diff options
Diffstat (limited to 'indra/newview/llstartup.cpp')
-rw-r--r-- | indra/newview/llstartup.cpp | 6457 |
1 files changed, 3229 insertions, 3228 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 57314f14a8..45159de66e 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -1,3228 +1,3229 @@ -/** - * @file llstartup.cpp - * @brief startup routines. - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llstartup.h" - -#if LL_WINDOWS -# include <process.h> // _spawnl() -#else -# include <sys/stat.h> // mkdir() -#endif - -#include "llviewermedia_streamingaudio.h" -#include "llaudioengine.h" - -#ifdef LL_FMOD -# include "llaudioengine_fmod.h" -#endif - -#ifdef LL_OPENAL -#include "llaudioengine_openal.h" -#endif - -#include "llares.h" -#include "llavatarnamecache.h" -#include "lllandmark.h" -#include "llcachename.h" -#include "lldir.h" -#include "llerrorcontrol.h" -#include "llfloaterreg.h" -#include "llfocusmgr.h" -#include "llhttpsender.h" -#include "llimfloater.h" -#include "lllocationhistory.h" -#include "llimageworker.h" - -#include "llloginflags.h" -#include "llmd5.h" -#include "llmemorystream.h" -#include "llmessageconfig.h" -#include "llmoveview.h" -#include "llnearbychat.h" -#include "llnotifications.h" -#include "llnotificationsutil.h" -#include "llteleporthistory.h" -#include "llregionhandle.h" -#include "llsd.h" -#include "llsdserialize.h" -#include "llsdutil_math.h" -#include "llsecondlifeurls.h" -#include "llstring.h" -#include "lluserrelations.h" -#include "llversioninfo.h" -#include "llviewercontrol.h" -#include "llvfs.h" -#include "llxorcipher.h" // saved password, MAC address -#include "llwindow.h" -#include "imageids.h" -#include "message.h" -#include "v3math.h" - -#include "llagent.h" -#include "llagentcamera.h" -#include "llagentpicksinfo.h" -#include "llagentwearables.h" -#include "llagentpilot.h" -#include "llfloateravatarpicker.h" -#include "llcallbacklist.h" -#include "llcallingcard.h" -#include "llconsole.h" -#include "llcontainerview.h" -#include "lldebugview.h" -#include "lldrawable.h" -#include "lleventnotifier.h" -#include "llface.h" -#include "llfeaturemanager.h" -//#include "llfirstuse.h" -#include "llfloaterhud.h" -#include "llfloaterland.h" -#include "llfloaterpreference.h" -#include "llfloatertopobjects.h" -#include "llfloaterworldmap.h" -#include "llgesturemgr.h" -#include "llgroupmgr.h" -#include "llhudeffecttrail.h" -#include "llhudmanager.h" -#include "llhttpclient.h" -#include "llimagebmp.h" -#include "llinventorybridge.h" -#include "llinventorymodel.h" -#include "llinventorymodelbackgroundfetch.h" -#include "llkeyboard.h" -#include "llloginhandler.h" // gLoginHandler, SLURL support -#include "lllogininstance.h" // Host the login module. -#include "llpanellogin.h" -#include "llmutelist.h" -#include "llavatarpropertiesprocessor.h" -#include "llpanelclassified.h" -#include "llpanelpick.h" -#include "llpanelgrouplandmoney.h" -#include "llpanelgroupnotices.h" -#include "llpreview.h" -#include "llpreviewscript.h" -#include "llproductinforequest.h" -#include "llsecondlifeurls.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "llsidetray.h" -#include "llstatview.h" -#include "llstatusbar.h" // sendMoneyBalanceRequest(), owns L$ balance -#include "llsurface.h" -#include "lltexturecache.h" -#include "lltexturefetch.h" -#include "lltoolmgr.h" -#include "lltrans.h" -#include "llui.h" -#include "llurldispatcher.h" -#include "llurlentry.h" -#include "llslurl.h" -#include "llurlhistory.h" -#include "llurlwhitelist.h" -#include "llvieweraudio.h" -#include "llviewerassetstorage.h" -#include "llviewercamera.h" -#include "llviewerdisplay.h" -#include "llviewergenericmessage.h" -#include "llviewergesture.h" -#include "llviewertexturelist.h" -#include "llviewermedia.h" -#include "llviewermenu.h" -#include "llviewermessage.h" -#include "llviewernetwork.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmedia.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" -#include "llviewerstats.h" -#include "llviewerthrottle.h" -#include "llviewerwindow.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" -#include "llvoclouds.h" -#include "llweb.h" -#include "llworld.h" -#include "llworldmapmessage.h" -#include "llxfermanager.h" -#include "pipeline.h" -#include "llappviewer.h" -#include "llfasttimerview.h" -#include "llfloatermap.h" -#include "llweb.h" -#include "llvoiceclient.h" -#include "llnamelistctrl.h" -#include "llnamebox.h" -#include "llnameeditor.h" -#include "llpostprocess.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llagentlanguage.h" -#include "llwearable.h" -#include "llinventorybridge.h" -#include "llappearancemgr.h" -#include "llavatariconctrl.h" -#include "llvoicechannel.h" - -#include "lllogin.h" -#include "llevents.h" -#include "llstartuplistener.h" - -#if LL_WINDOWS -#include "lldxhardware.h" -#endif - -// -// exported globals -// -bool gAgentMovementCompleted = false; -S32 gMaxAgentGroups; - -std::string SCREEN_HOME_FILENAME = "screen_home.bmp"; -std::string SCREEN_LAST_FILENAME = "screen_last.bmp"; - -LLPointer<LLViewerTexture> gStartTexture; - -// -// Imported globals -// -extern S32 gStartImageWidth; -extern S32 gStartImageHeight; - -// -// local globals -// -static bool gGotUseCircuitCodeAck = false; -static std::string sInitialOutfit; -static std::string sInitialOutfitGender; // "male" or "female" -static boost::signals2::connection sWearablesLoadedCon; - -static bool gUseCircuitCallbackCalled = false; - -EStartupState LLStartUp::gStartupState = STATE_FIRST; -LLSLURL LLStartUp::sStartSLURL; - -static LLPointer<LLCredential> gUserCredential; -static std::string gDisplayName; -static BOOL gRememberPassword = TRUE; - -static U64 gFirstSimHandle = 0; -static LLHost gFirstSim; -static std::string gFirstSimSeedCap; -static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f); -static std::string gAgentStartLocation = "safe"; -static bool mLoginStatePastUI = false; - - -boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState")); -boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener()); - -// -// local function declaration -// - -void login_show(); -void login_callback(S32 option, void* userdata); -void show_first_run_dialog(); -bool first_run_dialog_callback(const LLSD& notification, const LLSD& response); -void set_startup_status(const F32 frac, const std::string& string, const std::string& msg); -bool login_alert_status(const LLSD& notification, const LLSD& response); -void login_packet_failed(void**, S32 result); -void use_circuit_callback(void**, S32 result); -void register_viewer_callbacks(LLMessageSystem* msg); -void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32); -bool callback_choose_gender(const LLSD& notification, const LLSD& response); -void init_start_screen(S32 location_id); -void release_start_screen(); -void reset_login(); -LLSD transform_cert_args(LLPointer<LLCertificate> cert); -void general_cert_done(const LLSD& notification, const LLSD& response); -void trust_cert_done(const LLSD& notification, const LLSD& response); -void apply_udp_blacklist(const std::string& csv); -bool process_login_success_response(); -void transition_back_to_login_panel(const std::string& emsg); - -void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is_group) -{ - LLNameBox::refreshAll(id, full_name, is_group); - LLNameEditor::refreshAll(id, full_name, is_group); - - // TODO: Actually be intelligent about the refresh. - // For now, just brute force refresh the dialogs. - dialog_refresh_all(); -} - -// -// exported functionality -// - -// -// local classes -// - -namespace -{ - class LLNullHTTPSender : public LLHTTPSender - { - virtual void send(const LLHost& host, - const std::string& message, const LLSD& body, - LLHTTPClient::ResponderPtr response) const - { - LL_WARNS("AppInit") << " attemped to send " << message << " to " << host - << " with null sender" << LL_ENDL; - } - }; -} - -void update_texture_fetch() -{ - LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread - LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread - LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread - gTextureList.updateImages(0.10f); -} - -// Returns false to skip other idle processing. Should only return -// true when all initialization done. -bool idle_startup() -{ - LLMemType mt1(LLMemType::MTYPE_STARTUP); - - const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay"); - static LLTimer timeout; - static S32 timeout_count = 0; - - static LLTimer login_time; - - // until this is encapsulated, this little hack for the - // auth/transform loop will do. - static F32 progress = 0.10f; - - static std::string auth_desc; - static std::string auth_message; - - static LLVector3 initial_sun_direction(1.f, 0.f, 0.f); - static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server - - // last location by default - static S32 agent_location_id = START_LOCATION_ID_LAST; - static S32 location_which = START_LOCATION_ID_LAST; - - static bool show_connect_box = true; - - //static bool stipend_since_login = false; - - // HACK: These are things from the main loop that usually aren't done - // until initialization is complete, but need to be done here for things - // to work. - gIdleCallbacks.callFunctions(); - gViewerWindow->updateUI(); - LLMortician::updateClass(); - - const std::string delims (" "); - std::string system; - int begIdx, endIdx; - std::string osString = LLAppViewer::instance()->getOSInfo().getOSStringSimple(); - - begIdx = osString.find_first_not_of (delims); - endIdx = osString.find_first_of (delims, begIdx); - system = osString.substr (begIdx, endIdx - begIdx); - system += "Locale"; - - LLStringUtil::setLocale (LLTrans::getString(system)); - - if (!gNoRender) - { - //note: Removing this line will cause incorrect button size in the login screen. -- bao. - gTextureList.updateImages(0.01f) ; - } - - if ( STATE_FIRST == LLStartUp::getStartupState() ) - { - gViewerWindow->showCursor(); - gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); - - ///////////////////////////////////////////////// - // - // Initialize stuff that doesn't need data from simulators - // - - if (LLFeatureManager::getInstance()->isSafe()) - { - LLNotificationsUtil::add("DisplaySetToSafe"); - } - else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) && - (gSavedSettings.getS32("LastFeatureVersion") != 0)) - { - LLNotificationsUtil::add("DisplaySetToRecommended"); - } - else if ((gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) && - (gSavedSettings.getS32("LastGPUClass") != -1)) - { - LLNotificationsUtil::add("DisplaySetToRecommended"); - } - else if (!gViewerWindow->getInitAlert().empty()) - { - LLNotificationsUtil::add(gViewerWindow->getInitAlert()); - } - - gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion()); - gSavedSettings.setS32("LastGPUClass", LLFeatureManager::getInstance()->getGPUClass()); - - // load dynamic GPU/feature tables from website (S3) - LLFeatureManager::getInstance()->fetchHTTPTables(); - - std::string xml_file = LLUI::locateSkin("xui_version.xml"); - LLXMLNodePtr root; - bool xml_ok = false; - if (LLXMLNode::parseFile(xml_file, root, NULL)) - { - if( (root->hasName("xui_version") ) ) - { - std::string value = root->getValue(); - F32 version = 0.0f; - LLStringUtil::convertToF32(value, version); - if (version >= 1.0f) - { - xml_ok = true; - } - } - } - if (!xml_ok) - { - // If XML is bad, there's a good possibility that notifications.xml is ALSO bad. - // If that's so, then we'll get a fatal error on attempting to load it, - // which will display a nontranslatable error message that says so. - // Otherwise, we'll display a reasonable error message that IS translatable. - LLAppViewer::instance()->earlyExit("BadInstallation"); - } - // - // Statistics stuff - // - - // Load autopilot and stats stuff - gAgentPilot.load(gSavedSettings.getString("StatsPilotFile")); - - //gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps")); - - // Load the throttle settings - gViewerThrottle.load(); - - if (ll_init_ares() == NULL || !gAres->isInitialized()) - { - std::string diagnostic = "Could not start address resolution system"; - LL_WARNS("AppInit") << diagnostic << LL_ENDL; - LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic)); - } - - // - // Initialize messaging system - // - LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL; - - std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg"); - - LLFILE* found_template = NULL; - found_template = LLFile::fopen(message_template_path, "r"); /* Flawfinder: ignore */ - - #if LL_WINDOWS - // On the windows dev builds, unpackaged, the message_template.msg - // file will be located in: - // build-vc**/newview/<config>/app_settings - if (!found_template) - { - message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg"); - found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ - } - #elif LL_DARWIN - // On Mac dev builds, message_template.msg lives in: - // indra/build-*/newview/<config>/Second Life/Contents/Resources/app_settings - if (!found_template) - { - message_template_path = - gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, - "../Resources/app_settings", - "message_template.msg"); - found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ - } - #endif - - if (found_template) - { - fclose(found_template); - - U32 port = gSavedSettings.getU32("UserConnectionPort"); - - if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port) - (gSavedSettings.getBOOL("ConnectionPortEnabled"))) - { - port = gSavedSettings.getU32("ConnectionPort"); - } - - LLHTTPSender::setDefaultSender(new LLNullHTTPSender()); - - // TODO parameterize - const F32 circuit_heartbeat_interval = 5; - const F32 circuit_timeout = 100; - - const LLUseCircuitCodeResponder* responder = NULL; - bool failure_is_fatal = true; - - if(!start_messaging_system( - message_template_path, - port, - LLVersionInfo::getMajor(), - LLVersionInfo::getMinor(), - LLVersionInfo::getPatch(), - FALSE, - std::string(), - responder, - failure_is_fatal, - circuit_heartbeat_interval, - circuit_timeout)) - { - std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode()); - LL_WARNS("AppInit") << diagnostic << LL_ENDL; - LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic)); - } - - #if LL_WINDOWS - // On the windows dev builds, unpackaged, the message.xml file will - // be located in indra/build-vc**/newview/<config>/app_settings. - std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml"); - - if (!LLFile::isfile(message_path.c_str())) - { - LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "")); - } - else - { - LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); - } - #else - LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); - #endif - - } - else - { - LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().with("PATH", message_template_path)); - } - - if(gMessageSystem && gMessageSystem->isOK()) - { - // Initialize all of the callbacks in case of bad message - // system data - LLMessageSystem* msg = gMessageSystem; - msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE, - invalid_message_callback, - NULL); - msg->setExceptionFunc(MX_PACKET_TOO_SHORT, - invalid_message_callback, - NULL); - - // running off end of a packet is now valid in the case - // when a reader has a newer message template than - // the sender - /*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET, - invalid_message_callback, - NULL);*/ - msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE, - invalid_message_callback, - NULL); - - if (gSavedSettings.getBOOL("LogMessages")) - { - LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL; - msg->startLogging(); - } - - // start the xfer system. by default, choke the downloads - // a lot... - const S32 VIEWER_MAX_XFER = 3; - start_xfer_manager(gVFS); - gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER); - F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle"); - if (xfer_throttle_bps > 1.f) - { - gXferManager->setUseAckThrottling(TRUE); - gXferManager->setAckThrottleBPS(xfer_throttle_bps); - } - gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS, gStaticVFS); - - - F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage"); - msg->mPacketRing.setDropPercentage(dropPercent); - - F32 inBandwidth = gSavedSettings.getF32("InBandwidth"); - F32 outBandwidth = gSavedSettings.getF32("OutBandwidth"); - if (inBandwidth != 0.f) - { - LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL; - msg->mPacketRing.setUseInThrottle(TRUE); - msg->mPacketRing.setInBandwidth(inBandwidth); - } - if (outBandwidth != 0.f) - { - LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL; - msg->mPacketRing.setUseOutThrottle(TRUE); - msg->mPacketRing.setOutBandwidth(outBandwidth); - } - } - - LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL; - - //------------------------------------------------- - // Init audio, which may be needed for prefs dialog - // or audio cues in connection UI. - //------------------------------------------------- - - if (FALSE == gSavedSettings.getBOOL("NoAudio")) - { - gAudiop = NULL; - -#ifdef LL_OPENAL - if (!gAudiop -#if !LL_WINDOWS - && NULL == getenv("LL_BAD_OPENAL_DRIVER") -#endif // !LL_WINDOWS - ) - { - gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL(); - } -#endif - -#ifdef LL_FMOD - if (!gAudiop -#if !LL_WINDOWS - && NULL == getenv("LL_BAD_FMOD_DRIVER") -#endif // !LL_WINDOWS - ) - { - gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD(); - } -#endif - - if (gAudiop) - { -#if LL_WINDOWS - // FMOD