diff options
Diffstat (limited to 'indra/newview/llsurfacepatch.cpp')
-rw-r--r-- | indra/newview/llsurfacepatch.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp index 81fb4cf0cd..4f9911a11c 100644 --- a/indra/newview/llsurfacepatch.cpp +++ b/indra/newview/llsurfacepatch.cpp @@ -201,7 +201,7 @@ LLVector2 LLSurfacePatch::getTexCoords(const U32 x, const U32 y) const void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3 *vertex, LLVector3 *normal, - LLVector2 *tex0, LLVector2 *tex1) + LLVector2 *tex0, LLVector2 *tex1, bool pbr) { if (!mSurfacep || !mSurfacep->getRegion() || !mSurfacep->getGridsPerEdge() || !mVObjp) { @@ -209,8 +209,15 @@ void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3 } llassert_always(vertex && normal && tex0 && tex1); - // TODO: I think this is off by 1. Should use 1 less (which iirc is captured in another field member. See LLSurface::create). Do some hack to fix repeats for PBR only, while keeping legacy texture the same? + // TODO: I think this operation is being applied too early because it also affects the geometry - we only want to affect the UVs + // TODO: Figure out what correct scaling is needed to prevent seams at region borders - getPatchesPerEdge seems to not be the solution, nor is getGridsPerEdge on its own U32 surface_stride = mSurfacep->getGridsPerEdge(); + U32 texture_stride = mSurfacep->getGridsPerEdge() - 1; + if (!pbr) + { + // TODO: Re-enable legacy repeats + //texture_stride = mSurfacep->getGridsPerEdge(); + } U32 point_offset = x + y*surface_stride; *normal = getNormal(x, y); @@ -222,7 +229,8 @@ void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3 *vertex = pos_agent-mVObjp->getRegion()->getOriginAgent(); LLVector3 rel_pos = pos_agent - mSurfacep->getOriginAgent(); - LLVector3 tex_pos = rel_pos * (1.f/surface_stride); + // TODO: Revert for non-PBR only here, and/or add note that non-PBR doesn't actually use it. + LLVector3 tex_pos = rel_pos * (1.f/(texture_stride * mSurfacep->getMetersPerGrid())); tex0->mV[0] = tex_pos.mV[0]; tex0->mV[1] = tex_pos.mV[1]; tex1->mV[0] = mSurfacep->getRegion()->getCompositionXY(llfloor(mOriginRegion.mV[0])+x, llfloor(mOriginRegion.mV[1])+y); |