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-rw-r--r--indra/newview/llstartup.cpp25
1 files changed, 5 insertions, 20 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 9a26ebc5f9..858c7b6656 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -209,6 +209,7 @@
#include "threadpool.h"
#include "llperfstats.h"
+#include "rlvhandler.h"
#if LL_WINDOWS
#include "lldxhardware.h"
@@ -934,6 +935,8 @@ bool idle_startup()
return false;
}
+ RlvHandler::setEnabled(gSavedSettings.get<bool>(Rlv::Settings::Main));
+
// reset the values that could have come in from a slurl
// DEV-42215: Make sure they're not empty -- gUserCredential
// might already have been set from gSavedSettings, and it's too bad
@@ -3601,7 +3604,7 @@ bool process_login_success_response()
// Agent id needed for parcel info request in LLUrlEntryParcel
// to resolve parcel name.
- LLUrlEntryParcel::setAgentID(gAgentID);
+ LLUrlEntryBase::setAgentID(gAgentID);
text = response["session_id"].asString();
if(!text.empty()) gAgentSessionID.set(text);
@@ -3919,25 +3922,7 @@ bool process_login_success_response()
LLViewerMedia::getInstance()->openIDSetup(openid_url, openid_token);
}
-
- // Only save mfa_hash for future logins if the user wants their info remembered.
- if(response.has("mfa_hash")
- && gSavedSettings.getBOOL("RememberUser")
- && LLLoginInstance::getInstance()->saveMFA())
- {
- std::string grid(LLGridManager::getInstance()->getGridId());
- std::string user_id(gUserCredential->userID());
- gSecAPIHandler->addToProtectedMap("mfa_hash", grid, user_id, response["mfa_hash"]);
- // TODO(brad) - related to SL-17223 consider building a better interface that sync's automatically
- gSecAPIHandler->syncProtectedMap();
- }
- else if (!LLLoginInstance::getInstance()->saveMFA())
- {
- std::string grid(LLGridManager::getInstance()->getGridId());
- std::string user_id(gUserCredential->userID());
- gSecAPIHandler->removeFromProtectedMap("mfa_hash", grid, user_id);
- gSecAPIHandler->syncProtectedMap();
- }
+ LLLoginInstance::getInstance()->saveMFAHash(response);
bool success = false;
// JC: gesture loading done below, when we have an asset system