summaryrefslogtreecommitdiff
path: root/indra/newview/llsurface.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llsurface.cpp')
-rw-r--r--indra/newview/llsurface.cpp1337
1 files changed, 1337 insertions, 0 deletions
diff --git a/indra/newview/llsurface.cpp b/indra/newview/llsurface.cpp
new file mode 100644
index 0000000000..fc0c46bbe1
--- /dev/null
+++ b/indra/newview/llsurface.cpp
@@ -0,0 +1,1337 @@
+/**
+ * @file llsurface.cpp
+ * @brief Implementation of LLSurface class
+ *
+ * Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
+ * $License$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llsurface.h"
+
+#include "llviewerimagelist.h"
+#include "llpatchvertexarray.h"
+#include "patch_dct.h"
+#include "patch_code.h"
+#include "bitpack.h"
+#include "llviewerobjectlist.h"
+#include "llregionhandle.h"
+#include "llagent.h"
+#include "viewer.h"
+#include "llworld.h"
+#include "llviewercontrol.h"
+#include "llviewerimage.h"
+#include "llsurfacepatch.h"
+#include "llvosurfacepatch.h"
+#include "llvowater.h"
+#include "pipeline.h"
+#include "llviewerregion.h"
+#include "llvlcomposition.h"
+#include "noise.h"
+#include "llviewercamera.h"
+#include "llglheaders.h"
+#include "lldrawpool.h"
+#include "lldrawable.h"
+
+extern LLPipeline gPipeline;
+
+LLColor4U MAX_WATER_COLOR(0, 48, 96, 240);
+
+
+S32 LLSurface::sTextureSize = 256;
+S32 LLSurface::sTexelsUpdated = 0;
+F32 LLSurface::sTextureUpdateTime = 0.f;
+LLStat LLSurface::sTexelsUpdatedPerSecStat;
+
+extern void bad_network_handler();
+
+// ---------------- LLSurface:: Public Members ---------------
+
+LLSurface::LLSurface(U32 type, LLViewerRegion *regionp) :
+ mGridsPerEdge(0),
+ mOOGridsPerEdge(0.f),
+ mPatchesPerEdge(0),
+ mType(type),
+ mOriginGlobal(0.0, 0.0, 0.0),
+ mSTexturep(NULL),
+ mWaterTexturep(NULL),
+ mGridsPerPatchEdge(0),
+ mMetersPerGrid(1.0f),
+ mMetersPerEdge(1.0f),
+ mRegionp(regionp)
+{
+ // Surface data
+ mSurfaceZ = NULL;
+ mNorm = NULL;
+
+ // Patch data
+ mPatchList = NULL;
+
+ // One of each for each camera
+ mVisiblePatchCount = 0;
+
+ mHasZData = FALSE;
+ // "uninitialized" min/max z
+ mMinZ = 10000.f;
+ mMaxZ = -10000.f;
+
+ mWaterObjp = NULL;
+
+ // In here temporarily.
+ mSurfacePatchUpdateCount = 0;
+
+ for (S32 i = 0; i < 8; i++)
+ {
+ mNeighbors[i] = NULL;
+ }
+}
+
+
+LLSurface::~LLSurface()
+{
+ delete [] mSurfaceZ;
+ mSurfaceZ = NULL;
+
+ delete [] mNorm;
+
+ mGridsPerEdge = 0;
+ mGridsPerPatchEdge = 0;
+ mPatchesPerEdge = 0;
+ mNumberOfPatches = 0;
+ destroyPatchData();
+
+ LLDrawPool *poolp = gPipeline.findPool(LLDrawPool::POOL_TERRAIN, mSTexturep);
+ if (!poolp)
+ {
+ llwarns << "No pool for terrain on destruction!" << llendl;
+ }
+ else if (poolp->mReferences.empty())
+ {
+ gPipeline.removePool(poolp);
+ // Don't enable this until we blitz the draw pool for it as well. -- djs
+ if (mSTexturep)
+ {
+ gImageList.deleteImage(mSTexturep);
+ mSTexturep = NULL;
+ }
+ if (mWaterTexturep)
+ {
+ gImageList.deleteImage(mWaterTexturep);
+ mWaterTexturep = NULL;
+ }
+ }
+ else
+ {
+ llerrs << "Terrain pool not empty!" << llendl;
+ }
+}
+
+void LLSurface::initClasses()
+{
+}
+
+void LLSurface::setRegion(LLViewerRegion *regionp)
+{
+ mRegionp = regionp;
+}
+
+// Assumes that arguments are powers of 2, and that
+// grids_per_edge / grids_per_patch_edge = power of 2
+void LLSurface::create(const S32 grids_per_edge,
+ const S32 grids_per_patch_edge,
+ const LLVector3d &origin_global,
+ const F32 width)
+{
+ // Initialize various constants for the surface
+ mGridsPerEdge = grids_per_edge + 1; // Add 1 for the east and north buffer
+ mOOGridsPerEdge = 1.f / mGridsPerEdge;
+ mGridsPerPatchEdge = grids_per_patch_edge;
+ mPatchesPerEdge = (mGridsPerEdge - 1) / mGridsPerPatchEdge;
+ mNumberOfPatches = mPatchesPerEdge * mPatchesPerEdge;
+ mMetersPerGrid = width / ((F32)(mGridsPerEdge - 1));
+ mMetersPerEdge = mMetersPerGrid * (mGridsPerEdge - 1);
+
+ mOriginGlobal.setVec(origin_global);
+
+ mPVArray.create(mGridsPerEdge, mGridsPerPatchEdge, gWorldPointer->getRegionScale());
+
+ S32 number_of_grids = mGridsPerEdge * mGridsPerEdge;
+
+ /////////////////////////////////////
+ //
+ // Initialize data arrays for surface
+ ///
+ mSurfaceZ = new F32[number_of_grids];
+ mNorm = new LLVector3[number_of_grids];
+
+ // Reset the surface to be a flat square grid
+ for(S32 i=0; i < number_of_grids; i++)
+ {
+ // Surface is flat and zero
+ // Normals all point up
+ mSurfaceZ[i] = 0.0f;
+ mNorm[i].setVec(0.f, 0.f, 1.f);
+ }
+
+
+ mVisiblePatchCount = 0;
+
+
+ ///////////////////////
+ //
+ // Initialize textures
+ //
+
+ initTextures();
+
+ // Has to be done after texture initialization
+ createPatchData();
+}
+
+LLViewerImage* LLSurface::getSTexture()
+{
+ if (mSTexturep.notNull() && !mSTexturep->getHasGLTexture())
+ {
+ createSTexture();
+ }
+ return mSTexturep;
+}
+
+LLViewerImage* LLSurface::getWaterTexture()
+{
+ if (mWaterTexturep.notNull() && !mWaterTexturep->getHasGLTexture())
+ {
+ createWaterTexture();
+ }
+ return mWaterTexturep;
+}
+
+void LLSurface::createSTexture()
+{
+ if (!mSTexturep)
+ {
+ // Fill with dummy gray data.
+ LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize, sTextureSize, 3);
+ U8 *default_texture = raw->getData();
+ for (S32 i = 0; i < sTextureSize; i++)
+ {
+ for (S32 j = 0; j < sTextureSize; j++)
+ {
+ *(default_texture + (i*sTextureSize + j)*3) = 128;
+ *(default_texture + (i*sTextureSize + j)*3 + 1) = 128;
+ *(default_texture + (i*sTextureSize + j)*3 + 2) = 128;
+ }
+ }
+
+ mSTexturep = new LLViewerImage(raw, FALSE);
+ mSTexturep->dontDiscard();
+ mSTexturep->bind();
+ mSTexturep->setClamp(TRUE, TRUE);
+ gImageList.addImage(mSTexturep);
+ }
+}
+
+void LLSurface::createWaterTexture()
+{
+ if (!mWaterTexturep)
+ {
+ // Create the water texture
+ LLPointer<LLImageRaw> raw = new LLImageRaw(sTextureSize/2, sTextureSize/2, 4);
+ U8 *default_texture = raw->getData();
+ for (S32 i = 0; i < sTextureSize/2; i++)
+ {
+ for (S32 j = 0; j < sTextureSize/2; j++)
+ {
+ *(default_texture + (i*sTextureSize/2 + j)*4) = MAX_WATER_COLOR.mV[0];
+ *(default_texture + (i*sTextureSize/2 + j)*4 + 1) = MAX_WATER_COLOR.mV[1];
+ *(default_texture + (i*sTextureSize/2 + j)*4 + 2) = MAX_WATER_COLOR.mV[2];
+ *(default_texture + (i*sTextureSize/2 + j)*4 + 3) = MAX_WATER_COLOR.mV[3];
+ }
+ }
+ mWaterTexturep = new LLViewerImage(raw, FALSE);
+ mWaterTexturep->dontDiscard();
+ mWaterTexturep->bind();
+ mWaterTexturep->setClamp(TRUE, TRUE);
+ gImageList.addImage(mWaterTexturep);
+ }
+}
+
+void LLSurface::initTextures()
+{
+ ///////////////////////
+ //
+ // Main surface texture
+ //
+ createSTexture();
+
+ ///////////////////////
+ //
+ // Water texture
+ //
+ if (gSavedSettings.getBOOL("RenderWater") )
+ {
+ createWaterTexture();
+ mWaterObjp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, mRegionp);
+ gPipeline.addObject(mWaterObjp);
+ LLVector3d water_pos_global = from_region_handle(mRegionp->getHandle());
+ water_pos_global += LLVector3d(128.0, 128.0, DEFAULT_WATER_HEIGHT);
+ mWaterObjp->setPositionGlobal(water_pos_global);
+ }
+}
+
+
+void LLSurface::setOriginGlobal(const LLVector3d &origin_global)
+{
+ LLVector3d new_origin_global;
+ mOriginGlobal = origin_global;
+ LLSurfacePatch *patchp;
+ S32 i, j;
+ // Need to update the southwest corners of the patches
+ for (j=0; j<mPatchesPerEdge; j++)
+ {
+ for (i=0; i<mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(i, j);
+
+ new_origin_global = patchp->getOriginGlobal();
+
+ new_origin_global.mdV[0] = mOriginGlobal.mdV[0] + i * mMetersPerGrid * mGridsPerPatchEdge;
+ new_origin_global.mdV[1] = mOriginGlobal.mdV[1] + j * mMetersPerGrid * mGridsPerPatchEdge;
+ patchp->setOriginGlobal(new_origin_global);
+ }
+ }
+
+ // Hack!
