diff options
Diffstat (limited to 'indra/newview/llsurface.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llsurface.cpp | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp index 66df7dae3e..93c7f54101 100644..100755 --- a/indra/newview/llsurface.cpp +++ b/indra/newview/llsurface.cpp @@ -56,13 +56,12 @@ #include "lldrawable.h" extern LLPipeline gPipeline; +extern bool gShiftFrame; LLColor4U MAX_WATER_COLOR(0, 48, 96, 240); S32 LLSurface::sTextureSize = 256; -S32 LLSurface::sTexelsUpdated = 0; -F32 LLSurface::sTextureUpdateTime = 0.f; // ---------------- LLSurface:: Public Members --------------- @@ -294,7 +293,7 @@ void LLSurface::initTextures() mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp); gPipeline.createObject(mWaterObjp); LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle()); - water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT); + water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT); // region doesn't have a valid water height yet mWaterObjp->setPositionGlobal(water_pos_global); } } @@ -346,6 +345,19 @@ void LLSurface::getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegio } } + +void LLSurface::getNeighboringRegionsStatus( std::vector<S32>& regions ) +{ + S32 i; + for (i = 0; i < 8; i++) + { + if ( mNeighbors[i] != NULL ) + { + regions.push_back( i ); + } + } +} + void LLSurface::connectNeighbor(LLSurface *neighborp, U32 direction) { S32 i; @@ -608,6 +620,11 @@ void LLSurface::moveZ(const S32 x, const S32 y, const F32 delta) void LLSurface::updatePatchVisibilities(LLAgent &agent) { + if (gShiftFrame) + { + return; + } + LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgentCamera.getCameraPositionGlobal()); LLSurfacePatch *patchp; @@ -628,7 +645,6 @@ void LLSurface::updatePatchVisibilities(LLAgent &agent) BOOL LLSurface::idleUpdate(F32 max_update_time) { - LLMemType mt_ius(LLMemType::MTYPE_IDLE_UPDATE_SURFACE); if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TERRAIN)) { return FALSE; @@ -1230,8 +1246,6 @@ BOOL LLSurface::generateWaterTexture(const F32 x, const F32 y, y_end = tex_width; } - LLVector3d origin_global = from_region_handle(getRegion()->getHandle()); - // OK, for now, just have the composition value equal the height at the point. LLVector3 location; LLColor4U coloru; |