summaryrefslogtreecommitdiff
path: root/indra/newview/llstartup.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r--indra/newview/llstartup.cpp32
1 files changed, 14 insertions, 18 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 9a4149948c..2b94ab76ba 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -35,6 +35,7 @@
#else
# include <sys/stat.h> // mkdir()
#endif
+#include <memory> // std::unique_ptr
#include "llviewermedia_streamingaudio.h"
#include "llaudioengine.h"
@@ -255,9 +256,10 @@ static bool mBenefitsSuccessfullyInit = false;
const F32 STATE_AGENT_WAIT_TIMEOUT = 240; //seconds
-boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
-boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
-boost::scoped_ptr<LLViewerStats::PhaseMap> LLStartUp::sPhases(new LLViewerStats::PhaseMap);
+std::unique_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
+std::unique_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
+std::unique_ptr<LLViewerStats::PhaseMap> LLStartUp::sPhases(new LLViewerStats::PhaseMap);
+std::unique_ptr<LL::ThreadPool> gGeneralThreadPool;
//
// local function declaration
@@ -304,20 +306,6 @@ void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is
// local classes
//
-void launchThreadPool()
-{
- LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") };
- LLSD sizeSpec{ poolSizes["General"] };
- LLSD::Integer size{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 };
- LL_DEBUGS("ThreadPool") << "Instantiating General pool with "
- << size << " threads" << LL_ENDL;
- // Use a function-static ThreadPool: static duration, but instantiated
- // only on demand.
- // We don't want anyone, especially the main thread, to have to block
- // due to this ThreadPool being full.
- static LL::ThreadPool pool("General", size, 1024*1024);
-}
-
void update_texture_fetch()
{
LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
@@ -1507,7 +1495,15 @@ bool idle_startup()
display_startup();
// start up the ThreadPool we'll use for textures et al.
- launchThreadPool();
+ LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") };
+ LLSD sizeSpec{ poolSizes["General"] };
+ LLSD::Integer poolSize{ sizeSpec.isInteger()? sizeSpec.asInteger() : 3 };
+ LL_DEBUGS("ThreadPool") << "Instantiating General pool with "
+ << poolSize << " threads" << LL_ENDL;
+ // We don't want anyone, especially the main thread, to have to block
+ // due to this ThreadPool being full.
+ gGeneralThreadPool.reset(new LL::ThreadPool("General", poolSize, 1024*1024));
+ gGeneralThreadPool->start();
// Initialize global class data needed for surfaces (i.e. textures)
LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;