diff options
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rwxr-xr-x | indra/newview/llstartup.cpp | 100 |
1 files changed, 68 insertions, 32 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 1fe8780bd5..03d13018f6 100755 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -311,6 +311,12 @@ void update_texture_fetch() gTextureList.updateImages(0.10f); } +void set_flags_and_update_appearance() +{ + LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true); + LLAppearanceMgr::instance().updateAppearanceFromCOF(true, true, no_op); +} + // Returns false to skip other idle processing. Should only return // true when all initialization done. bool idle_startup() @@ -1287,6 +1293,8 @@ bool idle_startup() LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle); LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL; + LL_DEBUGS("CrossingCaps") << "Calling setSeedCapability from init_idle(). Seed cap == " + << gFirstSimSeedCap << LL_ENDL; regionp->setSeedCapability(gFirstSimSeedCap); LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL; display_startup(); @@ -1771,6 +1779,15 @@ bool idle_startup() // This method MUST be called before gInventory.findCategoryUUIDForType because of // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap. gInventory.buildParentChildMap(); + gInventory.createCommonSystemCategories(); + + // It's debatable whether this flag is a good idea - sets all + // bits, and in general it isn't true that inventory + // initialization generates all types of changes. Maybe add an + // INITIALIZE mask bit instead? + gInventory.addChangedMask(LLInventoryObserver::ALL, LLUUID::null); + gInventory.notifyObservers(); + display_startup(); //all categories loaded. lets create "My Favorites" category @@ -2014,20 +2031,40 @@ bool idle_startup() && !sInitialOutfit.empty() // registration set up an outfit && !sInitialOutfitGender.empty() // and a gender && isAgentAvatarValid() // can't wear clothes without object - && !gAgent.isGenderChosen() ) // nothing already loading + && !gAgent.isOutfitChosen()) // nothing already loading { // Start loading the wearables, textures, gestures LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); } + // If not first login, we need to fetch COF contents and + // compute appearance from that. + if (isAgentAvatarValid() && !gAgent.isFirstLogin() && !gAgent.isOutfitChosen()) + { + gAgentWearables.notifyLoadingStarted(); + gAgent.setOutfitChosen(TRUE); + gAgentWearables.sendDummyAgentWearablesUpdate(); + callAfterCategoryFetch(LLAppearanceMgr::instance().getCOF(), set_flags_and_update_appearance); + } display_startup(); // wait precache-delay and for agent's avatar or a lot longer. - if(((timeout_frac > 1.f) && isAgentAvatarValid()) - || (timeout_frac > 3.f)) + if ((timeout_frac > 1.f) && isAgentAvatarValid()) { LLStartUp::setStartupState( STATE_WEARABLES_WAIT ); } + else if (timeout_frac > 10.f) + { + // If we exceed the wait above while isAgentAvatarValid is + // not true yet, we will change startup state and + // eventually (once avatar does get created) wind up at + // the gender chooser. This should occur only in very + // unusual circumstances, so set the timeout fairly high + // to minimize mistaken hits here. + LL_WARNS() << "Wait for valid avatar state exceeded " + << timeout.getElapsedTimeF32() << " will invoke gender chooser" << LL_ENDL; + LLStartUp::setStartupState( STATE_WEARABLES_WAIT ); + } else { update_texture_fetch(); @@ -2047,12 +2084,11 @@ bool idle_startup() const F32 wearables_time = wearables_timer.getElapsedTimeF32(); static LLCachedControl<F32> max_wearables_time(gSavedSettings, "ClothingLoadingDelay"); - display_startup(); - if (!gAgent.isGenderChosen() && isAgentAvatarValid()) + if (!gAgent.isOutfitChosen() && isAgentAvatarValid()) { - // No point in waiting for clothing, we don't even - // know what gender we are. Pop a dialog to ask and - // proceed to draw the world. JC + // No point in waiting for clothing, we