+ if (mWaterObjp.notNull() && mWaterObjp->mDrawable.notNull())
+ {
+ const F64 x = origin_global.mdV[VX] + 128.0;
+ const F64 y = origin_global.mdV[VY] + 128.0;
+ const F64 z = mWaterObjp->getPositionGlobal().mdV[VZ];
+
+ LLVector3d water_origin_global(x, y, z);
+
+ mWaterObjp->setPositionGlobal(water_origin_global);
+ gPipeline.markMoved(mWaterObjp->mDrawable);
+ }
+}
+
+
+void LLSurface::connectNeighbor(LLSurface *neighborp, U32 direction)
+{
+ S32 i;
+ LLSurfacePatch *patchp, *neighbor_patchp;
+
+ if (gNoRender)
+ {
+ return;
+ }
+
+ mNeighbors[direction] = neighborp;
+ neighborp->mNeighbors[gDirOpposite[direction]] = this;
+
+ // Connect patches
+ if (NORTHEAST == direction)
+ {
+ patchp = getPatch(mPatchesPerEdge - 1, mPatchesPerEdge - 1);
+ neighbor_patchp = neighborp->getPatch(0, 0);
+
+ patchp->connectNeighbor(neighbor_patchp, direction);
+ neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
+
+ patchp->updateNorthEdge(); // Only update one of north or east.
+ patchp->dirtyZ();
+ }
+ else if (NORTHWEST == direction)
+ {
+ patchp = getPatch(0, mPatchesPerEdge - 1);
+ neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, 0);
+
+ patchp->connectNeighbor(neighbor_patchp, direction);
+ neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
+ }
+ else if (SOUTHWEST == direction)
+ {
+ patchp = getPatch(0, 0);
+ neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, mPatchesPerEdge - 1);
+
+ patchp->connectNeighbor(neighbor_patchp, direction);
+ neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
+
+ neighbor_patchp->updateNorthEdge(); // Only update one of north or east.
+ neighbor_patchp->dirtyZ();
+ }
+ else if (SOUTHEAST == direction)
+ {
+ patchp = getPatch(mPatchesPerEdge - 1, 0);
+ neighbor_patchp = neighborp->getPatch(0, mPatchesPerEdge - 1);
+
+ patchp->connectNeighbor(neighbor_patchp, direction);
+ neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
+ }
+ else if (EAST == direction)
+ {
+ // Do east/west connections, first
+ for (i = 0; i < (S32)mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(mPatchesPerEdge - 1, i);
+ neighbor_patchp = neighborp->getPatch(0, i);
+
+ patchp->connectNeighbor(neighbor_patchp, direction);
+ neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
+
+ patchp->updateEastEdge();
+ patchp->dirtyZ();
+ }
+
+ // Now do northeast/southwest connections
+ for (i = 0; i < (S32)mPatchesPerEdge - 1; i++)
+ {
+ patchp = getPatch(mPatchesPerEdge - 1, i);
+ neighbor_patchp = neighborp->getPatch(0, i+1);
+
+ patchp->connectNeighbor(neighbor_patchp, NORTHEAST);
+ neighbor_patchp->connectNeighbor(patchp, SOUTHWEST);
+ }
+ // Now do southeast/northwest connections
+ for (i = 1; i < (S32)mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(mPatchesPerEdge - 1, i);
+ neighbor_patchp = neighborp->getPatch(0, i-1);
+
+ patchp->connectNeighbor(neighbor_patchp, SOUTHEAST);
+ neighbor_patchp->connectNeighbor(patchp, NORTHWEST);
+ }
+ }
+ else if (NORTH == direction)
+ {
+ // Do north/south connections, first
+ for (i = 0; i < (S32)mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(i, mPatchesPerEdge - 1);
+ neighbor_patchp = neighborp->getPatch(i, 0);
+
+ patchp->connectNeighbor(neighbor_patchp, direction);
+ neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
+
+ patchp->updateNorthEdge();
+ patchp->dirtyZ();
+ }
+
+ // Do northeast/southwest connections
+ for (i = 0; i < (S32)mPatchesPerEdge - 1; i++)
+ {
+ patchp = getPatch(i, mPatchesPerEdge - 1);
+ neighbor_patchp = neighborp->getPatch(i+1, 0);
+
+ patchp->connectNeighbor(neighbor_patchp, NORTHEAST);
+ neighbor_patchp->connectNeighbor(patchp, SOUTHWEST);
+ }
+ // Do southeast/northwest connections
+ for (i = 1; i < (S32)mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(i, mPatchesPerEdge - 1);
+ neighbor_patchp = neighborp->getPatch(i-1, 0);
+
+ patchp->connectNeighbor(neighbor_patchp, NORTHWEST);
+ neighbor_patchp->connectNeighbor(patchp, SOUTHEAST);
+ }
+ }
+ else if (WEST == direction)
+ {
+ // Do east/west connections, first
+ for (i = 0; i < mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(0, i);
+ neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, i);
+
+ patchp->connectNeighbor(neighbor_patchp, direction);
+ neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
+
+ neighbor_patchp->updateEastEdge();
+ neighbor_patchp->dirtyZ();
+ }
+
+ // Now do northeast/southwest connections
+ for (i = 1; i < mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(0, i);
+ neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, i - 1);
+
+ patchp->connectNeighbor(neighbor_patchp, SOUTHWEST);
+ neighbor_patchp->connectNeighbor(patchp, NORTHEAST);
+ }
+
+ // Now do northwest/southeast connections
+ for (i = 0; i < mPatchesPerEdge - 1; i++)
+ {
+ patchp = getPatch(0, i);
+ neighbor_patchp = neighborp->getPatch(mPatchesPerEdge - 1, i + 1);
+
+ patchp->connectNeighbor(neighbor_patchp, NORTHWEST);
+ neighbor_patchp->connectNeighbor(patchp, SOUTHEAST);
+ }
+ }
+ else if (SOUTH == direction)
+ {
+ // Do north/south connections, first
+ for (i = 0; i < mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(i, 0);
+ neighbor_patchp = neighborp->getPatch(i, mPatchesPerEdge - 1);
+
+ patchp->connectNeighbor(neighbor_patchp, direction);
+ neighbor_patchp->connectNeighbor(patchp, gDirOpposite[direction]);
+
+ neighbor_patchp->updateNorthEdge();
+ neighbor_patchp->dirtyZ();
+ }
+
+ // Now do northeast/southwest connections
+ for (i = 1; i < mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(i, 0);
+ neighbor_patchp = neighborp->getPatch(i - 1, mPatchesPerEdge - 1);
+
+ patchp->connectNeighbor(neighbor_patchp, SOUTHWEST);
+ neighbor_patchp->connectNeighbor(patchp, NORTHEAST);
+ }
+ // Now do northeast/southwest connections
+ for (i = 0; i < mPatchesPerEdge - 1; i++)
+ {
+ patchp = getPatch(i, 0);
+ neighbor_patchp = neighborp->getPatch(i + 1, mPatchesPerEdge - 1);
+
+ patchp->connectNeighbor(neighbor_patchp, SOUTHEAST);
+ neighbor_patchp->connectNeighbor(patchp, NORTHWEST);
+ }
+ }
+}
+
+void LLSurface::disconnectNeighbor(LLSurface *surfacep)
+{
+ S32 i;
+ for (i = 0; i < 8; i++)
+ {
+ if (surfacep == mNeighbors[i])
+ {
+ mNeighbors[i] = NULL;
+ }
+ }
+
+ // Iterate through surface patches, removing any connectivity to removed surface.
