diff options
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r-- | indra/newview/llstartup.cpp | 42 |
1 files changed, 40 insertions, 2 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 80cf7e3cd0..5617eea4c3 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -139,6 +139,7 @@ #include "lltrans.h" #include "llui.h" #include "llurldispatcher.h" +#include "llurlentry.h" #include "llslurl.h" #include "llurlhistory.h" #include "llurlwhitelist.h" @@ -233,6 +234,8 @@ static LLHost gFirstSim; static std::string gFirstSimSeedCap; static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f); static std::string gAgentStartLocation = "safe"; +static bool mLoginStatePastUI = false; + boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState")); boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener()); @@ -706,7 +709,15 @@ bool idle_startup() if (STATE_LOGIN_SHOW == LLStartUp::getStartupState()) { LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL; - + + // if we've gone backwards in the login state machine, to this state where we show the UI + // AND the debug setting to exit in this case is true, then go ahead and bail quickly + if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") ) + { + // no requirement for notification here - just exit + LLAppViewer::instance()->earlyExitNoNotify(); + } + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); timeout_count = 0; @@ -784,6 +795,11 @@ bool idle_startup() if (STATE_LOGIN_WAIT == LLStartUp::getStartupState()) { + // when we get to this state, we've already been past the login UI + // (possiblely automatically) - flag this so we can test in the + // STATE_LOGIN_SHOW state if we've gone backwards + mLoginStatePastUI = true; + // Don't do anything. Wait for the login view to call the login_callback, // which will push us to the next state. @@ -810,6 +826,11 @@ bool idle_startup() gKeyboard->resetKeys(); } + // when we get to this state, we've already been past the login UI + // (possiblely automatically) - flag this so we can test in the + // STATE_LOGIN_SHOW state if we've gone backwards + mLoginStatePastUI = true; + // save the credentials std::string userid = "unknown"; if(gUserCredential.notNull()) @@ -2862,9 +2883,17 @@ bool process_login_success_response() if(!text.empty()) gAgentID.set(text); gDebugInfo["AgentID"] = text; + // Agent id needed for parcel info request in LLUrlEntryParcel + // to resolve parcel name. + LLUrlEntryParcel::setAgentID(gAgentID); + text = response["session_id"].asString(); if(!text.empty()) gAgentSessionID.set(text); gDebugInfo["SessionID"] = text; + + // Session id needed for parcel info request in LLUrlEntryParcel + // to resolve parcel name. + LLUrlEntryParcel::setSessionID(gAgentSessionID); text = response["secure_session_id"].asString(); if(!text.empty()) gAgent.mSecureSessionID.set(text); @@ -3075,7 +3104,16 @@ bool process_login_success_response() std::string map_server_url = response["map-server-url"]; if(!map_server_url.empty()) { - gSavedSettings.setString("MapServerURL", map_server_url); + // We got an answer from the grid -> use that for map for the current session + gSavedSettings.setString("CurrentMapServerURL", map_server_url); + LL_INFOS("LLStartup") << "map-server-url : we got an answer from the grid : " << map_server_url << LL_ENDL; + } + else + { + // No answer from the grid -> use the default setting for current session + map_server_url = gSavedSettings.getString("MapServerURL"); + gSavedSettings.setString("CurrentMapServerURL", map_server_url); + LL_INFOS("LLStartup") << "map-server-url : no map-server-url answer, we use the default setting for the map : " << map_server_url << LL_ENDL; } // Default male and female avatars allowing the user to choose their avatar on first login. |