don't even know + // what outfit we want. Pop up a gender chooser dialog to + // ask and proceed to draw the world. JC // // *NOTE: We might hit this case even if we have an // initial outfit, but if the load hasn't started @@ -2062,7 +2098,10 @@ bool idle_startup() callback_choose_gender); LLStartUp::setStartupState( STATE_CLEANUP ); } - else if (wearables_time >= max_wearables_time()) + + display_startup(); + + if (gAgent.isOutfitChosen() && (wearables_time > max_wearables_time)) { LLNotificationsUtil::add("ClothingLoading"); record(LLStatViewer::LOADING_WEARABLES_LONG_DELAY, wearables_time); @@ -2073,25 +2112,24 @@ bool idle_startup() && gAgentAvatarp->isFullyLoaded()) { // wait for avatar to be completely loaded - //LL_INFOS() << "avatar fully loaded" << LL_ENDL; + if (isAgentAvatarValid() + && gAgentAvatarp->isFullyLoaded()) + { + LL_DEBUGS("Avatar") << "avatar fully loaded" << LL_ENDL; LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; + } } + else + { // OK to just get the wearables - else if (!gAgent.isFirstLogin() && gAgentWearables.areWearablesLoaded() ) + if ( gAgentWearables.areWearablesLoaded() ) { // We have our clothing, proceed. - //LL_INFOS() << "wearables loaded" << LL_ENDL; + LL_DEBUGS("Avatar") << "wearables loaded" << LL_ENDL; LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; } - else - { - display_startup(); - update_texture_fetch(); - display_startup(); - set_startup_status(0.9f + 0.1f * wearables_time / max_wearables_time(), - LLTrans::getString("LoginDownloadingClothing").c_str(), - gAgent.mMOTD.c_str()); - display_startup(); } //fall through this frame to STATE_CLEANUP } @@ -2338,8 +2376,6 @@ void register_viewer_callbacks(LLMessageSystem* msg) msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value); msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation); msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance); - msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse); - msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures); msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint); msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response); msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties); @@ -2413,9 +2449,6 @@ void register_viewer_callbacks(LLMessageSystem* msg) // msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply, // LLFloaterRate::processReputationIndividualReply); - msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate, - LLAgentWearables::processAgentInitialWearablesUpdate ); - msg->setHandlerFunc("ScriptControlChange", LLAgent::processScriptControlChange ); @@ -2572,9 +2605,8 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, LL_DEBUGS() << "initial outfit category id: " << cat_id << LL_ENDL; } - // This is really misnamed -- it means we have started loading - // an outfit/shape that will give the avatar a gender eventually. JC - gAgent.setGenderChosen(TRUE); + gAgent.setOutfitChosen(TRUE); + gAgentWearables.sendDummyAgentWearablesUpdate(); } //static @@ -2587,10 +2619,10 @@ void LLStartUp::saveInitialOutfit() if (sWearablesLoadedCon.connected()) { - LL_DEBUGS() << "sWearablesLoadedCon is connected, disconnecting" << LL_ENDL; + LL_DEBUGS("Avatar") << "sWearablesLoadedCon is connected, disconnecting" << LL_ENDL; sWearablesLoadedCon.disconnect(); } - LL_DEBUGS() << "calling makeNewOutfitLinks( \"" << sInitialOutfit << "\" )" << LL_ENDL; + LL_DEBUGS("Avatar") << "calling makeNewOutfitLinks( \"" << sInitialOutfit << "\" )" << LL_ENDL; LLAppearanceMgr::getInstance()->makeNewOutfitLinks(sInitialOutfit,false); } @@ -3335,7 +3367,11 @@ bool process_login_success_response() flag = login_flags["gendered"].asString(); if(flag == "Y") { - gAgent.setGenderChosen(TRUE); + // We don't care about this flag anymore; now base whether + // outfit is chosen on COF contents, initial outfit + // requested and available, etc. + + //gAgent.setGenderChosen(TRUE); } bool pacific_daylight_time = false; |