+ for (i = 0; i < mNumberOfPatches; i++)
+ {
+ (mPatchList + i)->disconnectNeighbor(surfacep);
+ }
+}
+
+
+void LLSurface::disconnectAllNeighbors()
+{
+ S32 i;
+ for (i = 0; i < 8; i++)
+ {
+ if (mNeighbors[i])
+ {
+ mNeighbors[i]->disconnectNeighbor(this);
+ mNeighbors[i] = NULL;
+ }
+ }
+}
+
+
+
+const LLVector3d &LLSurface::getOriginGlobal() const
+{
+ return mOriginGlobal;
+}
+
+LLVector3 LLSurface::getOriginAgent() const
+{
+ return gAgent.getPosAgentFromGlobal(mOriginGlobal);
+}
+
+F32 LLSurface::getMetersPerGrid() const
+{
+ return mMetersPerGrid;
+}
+
+S32 LLSurface::getGridsPerEdge() const
+{
+ return mGridsPerEdge;
+}
+
+S32 LLSurface::getPatchesPerEdge() const
+{
+ return mPatchesPerEdge;
+}
+
+S32 LLSurface::getGridsPerPatchEdge() const
+{
+ return mGridsPerPatchEdge;
+}
+
+void LLSurface::moveZ(const S32 x, const S32 y, const F32 delta)
+{
+ llassert(x >= 0);
+ llassert(y >= 0);
+ llassert(x < mGridsPerEdge);
+ llassert(y < mGridsPerEdge);
+ mSurfaceZ[x + y*mGridsPerEdge] += delta;
+}
+
+
+void LLSurface::updatePatchVisibilities(LLAgent &agent)
+{
+ LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(gAgent.getCameraPositionGlobal());
+
+ LLSurfacePatch *patchp;
+
+ mVisiblePatchCount = 0;
+ for (S32 i=0; i<mNumberOfPatches; i++)
+ {
+ patchp = mPatchList + i;
+
+ patchp->updateVisibility();
+ if (patchp->getVisible())
+ {
+ mVisiblePatchCount++;
+ patchp->updateCameraDistanceRegion(pos_region);
+ }
+ }
+}
+
+
+
+BOOL LLSurface::idleUpdate()
+{
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TERRAIN))
+ {
+ return TRUE;
+ }
+
+ // Perform idle time update of non-critical stuff.
+ // In this case, texture and normal updates.
+ LLTimer update_timer;
+ LLSurfacePatch *patchp = NULL;
+
+ // If the Z height data has changed, we need to rebuild our
+ // property line vertex arrays.
+ if (mDirtyPatchList.count() > 0)
+ {
+ getRegion()->dirtyHeights();
+ }
+
+ S32 i = 0;
+ while (i < mDirtyPatchList.count())
+ {
+ patchp = mDirtyPatchList[i];
+ patchp->updateNormals();
+ patchp->updateVerticalStats();
+
+ if ((update_timer.getElapsedTimeF32() < 0.05f) && patchp->updateTexture())
+ {
+ patchp->clearDirty();
+ mDirtyPatchList.remove(i);
+ }
+ else
+ {
+ i++;
+ }
+ }
+ return TRUE;
+}
+
+// TODO -- move this to LLViewerRegion class
+void LLSurface::renderSurfaceBounds()
+{
+ // Shows the edge of the surface, so that visibility across regions can be seen
+ LLVector3 origin_agent = getOriginAgent();
+
+ glPushMatrix();
+ LLGLSNoTexture no_texture;
+
+ F32 region_width_meters = gWorldPointer->getRegionWidthInMeters();
+ glTranslatef(origin_agent.mV[VX] + (region_width_meters * 0.005f),
+ origin_agent.mV[VY] + (region_width_meters * 0.005f), 0.f);
+
+ glColor4ub(0, 128, 0, 64);
+
+ F32 length = region_width_meters * 0.995f;
+ F32 height = length/8.0f;
+
+ glBegin(GL_QUADS);
+ glVertex3f(length, 0, 0);
+ glVertex3f(0,0, 0);
+ glVertex3f(0,0, height);
+ glVertex3f(length,0, height);
+
+ glVertex3f(length,0, height);
+ glVertex3f(0,0, height);
+ glVertex3f(0,0, 0);
+ glVertex3f(length, 0, 0);
+ glEnd();
+
+ glTranslatef(length, 0, 0);
+ glRotated(90, 0, 0, 1);
+ glBegin(GL_QUADS);
+ glVertex3f(length, 0, 0);
+ glVertex3f(0,0, 0);
+ glVertex3f(0,0, height);
+ glVertex3f(length,0, height);
+
+ glVertex3f(length,0, height);
+ glVertex3f(0,0, height);
