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-rw-r--r--indra/newview/llstartup.cpp55
1 files changed, 35 insertions, 20 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 6b816f8786..a402dfc3d1 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -67,6 +67,7 @@
#include "llmemorystream.h"
#include "llmessageconfig.h"
#include "llmoveview.h"
+#include "llnearbychat.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llteleporthistory.h"
@@ -772,8 +773,6 @@ bool idle_startup()
LLPanelLogin::giveFocus();
- gSavedSettings.setBOOL("FirstRunThisInstall", FALSE);
-
LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input
}
else
@@ -904,7 +903,8 @@ bool idle_startup()
LLFile::mkdir(gDirUtilp->getChatLogsDir());
LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir());
- //good as place as any to create user windlight directories
+
+ //good a place as any to create user windlight directories
std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", ""));
LLFile::mkdir(user_windlight_path_name.c_str());
@@ -1284,6 +1284,14 @@ bool idle_startup()
LLAppViewer::instance()->loadNameCache();
}
+ //gCacheName is required for nearby chat history loading
+ //so I just moved nearby history loading a few states further
+ if (!gNoRender && gSavedPerAccountSettings.getBOOL("LogShowHistory"))
+ {
+ LLNearbyChat* nearby_chat = LLNearbyChat::getInstance();
+ if (nearby_chat) nearby_chat->loadHistory();
+ }
+
// *Note: this is where gWorldMap used to be initialized.
// register null callbacks for audio until the audio system is initialized
@@ -1849,21 +1857,6 @@ bool idle_startup()
LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
}
-
- // We now have an inventory skeleton, so if this is a user's first
- // login, we can start setting up their clothing and avatar
- // appearance. This helps to avoid the generic "Ruth" avatar in
- // the orientation island tutorial experience. JC
- if (gAgent.isFirstLogin()
- && !sInitialOutfit.empty() // registration set up an outfit
- && !sInitialOutfitGender.empty() // and a gender
- && gAgent.getAvatarObject() // can't wear clothes without object
- && !gAgent.isGenderChosen() ) // nothing already loading
- {
- // Start loading the wearables, textures, gestures
- LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
- }
-
// wait precache-delay and for agent's avatar or a lot longer.
if(((timeout_frac > 1.f) && gAgent.getAvatarObject())
|| (timeout_frac > 3.f))
@@ -1883,6 +1876,17 @@ bool idle_startup()
LLViewerShaderMgr::instance()->setShaders();
}
}
+
+ // If this is the very first time the user has logged into viewer2+ (from a legacy viewer, or new account)
+ // then auto-populate outfits from the library into the My Outfits folder.
+ static bool check_populate_my_outfits = true;
+ if (check_populate_my_outfits &&
+ (LLInventoryModel::getIsFirstTimeInViewer2()
+ || gSavedSettings.getBOOL("MyOutfitsAutofill")))
+ {
+ gAgentWearables.populateMyOutfitsFolder();
+ }
+ check_populate_my_outfits = false;
return TRUE;
}
@@ -2002,6 +2006,9 @@ bool idle_startup()
LLStartUp::setStartupState( STATE_STARTED );
+ // Mark that we have successfully logged in at least once
+ gSavedSettings.setBOOL("HadFirstSuccessfulLogin", TRUE);
+
// Unmute audio if desired and setup volumes.
// Unmute audio if desired and setup volumes.
// This is a not-uncommon crash site, so surround it with
@@ -2526,6 +2533,11 @@ bool callback_choose_gender(const LLSD& notification, const LLSD& response)
void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
const std::string& gender_name )
{
+ // Not going through the processAgentInitialWearables path, so need to set this here.
+ LLAppearanceManager::instance().setAttachmentInvLinkEnable(true);
+ // Initiate creation of COF, since we're also bypassing that.
+ gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
+
S32 gender = 0;
std::string gestures;
if (gender_name == "male")
@@ -2544,7 +2556,7 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
LLInventoryModel::cat_array_t cat_array;
LLInventoryModel::item_array_t item_array;
LLNameCategoryCollector has_name(outfit_folder_name);
- gInventory.collectDescendentsIf(LLUUID::null,
+ gInventory.collectDescendentsIf(gInventory.getLibraryRootFolderID(),
cat_array,
item_array,
LLInventoryModel::EXCLUDE_TRASH,
@@ -2555,7 +2567,10 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
}
else
{
- LLAppearanceManager::instance().wearOutfitByName(outfit_folder_name);
+ LLInventoryCategory* cat = cat_array.get(0);
+ bool do_copy = true;
+ bool do_append = false;
+ LLAppearanceManager::instance().wearInventoryCategory(cat, do_copy, do_append);
}
LLAppearanceManager::instance().wearOutfitByName(gestures);
LLAppearanceManager::instance().wearOutfitByName(COMMON_GESTURES_FOLDER);