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-rw-r--r--indra/newview/llstartup.cpp22
1 files changed, 19 insertions, 3 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index c178f27db7..adfa1b0c10 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -35,6 +35,7 @@
#else
# include <sys/stat.h> // mkdir()
#endif
+#include <memory> // std::unique_ptr
#include "llviewermedia_streamingaudio.h"
#include "llaudioengine.h"
@@ -205,6 +206,9 @@
#include "llstacktrace.h"
+#include "threadpool.h"
+
+
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
@@ -252,9 +256,10 @@ static bool mBenefitsSuccessfullyInit = false;
const F32 STATE_AGENT_WAIT_TIMEOUT = 240; //seconds
-boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
-boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
-boost::scoped_ptr<LLViewerStats::PhaseMap> LLStartUp::sPhases(new LLViewerStats::PhaseMap);
+std::unique_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
+std::unique_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
+std::unique_ptr<LLViewerStats::PhaseMap> LLStartUp::sPhases(new LLViewerStats::PhaseMap);
+std::unique_ptr<LL::ThreadPool> gGeneralThreadPool;
//
// local function declaration
@@ -1489,6 +1494,17 @@ bool idle_startup()
gAgentCamera.resetCamera();
display_startup();
+ // start up the ThreadPool we'll use for textures et al.
+ LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") };
+ LLSD sizeSpec{ poolSizes["General"] };
+ LLSD::Integer poolSize{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 };
+ LL_DEBUGS("ThreadPool") << "Instantiating General pool with "
+ << poolSize << " threads" << LL_ENDL;
+ // We don't want anyone, especially the main thread, to have to block
+ // due to this ThreadPool being full.
+ gGeneralThreadPool.reset(new LL::ThreadPool("General", poolSize, 1024*1024));
+ gGeneralThreadPool->start();
+
// Initialize global class data needed for surfaces (i.e. textures)
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
// Initialize all of the viewer object classes for the first time (doing things like texture fetches.