+ glVertex3f(0,0, 0);
+ glVertex3f(length, 0, 0);
+
+ glEnd();
+ glTranslatef(length, 0, 0);
+ glRotated(90, 0, 0, 1);
+ glBegin(GL_QUADS);
+ glVertex3f(length, 0, 0);
+ glVertex3f(0,0, 0);
+ glVertex3f(0,0, height);
+ glVertex3f(length,0, height);
+
+ glVertex3f(length,0, height);
+ glVertex3f(0,0, height);
+ glVertex3f(0,0, 0);
+ glVertex3f(length, 0, 0);
+ glEnd();
+ glTranslatef(length, 0, 0);
+ glRotated(90, 0, 0, 1);
+ glBegin(GL_QUADS);
+ glVertex3f(length, 0, 0);
+ glVertex3f(0,0, 0);
+ glVertex3f(0,0, height);
+ glVertex3f(length,0, height);
+
+ glVertex3f(length,0, height);
+ glVertex3f(0,0, height);
+ glVertex3f(0,0, 0);
+ glVertex3f(length, 0, 0);
+ glEnd();
+ glTranslatef(length, 0, 0);
+ glRotated(90, 0, 0, 1);
+
+ glPopMatrix();
+}
+
+
+void LLSurface::decompressDCTPatch(LLBitPack &bitpack, LLGroupHeader *gopp, BOOL b_large_patch)
+{
+
+ LLPatchHeader ph;
+ S32 j, i;
+ S32 patch[LARGE_PATCH_SIZE*LARGE_PATCH_SIZE];
+ LLSurfacePatch *patchp;
+
+ init_patch_decompressor(gopp->patch_size);
+ gopp->stride = mGridsPerEdge;
+ set_group_of_patch_header(gopp);
+
+ while (1)
+ {
+ decode_patch_header(bitpack, &ph);
+ if (ph.quant_wbits == END_OF_PATCHES)
+ {
+ break;
+ }
+
+ i = ph.patchids >> 5;
+ j = ph.patchids & 0x1F;
+
+ if ((i >= mPatchesPerEdge) || (j >= mPatchesPerEdge))
+ {
+ llwarns << "Received invalid terrain packet - patch header patch ID incorrect!"
+ << " patches per edge " << mPatchesPerEdge
+ << " i " << i
+ << " j " << j
+ << " dc_offset " << ph.dc_offset
+ << " range " << (S32)ph.range
+ << " quant_wbits " << (S32)ph.quant_wbits
+ << " patchids " << (S32)ph.patchids
+ << llendl;
+ bad_network_handler();
+ return;
+ }
+
+ patchp = &mPatchList[j*mPatchesPerEdge + i];
+
+
+ decode_patch(bitpack, patch);
+ decompress_patch(patchp->getDataZ(), patch, &ph);
+
+ // Update edges for neighbors. Need to guarantee that this gets done before we generate vertical stats.
+ patchp->updateNorthEdge();
+ patchp->updateEastEdge();
+ if (patchp->getNeighborPatch(WEST))
+ {
+ patchp->getNeighborPatch(WEST)->updateEastEdge();
+ }
+ if (patchp->getNeighborPatch(SOUTHWEST))
+ {
+ patchp->getNeighborPatch(SOUTHWEST)->updateEastEdge();
+ patchp->getNeighborPatch(SOUTHWEST)->updateNorthEdge();
+ }
+ if (patchp->getNeighborPatch(SOUTH))
+ {
+ patchp->getNeighborPatch(SOUTH)->updateNorthEdge();
+ }
+
+ // Dirty patch statistics, and flag that the patch has data.
+ patchp->dirtyZ();
+ patchp->setHasReceivedData();
+ }
+}
+
+
+// Retrurns TRUE if "position" is within the bounds of surface.
+// "position" is region-local
+BOOL LLSurface::containsPosition(const LLVector3 &position)
+{
+ if (position.mV[VX] < 0.0f || position.mV[VX] > mMetersPerEdge ||
+ position.mV[VY] < 0.0f || position.mV[VY] > mMetersPerEdge)
+ {
+ return FALSE;
+ }
+ return TRUE;
+}
+
+
+F32 LLSurface::resolveHeightRegion(const F32 x, const F32 y) const
+{
+ F32 height = 0.0f;
+ F32 oometerspergrid = 1.f/mMetersPerGrid;
+
+ // Check to see if v is actually above surface
+ // We use (mGridsPerEdge-1) below rather than (mGridsPerEdge)
+ // becuase of the east and north buffers
+
+ if (x >= 0.f &&
+ x <= mMetersPerEdge &&
+ y >= 0.f &&
+ y <= mMetersPerEdge)
+ {
+ const S32 left = llfloor(x * oometerspergrid);
+ const S32 bottom = llfloor(y * oometerspergrid);
+
+ // Don't walk off the edge of the array!