on Windows needs the window handle to stop playing audio - // when window is minimized. JC - void* window_handle = (HWND)gViewerWindow->getPlatformWindow(); -#else - void* window_handle = NULL; -#endif - bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle); - if(init) - { - gAudiop->setMuted(TRUE); - } - else - { - LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL; - delete gAudiop; - gAudiop = NULL; - } - - if (gAudiop) - { - // if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins - if (NULL == gAudiop->getStreamingAudioImpl()) - { - LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL; - gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins()); - } - } - } - } - - LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL; - - if (LLTimer::knownBadTimer()) - { - LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL; - } - - // - // Log on to system - // - if (gUserCredential.isNull()) - { - gUserCredential = gLoginHandler.initializeLoginInfo(); - } - if (gUserCredential.isNull()) - { - show_connect_box = TRUE; - } - else if (gSavedSettings.getBOOL("AutoLogin")) - { - gRememberPassword = TRUE; - gSavedSettings.setBOOL("RememberPassword", TRUE); - show_connect_box = false; - } - else - { - gRememberPassword = gSavedSettings.getBOOL("RememberPassword"); - show_connect_box = TRUE; - } - // Go to the next startup state - LLStartUp::setStartupState( STATE_BROWSER_INIT ); - return FALSE; - } - - - if (STATE_BROWSER_INIT == LLStartUp::getStartupState()) - { - LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL; - std::string msg = LLTrans::getString("LoginInitializingBrowser"); - set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str()); - display_startup(); - // LLViewerMedia::initBrowser(); - LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - return FALSE; - } - - - if (STATE_LOGIN_SHOW == LLStartUp::getStartupState()) - { - LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL; - - // if we've gone backwards in the login state machine, to this state where we show the UI - // AND the debug setting to exit in this case is true, then go ahead and bail quickly - if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") ) - { - // no requirement for notification here - just exit - LLAppViewer::instance()->earlyExitNoNotify(); - } - - gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); - - timeout_count = 0; - - if (show_connect_box) - { - // Load all the name information out of the login view - // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't - // show the login view until login_show() is called below. - if (gUserCredential.isNull()) - { - gUserCredential = gLoginHandler.initializeLoginInfo(); - } - if (gNoRender) - { - LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL; - } - // Make sure the process dialog doesn't hide things - gViewerWindow->setShowProgress(FALSE); - - initialize_edit_menu(); - - // Show the login dialog - login_show(); - // connect dialog is already shown, so fill in the names - if (gUserCredential.notNull()) - { - LLPanelLogin::setFields( gUserCredential, gRememberPassword); - } - LLPanelLogin::giveFocus(); - - gSavedSettings.setBOOL("FirstRunThisInstall", FALSE); - - LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input - } - else - { - // skip directly to message template verification - LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); - } - - // *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance(). - - // *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance(). - - // *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance(). - - // Login screen needs menus for preferences, but we can enter - // this startup phase more than once. - if (gLoginMenuBarView == NULL) - { - init_menus(); - } - - gViewerWindow->setNormalControlsVisible( FALSE ); - gLoginMenuBarView->setVisible( TRUE ); - gLoginMenuBarView->setEnabled( TRUE ); - - // Hide the splash screen - LLSplashScreen::hide(); - - // Push our window frontmost - gViewerWindow->getWindow()->show(); - display_startup(); - - // DEV-16927. The following code removes errant keystrokes that happen while the window is being - // first made visible. -#ifdef _WIN32 - MSG msg; - while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ); -#endif - timeout.reset(); - return FALSE; - } - - if (STATE_LOGIN_WAIT == LLStartUp::getStartupState()) - { - // when we get to this state, we've already been past the login UI - // (possiblely automatically) - flag this so we can test in the - // STATE_LOGIN_SHOW state if we've gone backwards - mLoginStatePastUI = true; - - // Don't do anything. Wait for the login view to call the login_callback, - // which will push us to the next state. - - // Sleep so we don't spin the CPU - ms_sleep(1); - return FALSE; - } - - if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState()) - { - //reset the values that could have come in from a slurl - // DEV-42215: Make sure they're not empty -- gUserCredential - // might already have been set from gSavedSettings, and it's too bad - // to overwrite valid values with empty strings. - - if (show_connect_box) - { - // TODO if not use viewer auth - // Load all the name information out of the login view - LLPanelLogin::getFields(gUserCredential, gRememberPassword); - // end TODO - - // HACK: Try to make not jump on login - gKeyboard->resetKeys(); - } - - // when we get to this state, we've already been past the login UI - // (possiblely automatically) - flag this so we can test in the - // STATE_LOGIN_SHOW state if we've gone backwards - mLoginStatePastUI = true; - - // save the credentials - std::string userid = "unknown"; - if(gUserCredential.notNull()) - { - userid = gUserCredential->userID(); - gSecAPIHandler->saveCredential(gUserCredential, gRememberPassword); - } - gSavedSettings.setBOOL("RememberPassword", gRememberPassword); - LL_INFOS("AppInit") << "Attempting login as: " << userid << LL_ENDL; - gDebugInfo["LoginName"] = userid; - - // create necessary directories - // *FIX: these mkdir's should error check - gDirUtilp->setLindenUserDir(userid); - LLFile::mkdir(gDirUtilp->getLindenUserDir()); - - // Set PerAccountSettingsFile to the default value. - std::string per_account_settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"); - gSavedSettings.setString("PerAccountSettingsFile", - gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, - LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"))); - - // Note: can't store warnings files per account because some come up before login - - // Overwrite default user settings with user settings - LLAppViewer::instance()->loadSettingsFromDirectory("Account"); - - // Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation - // and startup time is close enough if we don't have a real value. - if (gSavedPerAccountSettings.getU32("LastLogoff") == 0) - { - gSavedPerAccountSettings.setU32("LastLogoff", time_corrected()); - } - - //Default the path if one isn't set. - // *NOTE: unable to check variable differ from "InstantMessageLogPath" because it was - // provided in pre 2.0 viewer. See EXT-6661 - if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty()) - { - gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir()); - gSavedPerAccountSettings.setString("InstantMessageLogPath", gDirUtilp->getChatLogsDir()); - } - else - { - gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath")); - } - gDirUtilp->setPerAccountChatLogsDir(userid); - - LLFile::mkdir(gDirUtilp->getChatLogsDir()); - LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir()); - - - //good a place as any to create user windlight directories - std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", "")); - LLFile::mkdir(user_windlight_path_name.c_str()); - - std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); - LLFile::mkdir(user_windlight_skies_path_name.c_str()); - - std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); - LLFile::mkdir(user_windlight_water_path_name.c_str()); - - std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", "")); - LLFile::mkdir(user_windlight_days_path_name.c_str()); - - - if (show_connect_box) - { - LLSLURL slurl; - LLPanelLogin::closePanel(); - } - - - // Load URL History File - LLURLHistory::loadFile("url_history.xml"); - // Load location history - LLLocationHistory::getInstance()->load(); - - // Load Avatars icons cache - LLAvatarIconIDCache::getInstance()->load(); - - // Load media plugin cookies - LLViewerMedia::loadCookieFile(); - - //------------------------------------------------- - // Handle startup progress screen - //------------------------------------------------- - - // on startup the user can request to go to their home, - // their last location, or some URL "-url //sim/x/y[/z]" - // All accounts have both a home and a last location, and we don't support - // more locations than that. Choose the appropriate one. JC - switch (LLStartUp::getStartSLURL().getType()) - { - case LLSLURL::LOCATION: - agent_location_id = START_LOCATION_ID_URL; - location_which = START_LOCATION_ID_LAST; - break; - case LLSLURL::LAST_LOCATION: - agent_location_id = START_LOCATION_ID_LAST; - location_which = START_LOCATION_ID_LAST; - break; - default: - agent_location_id = START_LOCATION_ID_HOME; - location_which = START_LOCATION_ID_HOME; - break; - } - - gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); - - if (!gNoRender) - { - init_start_screen(agent_location_id); - } - - // Display the startup progress bar. - gViewerWindow->setShowProgress(TRUE); - gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit")); - - // Poke the VFS, which could potentially block for a while if - // Windows XP is acting up - set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null); - display_startup(); - - gVFS->pokeFiles(); - - LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); - - return FALSE; - } - - if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState()) - { - gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel(); - - // Update progress status and the display loop. - auth_desc = LLTrans::getString("LoginInProgress"); - set_startup_status(progress, auth_desc, auth_message); - progress += 0.02f; - display_startup(); - - // Setting initial values... - LLLoginInstance* login = LLLoginInstance::getInstance(); - login->setNotificationsInterface(LLNotifications::getInstance()); - if(gNoRender) - { - // HACK, skip optional updates if you're running drones - login->setSkipOptionalUpdate(true); - } - - login->setSerialNumber(LLAppViewer::instance()->getSerialNumber()); - login->setLastExecEvent(gLastExecEvent); - login->setUpdaterLauncher(boost::bind(&LLAppViewer::launchUpdater, LLAppViewer::instance())); - - // This call to LLLoginInstance::connect() starts the - // authentication process. - login->connect(gUserCredential); - - LLStartUp::setStartupState( STATE_LOGIN_CURL_UNSTUCK ); - return FALSE; - } - - if(STATE_LOGIN_CURL_UNSTUCK == LLStartUp::getStartupState()) - { - // If we get here we have gotten past the potential stall - // in curl, so take "may appear frozen" out of progress bar. JC - auth_desc = LLTrans::getString("LoginInProgressNoFrozen"); - set_startup_status(progress, auth_desc, auth_message); - - LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE ); - return FALSE; - } - - if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState()) - { - std::ostringstream emsg; - emsg << LLTrans::getString("LoginFailed") << "\n"; - if(LLLoginInstance::getInstance()->authFailure()) - { - LL_INFOS("LLStartup") << "Login failed, LLLoginInstance::getResponse(): " - << LLLoginInstance::getInstance()->getResponse() << LL_ENDL; - LLSD response = LLLoginInstance::getInstance()->getResponse(); - // Still have error conditions that may need some - // sort of handling. - std::string reason_response = response["reason"]; - std::string message_response = response["message"]; - - if(!message_response.empty()) - { - // XUI: fix translation for strings returned during login - // We need a generic table for translations - std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ]; - if ( big_reason.size() == 0 ) - { - emsg << message_response; - } - else - { - emsg << big_reason; - } - } - - if(reason_response == "key") - { - // Couldn't login because user/password is wrong - // Clear the credential - gUserCredential->clearAuthenticator(); - } - - if(reason_response == "update" - || reason_response == "optional") - { - // In the case of a needed update, quit. - // Its either downloading or declined. - // If optional was skipped this case shouldn't - // be reached. - LLLoginInstance::getInstance()->disconnect(); - LLAppViewer::instance()->forceQuit(); - } - else - { - if (reason_response != "tos") - { - // Don't pop up a notification in the TOS case because - // LLFloaterTOS::onCancel() already scolded the user. - std::string error_code; - if(response.has("errorcode")) - { - error_code = response["errorcode"].asString(); - } - if ((reason_response == "CURLError") && - (error_code == "SSL_CACERT" || error_code == "SSL_PEER_CERTIFICATE") && - response.has("certificate")) - { - // This was a certificate error, so grab the certificate - // and throw up the appropriate dialog. - LLPointer<LLCertificate> certificate = gSecAPIHandler->getCertificate(response["certificate"]); - if(certificate) - { - LLSD args = transform_cert_args(certificate); - - if(error_code == "SSL_CACERT") - { - // if we are handling an untrusted CA, throw up the dialog - // with the 'trust this CA' button. - LLNotificationsUtil::add("TrustCertificateError", args, response, - trust_cert_done); - - show_connect_box = true; - } - else - { - // the certificate exception returns a unique string for each type of exception. - // we grab this string via the LLUserAuth object, and use that to grab the localized - // string. - args["REASON"] = LLTrans::getString(message_response); - - LLNotificationsUtil::add("GeneralCertificateError", args, response, - general_cert_done); - - reset_login(); - gSavedSettings.setBOOL("AutoLogin", FALSE); - show_connect_box = true; - - } - - } - } - else - { - // This wasn't a certificate error, so throw up the normal - // notificatioin message. - LLSD args; - args["ERROR_MESSAGE"] = emsg.str(); - LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL; - LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done); - } - } - //setup map of datetime strings to codes and slt & local time offset from utc - // *TODO: Does this need to be here? - LLStringOps::setupDatetimeInfo (false); - transition_back_to_login_panel(emsg.str()); - show_connect_box = true; - } - } - else if(LLLoginInstance::getInstance()->authSuccess()) - { - if(process_login_success_response()) - { - // Pass the user information to the voice chat server interface. - LLVoiceClient::getInstance()->userAuthorized(gUserCredential->userID(), gAgentID); - // create the default proximal channel - LLVoiceChannel::initClass(); - LLGridManager::getInstance()->setFavorite(); - LLStartUp::setStartupState( STATE_WORLD_INIT); - } - else - { - LLSD args; - args["ERROR_MESSAGE"] = emsg.str(); - LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL; - LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done); - transition_back_to_login_panel(emsg.str()); - show_connect_box = true; - return FALSE; - } - } - return FALSE; - } - - //--------------------------------------------------------------------- - // World Init - //--------------------------------------------------------------------- - if (STATE_WORLD_INIT == LLStartUp::getStartupState()) - { - set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD); - display_startup(); - // We should have an agent id by this point. - llassert(!