diff options
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rwxr-xr-x | indra/newview/llstartup.cpp | 35 |
1 files changed, 34 insertions, 1 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 230dfaea51..ac3aedb16e 100755 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -198,6 +198,7 @@ // exported globals // bool gAgentMovementCompleted = false; +S32 gMaxAgentGroups; std::string SCREEN_HOME_FILENAME = "screen_home.bmp"; std::string SCREEN_LAST_FILENAME = "screen_last.bmp"; @@ -232,6 +233,8 @@ static LLHost gFirstSim; static std::string gFirstSimSeedCap; static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f); static std::string gAgentStartLocation = "safe"; +static bool mLoginStatePastUI = false; + boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState")); boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener()); @@ -705,7 +708,15 @@ bool idle_startup() if (STATE_LOGIN_SHOW == LLStartUp::getStartupState()) { LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL; - + + // if we've gone backwards in the login state machine, to this state where we show the UI + // AND the debug setting to exit in this case is true, then go ahead and bail quickly + if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") ) + { + // no requirement for notification here - just exit + LLAppViewer::instance()->earlyExitNoNotify(); + } + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); timeout_count = 0; @@ -783,6 +794,11 @@ bool idle_startup() if (STATE_LOGIN_WAIT == LLStartUp::getStartupState()) { + // when we get to this state, we've already been past the login UI + // (possiblely automatically) - flag this so we can test in the + // STATE_LOGIN_SHOW state if we've gone backwards + mLoginStatePastUI = true; + // Don't do anything. Wait for the login view to call the login_callback, // which will push us to the next state. @@ -809,6 +825,11 @@ bool idle_startup() gKeyboard->resetKeys(); } + // when we get to this state, we've already been past the login UI + // (possiblely automatically) - flag this so we can test in the + // STATE_LOGIN_SHOW state if we've gone backwards + mLoginStatePastUI = true; + // save the credentials std::string userid = "unknown"; if(gUserCredential.notNull()) @@ -3156,6 +3177,18 @@ bool process_login_success_response() LLViewerMedia::openIDSetup(openid_url, openid_token); } + if(response.has("max-agent-groups")) { + std::string max_agent_groups(response["max-agent-groups"]); + gMaxAgentGroups = atoi(max_agent_groups.c_str()); + LL_INFOS("LLStartup") << "gMaxAgentGroups read from login.cgi: " + << gMaxAgentGroups << LL_ENDL; + } + else { + gMaxAgentGroups = DEFAULT_MAX_AGENT_GROUPS; + LL_INFOS("LLStartup") << "using gMaxAgentGroups default: " + << gMaxAgentGroups << LL_ENDL; + } + bool success = false; // JC: gesture loading done below, when we have an asset system // in place. Don't delete/clear gUserCredentials until then. |