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-rwxr-xr-x[-rw-r--r--]indra/newview/llsurface.cpp26
1 files changed, 20 insertions, 6 deletions
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
index 66df7dae3e..93c7f54101 100644..100755
--- a/indra/newview/llsurface.cpp
+++ b/indra/newview/llsurface.cpp
@@ -56,13 +56,12 @@
#include "lldrawable.h"
extern LLPipeline gPipeline;
+extern bool gShiftFrame;
LLColor4U MAX_WATER_COLOR(0, 48, 96, 240);
S32 LLSurface::sTextureSize = 256;
-S32 LLSurface::sTexelsUpdated = 0;
-F32 LLSurface::sTextureUpdateTime = 0.f;
// ---------------- LLSurface:: Public Members ---------------
@@ -294,7 +293,7 @@ void LLSurface::initTextures()
mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp);
gPipeline.createObject(mWaterObjp);
LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle());
- water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT);
+ water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT); // region doesn't have a valid water height yet
mWaterObjp->setPositionGlobal(water_pos_global);
}
}
@@ -346,6 +345,19 @@ void LLSurface::getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegio
}
}
+
+void LLSurface::getNeighboringRegionsStatus( std::vector<S32>& regions )
+{
+ S32 i;
+ for (i = 0; i < 8; i++)
+ {
+ if ( mNeighbors[i] != NULL )
+ {
+ regions.push_back( i );
+ }
+ }
+}
+
void LLSurface::connectNeighbor(LLSurface *neighborp, U32 direction)
{
S32 i;
@@ -608,6 +620,11 @@ void LLSurface::moveZ(const S32 x, const S32 y, const F32 delta)
void LLSurface::updatePatchVisibilities(LLAgent &agent)
{
+ if (gShiftFrame)
+ {
+ return;
+ }
+
LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgentCamera.getCameraPositionGlobal());
LLSurfacePatch *patchp;
@@ -628,7 +645,6 @@ void LLSurface::updatePatchVisibilities(LLAgent &agent)
BOOL LLSurface::idleUpdate(F32 max_update_time)
{
- LLMemType mt_ius(LLMemType::MTYPE_IDLE_UPDATE_SURFACE);
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TERRAIN))
{
return FALSE;
@@ -1230,8 +1246,6 @@ BOOL LLSurface::generateWaterTexture(const F32 x, const F32 y,
y_end = tex_width;
}
- LLVector3d origin_global = from_region_handle(getRegion()->getHandle());
-
// OK, for now, just have the composition value equal the height at the point.
LLVector3 location;
LLColor4U coloru;