ mbIsVisible(FALSE),
+ mDistance(0.f),
+ mRenderLevel(0),
+ mRenderStride(0) { };
+ ~LLPatchVisibilityInfo() { };
+
+ BOOL mbIsVisible;
+ F32 mDistance; // Distance from camera
+ S32 mRenderLevel;
+ U32 mRenderStride;
};
-class LLSurfacePatch
+class LLSurfacePatch
{
public:
- LLSurfacePatch();
- ~LLSurfacePatch();
-
- void reset(const U32 id);
- void connectNeighbor(LLSurfacePatch *neighborp, const U32 direction);
- void disconnectNeighbor(LLSurface *surfacep);
-
- void setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp);
- LLSurfacePatch *getNeighborPatch(const U32 direction) const;
-
- void colorPatch(const U8 r, const U8 g, const U8 b);
-
- BOOL updateTexture();
-
- void updateVerticalStats();
- void updateCompositionStats();
- void updateNormals();
-
- void updateEastEdge();
- void updateNorthEdge();
-
- void updateCameraDistanceRegion( const LLVector3 &pos_region);
- void updateVisibility();
- void updateGL();
-
- void dirtyZ(); // Dirty the z values of this patch
- void setHasReceivedData();
- BOOL getHasReceivedData() const;
-
- F32 getDistance() const;
- F32 getMaxZ() const;
- F32 getMinZ() const;
- F32 getMeanComposition() const;
- F32 getMinComposition() const;
- F32 getMaxComposition() const;
- const LLVector3 &getCenterRegion() const;
- const U64 &getLastUpdateTime() const;
- LLSurface *getSurface() const { return mSurfacep; }
- LLVector3 getPointAgent(const U32 x, const U32 y) const; // get the point at the offset.
- LLVector2 getTexCoords(const U32 x, const U32 y) const;
-
- void calcNormal(const U32 x, const U32 y, const U32 stride);
- const LLVector3 &getNormal(const U32 x, const U32 y) const;
-
- void eval(const U32 x, const U32 y, const U32 stride,
- LLVector3 *vertex, LLVector3 *normal, LLVector2 *tex0, LLVector2 *tex1);
-
-
-
- LLVector3 getOriginAgent() const;
- const LLVector3d &getOriginGlobal() const;
- void setOriginGlobal(const LLVector3d &origin_global);
-
- // connectivity -- each LLPatch points at 5 neighbors (or NULL)
- // +---+---+---+
- // | | 2 | 5 |
- // +---+---+---+
- // | 3 | 0 | 1 |
- // +---+---+---+
- // | 6 | 4 | |
- // +---+---+---+
-
-
- BOOL getVisible() const;
- U32 getRenderStride() const;
- S32 getRenderLevel() const;
-
- void setSurface(LLSurface *surfacep);
- void setDataZ(F32 *data_z) { mDataZ = data_z; }
- void setDataNorm(LLVector3 *data_norm) { mDataNorm = data_norm; }
- F32 *getDataZ() const { return mDataZ; }
-
- void dirty(); // Mark this surface patch as dirty...
- void clearDirty() { mDirty = FALSE; }
-
- void clearVObj();
+ LLSurfacePatch();
+ ~LLSurfacePatch();
+
+ void reset(const U32 id);
+ void connectNeighbor(LLSurfacePatch *neighborp, const U32 direction);
+ void disconnectNeighbor(LLSurface *surfacep);
+
+ void setNeighborPatch(const U32 direction, LLSurfacePatch *neighborp);
+ LLSurfacePatch *getNeighborPatch(const U32 direction) const;
+
+ void colorPatch(const U8 r, const U8 g, const U8 b);
+
+ BOOL updateTexture();
+
+ void updateVerticalStats();
+ void updateCompositionStats();
+ template<bool PBR>
+ void updateNormals();
+
+ void updateEastEdge();
+ void updateNorthEdge();
+
+ void updateCameraDistanceRegion( const LLVector3 &pos_region);
+ void updateVisibility();
+ void updateGL();
+
+ void dirtyZ(); // Dirty the z values of this patch
+ void setHasReceivedData();
+ BOOL getHasReceivedData() const;
+
+ F32 getDistance() const;
+ F32 getMaxZ() const;
+ F32 getMinZ() const;
+ F32 getMeanComposition() const;
+ F32 getMinComposition() const;
+ F32 getMaxComposition() const;
+ const LLVector3 &getCenterRegion() const;
+ const U64 &getLastUpdateTime() const;
+ LLSurface *getSurface() const { return mSurfacep; }
+ LLVector3 getPointAgent(const U32 x, const U32 y) const; // get the point at the offset.
+ LLVector2 getTexCoords(const U32 x, const U32 y) const;
+
+ // Per-vertex normals
+ // *TODO: PBR=true is a test implementation solely for proof-of-concept.
