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Diffstat (limited to 'indra/newview/llsurface.h')
-rw-r--r--indra/newview/llsurface.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/llsurface.h b/indra/newview/llsurface.h
index 33a64ae7d5..41bcbc1da3 100644
--- a/indra/newview/llsurface.h
+++ b/indra/newview/llsurface.h
@@ -84,7 +84,7 @@ public:
void disconnectNeighbor(LLSurface *neighborp);
void disconnectAllNeighbors();
- virtual void decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, BOOL b_large_patch);
+ virtual void decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, bool b_large_patch);
virtual void updatePatchVisibilities(LLAgent &agent);
inline F32 getZ(const U32 k) const { return mSurfaceZ[k]; }
@@ -112,9 +112,9 @@ public:
LLSurfacePatch *resolvePatchGlobal(const LLVector3d &position_global) const;
// Update methods (called during idle, normally)
- BOOL idleUpdate(F32 max_update_time);
+ bool idleUpdate(F32 max_update_time);
- BOOL containsPosition(const LLVector3 &position);
+ bool containsPosition(const LLVector3 &position);
void moveZ(const S32 x, const S32 y, const F32 delta);
@@ -128,7 +128,7 @@ public:
LLViewerTexture *getSTexture();
LLViewerTexture *getWaterTexture();
- BOOL hasZData() const { return mHasZData; }
+ bool hasZData() const { return mHasZData; }
void dirtyAllPatches(); // Use this to dirty all patches when changing terrain parameters
@@ -178,7 +178,7 @@ protected:
void createPatchData(); // Allocates memory for patches.
void destroyPatchData(); // Deallocates memory for patches.
- BOOL generateWaterTexture(const F32 x, const F32 y,
+ bool generateWaterTexture(const F32 x, const F32 y,
const F32 width, const F32 height); // Generate texture from composition values.
//F32 updateTexture(LLSurfacePatch *ppatch);
@@ -213,7 +213,7 @@ protected:
LLPatchVertexArray mPVArray;
- BOOL mHasZData; // We've received any patch data for this surface.
+ bool mHasZData; // We've received any patch data for this surface.
F32 mMinZ; // min z for this region (during the session)
F32 mMaxZ; // max z for this region (during the session)