(gAgentID == LLUUID::null)); - - // Finish agent initialization. (Requires gSavedSettings, builds camera) - gAgent.init(); - gAgentCamera.init(); - set_underclothes_menu_options(); - - // Since we connected, save off the settings so the user doesn't have to - // type the name/password again if we crash. - gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); - LLUIColorTable::instance().saveUserSettings(); - - // - // Initialize classes w/graphics stuff. - // - gTextureList.doPrefetchImages(); - LLSurface::initClasses(); - - LLFace::initClass(); - - LLDrawable::initClass(); - - // init the shader managers - LLPostProcess::initClass(); - LLWLParamManager::initClass(); - LLWaterParamManager::initClass(); - - LLViewerObject::initVOClasses(); - - // Initialize all our tools. Must be done after saved settings loaded. - // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton. - LLToolMgr::getInstance()->initTools(); - - // Pre-load floaters, like the world map, that are slow to spawn - // due to XML complexity. - gViewerWindow->initWorldUI(); - - display_startup(); - - // This is where we used to initialize gWorldp. Original comment said: - // World initialization must be done after above window init - - // User might have overridden far clip - LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance); - - // Before we create the first region, we need to set the agent's mOriginGlobal - // This is necessary because creating objects before this is set will result in a - // bad mPositionAgent cache. - - gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle)); - - LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim); - - LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle); - LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL; - - regionp->setSeedCapability(gFirstSimSeedCap); - LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL; - - // Set agent's initial region to be the one we just created. - gAgent.setRegion(regionp); - - // Set agent's initial position, which will be read by LLVOAvatar when the avatar - // object is created. I think this must be done after setting the region. JC - gAgent.setPositionAgent(agent_start_position_region); - - display_startup(); - LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT ); - - return FALSE; - } - - - //--------------------------------------------------------------------- - // Load QuickTime/GStreamer and other multimedia engines, can be slow. - // Do it while we're waiting on the network for our seed capability. JC - //--------------------------------------------------------------------- - if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState()) - { - LLStartUp::multimediaInit(); - LLStartUp::setStartupState( STATE_FONT_INIT ); - return FALSE; - } - - // Loading fonts takes several seconds - if (STATE_FONT_INIT == LLStartUp::getStartupState()) - { - LLStartUp::fontInit(); - LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); - return FALSE; - } - - //--------------------------------------------------------------------- - // Wait for Seed Cap Grant - //--------------------------------------------------------------------- - if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState()) - { - return FALSE; - } - - - //--------------------------------------------------------------------- - // Seed Capability Granted - // no newMessage calls should happen before this point - //--------------------------------------------------------------------- - if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState()) - { - update_texture_fetch(); - - if ( gViewerWindow != NULL) - { // This isn't the first logon attempt, so show the UI - gViewerWindow->setNormalControlsVisible( TRUE ); - } - gLoginMenuBarView->setVisible( FALSE ); - gLoginMenuBarView->setEnabled( FALSE ); - - if (!gNoRender) - { - // direct logging to the debug console's line buffer - LLError::logToFixedBuffer(gDebugView->mDebugConsolep); - - // set initial visibility of debug console - gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole")); - } - - // - // Set message handlers - // - LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL; - - // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted - register_viewer_callbacks(gMessageSystem); - - // Debugging info parameters - gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms - - #ifndef LL_RELEASE_FOR_DOWNLOAD - gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg - gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode - #endif - - gXferManager->registerCallbacks(gMessageSystem); - - LLStartUp::initNameCache(); - - // update the voice settings *after* gCacheName initialization - // so that we can construct voice UI that relies on the name cache - LLVoiceClient::getInstance()->updateSettings(); - - //gCacheName is required for nearby chat history loading - //so I just moved nearby history loading a few states further - if (!gNoRender && gSavedPerAccountSettings.getBOOL("LogShowHistory")) - { - LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); - if (nearby_chat) nearby_chat->loadHistory(); - } - - // *Note: this is where gWorldMap used to be initialized. - - // register null callbacks for audio until the audio system is initialized - gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL); - gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL); - - //reset statistics - LLViewerStats::getInstance()->resetStats(); - - display_startup(); - // - // Set up region and surface defaults - // - - - // Sets up the parameters for the first simulator - - LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL; - gFrameTime = totalTime(); - F32 last_time = gFrameTimeSeconds; - gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC; - - gFrameIntervalSeconds = gFrameTimeSeconds - last_time; - if (gFrameIntervalSeconds < 0.f) - { - gFrameIntervalSeconds = 0.f; - } - - // Make sure agent knows correct aspect ratio - // FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below - LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeightRaw()); - LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio()); - // Initialize FOV - LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle")); - - // Move agent to starting location. The position handed to us by - // the space server is in global coordinates, but the agent frame - // is in region local coordinates. Therefore, we need to adjust - // the coordinates handed to us to fit in the local region. - - gAgent.setPositionAgent(agent_start_position_region); - gAgent.resetAxes(gAgentStartLookAt); - gAgentCamera.stopCameraAnimation(); - gAgentCamera.resetCamera(); - - // Initialize global class data needed for surfaces (i.e. textures) - if (!gNoRender) - { - LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; - // Initialize all of the viewer object classes for the first time (doing things like texture fetches. - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - gSky.init(initial_sun_direction); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - } - - LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL; - // For all images pre-loaded into viewer cache, decode them. - // Need to do this AFTER we init the sky - const S32 DECODE_TIME_SEC = 2; - for (int i = 0; i < DECODE_TIME_SEC; i++) - { - F32 frac = (F32)i / (F32)DECODE_TIME_SEC; - set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD); - display_startup(); - gTextureList.decodeAllImages(1.f); - } - LLStartUp::setStartupState( STATE_WORLD_WAIT ); - - // JC - Do this as late as possible to increase likelihood Purify - // will run. - LLMessageSystem* msg = gMessageSystem; - if (!msg->mOurCircuitCode) - { - LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL; - } - - gUseCircuitCallbackCalled = false; - - msg->enableCircuit(gFirstSim, TRUE); - // now, use the circuit info to tell simulator about us! - LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL; - msg->newMessageFast(_PREHASH_UseCircuitCode); - msg->nextBlockFast(_PREHASH_CircuitCode); - msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); - msg->sendReliable( - gFirstSim, - gSavedSettings.getS32("UseCircuitCodeMaxRetries"), - FALSE, - gSavedSettings.getF32("UseCircuitCodeTimeout"), - use_circuit_callback, - NULL); - - timeout.reset(); - - return FALSE; - } - - //--------------------------------------------------------------------- - // Agent Send - //--------------------------------------------------------------------- - if(STATE_WORLD_WAIT == LLStartUp::getStartupState()) - { - LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL; - set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD); - if(gGotUseCircuitCodeAck) - { - LLStartUp::setStartupState( STATE_AGENT_SEND ); - } - LLMessageSystem* msg = gMessageSystem; - while (msg->checkAllMessages(gFrameCount, gServicePump)) - { - } - msg->processAcks(); - return FALSE; - } - - //--------------------------------------------------------------------- - // Agent Send - //--------------------------------------------------------------------- - if (STATE_AGENT_SEND == LLStartUp::getStartupState()) - { - LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL; - set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD); - // register with the message system so it knows we're - // expecting this message - LLMessageSystem* msg = gMessageSystem; - msg->setHandlerFuncFast( - _PREHASH_AgentMovementComplete, - process_agent_movement_complete); - LLViewerRegion* regionp = gAgent.getRegion(); - if(regionp) - { - send_complete_agent_movement(regionp->getHost()); - gAssetStorage->setUpstream(regionp->getHost()); - gCacheName->setUpstream(regionp->getHost()); - msg->newMessageFast(_PREHASH_EconomyDataRequest); - gAgent.sendReliableMessage(); - } - - // Create login effect - // But not on first login, because you can't see your avatar then - if (!gAgent.isFirstLogin()) - { - LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); - effectp->setPositionGlobal(gAgent.getPositionGlobal()); - effectp->setColor(LLColor4U(gAgent.getEffectColor())); - LLHUDManager::getInstance()->sendEffects(); - } - - LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT - - timeout.reset(); - return FALSE; - } - - //--------------------------------------------------------------------- - // Agent Wait - //--------------------------------------------------------------------- - if (STATE_AGENT_WAIT == LLStartUp::getStartupState()) - { - LLMessageSystem* msg = gMessageSystem; - while (msg->checkAllMessages(gFrameCount, gServicePump)) - { - if (gAgentMovementCompleted) - { - // Sometimes we have more than one message in the - // queue. break out of this loop and continue - // processing. If we don't, then this could skip one - // or more login steps. - break; - } - else - { - LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got " - << msg->getMessageName() << LL_ENDL; - } - } - msg->processAcks(); - - if (gAgentMovementCompleted) - { - LLStartUp::setStartupState( STATE_INVENTORY_SEND ); - } - - return FALSE; - } - - //--------------------------------------------------------------------- - // Inventory Send - //--------------------------------------------------------------------- - if (STATE_INVENTORY_SEND == LLStartUp::getStartupState()) - { - // Inform simulator of our language preference - LLAgentLanguage::update(); - - // unpack thin inventory - LLSD response = LLLoginInstance::getInstance()->getResponse(); - //bool dump_buffer = false; - - LLSD inv_lib_root = response["inventory-lib-root"]; - if(inv_lib_root.isDefined()) - { - // should only be one - LLSD id = inv_lib_root[0]["folder_id"]; - if(id.isDefined()) - { - gInventory.setLibraryRootFolderID(id.asUUID()); - } - } - - LLSD inv_lib_owner = response["inventory-lib-owner"]; - if(inv_lib_owner.isDefined()) - { - // should only be one - LLSD id = inv_lib_owner[0]["agent_id"]; - if(id.isDefined()) - { - gInventory.setLibraryOwnerID( LLUUID(id.asUUID())); - } - } - - LLSD inv_skel_lib = response["inventory-skel-lib"]; - if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull()) - { - if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID())) - { - LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL; - } - } - - LLSD inv_skeleton = response["inventory-skeleton"]; - if(inv_skeleton.isDefined()) - { - if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID())) - { - LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL; - } - } - - LLSD buddy_list = response["buddy-list"]; - if(buddy_list.isDefined()) - { - LLAvatarTracker::buddy_map_t list; - LLUUID agent_id; - S32 has_rights = 0, given_rights = 0; - for(LLSD::array_const_iterator it = buddy_list.beginArray(), - end = buddy_list.endArray(); it != end; ++it) - { - LLSD buddy_id = (*it)["buddy_id"]; - if(buddy_id.isDefined()) - { - agent_id = buddy_id.asUUID(); - } - - LLSD buddy_rights_has = (*it)["buddy_rights_has"]; - if(buddy_rights_has.isDefined()) - { - has_rights = buddy_rights_has.asInteger(); - } - - LLSD buddy_rights_given = (*it)["buddy_rights_given"]; - if(buddy_rights_given.isDefined()) - { - given_rights = buddy_rights_given.asInteger(); - } - - list[agent_id] = new LLRelationship(given_rights, has_rights, false); - } - LLAvatarTracker::instance().addBuddyList(list); - } - - bool show_hud = false; - LLSD tutorial_setting = response["tutorial_setting"]; - if(tutorial_setting.isDefined()) - { - for(LLSD::array_const_iterator it = tutorial_setting.beginArray(), - end = tutorial_setting.endArray(); it != end; ++it) - { - LLSD tutorial_url = (*it)["tutorial_url"]; - if(tutorial_url.isDefined()) - { - // Tutorial floater will append language code - gSavedSettings.setString("TutorialURL", tutorial_url.asString()); - } - - // For Viewer 2.0 we are not using the web-based tutorial - // If we reverse that decision, put this code back and use - // login.cgi to send a different URL with content that matches - // the Viewer 2.0 UI. - //LLSD use_tutorial = (*it)["use_tutorial"]; - //if(use_tutorial.asString() == "true") - //{ - // show_hud = true; - //} - } - } - // Either we want to show tutorial because this is the first login - // to a Linden Help Island or the user quit with the tutorial - // visible. JC - if (show_hud || gSavedSettings.getBOOL("ShowTutorial")) - { - LLFloaterReg::showInstance("hud", LLSD(), FALSE); - } - - LLSD event_notifications = response["event_notifications"]; - if(event_notifications.isDefined()) - { - gEventNotifier.load(event_notifications); - } - - LLSD classified_categories = response["classified_categories"]; - if(classified_categories.isDefined()) - { - LLClassifiedInfo::loadCategories(classified_categories); - } - - // This method MUST be called before gInventory.findCategoryUUIDForType because of - // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap. - gInventory.buildParentChildMap(); - - //all categories loaded. lets create "My Favorites" category - gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true); - - // set up callbacks - llinfos << "Registering Callbacks" << llendl; - LLMessageSystem* msg = gMessageSystem; - llinfos << " Inventory" << llendl; - LLInventoryModel::registerCallbacks(msg); - llinfos << " AvatarTracker" << llendl; - LLAvatarTracker::instance().registerCallbacks(msg); - llinfos << " Landmark" << llendl; - LLLandmark::registerCallbacks(msg); - - // request mute list - llinfos << "Requesting Mute List" << llendl; - LLMuteList::getInstance()->requestFromServer(gAgent.getID()); - - // Get L$ and ownership credit information - llinfos << "Requesting Money Balance" << llendl; - LLStatusBar::sendMoneyBalanceRequest(); - - // request all group information - llinfos << "Requesting Agent Data" << llendl; - gAgent.sendAgentDataUpdateRequest(); - - // Create the inventory views - llinfos << "Creating Inventory Views" << llendl; - LLFloaterReg::getInstance("inventory"); - - LLStartUp::setStartupState( STATE_MISC ); - return FALSE; - } - - - //--------------------------------------------------------------------- - // Misc - //--------------------------------------------------------------------- - if (STATE_MISC == LLStartUp::getStartupState()) - { - // We have a region, and just did a big inventory download. - // We can estimate the user's connection speed, and set their - // max bandwidth accordingly. JC - if (gSavedSettings.getBOOL("FirstLoginThisInstall")) - { - // This is actually a pessimistic computation, because TCP may not have enough - // time to ramp up on the (small) default inventory file to truly measure max - // bandwidth. JC - F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS(); - const F32 FAST_RATE_BPS = 600.f * 1024.f; - const F32 FASTER_RATE_BPS = 750.f * 1024.f; - F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); - if (rate_bps > FASTER_RATE_BPS - && rate_bps > max_bandwidth) - { - LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " - << FASTER_RATE_BPS/1024.f - << " kbps" << LL_ENDL; - gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f); - } - else if (rate_bps > FAST_RATE_BPS - && rate_bps > max_bandwidth) - { - LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " - << FAST_RATE_BPS/1024.f - << " kbps" << LL_ENDL; - gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f); - } - - // Set the show start location to true, now that the user has logged - // on with this install. - gSavedSettings.setBOOL("ShowStartLocation", TRUE); - } - - // We're successfully logged in. - gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); - - LLFloaterReg::showInitialVisibleInstances(); - - // based on the comments, we've successfully logged in so we can delete the 'forced' - // URL that the updater set in settings.ini (in a mostly paranoid fashion) - std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); - if ( nextLoginLocation.length() ) - { - // clear it - gSavedSettings.setString( "NextLoginLocation", "" ); - - // and make sure it's saved - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); - LLUIColorTable::instance().saveUserSettings(); - }; - - if (!gNoRender) - { - // JC: Initializing audio requests many sounds for download. - init_audio(); - - // JC: Initialize "active" gestures. This may also trigger - // many gesture downloads, if this is the user's first - // time on this machine or -purge has been run. - LLSD gesture_options - = LLLoginInstance::getInstance()->getResponse("gestures"); - if (gesture_options.isDefined()) - { - LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size() - << LL_ENDL; - uuid_vec_t item_ids; - for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(), - end = gesture_options.endArray(); resp_it != end; ++resp_it) - { - // If the id is not specifed in the LLSD, - // the LLSD operator[]() will return a null LLUUID. - LLUUID item_id = (*resp_it)["item_id"]; - LLUUID asset_id = (*resp_it)["asset_id"]; - - if (item_id.notNull() && asset_id.notNull()) - { - // Could schedule and delay these for later. - const BOOL no_inform_server = FALSE; - const BOOL no_deactivate_similar = FALSE; - LLGestureMgr::instance().activateGestureWithAsset(item_id, asset_id, - no_inform_server, - no_deactivate_similar); - // We need to fetch the inventory items for these gestures - // so we have the names to populate the UI. - item_ids.push_back(item_id); - } - } - // no need to add gesture to inventory observer, it's already made in constructor - LLGestureMgr::instance().setFetchIDs(item_ids); - LLGestureMgr::instance().startFetch(); - } - } - gDisplaySwapBuffers = TRUE; - - LLMessageSystem* msg = gMessageSystem; - msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger); - msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound); - msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound); - msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change); - - LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL; - - gRenderStartTime.reset(); - gForegroundTime.reset(); - - // HACK: Inform simulator of window size. - // Do this here so it's less likely to race with RegisterNewAgent. - // TODO: Put this into RegisterNewAgent - // JC - 7/20/2002 - gViewerWindow->sendShapeToSim(); - - - // Ignore stipend information for now. Money history is on the web site. - // if needed, show the L$ history window - //if (stipend_since_login && !gNoRender) - //{ - //} - - // The reason we show the alert is because we want to - // reduce confusion for when you log in and your provided - // location is not your expected location. So, if this is - // your first login, then you do not have an expectation, - // thus, do not show this alert. - if (!gAgent.isFirstLogin()) - { - llinfos << "gAgentStartLocation : " << gAgentStartLocation << llendl; - LLSLURL start_slurl = LLStartUp::getStartSLURL(); - - if (((start_slurl.getType() == LLSLURL::LOCATION) && (gAgentStartLocation == "url")) || - ((start_slurl.getType() == LLSLURL::LAST_LOCATION) && (gAgentStartLocation == "last")) || - ((start_slurl.getType() == LLSLURL::HOME_LOCATION) && (gAgentStartLocation == "home"))) - { - // Start location is OK - // Disabled code to restore camera location and focus if logging in to default location - static bool samename = false; - if (samename) - { - // restore old camera pos - gAgentCamera.setFocusOnAvatar(FALSE, FALSE); - gAgentCamera.