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Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r--indra/newview/llstartup.cpp42
1 files changed, 40 insertions, 2 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 80cf7e3cd0..5617eea4c3 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -139,6 +139,7 @@
#include "lltrans.h"
#include "llui.h"
#include "llurldispatcher.h"
+#include "llurlentry.h"
#include "llslurl.h"
#include "llurlhistory.h"
#include "llurlwhitelist.h"
@@ -233,6 +234,8 @@ static LLHost gFirstSim;
static std::string gFirstSimSeedCap;
static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f);
static std::string gAgentStartLocation = "safe";
+static bool mLoginStatePastUI = false;
+
boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
@@ -706,7 +709,15 @@ bool idle_startup()
if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
{
LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL;
-
+
+ // if we've gone backwards in the login state machine, to this state where we show the UI
+ // AND the debug setting to exit in this case is true, then go ahead and bail quickly
+ if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") )
+ {
+ // no requirement for notification here - just exit
+ LLAppViewer::instance()->earlyExitNoNotify();
+ }
+
gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
timeout_count = 0;
@@ -784,6 +795,11 @@ bool idle_startup()
if (STATE_LOGIN_WAIT == LLStartUp::getStartupState())
{
+ // when we get to this state, we've already been past the login UI
+ // (possiblely automatically) - flag this so we can test in the
+ // STATE_LOGIN_SHOW state if we've gone backwards
+ mLoginStatePastUI = true;
+
// Don't do anything. Wait for the login view to call the login_callback,
// which will push us to the next state.
@@ -810,6 +826,11 @@ bool idle_startup()
gKeyboard->resetKeys();
}
+ // when we get to this state, we've already been past the login UI
+ // (possiblely automatically) - flag this so we can test in the
+ // STATE_LOGIN_SHOW state if we've gone backwards
+ mLoginStatePastUI = true;
+
// save the credentials
std::string userid = "unknown";
if(gUserCredential.notNull())
@@ -2862,9 +2883,17 @@ bool process_login_success_response()
if(!text.empty()) gAgentID.set(text);
gDebugInfo["AgentID"] = text;
+ // Agent id needed for parcel info request in LLUrlEntryParcel
+ // to resolve parcel name.
+ LLUrlEntryParcel::setAgentID(gAgentID);
+
text = response["session_id"].asString();
if(!text.empty()) gAgentSessionID.set(text);
gDebugInfo["SessionID"] = text;
+
+ // Session id needed for parcel info request in LLUrlEntryParcel
+ // to resolve parcel name.
+ LLUrlEntryParcel::setSessionID(gAgentSessionID);
text = response["secure_session_id"].asString();
if(!text.empty()) gAgent.mSecureSessionID.set(text);
@@ -3075,7 +3104,16 @@ bool process_login_success_response()
std::string map_server_url = response["map-server-url"];
if(!map_server_url.empty())
{
- gSavedSettings.setString("MapServerURL", map_server_url);
+ // We got an answer from the grid -> use that for map for the current session
+ gSavedSettings.setString("CurrentMapServerURL", map_server_url);
+ LL_INFOS("LLStartup") << "map-server-url : we got an answer from the grid : " << map_server_url << LL_ENDL;
+ }
+ else
+ {
+ // No answer from the grid -> use the default setting for current session
+ map_server_url = gSavedSettings.getString("MapServerURL");
+ gSavedSettings.setString("CurrentMapServerURL", map_server_url);
+ LL_INFOS("LLStartup") << "map-server-url : no map-server-url answer, we use the default setting for the map : " << map_server_url << LL_ENDL;
}
// Default male and female avatars allowing the user to choose their avatar on first login.