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-rw-r--r--indra/newview/llsurfacepatch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llsurfacepatch.cpp b/indra/newview/llsurfacepatch.cpp
index 502ff07b3c..7a475f21ba 100644
--- a/indra/newview/llsurfacepatch.cpp
+++ b/indra/newview/llsurfacepatch.cpp
@@ -845,7 +845,7 @@ void LLSurfacePatch::updateVisibility()
LLVector3 radius = LLVector3(mRadius, mRadius, mRadius);
// sphere in frustum on global coordinates
- if (gCamera->AABBInFrustumNoFarClip(center, radius))
+ if (LLViewerCamera::getInstance()->AABBInFrustumNoFarClip(center, radius))
{
// We now need to calculate the render stride based on patchp's distance
// from LLCamera render_stride is governed by a relation something like this...