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-rw-r--r--indra/newview/llsurfacepatch.cpp197
1 files changed, 181 insertions, 16 deletions
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp
index a6370e9ec2..92b1273041 100644
--- a/indra/newview/llsurfacepatch.cpp
+++ b/indra/newview/llsurfacepatch.cpp
@@ -243,7 +243,8 @@ void LLSurfacePatch::eval(const U32 x, const U32 y, const U32 stride, LLVector3
}
-void LLSurfacePatch::calcNormal(const U32 x, const U32 y, const U32 stride)
+template<>
+void LLSurfacePatch::calcNormal</*PBR=*/false>(const U32 x, const U32 y, const U32 stride)
{
U32 patch_width = mSurfacep->mPVArray.mPatchWidth;
U32 surface_stride = mSurfacep->getGridsPerEdge();
@@ -356,6 +357,166 @@ void LLSurfacePatch::calcNormal(const U32 x, const U32 y, const U32 stride)
*(mDataNorm + surface_stride * y + x) = normal;
}
+template<>
+void LLSurfacePatch::calcNormal</*PBR=*/true>(const U32 x, const U32 y, const U32 stride)
+{
+ llassert(mDataNorm);
+ constexpr U32 index = 0;
+
+ const U32 surface_stride = mSurfacep->getGridsPerEdge();
+ LLVector3& normal_out = *(mDataNorm + surface_stride * y + x);
+ calcNormalFlat(normal_out, x, y, index);
+}
+
+// Calculate the flat normal of a triangle whose least coordinate is specified by the given x,y values.
+// If index = 0, calculate the normal of the first triangle, otherwise calculate the normal of the second.
+void LLSurfacePatch::calcNormalFlat(LLVector3& normal_out, const U32 x, const U32 y, const U32 index)
+{
+ llassert(index == 0 || index == 1);
+
+ U32 patch_width = mSurfacep->mPVArray.mPatchWidth;
+ U32 surface_stride = mSurfacep->getGridsPerEdge();
+
+ // Vertex stride is always 1 because we want the flat surface of the current triangle face
+ constexpr U32 stride = 1;
+
+ const F32 mpg = mSurfacep->getMetersPerGrid() * stride;
+
+ S32 poffsets[2][2][2];
+ poffsets[0][0][0] = x;
+ poffsets[0][0][1] = y;
+
+ poffsets[0][1][0] = x;
+ poffsets[0][1][1] = y + stride;
+
+ poffsets[1][0][0] = x + stride;
+ poffsets[1][0][1] = y;
+
+ poffsets[1][1][0] = x + stride;
+ poffsets[1][1][1] = y + stride;
+
+ const LLSurfacePatch *ppatches[2][2];
+
+ // LLVector3 p1, p2, p3, p4;
+
+ ppatches[0][0] = this;
+ ppatches[0][1] = this;
+ ppatches[1][0] = this;
+ ppatches[1][1] = this;
+
+ U32 i, j;
+ for (i = 0; i < 2; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ if (poffsets[i][j][0] < 0)
+ {
+ if (!ppatches[i][j]->getNeighborPatch(WEST))
+ {
+ poffsets[i][j][0] = 0;
+ }
+ else
+ {
+ poffsets[i][j][0] += patch_width;
+ ppatches[i][j] = ppatches[i][j]->getNeighborPatch(WEST);
+ }
+ }
+ if (poffsets[i][j][1] < 0)
+ {
+ if (!ppatches[i][j]->getNeighborPatch(SOUTH))
+ {
+ poffsets[i][j][1] = 0;
+ }
+ else
+ {
+ poffsets[i][j][1] += patch_width;
+ ppatches[i][j] = ppatches[i][j]->getNeighborPatch(SOUTH);
+ }
+ }
+ if (poffsets[i][j][0] >= (S32)patch_width)
+ {
+ if (!ppatches[i][j]->getNeighborPatch(EAST))
+ {
+ poffsets[i][j][0] = patch_width - 1;
+ }
+ else
+ {
+ poffsets[i][j][0] -= patch_width;
+ ppatches[i][j] = ppatches[i][j]->getNeighborPatch(EAST);
+ }
+ }
+ if (poffsets[i][j][1] >= (S32)patch_width)
+ {
+ if (!ppatches[i][j]->getNeighborPatch(NORTH))
+ {
+ poffsets[i][j][1] = patch_width - 1;
+ }
+ else
+ {
+ poffsets[i][j][1] -= patch_width;
+ ppatches[i][j] = ppatches[i][j]->getNeighborPatch(NORTH);
+ }
+ }
+ }
+ }
+
+ LLVector3 p00(-mpg,-mpg,
+ *(ppatches[0][0]->mDataZ
+ + poffsets[0][0][0]
+ + poffsets[0][0][1]*surface_stride));
+ LLVector3 p01(-mpg,+mpg,
+ *(ppatches[0][1]->mDataZ
+ + poffsets[0][1][0]
+ + poffsets[0][1][1]*surface_stride));
+ LLVector3 p10(+mpg,-mpg,
+ *(ppatches[1][0]->mDataZ
+ + poffsets[1][0][0]
+ + poffsets[1][0][1]*surface_stride));
+ LLVector3 p11(+mpg,+mpg,
+ *(ppatches[1][1]->mDataZ
+ + poffsets[1][1][0]
+ + poffsets[1][1][1]*surface_stride));
+
+ // Triangle index / coordinate convention
+ // for a single surface patch
+ //
+ // p01 p11
+ //
+ // ^ ._____.