+ // Final implementation would likely be very different and may not even use
+ // this function. If we decide to keep calcNormalFlat, remove index as it
+ // is a debug parameter for testing.
+ template<bool PBR>
+ void calcNormal(const U32 x, const U32 y, const U32 stride);
+ const LLVector3 &getNormal(const U32 x, const U32 y) const;
+
+ // Per-triangle normals for flat edges
+ void calcNormalFlat(LLVector3& normal_out, const U32 x, const U32 y, const U32 index /* 0 or 1 */);
+
+ void eval(const U32 x, const U32 y, const U32 stride,
+ LLVector3 *vertex, LLVector3 *normal, LLVector2 *tex0, LLVector2 *tex1);
+
+
+
+ LLVector3 getOriginAgent() const;
+ const LLVector3d &getOriginGlobal() const;
+ void setOriginGlobal(const LLVector3d &origin_global);
+
+ // connectivity -- each LLPatch points at 5 neighbors (or NULL)
+ // +---+---+---+
+ // | | 2 | 5 |
+ // +---+---+---+
+ // | 3 | 0 | 1 |
+ // +---+---+---+
+ // | 6 | 4 | |
+ // +---+---+---+
+
+
+ BOOL getVisible() const;
+ U32 getRenderStride() const;
+ S32 getRenderLevel() const;
+
+ void setSurface(LLSurface *surfacep);
+ void setDataZ(F32 *data_z) { mDataZ = data_z; }
+ void setDataNorm(LLVector3 *data_norm) { mDataNorm = data_norm; }
+ F32 *getDataZ() const { return mDataZ; }
+
+ void dirty(); // Mark this surface patch as dirty...
+ void clearDirty() { mDirty = FALSE; }
+
+ void clearVObj();
public:
- BOOL mHasReceivedData; // has the patch EVER received height data?
- BOOL mSTexUpdate; // Does the surface texture need to be updated?
+ BOOL mHasReceivedData; // has the patch EVER received height data?
+ BOOL mSTexUpdate; // Does the surface texture need to be updated?
protected:
- LLSurfacePatch *mNeighborPatches[8]; // Adjacent patches
- BOOL mNormalsInvalid[9]; // Which normals are invalid
+ LLSurfacePatch *mNeighborPatches[8]; // Adjacent patches
+ BOOL mNormalsInvalid[9]; // Which normals are invalid
- BOOL mDirty;
- BOOL mDirtyZStats;
- BOOL mHeightsGenerated;
+ BOOL mDirty;
+ BOOL mDirtyZStats;
+ BOOL mHeightsGenerated;
- U32 mDataOffset;
- F32 *mDataZ;
- LLVector3 *mDataNorm;
+ U32 mDataOffset;
+ F32 *mDataZ;
+ LLVector3 *mDataNorm;
- // Pointer to the LLVOSurfacePatch object which is used in the new renderer.
- LLPointer<LLVOSurfacePatch> mVObjp;
+ // Pointer to the LLVOSurfacePatch object which is used in the new renderer.
+ LLPointer<LLVOSurfacePatch> mVObjp;
- // All of the camera-dependent stuff should be in its own class...
- LLPatchVisibilityInfo mVisInfo;
+ // All of the camera-dependent stuff should be in its own class...
+ LLPatchVisibilityInfo mVisInfo;
- // pointers to beginnings of patch data fields
- LLVector3d mOriginGlobal;
- LLVector3 mOriginRegion;
+ // pointers to beginnings of patch data fields
+ LLVector3d mOriginGlobal;
+ LLVector3 mOriginRegion;
- // height field stats
- LLVector3 mCenterRegion; // Center in region-local coords
- F32 mMinZ, mMaxZ, mMeanZ;
- F32 mRadius;
+ // height field stats
+ LLVector3 mCenterRegion; // Center in region-local coords
+ F32 mMinZ, mMaxZ, mMeanZ;
+ F32 mRadius;
- F32 mMinComposition;
- F32 mMaxComposition;
- F32 mMeanComposition;
+ F32 mMinComposition;
+ F32 mMaxComposition;
+ F32 mMeanComposition;
- U8 mConnectedEdge; // This flag is non-zero iff patch is on at least one edge
- // of LLSurface that is "connected" to another LLSurface
- U64 mLastUpdateTime; // Time patch was last updated
+ U8 mConnectedEdge; // This flag is non-zero iff patch is on at least one edge
+ // of LLSurface that is "connected" to another LLSurface
+ U64 mLastUpdateTime; // Time patch was last updated
- LLSurface *mSurfacep; // Pointer to "parent" surface
+ LLSurface *mSurfacep; // Pointer to "parent" surface
};
+extern template void LLSurfacePatch::updateNormals</*PBR=*/false>();
+extern template void LLSurfacePatch::updateNormals</*PBR=*/true>();
+
#endif // LL_LLSURFACEPATCH_H