+ const S32 right = ( left+1 < (S32)mGridsPerEdge-1 ? left+1 : left );
+ const S32 top = ( bottom+1 < (S32)mGridsPerEdge-1 ? bottom+1 : bottom );
+
+ // Figure out if v is in first or second triangle of the square
+ // and calculate the slopes accordingly
+ // | |
+ // -(i,j+1)---(i+1,j+1)--
+ // | 1 / | ^
+ // | / 2 | |
+ // | / | j
+ // --(i,j)----(i+1,j)--
+ // | |
+ //
+ // i ->
+ // where N = mGridsPerEdge
+
+ const F32 left_bottom = getZ( left, bottom );
+ const F32 right_bottom = getZ( right, bottom );
+ const F32 left_top = getZ( left, top );
+ const F32 right_top = getZ( right, top );
+
+ // dx and dy are incremental steps from (mSurface + k)
+ F32 dx = x - left * mMetersPerGrid;
+ F32 dy = y - bottom * mMetersPerGrid;
+
+ if (dy > dx)
+ {
+ // triangle 1
+ dy *= left_top - left_bottom;
+ dx *= right_top - left_top;
+ }
+ else
+ {
+ // triangle 2
+ dx *= right_bottom - left_bottom;
+ dy *= right_top - right_bottom;
+ }
+ height = left_bottom + (dx + dy) * oometerspergrid;
+ }
+ return height;
+}
+
+
+F32 LLSurface::resolveHeightGlobal(const LLVector3d& v) const
+{
+ if (!mRegionp)
+ {
+ return 0.f;
+ }
+
+ LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(v);
+
+ return resolveHeightRegion(pos_region);
+}
+
+
+LLVector3 LLSurface::resolveNormalGlobal(const LLVector3d& pos_global) const
+{
+ if (!mSurfaceZ)
+ {
+ // Hmm. Uninitialized surface!
+ return LLVector3::z_axis;
+ }
+ //
+ // Returns the vector normal to a surface at location specified by vector v
+ //
+ F32 oometerspergrid = 1.f/mMetersPerGrid;
+ LLVector3 normal;
+ F32 dzx, dzy;
+
+ if (pos_global.mdV[VX] >= mOriginGlobal.mdV[VX] &&
+ pos_global.mdV[VX] < mOriginGlobal.mdV[VX] + mMetersPerEdge &&
+ pos_global.mdV[VY] >= mOriginGlobal.mdV[VY] &&
+ pos_global.mdV[VY] < mOriginGlobal.mdV[VY] + mMetersPerEdge)
+ {
+ U32 i, j, k;
+ F32 dx, dy;
+ i = (U32) ((pos_global.mdV[VX] - mOriginGlobal.mdV[VX]) * oometerspergrid);
+ j = (U32) ((pos_global.mdV[VY] - mOriginGlobal.mdV[VY]) * oometerspergrid );
+ k = i + j*mGridsPerEdge;
+
+ // Figure out if v is in first or second triangle of the square
+ // and calculate the slopes accordingly
+ // | |
+ // -(k+N)---(k+1+N)--
+ // | 1 / | ^
+ // | / 2 | |
+ // | / | j
+ // --(k)----(k+1)--
+ // | |
+ //
+ // i ->
+ // where N = mGridsPerEdge
+
+ // dx and dy are incremental steps from (mSurface + k)
+ dx = (F32)(pos_global.mdV[VX] - i*mMetersPerGrid - mOriginGlobal.mdV[VX]);
+ dy = (F32)(pos_global.mdV[VY] - j*mMetersPerGrid - mOriginGlobal.mdV[VY]);
+ if (dy > dx)
+ { // triangle 1
+ dzx = *(mSurfaceZ + k + 1 + mGridsPerEdge) - *(mSurfaceZ + k + mGridsPerEdge);
+ dzy = *(mSurfaceZ + k) - *(mSurfaceZ + k + mGridsPerEdge);
+ normal.setVec(-dzx,dzy,1);
+ }
+ else
+ { // triangle 2
+ dzx = *(mSurfaceZ + k) - *(mSurfaceZ + k + 1);
+ dzy = *(mSurfaceZ + k + 1 + mGridsPerEdge) - *(mSurfaceZ + k + 1);
+ normal.setVec(dzx,-dzy,1);
+ }
+ }
+ normal.normVec();
+ return normal;
+
+
+}
+
+LLSurfacePatch *LLSurface::resolvePatchRegion(const F32 x, const F32 y) const
+{
+// x and y should be region-local coordinates.
+// If x and y are outside of the surface, then the returned
+// index will be for the nearest boundary patch.
+//
+// 12 | 13| 14| 15
+// | | |
+// +---+---+---+---+
+// | 12| 13| 14| 15|
+// ----+---+---+---+---+-----
+// 8 | 8 | 9 | 10| 11| 11
+// ----+---+---+---+---+-----
+// 4 | 4 | 5 | 6 | 7 | 7
+// ----+---+---+---+---+-----
+// | 0 | 1 | 2 | 3 |
+// +---+---+---+---+
+// | | |
+// 0 | 1 | 2 | 3
+//
+
+// When x and y are not region-local do the following first
+
+ S32 i, j;
+ if (x < 0.0f)
+ {
+ i = 0;
+ }
+ else if (x >= mMetersPerEdge)
+ {
+ i = mPatchesPerEdge - 1;
+ }
+ else
+ {
+ i = (U32) (x / (mMetersPerGrid * mGridsPerPatchEdge));
+ }
+
+ if (y < 0.0f)
+ {
+ j = 0;
+ }
+ else if (y >= mMetersPerEdge)
+ {
+ j = mPatchesPerEdge - 1;
+ }
+ else
+ {
+ j = (U32) (y / (mMetersPerGrid * mGridsPerPatchEdge));
+ }
+
+ // *NOTE: Super paranoia code follows.