+ // | |\ |
+ // | | \ 1 |
+ // | | \ |
+ // | 0 \ |
+ // y |____\|
+ //
+ // p00 x ---> p10
+ //
+ // (z up / out of the screen due to right-handed coordinate system)
+
+ LLVector3 normal;
+ if (index == 0)
+ {
+ LLVector3 c1 = p10 - p00;
+ LLVector3 c2 = p01 - p00;
+
+ normal = c1;
+ normal %= c2;
+ normal.normVec();
+ }
+ else // index == 1
+ {
+ LLVector3 c1 = p11 - p01;
+ LLVector3 c2 = p11 - p10;
+
+ normal = c1;
+ normal %= c2;
+ normal.normVec();
+ }
+
+ llassert(&normal_out);
+ normal_out = normal;
+}
+
const LLVector3 &LLSurfacePatch::getNormal(const U32 x, const U32 y) const
{
U32 surface_stride = mSurfacep->getGridsPerEdge();
@@ -453,6 +614,7 @@ void LLSurfacePatch::updateVerticalStats()
}
+template<bool PBR>
void LLSurfacePatch::updateNormals()
{
if (mSurfacep->mType == 'w')
@@ -470,9 +632,9 @@ void LLSurfacePatch::updateNormals()
{
for (j = 0; j <= grids_per_patch_edge; j++)
{
- calcNormal(grids_per_patch_edge, j, 2);
- calcNormal(grids_per_patch_edge - 1, j, 2);
- calcNormal(grids_per_patch_edge - 2, j, 2);
+ calcNormal<PBR>(grids_per_patch_edge, j, 2);
+ calcNormal<PBR>(grids_per_patch_edge - 1, j, 2);
+ calcNormal<PBR>(grids_per_patch_edge - 2, j, 2);
}
dirty_patch = TRUE;
@@ -483,9 +645,9 @@ void LLSurfacePatch::updateNormals()
{
for (i = 0; i <= grids_per_patch_edge; i++)
{
- calcNormal(i, grids_per_patch_edge, 2);
- calcNormal(i, grids_per_patch_edge - 1, 2);
- calcNormal(i, grids_per_patch_edge - 2, 2);
+ calcNormal<PBR>(i, grids_per_patch_edge, 2);
+ calcNormal<PBR>(i, grids_per_patch_edge - 1, 2);
+ calcNormal<PBR>(i, grids_per_patch_edge - 2, 2);
}
dirty_patch = TRUE;
@@ -496,8 +658,8 @@ void LLSurfacePatch::updateNormals()
{
for (j = 0; j < grids_per_patch_edge; j++)
{
- calcNormal(0, j, 2);
- calcNormal(1, j, 2);
+ calcNormal<PBR>(0, j, 2);
+ calcNormal<PBR>(1, j, 2);
}
dirty_patch = TRUE;
}
@@ -507,8 +669,8 @@ void LLSurfacePatch::updateNormals()
{
for (i = 0; i < grids_per_patch_edge; i++)
{
- calcNormal(i, 0, 2);
- calcNormal(i, 1, 2);
+ calcNormal<PBR>(i, 0, 2);
+ calcNormal<PBR>(i, 1, 2);
}
dirty_patch = TRUE;
}
@@ -584,10 +746,10 @@ void LLSurfacePatch::updateNormals()
// We've got a northeast patch in the same surface.
// The z and normals will be handled by that patch.
}
- calcNormal(grids_per_patch_edge, grids_per_patch_edge, 2);
- calcNormal(grids_per_patch_edge, grids_per_patch_edge - 1, 2);
- calcNormal(grids_per_patch_edge - 1, grids_per_patch_edge, 2);
- calcNormal(grids_per_patch_edge - 1, grids_per_patch_edge - 1, 2);
+ calcNormal<PBR>(grids_per_patch_edge, grids_per_patch_edge, 2);
+ calcNormal<PBR>(grids_per_patch_edge, grids_per_patch_edge - 1, 2);
+ calcNormal<PBR>(grids_per_patch_edge - 1, grids_per_patch_edge, 2);
+ calcNormal<PBR>(grids_per_patch_edge - 1, grids_per_patch_edge - 1, 2);
dirty_patch = TRUE;
}
@@ -598,7 +760,7 @@ void LLSurfacePatch::updateNormals()
{
for (i=2; i < grids_per_patch_edge - 2; i++)
{
- calcNormal(i, j, 2);
+ calcNormal<PBR>(i, j, 2);
}
}
dirty_patch = TRUE;
@@ -615,6 +777,9 @@ void LLSurfacePatch::updateNormals()
}
}
+template void LLSurfacePatch::updateNormals</*PBR=*/false>();
+template void LLSurfacePatch::updateNormals</*PBR=*/true>();
+
void LLSurfacePatch::updateEastEdge()
{
U32 grids_per_patch_edge = mSurfacep->getGridsPerPatchEdge();