diff options
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r-- | indra/newview/llstartup.cpp | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 2c6b93df96..3861556379 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -736,8 +736,6 @@ bool idle_startup() } LLPanelLogin::giveFocus(); - gSavedSettings.setBOOL("FirstRunThisInstall", FALSE); - LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input } else @@ -1858,21 +1856,6 @@ bool idle_startup() LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); } - - // We now have an inventory skeleton, so if this is a user's first - // login, we can start setting up their clothing and avatar - // appearance. This helps to avoid the generic "Ruth" avatar in - // the orientation island tutorial experience. JC - if (gAgent.isFirstLogin() - && !sInitialOutfit.empty() // registration set up an outfit - && !sInitialOutfitGender.empty() // and a gender - && gAgent.getAvatarObject() // can't wear clothes without object - && !gAgent.isGenderChosen() ) // nothing already loading - { - // Start loading the wearables, textures, gestures - LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); - } - // wait precache-delay and for agent's avatar or a lot longer. if(((timeout_frac > 1.f) && gAgent.getAvatarObject()) || (timeout_frac > 3.f)) @@ -2011,6 +1994,9 @@ bool idle_startup() LLStartUp::setStartupState( STATE_STARTED ); + // Mark that we have successfully logged in at least once + gSavedSettings.setBOOL("HadFirstSuccessfulLogin", TRUE); + // Unmute audio if desired and setup volumes. // Unmute audio if desired and setup volumes. // This is a not-uncommon crash site, so surround it with @@ -2387,6 +2373,11 @@ bool callback_choose_gender(const LLSD& notification, const LLSD& response) void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, const std::string& gender_name ) { + // Not going through the processAgentInitialWearables path, so need to set this here. + LLAppearanceManager::instance().setAttachmentInvLinkEnable(true); + // Initiate creation of COF, since we're also bypassing that. + gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); + S32 gender = 0; std::string gestures; if (gender_name == "male") @@ -2405,7 +2396,7 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; LLNameCategoryCollector has_name(outfit_folder_name); - gInventory.collectDescendentsIf(LLUUID::null, + gInventory.collectDescendentsIf(gInventory.getLibraryRootFolderID(), cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, @@ -2416,7 +2407,10 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, } else { - LLAppearanceManager::instance().wearOutfitByName(outfit_folder_name); + LLInventoryCategory* cat = cat_array.get(0); + bool do_copy = true; + bool do_append = false; + LLAppearanceManager::instance().wearInventoryCategory(cat, do_copy, do_append); } LLAppearanceManager::instance().wearOutfitByName(gestures); LLAppearanceManager::instance().wearOutfitByName(COMMON_GESTURES_FOLDER); |