+ S32 index = i + j * mPatchesPerEdge;
+ if((index < 0) || (index >= mNumberOfPatches))
+ {
+ if(0 == mNumberOfPatches)
+ {
+ llwarns << "No patches for current region!" << llendl;
+ return NULL;
+ }
+ S32 old_index = index;
+ index = llclamp(old_index, 0, (mNumberOfPatches - 1));
+ llwarns << "Clamping out of range patch index " << old_index
+ << " to " << index << llendl;
+ }
+ return &(mPatchList[index]);
+}
+
+
+LLSurfacePatch *LLSurface::resolvePatchRegion(const LLVector3 &pos_region) const
+{
+ return resolvePatchRegion(pos_region.mV[VX], pos_region.mV[VY]);
+}
+
+
+LLSurfacePatch *LLSurface::resolvePatchGlobal(const LLVector3d &pos_global) const
+{
+ LLVector3 pos_region = mRegionp->getPosRegionFromGlobal(pos_global);
+ return resolvePatchRegion(pos_region);
+}
+
+
+std::ostream& operator<<(std::ostream &s, const LLSurface &S)
+{
+ s << "{ \n";
+ s << " mGridsPerEdge = " << S.mGridsPerEdge - 1 << " + 1\n";
+ s << " mGridsPerPatchEdge = " << S.mGridsPerPatchEdge << "\n";
+ s << " mPatchesPerEdge = " << S.mPatchesPerEdge << "\n";
+ s << " mOriginGlobal = " << S.mOriginGlobal << "\n";
+ s << " mMetersPerGrid = " << S.mMetersPerGrid << "\n";
+ s << " mVisiblePatchCount = " << S.mVisiblePatchCount << "\n";
+ s << "}";
+ return s;
+}
+
+
+// ---------------- LLSurface:: Protected ----------------
+
+void LLSurface::createPatchData()
+{
+ // Assumes mGridsPerEdge, mGridsPerPatchEdge, and mPatchesPerEdge have been properly set
+ // TODO -- check for create() called when surface is not empty
+ S32 i, j;
+ LLSurfacePatch *patchp;
+
+ // Allocate memory
+ mPatchList = new LLSurfacePatch[mNumberOfPatches];
+
+ // One of each for each camera
+ mVisiblePatchCount = mNumberOfPatches;
+
+ for (j=0; j<mPatchesPerEdge; j++)
+ {
+ for (i=0; i<mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(i, j);
+ patchp->setSurface(this);
+ }
+ }
+
+ for (j=0; j<mPatchesPerEdge; j++)
+ {
+ for (i=0; i<mPatchesPerEdge; i++)
+ {
+ patchp = getPatch(i, j);
+ patchp->mHasReceivedData = FALSE;
+ patchp->mSTexUpdate = TRUE;
+
+ S32 data_offset = i * mGridsPerPatchEdge + j * mGridsPerPatchEdge * mGridsPerEdge;
+
+ patchp->setDataZ(mSurfaceZ + data_offset);
+ patchp->setDataNorm(mNorm + data_offset);
+
+
+ // We make each patch point to its neighbors so we can do resolution checking
+ // when butting up different resolutions. Patches that don't have neighbors
+ // somewhere will point to NULL on that side.
+ if (i < mPatchesPerEdge-1)
+ {
+ patchp->setNeighborPatch(EAST,getPatch(i+1, j));
+ }
+ else
+ {
+ patchp->setNeighborPatch(EAST, NULL);
+ }
+
+ if (j < mPatchesPerEdge-1)
+ {
+ patchp->setNeighborPatch(NORTH, getPatch(i, j+1));
+ }
+ else
+ {
+ patchp->setNeighborPatch(NORTH, NULL);
+ }
+
+ if (i > 0)
+ {
+ patchp->setNeighborPatch(WEST, getPatch(i - 1, j));
+ }
+ else
+ {
+ patchp->setNeighborPatch(WEST, NULL);
+ }
+
+ if (j > 0)
+ {
+ patchp->setNeighborPatch(SOUTH, getPatch(i, j-1));
+ }
+ else
+ {
+ patchp->setNeighborPatch(SOUTH, NULL);
+ }
+
+ if (i < (mPatchesPerEdge-1) && j < (mPatchesPerEdge-1))
+ {
+ patchp->setNeighborPatch(NORTHEAST, getPatch(i + 1, j + 1));
+ }
+ else
+ {
+ patchp->setNeighborPatch(NORTHEAST, NULL);
+ }
+
+ if (i > 0 && j < (mPatchesPerEdge-1))
+ {
+ patchp->setNeighborPatch(NORTHWEST, getPatch(i - 1, j + 1));
+ }
+ else
+ {
+ patchp->setNeighborPatch(NORTHWEST, NULL);
+ }
+
+ if (i > 0 && j > 0)
+ {
+ patchp->setNeighborPatch(SOUTHWEST, getPatch(i - 1, j - 1));
+ }
+ else
+ {
+ patchp->setNeighborPatch(SOUTHWEST, NULL);
+ }
+
+ if (i < (mPatchesPerEdge-1) && j > 0)
+ {
+ patchp->setNeighborPatch(SOUTHEAST, getPatch(i + 1, j - 1));
+ }
+ else
+ {
+ patchp->setNeighborPatch(SOUTHEAST, NULL);
+ }
+
+ LLVector3d origin_global;
+ origin_global.mdV[0] = mOriginGlobal.mdV[0] + i * mMetersPerGrid * mGridsPerPatchEdge;
+ origin_global.mdV[1] = mOriginGlobal.mdV[0] + j * mMetersPerGrid * mGridsPerPatchEdge;
+ origin_global.mdV[2] = 0.f;
+ patchp->setOriginGlobal(origin_global);
+ }
+ }
+}
+
+
+void LLSurface::destroyPatchData()
+{
+ // Delete all of the cached patch data for these patches.
