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-rw-r--r--indra/newview/llstartup.cpp51
1 files changed, 9 insertions, 42 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 7c19dfac75..4d25e8b2a3 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -183,8 +183,6 @@
#include "llnamebox.h"
#include "llnameeditor.h"
#include "llpostprocess.h"
-#include "llwlparammanager.h"
-#include "llwaterparammanager.h"
#include "llagentlanguage.h"
#include "llwearable.h"
#include "llinventorybridge.h"
@@ -200,6 +198,8 @@
#include "llexperiencelog.h"
#include "llcleanup.h"
+#include "llenvironment.h"
+
#include "llstacktrace.h"
#if LL_WINDOWS
@@ -336,7 +336,6 @@ bool idle_startup()
static std::string auth_desc;
static std::string auth_message;
- static LLVector3 initial_sun_direction(1.f, 0.f, 0.f);
static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server
// last location by default
@@ -954,21 +953,6 @@ bool idle_startup()
LLFile::mkdir(gDirUtilp->getChatLogsDir());
LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir());
-
- //good a place as any to create user windlight directories
- std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", ""));
- LLFile::mkdir(user_windlight_path_name.c_str());
-
- std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
- LLFile::mkdir(user_windlight_skies_path_name.c_str());
-
- std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
- LLFile::mkdir(user_windlight_water_path_name.c_str());
-
- std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", ""));
- LLFile::mkdir(user_windlight_days_path_name.c_str());
-
-
if (show_connect_box)
{
LLSLURL slurl;
@@ -1485,8 +1469,7 @@ bool idle_startup()
LLGLState::checkStates();
LLGLState::checkTextureChannels();
- LLEnvManagerNew::getInstance()->usePrefs(); // Load all presets and settings
- gSky.init(initial_sun_direction);
+ gSky.init();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
@@ -1895,7 +1878,10 @@ bool idle_startup()
}
display_startup();
-
+
+ // Load stored local environment if needed.
+ LLEnvironment::instance().loadFromSettings();
+
// *TODO : Uncomment that line once the whole grid migrated to SLM and suppress it from LLAgent::handleTeleportFinished() (llagent.cpp)
//check_merchant_status();
@@ -2586,7 +2572,8 @@ void register_viewer_callbacks(LLMessageSystem* msg)
msg->setHandlerFunc("InitiateDownload", process_initiate_download);
msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply);
- msg->setHandlerFunc("GenericMessage", process_generic_message);
+ msg->setHandlerFunc("GenericMessage", process_generic_message);
+ msg->setHandlerFunc("LargeGenericMessage", process_large_generic_message);
msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message);
}
@@ -3666,26 +3653,6 @@ bool process_login_success_response()
}
}
- LLSD global_textures = response["global-textures"][0];
- if(global_textures.size())
- {
- // Extract sun and moon texture IDs. These are used
- // in the LLVOSky constructor, but I can't figure out
- // how to pass them in. JC
- LLUUID id = global_textures["sun_texture_id"];
- if(id.notNull())
- {
- gSunTextureID = id;
- }
-
- id = global_textures["moon_texture_id"];
- if(id.notNull())
- {
- gMoonTextureID = id;
- }
-
- }
-
// set the location of the Agent Appearance service, from which we can request
// avatar baked textures if they are supported by the current region
std::string agent_appearance_url = response["agent_appearance_service"];