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null); - BOOL limit_hit = FALSE; - gAgentCamera.calcCameraPositionTargetGlobal(&limit_hit); - if (limit_hit) - { - gAgentCamera.setFocusOnAvatar(TRUE, FALSE); - } - gAgentCamera.stopCameraAnimation(); - } - } - else - { - std::string msg; - switch(start_slurl.getType()) - { - case LLSLURL::LOCATION: - { - - msg = "AvatarMovedDesired"; - break; - } - case LLSLURL::HOME_LOCATION: - { - msg = "AvatarMovedHome"; - break; - } - default: - { - msg = "AvatarMovedLast"; - } - } - LLNotificationsUtil::add(msg); - } - } - - //DEV-17797. get null folder. Any items found here moved to Lost and Found - LLInventoryModelBackgroundFetch::instance().findLostItems(); - - LLStartUp::setStartupState( STATE_PRECACHE ); - timeout.reset(); - return FALSE; - } - - if (STATE_PRECACHE == LLStartUp::getStartupState()) - { - F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY; - - // We now have an inventory skeleton, so if this is a user's first - // login, we can start setting up their clothing and avatar - // appearance. This helps to avoid the generic "Ruth" avatar in - // the orientation island tutorial experience. JC - if (gAgent.isFirstLogin() - && !sInitialOutfit.empty() // registration set up an outfit - && !sInitialOutfitGender.empty() // and a gender - && isAgentAvatarValid() // can't wear clothes without object - && !gAgent.isGenderChosen() ) // nothing already loading - { - // Start loading the wearables, textures, gestures - LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); - } - - // wait precache-delay and for agent's avatar or a lot longer. - if(((timeout_frac > 1.f) && isAgentAvatarValid()) - || (timeout_frac > 3.f)) - { - LLStartUp::setStartupState( STATE_WEARABLES_WAIT ); - } - else - { - update_texture_fetch(); - set_startup_status(0.60f + 0.30f * timeout_frac, - LLTrans::getString("LoginPrecaching"), - gAgent.mMOTD); - display_startup(); - if (!LLViewerShaderMgr::sInitialized) - { - LLViewerShaderMgr::sInitialized = TRUE; - LLViewerShaderMgr::instance()->setShaders(); - } - } - - return TRUE; - } - - if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState()) - { - static LLFrameTimer wearables_timer; - - const F32 wearables_time = wearables_timer.getElapsedTimeF32(); - const F32 MAX_WEARABLES_TIME = 10.f; - - if (!gAgent.isGenderChosen()) - { - // No point in waiting for clothing, we don't even - // know what gender we are. Pop a dialog to ask and - // proceed to draw the world. JC - // - // *NOTE: We might hit this case even if we have an - // initial outfit, but if the load hasn't started - // already then something is wrong so fall back - // to generic outfits. JC - LLNotificationsUtil::add("WelcomeChooseSex", LLSD(), LLSD(), - callback_choose_gender); - LLStartUp::setStartupState( STATE_CLEANUP ); - return TRUE; - } - - if (wearables_time > MAX_WEARABLES_TIME) - { - LLNotificationsUtil::add("ClothingLoading"); - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG); - LLStartUp::setStartupState( STATE_CLEANUP ); - return TRUE; - } - - if (gAgent.isFirstLogin()) - { - // wait for avatar to be completely loaded - if (isAgentAvatarValid() - && gAgentAvatarp->isFullyLoaded()) - { - //llinfos << "avatar fully loaded" << llendl; - LLStartUp::setStartupState( STATE_CLEANUP ); - return TRUE; - } - } - else - { - // OK to just get the wearables - if ( gAgentWearables.areWearablesLoaded() ) - { - // We have our clothing, proceed. - //llinfos << "wearables loaded" << llendl; - LLStartUp::setStartupState( STATE_CLEANUP ); - return TRUE; - } - } - - update_texture_fetch(); - set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME, - LLTrans::getString("LoginDownloadingClothing").c_str(), - gAgent.mMOTD.c_str()); - return TRUE; - } - - if (STATE_CLEANUP == LLStartUp::getStartupState()) - { - set_startup_status(1.0, "", ""); - - // Let the map know about the inventory. - LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); - if(floater_world_map) - { - floater_world_map->observeInventory(&gInventory); - floater_world_map->observeFriends(); - } - gViewerWindow->showCursor(); - gViewerWindow->getWindow()->resetBusyCount(); - gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); - LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL; - gViewerWindow->setShowProgress(FALSE); - gViewerWindow->setProgressCancelButtonVisible(FALSE); - - // We're not away from keyboard, even though login might have taken - // a while. JC - gAgent.clearAFK(); - - // Have the agent start watching the friends list so we can update proxies - gAgent.observeFriends(); - if (gSavedSettings.getBOOL("LoginAsGod")) - { - gAgent.requestEnterGodMode(); - } - - // Start automatic replay if the flag is set. - if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession) - { - LLUUID id; - LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL; - gAgentPilot.startPlayback(); - } - - show_debug_menus(); // Debug menu visiblity and First Use trigger - - // If we've got a startup URL, dispatch it - LLStartUp::dispatchURL(); - - // Retrieve information about the land data - // (just accessing this the first time will fetch it, - // then the data is cached for the viewer's lifetime) - LLProductInfoRequestManager::instance(); - - // *FIX:Mani - What do I do here? - // Need we really clear the Auth response data? - // Clean up the userauth stuff. - // LLUserAuth::getInstance()->reset(); - - LLStartUp::setStartupState( STATE_STARTED ); - - // Unmute audio if desired and setup volumes. - // Unmute audio if desired and setup volumes. - // This is a not-uncommon crash site, so surround it with - // llinfos output to aid diagnosis. - LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL; - audio_update_volume(); - LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL; - - // reset keyboard focus to sane state of pointing at world - gFocusMgr.setKeyboardFocus(NULL); - -#if 0 // sjb: enable for auto-enabling timer display - gDebugView->mFastTimerView->setVisible(TRUE); -#endif - - LLAppViewer::instance()->handleLoginComplete(); - - // reset timers now that we are running "logged in" logic - LLFastTimer::reset(); - - LLAgentPicksInfo::getInstance()->requestNumberOfPicks(); - - LLIMFloater::initIMFloater(); - - return TRUE; - } - - LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL; - return TRUE; -} - -// -// local function definition -// - -void login_show() -{ - LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL; - -#ifdef LL_RELEASE_FOR_DOWNLOAD - BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin"); -#else - BOOL bUseDebugLogin = TRUE; -#endif - - LLPanelLogin::show( gViewerWindow->getWindowRectScaled(), - bUseDebugLogin || gSavedSettings.getBOOL("SecondLifeEnterprise"), - login_callback, NULL ); - -} - -// Callback for when login screen is closed. Option 0 = connect, option 1 = quit. -void login_callback(S32 option, void *userdata) -{ - const S32 CONNECT_OPTION = 0; - const S32 QUIT_OPTION = 1; - - if (CONNECT_OPTION == option) - { - LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); - return; - } - else if (QUIT_OPTION == option) // *TODO: THIS CODE SEEMS TO BE UNREACHABLE!!!!! login_callback is never called with option equal to QUIT_OPTION - { - if (!gSavedSettings.getBOOL("RememberPassword")) - { - // turn off the setting and write out to disk - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); - LLUIColorTable::instance().saveUserSettings(); - } - - // Next iteration through main loop should shut down the app cleanly. - LLAppViewer::instance()->userQuit(); - - if (LLAppViewer::instance()->quitRequested()) - { - LLPanelLogin::closePanel(); - } - return; - } - else - { - LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL; - } -} - -void show_first_run_dialog() -{ - LLNotificationsUtil::add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback); -} - -bool first_run_dialog_callback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (0 == option) - { - LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL; - LLWeb::loadURLExternal(LLTrans::getString("create_account_url") ); - } - - LLPanelLogin::giveFocus(); - return false; -} - - - -void set_startup_status(const F32 frac, const std::string& string, const std::string& msg) -{ - gViewerWindow->setProgressPercent(frac*100); - gViewerWindow->setProgressString(string); - - gViewerWindow->setProgressMessage(msg); -} - -bool login_alert_status(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - // Buttons - switch( option ) - { - case 0: // OK - break; - // case 1: // Help - // LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") ); - // break; - case 2: // Teleport - // Restart the login process, starting at our home locaton - LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME)); - LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); - break; - default: - LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL; - } - - LLPanelLogin::giveFocus(); - return false; -} - - -void use_circuit_callback(void**, S32 result) -{ - // bail if we're quitting. - if(LLApp::isExiting()) return; - if( !gUseCircuitCallbackCalled ) - { - gUseCircuitCallbackCalled = true; - if (result) - { - // Make sure user knows something bad happened. JC - LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL; - LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status); - reset_login(); - } - else - { - gGotUseCircuitCodeAck = true; - } - } -} - -void register_viewer_callbacks(LLMessageSystem* msg) -{ - msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data ); - msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerTextureList::receiveImageHeader ); - msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerTextureList::receiveImagePacket ); - msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update ); - msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update ); - msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update ); - msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved ); - msg->setHandlerFunc("SimStats", process_sim_stats); - msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message ); - msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data); - msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo); - - msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator); - msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL); - msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL); - msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator); - msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator); - msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL); - - msg->setHandlerFunc("CrossedRegion", process_crossed_region); - msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish); - - msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message); - msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message); - msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL); - msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message); - - msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value); - msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value); - msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation); - msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance); - msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse); - msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures); - msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint); - msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response); - msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties); - msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties); - - msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im); - msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question); - msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL); - msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL); - msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect); - - msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL); - msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL); - msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL); - msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL); - msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply, - &LLLiveLSLEditor::processScriptRunningReply); - - msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack); - - msg->setHandlerFunc("LogoutReply", process_logout_reply); - - //msg->setHandlerFuncFast(_PREHASH_AddModifyAbility, - // &LLAgent::processAddModifyAbility); - //msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility, - // &LLAgent::processRemoveModifyAbility); - msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate, - &LLAgent::processAgentDataUpdate); - msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate, - &LLAgent::processAgentGroupDataUpdate); - msg->setHandlerFunc("AgentDropGroup", - &LLAgent::processAgentDropGroup); - // land ownership messages - msg->setHandlerFuncFast(_PREHASH_ParcelOverlay, - LLViewerParcelMgr::processParcelOverlay); - msg->setHandlerFuncFast(_PREHASH_ParcelProperties, - LLViewerParcelMgr::processParcelProperties); - msg->setHandlerFunc("ParcelAccessListReply", - LLViewerParcelMgr::processParcelAccessListReply); - msg->setHandlerFunc("ParcelDwellReply", - LLViewerParcelMgr::processParcelDwellReply); - - msg->setHandlerFunc("AvatarPropertiesReply", - &LLAvatarPropertiesProcessor::processAvatarPropertiesReply); - msg->setHandlerFunc("AvatarInterestsReply", - &LLAvatarPropertiesProcessor::processAvatarInterestsReply); - msg->setHandlerFunc("AvatarGroupsReply", - &LLAvatarPropertiesProcessor::processAvatarGroupsReply); - // ratings deprecated - //msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply, - // LLPanelAvatar::processAvatarStatisticsReply); - msg->setHandlerFunc("AvatarNotesReply", - &LLAvatarPropertiesProcessor::processAvatarNotesReply); - msg->setHandlerFunc("AvatarPicksReply", - &LLAvatarPropertiesProcessor::processAvatarPicksReply); - msg->setHandlerFunc("AvatarClassifiedReply", - &LLAvatarPropertiesProcessor::processAvatarClassifiedsReply); - - msg->setHandlerFuncFast(_PREHASH_CreateGroupReply, - LLGroupMgr::processCreateGroupReply); - msg->setHandlerFuncFast(_PREHASH_JoinGroupReply, - LLGroupMgr::processJoinGroupReply); - msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply, - LLGroupMgr::processEjectGroupMemberReply); - msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply, - LLGroupMgr::processLeaveGroupReply); - msg->setHandlerFuncFast(_PREHASH_GroupProfileReply, - LLGroupMgr::processGroupPropertiesReply); - - // ratings deprecated - // msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply, - // LLFloaterRate::processReputationIndividualReply); - - msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate, - LLAgentWearables::processAgentInitialWearablesUpdate ); - - msg->setHandlerFunc("ScriptControlChange", - LLAgent::processScriptControlChange ); - - msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect); - - msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers); - - msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply, - LLPanelGroupLandMoney::processGroupAccountSummaryReply); - msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply, - LLPanelGroupLandMoney::processGroupAccountDetailsReply); - msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply, - LLPanelGroupLandMoney::processGroupAccountTransactionsReply); - - msg->setHandlerFuncFast(_PREHASH_UserInfoReply, - process_user_info_reply); - - msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL); - - msg->setHandlerFunc("TeleportStart", process_teleport_start ); - msg->setHandlerFunc("TeleportProgress", process_teleport_progress); - msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL); - msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL); - - msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL); - - msg->setHandlerFuncFast(_PREHASH_GroupMembersReply, - LLGroupMgr::processGroupMembersReply); - msg->setHandlerFunc("GroupRoleDataReply", - LLGroupMgr::processGroupRoleDataReply); - msg->setHandlerFunc("GroupRoleMembersReply", - LLGroupMgr::processGroupRoleMembersReply); - msg->setHandlerFunc("GroupTitlesReply", - LLGroupMgr::processGroupTitlesReply); - // Special handler as this message is sometimes used for group land. - msg->setHandlerFunc("PlacesReply", process_places_reply); - msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply); - - msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply); - - msg->setHandlerFunc("MapBlockReply", LLWorldMapMessage::processMapBlockReply); - msg->setHandlerFunc("MapItemReply", LLWorldMapMessage::processMapItemReply); - msg->setHandlerFunc("EventInfoReply", LLEventNotifier::processEventInfoReply); - - msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply); -// msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply); - msg->setHandlerFunc("ClassifiedInfoReply", LLAvatarPropertiesProcessor::processClassifiedInfoReply); - msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply); - msg->setHandlerFunc("ScriptDialog", process_script_dialog); - msg->setHandlerFunc("LoadURL", process_load_url); - msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request); - msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply); - - // calling cards - msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard); - msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard); - msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard); - - msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply); - - msg->setHandlerFunc("InitiateDownload", process_initiate_download); - msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply); - msg->setHandlerFunc("GenericMessage", process_generic_message); - - msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message); -} - -void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32) -{ - // nothing -} - -// *HACK: Must match name in Library or agent inventory -const std::string ROOT_GESTURES_FOLDER = "Gestures"; -const std::string COMMON_GESTURES_FOLDER = "Common Gestures"; -const std::string MALE_GESTURES_FOLDER = "Male Gestures"; -const std::string FEMALE_GESTURES_FOLDER = "Female Gestures"; -const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures"; -const std::string OTHER_GESTURES_FOLDER = "Other Gestures"; -const S32 OPT_CLOSED_WINDOW = -1; -const S32 OPT_MALE = 0; -const S32 OPT_FEMALE = 1; -const S32 OPT_TRUST_CERT = 0; -const S32 OPT_CANCEL_TRUST = 1; - -bool callback_choose_gender(const LLSD& notification, const LLSD& response) -{ - - // These defaults are returned from the server on login. They are set in login.xml. - // If no default is returned from the server, they are retrieved from settings.xml. - - S32 option = LLNotification::getSelectedOption(notification, response); - switch(option) - { - case OPT_MALE: - LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultMaleAvatar"), "male" ); - break; - - case OPT_FEMALE: - case OPT_CLOSED_WINDOW: - default: - LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultFemaleAvatar"), "female" ); - break; - } - return false; -} - -void LLStartUp::copyLibraryGestures(const std::string& same_gender_gestures) -{ - llinfos << "Copying library gestures" << llendl; - - // Copy gestures - LLUUID lib_gesture_cat_id = - gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE,false,true); - if (lib_gesture_cat_id.isNull()) - { - llwarns << "Unable to copy gestures, source category not found" << llendl; - } - LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); - - std::vector<std::string> gesture_folders_to_copy; - gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER); - gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER); - gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER); - gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER); - gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER); - - for(std::vector<std::string>::iterator it = gesture_folders_to_copy.begin(); - it != gesture_folders_to_copy.end(); - ++it) - { - std::string& folder_name = *it; - - LLPointer<LLInventoryCallback> cb(NULL); - - if (folder_name == same_gender_gestures || - folder_name == COMMON_GESTURES_FOLDER || - folder_name == OTHER_GESTURES_FOLDER) - { - cb = new ActivateGestureCallback; - } - - - LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name); - if (cat_id.isNull()) - { - llwarns << "failed to find gesture folder for " << folder_name << llendl; - } - else - { - llinfos << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << llendl; - LLAppearanceMgr* app_mgr = LLAppearanceMgr::getInstance(); - callAfterCategoryFetch(cat_id, - boost::bind(&LLAppearanceMgr::shallowCopyCategory, - app_mgr, - cat_id, - dst_id, - cb)); - } - } -} - -void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, - const std::string& gender_name ) -{ - llinfos << "starting" << llendl; - - // Not going through the processAgentInitialWearables path, so need to set this here. - LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true); - // Initiate creation of COF, since we're also bypassing that. - gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); - - S32 gender = 0; - std::string same_gender_gestures; - if (gender_name == "male") - { - gender = OPT_MALE; - same_gender_gestures = MALE_GESTURES_FOLDER; - } - else - { - gender = OPT_FEMALE; - same_gender_gestures = FEMALE_GESTURES_FOLDER; - } - - // try to find the outfit - if not there, create some default - // wearables. - LLUUID cat_id = findDescendentCategoryIDByName( - gInventory.getLibraryRootFolderID(), - outfit_folder_name); - if (cat_id.isNull()) - { - gAgentWearables.createStandardWearables(gender); - } - else - { - sWearablesLoadedCon = gAgentWearables.addLoadedCallback(LLStartUp::saveInitialOutfit); - - bool do_copy = true; - bool do_append = false; - LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id); - LLAppearanceMgr::instance().wearInventoryCategory(cat, do_copy, do_append); - } - - // Copy gestures - copyLibraryGestures(same_gender_gestures); - - // This is really misnamed -- it means we have started loading - // an outfit/shape that will give the avatar a gender eventually. JC - gAgent.setGenderChosen(TRUE); - -} - -//static -void LLStartUp::saveInitialOutfit() -{ - if (sInitialOutfit.empty()) return; - - if (sWearablesLoadedCon.connected()) - { - sWearablesLoadedCon.disconnect(); - } - LLAppearanceMgr::getInstance()->makeNewOutfitLinks(sInitialOutfit,false); -} - -std::string& LLStartUp::getInitialOutfitName() -{ - return sInitialOutfit; -} - -// Loads a bitmap to display during load -void init_start_screen(S32 location_id) -{ - if (gStartTexture.notNull()) - { - gStartTexture = NULL; - LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL; - } - - LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL; - - std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter(); - - if ((S32)START_LOCATION_ID_LAST == location_id) - { - temp_str += SCREEN_LAST_FILENAME; - } - else - { - temp_str += SCREEN_HOME_FILENAME; - } - - LLPointer<LLImageBMP> start_image_bmp = new LLImageBMP; - - // Turn off start screen to get around the occasional readback - // driver bug - if(!gSavedSettings.getBOOL("UseStartScreen")) - { - LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL; - return; - } - else if(!start_image_bmp->load(temp_str) ) - { - LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL; - return; - } - - gStartImageWidth = start_image_bmp->getWidth(); - gStartImageHeight = start_image_bmp->getHeight(); - - LLPointer<LLImageRaw> raw = new LLImageRaw; - if (!start_image_bmp->decode(raw, 0.0f)) - { - LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL; - gStartTexture = NULL; - return; - } - - raw->expandToPowerOfTwo(); - gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ; -} - - -// frees the bitmap -void release_start_screen() -{ - LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL; - gStartTexture = NULL; -} - - -// static -std::string LLStartUp::startupStateToString(EStartupState state) -{ -#define RTNENUM(E) case E: return #E - switch(state){ - RTNENUM( STATE_FIRST ); - RTNENUM( STATE_BROWSER_INIT ); - RTNENUM( STATE_LOGIN_SHOW ); - RTNENUM( STATE_LOGIN_WAIT ); - RTNENUM( STATE_LOGIN_CLEANUP ); - RTNENUM( STATE_LOGIN_AUTH_INIT ); - RTNENUM( STATE_LOGIN_CURL_UNSTUCK ); - RTNENUM( STATE_LOGIN_PROCESS_RESPONSE ); - RTNENUM( STATE_WORLD_INIT ); - RTNENUM( STATE_MULTIMEDIA_INIT ); - RTNENUM( STATE_FONT_INIT ); - RTNENUM( STATE_SEED_GRANTED_WAIT ); - RTNENUM( STATE_SEED_CAP_GRANTED ); - RTNENUM( STATE_WORLD_WAIT ); - RTNENUM( STATE_AGENT_SEND ); - RTNENUM( STATE_AGENT_WAIT ); - RTNENUM( STATE_INVENTORY_SEND ); - RTNENUM( STATE_MISC ); - RTNENUM( STATE_PRECACHE ); - RTNENUM( STATE_WEARABLES_WAIT ); - RTNENUM( STATE_CLEANUP ); - RTNENUM( STATE_STARTED ); - default: - return llformat("(state #%d)", state); - } -#undef RTNENUM -} - -// static -void LLStartUp::setStartupState( EStartupState state ) -{ - LL_INFOS("AppInit") << "Startup state changing from " << - getStartupStateString() << " to " << - startupStateToString(state) << LL_ENDL; - gStartupState = state; - postStartupState(); -} - -void LLStartUp::postStartupState() -{ - LLSD stateInfo; - stateInfo["str"] = getStartupStateString(); - stateInfo["enum"] = gStartupState; - sStateWatcher->post(stateInfo); -} - - -void reset_login() -{ - gAgentWearables.cleanup(); - gAgentCamera.cleanup(); - gAgent.cleanup(); - LLWorld::getInstance()->destroyClass(); - - LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - - if ( gViewerWindow ) - { // Hide menus and normal buttons - gViewerWindow->setNormalControlsVisible( FALSE ); - gLoginMenuBarView->setVisible( TRUE ); - gLoginMenuBarView->setEnabled( TRUE ); - } - - // Hide any other stuff - LLFloaterReg::hideVisibleInstances(); -} - -//--------------------------------------------------------------------------- - -// Initialize all plug-ins except the web browser (which was initialized -// early, before the login screen). JC -void LLStartUp::multimediaInit() -{ - LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL; - std::string msg = LLTrans::getString("LoginInitializingMultimedia"); - set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str()); - display_startup(); - - // LLViewerMedia::initClass(); - LLViewerParcelMedia::initClass(); -} - -void LLStartUp::fontInit() -{ - LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL; - std::string msg = LLTrans::getString("LoginInitializingFonts"); - set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str()); - display_startup(); - - LLFontGL::loadDefaultFonts(); -} - -void LLStartUp::initNameCache() -{ - // Can be called multiple times - if ( gCacheName ) return; - - gCacheName = new LLCacheName(gMessageSystem); - gCacheName->addObserver(&callback_cache_name); - gCacheName->localizeCacheName("waiting", LLTrans::getString("AvatarNameWaiting")); - gCacheName->localizeCacheName("nobody", LLTrans::getString("AvatarNameNobody")); - gCacheName->localizeCacheName("none", LLTrans::getString("GroupNameNone")); - // Load stored cache if possible - LLAppViewer::instance()->loadNameCache(); - - // Start cache in not-running state until we figure out if we have - // capabilities for display name lookup - LLAvatarNameCache::initClass(false); - LLAvatarNameCache::setUseDisplayNames(gSavedSettings.getBOOL("UseDisplayNames")); -} - -void LLStartUp::cleanupNameCache() -{ - LLAvatarNameCache::cleanupClass(); - - delete gCacheName; - gCacheName = NULL; -} - -bool LLStartUp::dispatchURL() -{ - // ok, if we've gotten this far and have a startup URL - if (!getStartSLURL().isValid()) - { - return false; - } - if(getStartSLURL().getType() != LLSLURL::APP) - { - - // If we started with a location, but we're already - // at that location, don't pop dialogs open. - LLVector3 pos = gAgent.getPositionAgent(); - LLVector3 slurlpos = getStartSLURL().getPosition(); - F32 dx = pos.mV[VX] - slurlpos.mV[VX]; - F32 dy = pos.mV[VY] - slurlpos.mV[VY]; - const F32 SLOP = 2.f; // meters - - if( getStartSLURL().getRegion() != gAgent.getRegion()->getName() - || (dx*dx > SLOP*SLOP) - || (dy*dy > SLOP*SLOP) ) - { - LLURLDispatcher::dispatch(getStartSLURL().getSLURLString(), - NULL, false); - } - return true; - } - return false; -} - -void LLStartUp::setStartSLURL(const LLSLURL& slurl) -{ - sStartSLURL = slurl; - switch(slurl.getType()) - { - case LLSLURL::HOME_LOCATION: - { - gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_HOME); - break; - } - case LLSLURL::LAST_LOCATION: - { - gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_LAST); - break; - } - default: - LLGridManager::getInstance()->setGridChoice(slurl.getGrid()); - break; - } -} - -bool login_alert_done(const LLSD& notification, const LLSD& response) -{ - LLPanelLogin::giveFocus(); - return false; -} - -// parse the certificate information into args for the -// certificate notifications -LLSD transform_cert_args(LLPointer<LLCertificate> cert) -{ - LLSD args = LLSD::emptyMap(); - std::string value; - LLSD cert_info; - cert->getLLSD(cert_info); - // convert all of the elements in the cert into - // args for the xml dialog, so we have flexability to - // display various parts of the cert by only modifying - // the cert alert dialog xml. - for(LLSD::map_iterator iter = cert_info.beginMap(); - iter != cert_info.endMap(); - iter++) - { - // key usage and extended key usage - // are actually arrays, and we want to format them as comma separated - // strings, so special case those. - LLSDSerialize::toXML(cert_info[iter->first], std::cout); - if((iter->first== std::string(CERT_KEY_USAGE)) | - (iter->first == std::string(CERT_EXTENDED_KEY_USAGE))) - { - value = ""; - LLSD usage = cert_info[iter->first]; - for (LLSD::array_iterator usage_iter = usage.beginArray(); - usage_iter != usage.endArray(); - usage_iter++) - { - - if(usage_iter != usage.beginArray()) - { - value += ", "; - } - - value += (*usage_iter).asString(); - } - - } - else - { - value = iter->second.asString(); - } - - std::string name = iter->first; - std::transform(name.begin(), name.end(), name.begin(), - (int(*)(int))toupper); - args[name.c_str()] = value; - } - return args; -} - - -// when we handle a cert error, give focus back to the login panel -void general_cert_done(const LLSD& notification, const LLSD& response) -{ - LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - LLPanelLogin::giveFocus(); -} - -// check to see if the user wants to trust the cert. -// if they do, add it to the cert store and -void trust_cert_done(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotification::getSelectedOption(notification, response); - switch(option) - { - case OPT_TRUST_CERT: - { - LLPointer<LLCertificate> cert = gSecAPIHandler->getCertificate(notification["payload"]["certificate"]); - LLPointer<LLCertificateStore> store = gSecAPIHandler->getCertificateStore(gSavedSettings.getString("CertStore")); - store->add(cert); - store->save(); - LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); - break; - } - case OPT_CANCEL_TRUST: - reset_login(); - gSavedSettings.setBOOL("AutoLogin", FALSE); - LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - default: - LLPanelLogin::giveFocus(); - break; - } - -} - -void apply_udp_blacklist(const std::string& csv) -{ - - std::string::size_type start = 0; - std::string::size_type comma = 0; - do - { - comma = csv.find(",", start); - if (comma == std::string::npos) - { - comma = csv.length(); - } - std::string item(csv, start, comma-start); - - lldebugs << "udp_blacklist " << item << llendl; - gMessageSystem->banUdpMessage(item); - - start = comma + 1; - - } - while(comma < csv.length()); - -} - -bool process_login_success_response() -{ - LLSD response = LLLoginInstance::getInstance()->getResponse(); - - std::string text(response["udp_blacklist"]); - if(!text.empty()) - { - apply_udp_blacklist(text); - } - - // unpack login data needed by the application - text = response["agent_id"].asString(); - if(!text.empty()) gAgentID.set(text); - gDebugInfo["AgentID"] = text; - - // Agent id needed for parcel info request in LLUrlEntryParcel - // to resolve parcel name. - LLUrlEntryParcel::setAgentID(gAgentID); - - text = response["session_id"].asString(); - if(!text.empty()) gAgentSessionID.set(text); - gDebugInfo["SessionID"] = text; - - // Session id needed for parcel info request in LLUrlEntryParcel - // to resolve parcel name. - LLUrlEntryParcel::setSessionID(gAgentSessionID); - - text = response["secure_session_id"].asString(); - if(!text.empty()) gAgent.mSecureSessionID.set(text); - - // if the response contains a display name, use that, - // otherwise if the response contains a first and/or last name, - // use those. Otherwise use the credential identifier - - gDisplayName = ""; - if (response.has("display_name")) - { - gDisplayName.assign(response["display_name"].asString()); - if(!gDisplayName.empty()) - { - // Remove quotes from string. Login.cgi sends these to force - // names that look like numbers into