+
+ delete [] mPatchList;
+ mPatchList = NULL;
+ mVisiblePatchCount = 0;
+}
+
+
+void LLSurface::setTextureSize(const S32 texture_size)
+{
+ sTextureSize = texture_size;
+}
+
+
+U32 LLSurface::getRenderLevel(const U32 render_stride) const
+{
+ return mPVArray.mRenderLevelp[render_stride];
+}
+
+
+U32 LLSurface::getRenderStride(const U32 render_level) const
+{
+ return mPVArray.mRenderStridep[render_level];
+}
+
+
+LLSurfacePatch *LLSurface::getPatch(const S32 x, const S32 y) const
+{
+ if ((x < 0) || (x >= mPatchesPerEdge))
+ {
+ llerrs << "Asking for patch out of bounds" << llendl;
+ return NULL;
+ }
+ if ((y < 0) || (y >= mPatchesPerEdge))
+ {
+ llerrs << "Asking for patch out of bounds" << llendl;
+ return NULL;
+ }
+
+ return mPatchList + x + y*mPatchesPerEdge;
+}
+
+
+void LLSurface::dirtyAllPatches()
+{
+ S32 i;
+ for (i = 0; i < mNumberOfPatches; i++)
+ {
+ mPatchList[i].dirtyZ();
+ }
+}
+
+void LLSurface::dirtySurfacePatch(LLSurfacePatch *patchp)
+{
+ // Put surface patch on dirty surface patch list
+ if (-1 == mDirtyPatchList.find(patchp))
+ {
+ mDirtyPatchList.put(patchp);
+ }
+}
+
+
+void LLSurface::setWaterHeight(F32 height)
+{
+ if (!mWaterObjp.isNull())
+ {
+ LLVector3 water_pos_region = mWaterObjp->getPositionRegion();
+ water_pos_region.mV[VZ] = height;
+ mWaterObjp->setPositionRegion(water_pos_region);
+ }
+ else
+ {
+ llwarns << "LLSurface::setWaterHeight with no water object!" << llendl;
+ }
+}
+
+F32 LLSurface::getWaterHeight() const
+{
+ if (!mWaterObjp.isNull())
+ {
+ // we have a water object, the usual case
+ return mWaterObjp->getPositionRegion().mV[VZ];
+ }
+ else
+ {
+ return DEFAULT_WATER_HEIGHT;
+ }
+}
+
+
+BOOL LLSurface::generateWaterTexture(const F32 x, const F32 y,
+ const F32 width, const F32 height)
+{
+ if (!getWaterTexture())
+ {
+ return FALSE;
+ }
+
+ S32 tex_width = mWaterTexturep->getWidth();
+ S32 tex_height = mWaterTexturep->getHeight();
+ S32 tex_comps = mWaterTexturep->getComponents();
+ S32 tex_stride = tex_width * tex_comps;
+ LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps);
+ U8 *rawp = raw->getData();
+
+ F32 scale = 256.f * getMetersPerGrid() / (F32)tex_width;
+ F32 scale_inv = 1.f / scale;
+
+ S32 x_begin, y_begin, x_end, y_end;
+
+ x_begin = llround(x * scale_inv);
+ y_begin = llround(y * scale_inv);
+ x_end = llround((x + width) * scale_inv);
+ y_end = llround((y + width) * scale_inv);
+
+ if (x_end > tex_width)
+ {
+ x_end = tex_width;
+ }
+ if (y_end > tex_width)
+ {
+ y_end = tex_width;
+ }
+
+ LLVector3d origin_global = from_region_handle(getRegion()->getHandle());
+
+ // OK, for now, just have the composition value equal the height at the point.
+ LLVector3 location;
+ LLColor4U coloru;
+
+ const F32 WATER_HEIGHT = getWaterHeight();
+
+ S32 i, j, offset;
+ for (j = y_begin; j < y_end; j++)
+ {
+ for (i = x_begin; i < x_end; i++)
+ {
+ //F32 nv[2];
+ //nv[0] = i/256.f;
+ //nv[1] = j/256.f;
+ // const S32 modulation = noise2(nv)*40;
+ offset = j*tex_stride + i*tex_comps;
+ location.mV[VX] = i*scale;
+ location.mV[VY] = j*scale;
+
+ // Sample multiple points
+ const F32 height = resolveHeightRegion(location);
+
+ if (height > WATER_HEIGHT)
+ {
+ // Above water...
+ coloru = MAX_WATER_COLOR;
+ coloru.mV[3] = ABOVE_WATERLINE_ALPHA;
+ *(rawp + offset++) = coloru.mV[0];
+ *(rawp + offset++) = coloru.mV[1];
+ *(rawp + offset++) = coloru.mV[2];
+ *(rawp + offset++) = coloru.mV[3];
+ }
+ else
+ {
+ // Want non-linear curve for transparency gradient
+ coloru = MAX_WATER_COLOR;
+ const F32 frac = 1.f - 2.f/(2.f - (height - WATER_HEIGHT));
+ S32 alpha = 64 + llround((255-64)*frac);
+
+ alpha = llmin(llround((F32)MAX_WATER_COLOR.mV[3]), alpha);
+ alpha = llmax(64, alpha);
+
+ coloru.mV[3] = alpha;
+ *(rawp + offset++) = coloru.mV[0];
+ *(rawp + offset++) = coloru.mV[1];
+ *(rawp + offset++) = coloru.mV[2];
+ *(rawp + offset++) = coloru.mV[3];
+ }
+ }
+ }
+
+ mWaterTexturep->setSubImage(raw, x_begin, y_begin, x_end - x_begin, y_end - y_begin);
+ return TRUE;
+}