strings. - LLStringUtil::replaceChar(gDisplayName, '"', ' '); - LLStringUtil::trim(gDisplayName); - } - } - if(gDisplayName.empty()) - { - if(response.has("first_name")) - { - gDisplayName.assign(response["first_name"].asString()); - LLStringUtil::replaceChar(gDisplayName, '"', ' '); - LLStringUtil::trim(gDisplayName); - } - if(response.has("last_name")) - { - text.assign(response["last_name"].asString()); - LLStringUtil::replaceChar(text, '"', ' '); - LLStringUtil::trim(text); - if(!gDisplayName.empty()) - { - gDisplayName += " "; - } - gDisplayName += text; - } - } - if(gDisplayName.empty()) - { - gDisplayName.assign(gUserCredential->asString()); - } - - // this is their actual ability to access content - text = response["agent_access_max"].asString(); - if (!text.empty()) - { - // agent_access can be 'A', 'M', and 'PG'. - gAgent.setMaturity(text[0]); - } - - // this is the value of their preference setting for that content - // which will always be <= agent_access_max - text = response["agent_region_access"].asString(); - if (!text.empty()) - { - U32 preferredMaturity = (U32)LLAgent::convertTextToMaturity(text[0]); - - gSavedSettings.setU32("PreferredMaturity", preferredMaturity); - } - // During the AO transition, this flag will be true. Then the flag will - // go away. After the AO transition, this code and all the code that - // uses it can be deleted. - text = response["ao_transition"].asString(); - if (!text.empty()) - { - if (text == "1") - { - gAgent.setAOTransition(); - } - } - - text = response["start_location"].asString(); - if(!text.empty()) - { - gAgentStartLocation.assign(text); - } - - text = response["circuit_code"].asString(); - if(!text.empty()) - { - gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10); - } - std::string sim_ip_str = response["sim_ip"]; - std::string sim_port_str = response["sim_port"]; - if(!sim_ip_str.empty() && !sim_port_str.empty()) - { - U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10); - gFirstSim.set(sim_ip_str, sim_port); - if (gFirstSim.isOk()) - { - gMessageSystem->enableCircuit(gFirstSim, TRUE); - } - } - std::string region_x_str = response["region_x"]; - std::string region_y_str = response["region_y"]; - if(!region_x_str.empty() && !region_y_str.empty()) - { - U32 region_x = strtoul(region_x_str.c_str(), NULL, 10); - U32 region_y = strtoul(region_y_str.c_str(), NULL, 10); - gFirstSimHandle = to_region_handle(region_x, region_y); - } - - const std::string look_at_str = response["look_at"]; - if (!look_at_str.empty()) - { - size_t len = look_at_str.size(); - LLMemoryStream mstr((U8*)look_at_str.c_str(), len); - LLSD sd = LLSDSerialize::fromNotation(mstr, len); - gAgentStartLookAt = ll_vector3_from_sd(sd); - } - - text = response["seed_capability"].asString(); - if (!text.empty()) gFirstSimSeedCap = text; - - text = response["seconds_since_epoch"].asString(); - if(!text.empty()) - { - U32 server_utc_time = strtoul(text.c_str(), NULL, 10); - if(server_utc_time) - { - time_t now = time(NULL); - gUTCOffset = (server_utc_time - now); - } - } - - // this is the base used to construct help URLs - text = response["help_url_format"].asString(); - if (!text.empty()) - { - // replace the default help URL format - gSavedSettings.setString("HelpURLFormat",text); - - // don't fall back to Standalone's pre-connection static help - gSavedSettings.setBOOL("HelpUseLocal", false); - } - - std::string home_location = response["home"]; - if(!home_location.empty()) - { - size_t len = home_location.size(); - LLMemoryStream mstr((U8*)home_location.c_str(), len); - LLSD sd = LLSDSerialize::fromNotation(mstr, len); - S32 region_x = sd["region_handle"][0].asInteger(); - S32 region_y = sd["region_handle"][1].asInteger(); - U64 region_handle = to_region_handle(region_x, region_y); - LLVector3 position = ll_vector3_from_sd(sd["position"]); - gAgent.setHomePosRegion(region_handle, position); - } - - gAgent.mMOTD.assign(response["message"]); - - // Options... - // Each 'option' is an array of submaps. - // It appears that we only ever use the first element of the array. - LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"]; - if(inv_root_folder_id.notNull()) - { - gInventory.setRootFolderID(inv_root_folder_id); - //gInventory.mock(gAgent.getInventoryRootID()); - } - - LLSD login_flags = response["login-flags"][0]; - if(login_flags.size()) - { - std::string flag = login_flags["ever_logged_in"]; - if(!flag.empty()) - { - gAgent.setFirstLogin((flag == "N") ? TRUE : FALSE); - } - - /* Flag is currently ignored by the viewer. - flag = login_flags["stipend_since_login"]; - if(flag == "Y") - { - stipend_since_login = true; - } - */ - - flag = login_flags["gendered"].asString(); - if(flag == "Y") - { - gAgent.setGenderChosen(TRUE); - } - - bool pacific_daylight_time = false; - flag = login_flags["daylight_savings"].asString(); - if(flag == "Y") - { - pacific_daylight_time = (flag == "Y"); - } - - //setup map of datetime strings to codes and slt & local time offset from utc - LLStringOps::setupDatetimeInfo(pacific_daylight_time); - } - - // set up the voice configuration. Ultimately, we should pass this up as part of each voice - // channel if we need to move to multiple voice servers per grid. - LLSD voice_config_info = response["voice-config"]; - if(voice_config_info.has("VoiceServerType")) - { - gSavedSettings.setString("VoiceServerType", voice_config_info["VoiceServerType"].asString()); - } - - // Request the map server url - std::string map_server_url = response["map-server-url"]; - if(!map_server_url.empty()) - { - // We got an answer from the grid -> use that for map for the current session - gSavedSettings.setString("CurrentMapServerURL", map_server_url); - LL_INFOS("LLStartup") << "map-server-url : we got an answer from the grid : " << map_server_url << LL_ENDL; - } - else - { - // No answer from the grid -> use the default setting for current session - map_server_url = gSavedSettings.getString("MapServerURL"); - gSavedSettings.setString("CurrentMapServerURL", map_server_url); - LL_INFOS("LLStartup") << "map-server-url : no map-server-url answer, we use the default setting for the map : " << map_server_url << LL_ENDL; - } - - // Default male and female avatars allowing the user to choose their avatar on first login. - // These may be passed up by SLE to allow choice of enterprise avatars instead of the standard - // "new ruth." Not to be confused with 'initial-outfit' below - LLSD newuser_config = response["newuser-config"][0]; - if(newuser_config.has("DefaultFemaleAvatar")) - { - gSavedSettings.setString("DefaultFemaleAvatar", newuser_config["DefaultFemaleAvatar"].asString()); - } - if(newuser_config.has("DefaultMaleAvatar")) - { - gSavedSettings.setString("DefaultMaleAvatar", newuser_config["DefaultMaleAvatar"].asString()); - } - - // Initial outfit for the user. - // QUESTION: Why can't we simply simply set the users outfit directly - // from a web page into the user info on the server? - Roxie - LLSD initial_outfit = response["initial-outfit"][0]; - if(initial_outfit.size()) - { - std::string flag = initial_outfit["folder_name"]; - if(!flag.empty()) - { - // Initial outfit is a folder in your inventory, - // must be an exact folder-name match. - sInitialOutfit = flag; - } - - flag = initial_outfit["gender"].asString(); - if(!flag.empty()) - { - sInitialOutfitGender = flag; - } - } - - LLSD global_textures = response["global-textures"][0]; - if(global_textures.size()) - { - // Extract sun and moon texture IDs. These are used - // in the LLVOSky constructor, but I can't figure out - // how to pass them in. JC - LLUUID id = global_textures["sun_texture_id"]; - if(id.notNull()) - { - gSunTextureID = id; - } - - id = global_textures["moon_texture_id"]; - if(id.notNull()) - { - gMoonTextureID = id; - } - - id = global_textures["cloud_texture_id"]; - if(id.notNull()) - { - gCloudTextureID = id; - } - } - - // Set the location of the snapshot sharing config endpoint - std::string snapshot_config_url = response["snapshot_config_url"]; - if(!snapshot_config_url.empty()) - { - gSavedSettings.setString("SnapshotConfigURL", snapshot_config_url); - } - - // Start the process of fetching the OpenID session cookie for this user login - std::string openid_url = response["openid_url"]; - if(!openid_url.empty()) - { - std::string openid_token = response["openid_token"]; - LLViewerMedia::openIDSetup(openid_url, openid_token); - } - - if(response.has("max-agent-groups")) { - std::string max_agent_groups(response["max-agent-groups"]); - gMaxAgentGroups = atoi(max_agent_groups.c_str()); - LL_INFOS("LLStartup") << "gMaxAgentGroups read from login.cgi: " - << gMaxAgentGroups << LL_ENDL; - } - else { - gMaxAgentGroups = DEFAULT_MAX_AGENT_GROUPS; - LL_INFOS("LLStartup") << "using gMaxAgentGroups default: " - << gMaxAgentGroups << LL_ENDL; - } - - bool success = false; - // JC: gesture loading done below, when we have an asset system - // in place. Don't delete/clear gUserCredentials until then. - if(gAgentID.notNull() - && gAgentSessionID.notNull() - && gMessageSystem->mOurCircuitCode - && gFirstSim.isOk() - && gInventory.getRootFolderID().notNull()) - { - success = true; - } - - return success; -} - -void transition_back_to_login_panel(const std::string& emsg) -{ - if (gNoRender) - { - LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL; - LL_WARNS("AppInit") << emsg << LL_ENDL; - exit(0); - } - - // Bounce back to the login screen. - reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - gSavedSettings.setBOOL("AutoLogin", FALSE); -} +/**
+ * @file llstartup.cpp
+ * @brief startup routines.
+ *
+ * $LicenseInfo:firstyear=2004&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llstartup.h"
+
+#if LL_WINDOWS
+# include <process.h> // _spawnl()
+#else
+# include <sys/stat.h> // mkdir()
+#endif
+
+#include "llviewermedia_streamingaudio.h"
+#include "llaudioengine.h"
+
+#ifdef LL_FMOD
+# include "llaudioengine_fmod.h"
+#endif
+
+#ifdef LL_OPENAL
+#include "llaudioengine_openal.h"
+#endif
+
+#include "llares.h"
+#include "llavatarnamecache.h"
+#include "lllandmark.h"
+#include "llcachename.h"
+#include "lldir.h"
+#include "llerrorcontrol.h"
+#include "llfloaterreg.h"
+#include "llfocusmgr.h"
+#include "llhttpsender.h"
+#include "llimfloater.h"
+#include "lllocationhistory.h"
+#include "llimageworker.h"
+
+#include "llloginflags.h"
+#include "llmd5.h"
+#include "llmemorystream.h"
+#include "llmessageconfig.h"
+#include "llmoveview.h"
+#include "llnearbychat.h"
+#include "llnotifications.h"
+#include "llnotificationsutil.h"
+#include "llteleporthistory.h"
+#include "llregionhandle.h"
+#include "llsd.h"
+#include "llsdserialize.h"
+#include "llsdutil_math.h"
+#include "llsecondlifeurls.h"
+#include "llstring.h"
+#include "lluserrelations.h"
+#include "llversioninfo.h"
+#include "llviewercontrol.h"
+#include "llvfs.h"
+#include "llxorcipher.h" // saved password, MAC address
+#include "llwindow.h"
+#include "imageids.h"
+#include "message.h"
+#include "v3math.h"
+
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llagentpicksinfo.h"
+#include "llagentwearables.h"
+#include "llagentpilot.h"
+#include "llfloateravatarpicker.h"
+#include "llcallbacklist.h"
+#include "llcallingcard.h"
+#include "llconsole.h"
+#include "llcontainerview.h"
+#include "lldebugview.h"
+#include "lldrawable.h"
+#include "lleventnotifier.h"
+#include "llface.h"
+#include "llfeaturemanager.h"
+//#include "llfirstuse.h"
+#include "llfloaterhud.h"
+#include "llfloaterland.h"
+#include "llfloaterpreference.h"
+#include "llfloatertopobjects.h"
+#include "llfloaterworldmap.h"
+#include "llgesturemgr.h"
+#include "llgroupmgr.h"
+#include "llhudeffecttrail.h"
+#include "llhudmanager.h"
+#include "llhttpclient.h"
+#include "llimagebmp.h"
+#include "llinventorybridge.h"
+#include "llinventorymodel.h"
+#include "llinventorymodelbackgroundfetch.h"
+#include "llkeyboard.h"
+#include "llloginhandler.h" // gLoginHandler, SLURL support
+#include "lllogininstance.h" // Host the login module.
+#include "llpanellogin.h"
+#include "llmutelist.h"
+#include "llavatarpropertiesprocessor.h"
+#include "llpanelclassified.h"
+#include "llpanelpick.h"
+#include "llpanelgrouplandmoney.h"
+#include "llpanelgroupnotices.h"
+#include "llpreview.h"
+#include "llpreviewscript.h"
+#include "llproductinforequest.h"
+#include "llsecondlifeurls.h"
+#include "llselectmgr.h"
+#include "llsky.h"
+#include "llsidetray.h"
+#include "llstatview.h"
+#include "llstatusbar.h" // sendMoneyBalanceRequest(), owns L$ balance
+#include "llsurface.h"
+#include "lltexturecache.h"
+#include "lltexturefetch.h"
+#include "lltoolmgr.h"
+#include "lltrans.h"
+#include "llui.h"
+#include "llurldispatcher.h"
+#include "llurlentry.h"
+#include "llslurl.h"
+#include "llurlhistory.h"
+#include "llurlwhitelist.h"
+#include "llvieweraudio.h"
+#include "llviewerassetstorage.h"
+#include "llviewercamera.h"
+#include "llviewerdisplay.h"
+#include "llviewergenericmessage.h"
+#include "llviewergesture.h"
+#include "llviewertexturelist.h"
+#include "llviewermedia.h"
+#include "llviewermenu.h"
+#include "llviewermessage.h"
+#include "llviewernetwork.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparcelmedia.h"
+#include "llviewerparcelmgr.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llviewerthrottle.h"
+#include "llviewerwindow.h"
+#include "llvoavatar.h"
+#include "llvoavatarself.h"
+#include "llvoclouds.h"
+#include "llweb.h"
+#include "llworld.h"
+#include "llworldmapmessage.h"
+#include "llxfermanager.h"
+#include "pipeline.h"
+#include "llappviewer.h"
+#include "llfasttimerview.h"
+#include "llfloatermap.h"
+#include "llweb.h"
+#include "llvoiceclient.h"
+#include "llnamelistctrl.h"
+#include "llnamebox.h"
+#include "llnameeditor.h"
+#include "llpostprocess.h"
+#include "llwlparammanager.h"
+#include "llwaterparammanager.h"
+#include "llagentlanguage.h"
+#include "llwearable.h"
+#include "llinventorybridge.h"
+#include "llappearancemgr.h"
+#include "llavatariconctrl.h"
+#include "llvoicechannel.h"
+
+#include "lllogin.h"
+#include "llevents.h"
+#include "llstartuplistener.h"
+
+#if LL_WINDOWS
+#include "lldxhardware.h"
+#endif
+
+//
+// exported globals
+//
+bool gAgentMovementCompleted = false;
+S32 gMaxAgentGroups;
+
+std::string SCREEN_HOME_FILENAME = "screen_home.bmp";
+std::string SCREEN_LAST_FILENAME = "screen_last.bmp";
+
+LLPointer<LLViewerTexture> gStartTexture;
+
+//
+// Imported globals
+//
+extern S32 gStartImageWidth;
+extern S32 gStartImageHeight;
+
+//
+// local globals
+//
+static bool gGotUseCircuitCodeAck = false;
+static std::string sInitialOutfit;
+static std::string sInitialOutfitGender; // "male" or "female"
+static boost::signals2::connection sWearablesLoadedCon;
+
+static bool gUseCircuitCallbackCalled = false;
+
+EStartupState LLStartUp::gStartupState = STATE_FIRST;
+LLSLURL LLStartUp::sStartSLURL;
+
+static LLPointer<LLCredential> gUserCredential;
+static std::string gDisplayName;
+static BOOL gRememberPassword = TRUE;
+
+static U64 gFirstSimHandle = 0;
+static LLHost gFirstSim;
+static std::string gFirstSimSeedCap;
+static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f);
+static std::string gAgentStartLocation = "safe";
+static bool mLoginStatePastUI = false;
+
+
+boost::scoped_ptr<LLEventPump> LLStartUp::sStateWatcher(new LLEventStream("StartupState"));
+boost::scoped_ptr<LLStartupListener> LLStartUp::sListener(new LLStartupListener());
+
+//
+// local function declaration
+//
+
+void login_show();
+void login_callback(S32 option, void* userdata);
+void show_first_run_dialog();
+bool first_run_dialog_callback(const LLSD& notification, const LLSD& response);
+void set_startup_status(const F32 frac, const std::string& string, const std::string& msg);
+bool login_alert_status(const LLSD& notification, const LLSD& response);
+void login_packet_failed(void**, S32 result);
+void use_circuit_callback(void**, S32 result);
+void register_viewer_callbacks(LLMessageSystem* msg);
+void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32);
+bool callback_choose_gender(const LLSD& notification, const LLSD& response);
+void init_start_screen(S32 location_id);
+void release_start_screen();
+void reset_login();
+LLSD transform_cert_args(LLPointer<LLCertificate> cert);
+void general_cert_done(const LLSD& notification, const LLSD& response);
+void trust_cert_done(const LLSD& notification, const LLSD& response);
+void apply_udp_blacklist(const std::string& csv);
+bool process_login_success_response();
+void transition_back_to_login_panel(const std::string& emsg);
+
+void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is_group)
+{
+ LLNameBox::refreshAll(id, full_name, is_group);
+ LLNameEditor::refreshAll(id, full_name, is_group);
+
+ // TODO: Actually be intelligent about the refresh.
+ // For now, just brute force refresh the dialogs.
+ dialog_refresh_all();
+}
+
+//
+// exported functionality
+//
+
+//
+// local classes
+//
+
+namespace
+{
+ class LLNullHTTPSender : public LLHTTPSender
+ {
+ virtual void send(const LLHost& host,
+ const std::string& message, const LLSD& body,
+ LLHTTPClient::ResponderPtr response) const
+ {
+ LL_WARNS("AppInit") << " attemped to send " << message << " to " << host
+ << " with null sender" << LL_ENDL;
+ }
+ };
+}
+
+void update_texture_fetch()
+{
+ LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
+ LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
+ LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
+ gTextureList.updateImages(0.10f);
+}
+
+// Returns false to skip other idle processing. Should only return
+// true when all initialization done.
+bool idle_startup()
+{
+ LLMemType mt1(LLMemType::MTYPE_STARTUP);
+
+ const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay");
+ static LLTimer timeout;
+ static S32 timeout_count = 0;
+
+ static LLTimer login_time;
+
+ // until this is encapsulated, this little hack for the
+ // auth/transform loop will do.
+ static F32 progress = 0.10f;
+
+ static std::string auth_desc;
+ static std::string auth_message;
+
+ static LLVector3 initial_sun_direction(1.f, 0.f, 0.f);
+ static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server
+
+ // last location by default
+ static S32 agent_location_id = START_LOCATION_ID_LAST;
+ static S32 location_which = START_LOCATION_ID_LAST;
+
+ static bool show_connect_box = true;
+
+ //static bool stipend_since_login = false;
+
+ // HACK: These are things from the main loop that usually aren't done
+ // until initialization is complete, but need to be done here for things
+ // to work.
+ gIdleCallbacks.callFunctions();
+ gViewerWindow->updateUI();
+ LLMortician::updateClass();
+
+ const std::string delims (" ");
+ std::string system;
+ int begIdx, endIdx;
+ std::string osString = LLAppViewer::instance()->getOSInfo().getOSStringSimple();
+
+ begIdx = osString.find_first_not_of (delims);
+ endIdx = osString.find_first_of (delims, begIdx);
+ system = osString.substr (begIdx, endIdx - begIdx);
+ system += "Locale";
+
+ LLStringUtil::setLocale (LLTrans::getString(system));
+
+ if (!gNoRender)
+ {
+ //note: Removing this line will cause incorrect button size in the login screen. -- bao.
+ gTextureList.updateImages(0.01f) ;
+ }
+
+ if ( STATE_FIRST == LLStartUp::getStartupState() )
+ {
+ gViewerWindow->showCursor();
+ gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
+
+ /////////////////////////////////////////////////
+ //
+ // Initialize stuff that doesn't need data from simulators
+ //
+
+ if (LLFeatureManager::getInstance()->isSafe())
+ {
+ LLNotificationsUtil::add("DisplaySetToSafe");
+ }
+ else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) &&
+ (gSavedSettings.getS32("LastFeatureVersion") != 0))
+ {
+ LLNotificationsUtil::add("DisplaySetToRecommended");
+ }
+ else if ((gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) &&
+ (gSavedSettings.getS32("LastGPUClass") != -1))
+ {
+ LLNotificationsUtil::add("DisplaySetToRecommended");
+ }
+ else if (!gViewerWindow->getInitAlert().empty())
+ {
+ LLNotificationsUtil::add(gViewerWindow->getInitAlert());
+ }
+
+ gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion());
+ gSavedSettings.setS32("LastGPUClass", LLFeatureManager::getInstance()->getGPUClass());
+
+ // load dynamic GPU/feature tables from website (S3)
+ LLFeatureManager::getInstance()->fetchHTTPTables();
+
+ std::string xml_file = LLUI::locateSkin("xui_version.xml");
+ LLXMLNodePtr root;
+ bool xml_ok = false;
+ if (LLXMLNode::parseFile(xml_file, root, NULL))
+ {
+ if( (root->hasName("xui_version") ) )
+ {
+ std::string value = root->getValue();
+ F32 version = 0.0f;
+ LLStringUtil::convertToF32(value, version);
+ if (version >= 1.0f)
+ {
+ xml_ok = true;
+ }
+ }
+ }
+ if (!xml_ok)
+ {
+ // If XML is bad, there's a good possibility that notifications.xml is ALSO bad.
+ // If that's so, then we'll get a fatal error on attempting to load it,
+ // which will display a nontranslatable error message that says so.
+ // Otherwise, we'll display a reasonable error message that IS translatable.
+ LLAppViewer::instance()->earlyExit("BadInstallation");
+ }
+ //
+ // Statistics stuff
+ //
+
+ // Load autopilot and stats stuff
+ gAgentPilot.load(gSavedSettings.getString("StatsPilotFile"));
+
+ //gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps"));
+
+ // Load the throttle settings
+ gViewerThrottle.load();
+
+ if (ll_init_ares() == NULL || !gAres->isInitialized())
+ {
+ std::string diagnostic = "Could not start address resolution system";
+ LL_WARNS("AppInit") << diagnostic << LL_ENDL;
+ LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic));
+ }
+
+ //
+ // Initialize messaging system
+ //
+ LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL;
+
+ std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg");
+
+ LLFILE* found_template = NULL;
+ found_template = LLFile::fopen(message_template_path, "r"); /* Flawfinder: ignore */
+
+ #if LL_WINDOWS
+ // On the windows dev builds, unpackaged, the message_template.msg
+ // file will be located in:
+ // build-vc**/newview/<config>/app_settings
+ if (!found_template)
+ {
+ message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg");
+ found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */
+ }
+ #elif LL_DARWIN
+ // On Mac dev builds, message_template.msg lives in:
+ // indra/build-*/newview/<config>/Second Life/Contents/Resources/app_settings
+ if (!found_template)
+ {
+ message_template_path =
+ gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE,
+ "../Resources/app_settings",
+ "message_template.msg");
+ found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */
+ }
+ #endif
+
+ if (found_template)
+ {
+ fclose(found_template);
+
+ U32 port = gSavedSettings.getU32("UserConnectionPort");
+
+ if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port)
+ (gSavedSettings.getBOOL("ConnectionPortEnabled")))
+ {
+ port = gSavedSettings.getU32("ConnectionPort");
+ }
+
+ LLHTTPSender::setDefaultSender(new LLNullHTTPSender());
+
+ // TODO parameterize
+ const F32 circuit_heartbeat_interval = 5;
+ const F32 circuit_timeout = 100;
+
+ const LLUseCircuitCodeResponder* responder = NULL;
+ bool failure_is_fatal = true;
+
+ if(!start_messaging_system(
+ message_template_path,
+ port,
+ LLVersionInfo::getMajor(),
+ LLVersionInfo::getMinor(),
+ LLVersionInfo::getPatch(),
+ FALSE,
+ std::string(),
+ responder,
+ failure_is_fatal,
+ circuit_heartbeat_interval,
+ circuit_timeout))
+ {
+ std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode());
+ LL_WARNS("AppInit") << diagnostic << LL_ENDL;
+ LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic));
+ }
+
+ #if LL_WINDOWS
+ // On the windows dev builds, unpackaged, the message.xml file will
+ // be located in indra/build-vc**/newview/<config>/app_settings.
+ std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");
+
+ if (!LLFile::isfile(message_path.c_str()))
+ {
+ LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", ""));
+ }
+ else
+ {
+ LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
+ }
+ #else
+ LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
+ #endif
+
+ }
+ else
+ {
+ LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().with("PATH", message_template_path));
+ }
+
+ if(gMessageSystem && gMessageSystem->isOK())
+ {
+ // Initialize all of the callbacks in case of bad message
+ // system data
+ LLMessageSystem* msg = gMessageSystem;
+ msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE,
+ invalid_message_callback,
+ NULL);
+ msg->setExceptionFunc(MX_PACKET_TOO_SHORT,
+ invalid_message_callback,
+ NULL);
+
+ // running off end of a packet is now valid in the case
+ // when a reader has a newer message template than
+ // the sender
+ /*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET,
+ invalid_message_callback,
+ NULL);*/
+ msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE,
+ invalid_message_callback,
+ NULL);
+
+ if (gSavedSettings.getBOOL("LogMessages"))
+ {
+ LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL;
+ msg->startLogging();
+ }
+
+ // start the xfer system. by default, choke the downloads
+ // a lot...
+ const S32 VIEWER_MAX_XFER = 3;
+ start_xfer_manager(gVFS);
+ gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER);
+ F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle");
+ if (xfer_throttle_bps > 1.f)
+ {
+ gXferManager->setUseAckThrottling(TRUE);
+ gXferManager->setAckThrottleBPS(xfer_throttle_bps);
+ }
+ gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS, gStaticVFS);
+
+
+ F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage");
+ msg->mPacketRing.setDropPercentage(dropPercent);
+
+ F32 inBandwidth = gSavedSettings.getF32("InBandwidth");
+ F32 outBandwidth = gSavedSettings.getF32("OutBandwidth");
+ if (inBandwidth != 0.f)
+ {
+ LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL;
+ msg->mPacketRing.setUseInThrottle(TRUE);
+ msg->mPacketRing.setInBandwidth(inBandwidth);
+ }
+ if (outBandwidth != 0.f)
+ {
+ LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL;
+ msg->mPacketRing.setUseOutThrottle(TRUE);
+ msg->mPacketRing.setOutBandwidth(outBandwidth);
+ }
+ }
+
+ LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL;
+
+ //-------------------------------------------------
+ // Init audio, which may be needed for prefs dialog
+ // or audio cues in connection UI.
+ //-------------------------------------------------
+
+ if (FALSE == gSavedSettings.getBOOL("NoAudio"))
+ {
+ gAudiop = NULL;
+
+#ifdef LL_OPENAL
+ if (!gAudiop
+#if !LL_WINDOWS
+ && NULL == getenv("LL_BAD_OPENAL_DRIVER")
+#endif // !LL_WINDOWS
+ )
+ {
+ gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL();
+ }
+#endif
+
+#ifdef LL_FMOD
+ if (!gAudiop
+#if !LL_WINDOWS
+ && NULL == getenv("LL_BAD_FMOD_DRIVER")
+#endif // !LL_WINDOWS
+ )
+ {
+ gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD();
+ }
+#endif
+
+ if (gAudiop)
+ {
+#if LL_WINDOWS
+ // FMOD on Windows needs the window handle to stop playing audio
+ // when window is minimized. JC
+ void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
+#else
+ void* window_handle = NULL;
+#endif
+ bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
+ if(init)
+ {
+ gAudiop->setMuted(TRUE);
+ }
+ else
+ {
+ LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL;
+ delete gAudiop;
+ gAudiop = NULL;
+ }
+
+ if (gAudiop)
+ {
+ // if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins
+ if (NULL == gAudiop->getStreamingAudioImpl())
+ {
+ LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL;
+ gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins());
+ }
+ }
+ }
+ }
+
+ LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL;
+
+ if (LLTimer::knownBadTimer())
+ {
+ LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
+ }
+
+ //
+ // Log on to system
+ //
+ if (gUserCredential.isNull())
+ {
+ gUserCredential = gLoginHandler.initializeLoginInfo();
+ }
+ if (gUserCredential.isNull())
+ {
+ show_connect_box = TRUE;
+ }
+ else if (gSavedSettings.getBOOL("AutoLogin"))
+ {
+ gRememberPassword = TRUE;
+ gSavedSettings.setBOOL("RememberPassword", TRUE);
+ show_connect_box = false;
+ }
+ else
+ {
+ gRememberPassword = gSavedSettings.getBOOL("RememberPassword");
+ show_connect_box = TRUE;
+ }
+ // Go to the next startup state
+ LLStartUp::setStartupState( STATE_BROWSER_INIT );
+ return FALSE;
+ }
+
+
+ if (STATE_BROWSER_INIT == LLStartUp::getStartupState())
+ {
+ LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL;
+ std::string msg = LLTrans::getString("LoginInitializingBrowser");
+ set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str());
+ display_startup();
+ // LLViewerMedia::initBrowser();
+ LLStartUp::setStartupState( STATE_LOGIN_SHOW );
+ return FALSE;
+ }
+
+
+ if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
+ {
+ LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL;
+
+ // if we've gone backwards in the login state machine, to this state where we show the UI
+ // AND the debug setting to exit in this case is true, then go ahead and bail quickly
+ if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") )
+ {
+ // no requirement for notification here - just exit
+ LLAppViewer::instance()->earlyExitNoNotify();
+ }
+
+ gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
+
+ timeout_count = 0;
+
+ if (show_connect_box)
+ {
+ // Load all the name information out of the login view
+ // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't
+ // show the login view until login_show() is called below.
+ if (gUserCredential.isNull())
+ {
+ gUserCredential = gLoginHandler.initializeLoginInfo();
+ }
+ if (gNoRender)
+ {
+ LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL;
+ }
+ // Make sure the process dialog doesn't hide things
+ gViewerWindow->setShowProgress(FALSE);
+
+ initialize_edit_menu();
+
+ // Show the login dialog
+ login_show();
+ // connect dialog is already shown, so fill in the names
+ if (gUserCredential.notNull())
+ {
+ LLPanelLogin::setFields( gUserCredential, gRememberPassword);
+ }
+ LLPanelLogin::giveFocus();
+
+ gSavedSettings.setBOOL("FirstRunThisInstall", FALSE);
+
+ LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input
+ }
+ else
+ {
+ // skip directly to message template verification
+ LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
+ }
+
+ // *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance().
+
+ // *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance().
+
+ // *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance().
+
+ // Login screen needs menus for preferences, but we can enter
+ // this startup phase more than once.
+ if (gLoginMenuBarView == NULL)
+ {
+ init_menus();
+ }
+
+ gViewerWindow->setNormalControlsVisible( FALSE );
+ gLoginMenuBarView->setVisible( TRUE );
+ gLoginMenuBarView->setEnabled( TRUE );
+ show_debug_menus();
+
+ // Hide the splash screen
+ LLSplashScreen::hide();
+
+ // Push our window frontmost
+ gViewerWindow->getWindow()->show();
+ display_startup();
+
+ // DEV-16927. The following code removes errant keystrokes that happen while the window is being
+ // first made visible.
+#ifdef _WIN32
+ MSG msg;
+ while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) );
+#endif
+ timeout.reset();
+ return FALSE;
+ }
+
+ if (STATE_LOGIN_WAIT == LLStartUp::getStartupState())
+ {
+ // when we get to this state, we've already been past the login UI
+ // (possiblely automatically) - flag this so we can test in the
+ // STATE_LOGIN_SHOW state if we've gone backwards
+ mLoginStatePastUI = true;
+
+ // Don't do anything. Wait for the login view to call the login_callback,
+ // which will push us to the next state.
+
+ // Sleep so we don't spin the CPU
+ ms_sleep(1);
+ return FALSE;
+ }
+
+ if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState())
+ {
+ //reset the values that could have come in from a slurl
+ // DEV-42215: Make sure they're not empty -- gUserCredential
+ // might already have been set from gSavedSettings, and it's too bad
+ // to overwrite valid values with empty strings.
+
+ if (show_connect_box)
+ {
+ // TODO if not use viewer auth
+ // Load all the name information out of the login view
+ LLPanelLogin::getFields(gUserCredential, gRememberPassword);
+ // end TODO
+
+ // HACK: Try to make not jump on login
+ gKeyboard->resetKeys();
+ }
+
+ // when we get to this state, we've already been past the login UI
+ // (possiblely automatically) - flag this so we can test in the
+ // STATE_LOGIN_SHOW state if we've gone backwards
+ mLoginStatePastUI = true;
+
+ // save the credentials
+ std::string userid = "unknown";
+ if(gUserCredential.notNull())
+ {
+ userid = gUserCredential->userID();
+ gSecAPIHandler->saveCredential(gUserCredential, gRememberPassword);
+ }
+ gSavedSettings.setBOOL("RememberPassword", gRememberPassword);
+ LL_INFOS("AppInit") << "Attempting login as: " << userid << LL_ENDL;
+ gDebugInfo["LoginName"] = userid;
+
+ // create necessary directories
+ // *FIX: these mkdir's should error check
+ gDirUtilp->setLindenUserDir(userid);
+ LLFile::mkdir(gDirUtilp->getLindenUserDir());
+
+ // Set PerAccountSettingsFile to the default value.
+ std::string per_account_settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount");
+ gSavedSettings.setString("PerAccountSettingsFile",
+ gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT,
+ LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount")));
+
+ // Note: can't store warnings files per account because some come up before login
+
+ // Overwrite default user settings with user settings
+ LLAppViewer::instance()->loadSettingsFromDirectory("Account");
+
+ // Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation
+ // and startup time is close enough if we don't have a real value.
+ if (gSavedPerAccountSettings.getU32("LastLogoff") == 0)
+ {
+ gSavedPerAccountSettings.setU32("LastLogoff", time_corrected());
+ }
+
+ //Default the path if one isn't set.
+ // *NOTE: unable to check variable differ from "InstantMessageLogPath" because it was
+ // provided in pre 2.0 viewer. See EXT-6661
+ if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty())
+ {
+ gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir());
+ gSavedPerAccountSettings.setString("InstantMessageLogPath", gDirUtilp->getChatLogsDir());
+ }
+ else
+ {
+ gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath"));
+ }
+ gDirUtilp->setPerAccountChatLogsDir(userid);
+
+ LLFile::mkdir(gDirUtilp->getChatLogsDir());
+ LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir());
+
+
+ //good a place as any to create user windlight directories
+ std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", ""));
+ LLFile::mkdir(user_windlight_path_name.c_str());
+
+ std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", ""));
+ LLFile::mkdir(user_windlight_skies_path_name.c_str());
+
+ std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
+ LLFile::mkdir(user_windlight_water_path_name.c_str());
+
+ std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", ""));
+ LLFile::mkdir(user_windlight_days_path_name.c_str());
+
+
+ if (show_connect_box)
+ {
+ LLSLURL slurl;
+ LLPanelLogin::closePanel();
+ }
+
+
+ // Load URL History File
+ LLURLHistory::loadFile("url_history.xml");
+ // Load location history
+ LLLocationHistory::getInstance()->load();
+
+ // Load Avatars icons cache
+ LLAvatarIconIDCache::getInstance()->load();
+
+ // Load media plugin cookies
+ LLViewerMedia::loadCookieFile();
+
+ //-------------------------------------------------
+ // Handle startup progress screen
+ //-------------------------------------------------
+
+ // on startup the user can request to go to their home,
+ // their last location, or some URL "-url //sim/x/y[/z]"
+ // All accounts have both a home and a last location, and we don't support
+ // more locations than that. Choose the appropriate one. JC
+ switch (LLStartUp::getStartSLURL().getType())
+ {
+ case LLSLURL::LOCATION:
+ agent_location_id = START_LOCATION_ID_URL;
+ location_which = START_LOCATION_ID_LAST;
+ break;
+ case LLSLURL::LAST_LOCATION:
+ agent_location_id = START_LOCATION_ID_LAST;
+ location_which = START_LOCATION_ID_LAST;
+ break;
+ default:
+ agent_location_id = START_LOCATION_ID_HOME;
+ location_which = START_LOCATION_ID_HOME;
+ break;
+ }
+
+ gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);
+
+ if (!gNoRender)
+ {
+ init_start_screen(agent_location_id);
+ }
+
+ // Display the startup progress bar.
+ gViewerWindow->setShowProgress(TRUE);
+ gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit"));
+
+ // Poke the VFS, which could potentially block for a while if
+ // Windows XP is acting up
+ set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null);
+ display_startup();
+
+ gVFS->pokeFiles();
+
+ LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );
+
+ return FALSE;
+ }
+
+ if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState())
+ {
+ gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel();
+
+ // Update progress status and the display loop.
+ auth_desc = LLTrans::getString("LoginInProgress");
+ set_startup_status(progress, auth_desc, auth_message);
+ progress += 0.02f;
+ display_startup();
+
+ // Setting initial values...
+ LLLoginInstance* login = LLLoginInstance::getInstance();
+ login->setNotificationsInterface(LLNotifications::getInstance());
+ if(gNoRender)
+ {
+ // HACK, skip optional updates if you're running drones
+ login->setSkipOptionalUpdate(true);
+ }
+
+ login->setSerialNumber(LLAppViewer::instance()->getSerialNumber());
+ login->setLastExecEvent(gLastExecEvent);
+ login->setUpdaterLauncher(boost::bind(&LLAppViewer::launchUpdater, LLAppViewer::instance()));
+
+ // This call to LLLoginInstance::connect() starts the
+ // authentication process.
+ login->connect(gUserCredential);
+
+ LLStartUp::setStartupState( STATE_LOGIN_CURL_UNSTUCK );
+ return FALSE;
+ }
+
+ if(STATE_LOGIN_CURL_UNSTUCK == LLStartUp::getStartupState())
+ {
+ // If we get here we have gotten past the potential stall
+ // in curl, so take "may appear frozen" out of progress bar. JC
+ auth_desc = LLTrans::getString("LoginInProgressNoFrozen");
+ set_startup_status(progress, auth_desc, auth_message);
+
+ LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE );
+ return FALSE;
+ }
+
+ if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState())
+ {
+ std::ostringstream emsg;
+ emsg << LLTrans::getString("LoginFailed") << "\n";
+ if(LLLoginInstance::getInstance()->authFailure())
+ {
+ LL_INFOS("LLStartup") << "Login failed, LLLoginInstance::getResponse(): "
+ << LLLoginInstance::getInstance()->getResponse() << LL_ENDL;
+ LLSD response = LLLoginInstance::getInstance()->getResponse();
+ // Still have error conditions that may need some
+ // sort of handling.
+ std::string reason_response = response["reason"];
+ std::string message_response = response["message"];
+
+ if(!message_response.empty())
+ {
+ // XUI: fix translation for strings returned during login
+ // We need a generic table for translations
+ std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ];
+ if ( big_reason.size() == 0 )
+ {
+ emsg << message_response;
+ }
+ else
+ {
+ emsg << big_reason;
+ }
+ }
+
+ if(reason_response == "key")
+ {
+ // Couldn't login because user/password is wrong
+ // Clear the credential
+ gUserCredential->clearAuthenticator();
+ }
+
+ if(reason_response == "update"
+ || reason_response == "optional")
+ {
+ // In the case of a needed update, quit.
+ // Its either downloading or declined.
+ // If optional was skipped this case shouldn't
+ // be reached.
+ LLLoginInstance::getInstance()->disconnect();
+ LLAppViewer::instance()->forceQuit();
+ }
+ else
+ {
+ if (reason_response != "tos")
+ {
+ // Don't pop up a notification in the TOS case because
+ // LLFloaterTOS::onCancel() already scolded the user.
+ std::string error_code;
+ if(response.has("errorcode"))
+ {
+ error_code = response["errorcode"].asString();
+ }
+ if ((reason_response == "CURLError") &&
+ (error_code == "SSL_CACERT" || error_code == "SSL_PEER_CERTIFICATE") &&
+ response.has("certificate"))
+ {
+ // This was a certificate error, so grab the certificate
+ // and throw up the appropriate dialog.
+ LLPointer<LLCertificate> certificate = gSecAPIHandler->getCertificate(response["certificate"]);
+ if(certificate)
+ {
+ LLSD args = transform_cert_args(certificate);
+
+ if(error_code == "SSL_CACERT")
+ {
+ // if we are handling an untrusted CA, throw up the dialog
+ // with the 'trust this CA' button.
+ LLNotificationsUtil::add("TrustCertificateError", args, response,
+ trust_cert_done);
+
+ show_connect_box = true;
+ }
+ else
+ {
+ // the certificate exception returns a unique string for each type of exception.
+ // we grab this string via the LLUserAuth object, and use that to grab the localized
+ // string.
+ args["REASON"] = LLTrans::getString(message_response);
+
+ LLNotificationsUtil::add("GeneralCertificateError", args, response,
+ general_cert_done);
+
+ reset_login();
+ gSavedSettings.setBOOL("AutoLogin", FALSE);
+ show_connect_box = true;
+
+ }
+
+ }
+ }
+ else
+ {
+ // This wasn't a certificate error, so throw up the normal
+ // notificatioin message.
+ LLSD args;
+ args["ERROR_MESSAGE"] = emsg.str();
+ LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL;
+ LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done);
+ }
+ }
+ //setup map of datetime strings to codes and slt & local time offset from utc
+ // *TODO: Does this need to be here?
+ LLStringOps::setupDatetimeInfo (false);
+ transition_back_to_login_panel(emsg.str());
+ show_connect_box = true;
+ }
+ }
+ else if(LLLoginInstance::getInstance()->authSuccess())
+ {
+ if(process_login_success_response())
+ {
+ // Pass the user information to the voice chat server interface.
+ LLVoiceClient::getInstance()->userAuthorized(gUserCredential->userID(), gAgentID);
+ // create the default proximal channel
+ LLVoiceChannel::initClass();
+ LLGridManager::getInstance()->setFavorite();
+ LLStartUp::setStartupState( STATE_WORLD_INIT);
+ }
+ else
+ {
+ LLSD args;
+ args["ERROR_MESSAGE"] = emsg.str();
+ LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL;
+ LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done);
+ transition_back_to_login_panel(emsg.str());
+ show_connect_box = true;
+ return FALSE;
+ }
+ }
+ return FALSE;
+ }
+
+ //---------------------------------------------------------------------
+ // World Init
+ //---------------------------------------------------------------------
+ if (STATE_WORLD_INIT == LLStartUp::getStartupState())
+ {
+ set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD);
+ display_startup();
+ // We should have an agent id by this point.
+ llassert(!(gAgentID == LLUUID::null));
+
+ // Finish agent initialization. (Requires gSavedSettings, builds camera)
+ gAgent.init();
+ gAgentCamera.init();
+ set_underclothes_menu_options();
+
+ // Since we connected, save off the settings so the user doesn't have to
+ // type the name/password again if we crash.
+ gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
+ LLUIColorTable::instance().saveUserSettings();
+
+ //
+ // Initialize classes w/graphics stuff.
+ //
+ gTextureList.doPrefetchImages();
+ LLSurface::initClasses();
+
+ LLFace::initClass();
+
+ LLDrawable::initClass();
+
+ // init the shader managers
+ LLPostProcess::initClass();
+ LLWLParamManager::initClass();
+ LLWaterParamManager::initClass();
+
+ LLViewerObject::initVOClasses();
+
+ // Initialize all our tools. Must be done after saved settings loaded.
+ // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton.
+ LLToolMgr::getInstance()->initTools();
+
+ // Pre-load floaters, like the world map, that are slow to spawn
+ // due to XML complexity.
+ gViewerWindow->initWorldUI();
+
+ display_startup();
+
+ // This is where we used to initialize gWorldp. Original comment said:
+ // World initialization must be done after above window init
+
+ // User might have overridden far clip
+ LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance);
+
+ // Before we create the first region, we need to set the agent's mOriginGlobal
+ // This is necessary because creating objects before this is set will result in a
+ // bad mPositionAgent cache.
+
+ gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle));
+
+ LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim);
+
+ LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle);
+ LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL;
+
+ regionp->setSeedCapability(gFirstSimSeedCap);
+ LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL;
+
+ // Set agent's initial region to be the one we just created.
+ gAgent.setRegion(regionp);
+
+ // Set agent's initial position, which will be read by LLVOAvatar when the avatar
+ // object is created. I think this must be done after setting the region. JC
+ gAgent.setPositionAgent(agent_start_position_region);
+
+ display_startup();
+ LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT );
+
+ return FALSE;
+ }
+
+
+ //---------------------------------------------------------------------
+ // Load QuickTime/GStreamer and other multimedia engines, can be slow.
+ // Do it while we're waiting on the network for our seed capability. JC
+ //---------------------------------------------------------------------
+ if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState())
+ {
+ LLStartUp::multimediaInit();
+ LLStartUp::setStartupState( STATE_FONT_INIT );
+ return FALSE;
+ }
+
+ // Loading fonts takes several seconds
+ if (STATE_FONT_INIT == LLStartUp::getStartupState())
+ {
+ LLStartUp::fontInit();
+ LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT );
+ return FALSE;
+ }
+
+ //---------------------------------------------------------------------
+ // Wait for Seed Cap Grant
+ //---------------------------------------------------------------------
+ if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState())
+ {
+ return FALSE;
+ }
+
+
+ //---------------------------------------------------------------------
+ // Seed Capability Granted
+ // no newMessage calls should happen before this point
+ //---------------------------------------------------------------------
+ if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState())
+ {
+ update_texture_fetch();
+
+ if ( gViewerWindow != NULL)
+ { // This isn't the first logon attempt, so show the UI
+ gViewerWindow->setNormalControlsVisible( TRUE );
+ }
+ gLoginMenuBarView->setVisible( FALSE );
+ gLoginMenuBarView->setEnabled( FALSE );
+
+ if (!gNoRender)
+ {
+ // direct logging to the debug console's line buffer
+ LLError::logToFixedBuffer(gDebugView->mDebugConsolep);
+
+ // set initial visibility of debug console
+ gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole"));
+ }
+
+ //
+ // Set message handlers
+ //
+ LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL;
+
+ // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted
+ register_viewer_callbacks(gMessageSystem);
+
+ // Debugging info parameters
+ gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms
+
+ #ifndef LL_RELEASE_FOR_DOWNLOAD
+ gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg
+ gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode
+ #endif
+
+ gXferManager->registerCallbacks(gMessageSystem);
+
+ LLStartUp::initNameCache();
+
+ // update the voice settings *after* gCacheName initialization
+ // so that we can construct voice UI that relies on the name cache
+ LLVoiceClient::getInstance()->updateSettings();
+
+ //gCacheName is required for nearby chat history loading
+ //so I just moved nearby history loading a few states further
+ if (!gNoRender && gSavedPerAccountSettings.getBOOL("LogShowHistory"))
+ {
+ LLNearbyChat* nearby_chat = LLNearbyChat::getInstance();
+ if (nearby_chat) nearby_chat->loadHistory();
+ }
+
+ // *Note: this is where gWorldMap used to be initialized.
+
+ // register null callbacks for audio until the audio system is initialized
+ gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL);
+ gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL);
+
+ //reset statistics
+ LLViewerStats::getInstance()->resetStats();
+
+ display_startup();
+ //
+ // Set up region and surface defaults
+ //
+
+
+ // Sets up the parameters for the first simulator
+
+ LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
+ gFrameTime = totalTime();
+ F32 last_time = gFrameTimeSeconds;
+ gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC;
+
+ gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
+ if (gFrameIntervalSeconds < 0.f)
+ {
+ gFrameIntervalSeconds = 0.f;
+ }
+
+ // Make sure agent knows correct aspect ratio
+ // FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below
+ LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeightRaw());
+ LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio());
+ // Initialize FOV
+ LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle"));
+
+ // Move agent to starting location. The position handed to us by
+ // the space server is in global coordinates, but the agent frame
+ // is in region local coordinates. Therefore, we need to adjust
+ // the coordinates handed to us to fit in the local region.
+
+ gAgent.setPositionAgent(agent_start_position_region);
+ gAgent.resetAxes(gAgentStartLookAt);
+ gAgentCamera.stopCameraAnimation();
+ gAgentCamera.resetCamera();
+
+ // Initialize global class data needed for surfaces (i.e. textures)
+ if (!gNoRender)
+ {
+ LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
+ // Initialize all of the viewer object classes for the first time (doing things like texture fetches.
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ gSky.init(initial_sun_direction);
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+ }
+
+ LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
+ // For all images pre-loaded into viewer cache, decode them.
+ // Need to do this AFTER we init the sky
+ const S32 DECODE_TIME_SEC = 2;
+ for (int i = 0; i < DECODE_TIME_SEC; i++)
+ {
+ F32 frac = (F32)i / (F32)DECODE_TIME_SEC;
+ set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD);
+ display_startup();
+ gTextureList.decodeAllImages(1.f);
+ }
+ LLStartUp::setStartupState( STATE_WORLD_WAIT );
+
+ // JC - Do this as late as possible to increase likelihood Purify
+ // will run.
+ LLMessageSystem* msg = gMessageSystem;
+ if (!msg->mOurCircuitCode)
+ {
+ LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL;
+ }
+
+ gUseCircuitCallbackCalled = false;
+
+ msg->enableCircuit(gFirstSim, TRUE);
+ // now, use the circuit info to tell simulator about us!
+ LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL;
+ msg->newMessageFast(_PREHASH_UseCircuitCode);
+ msg->nextBlockFast(_PREHASH_CircuitCode);
+ msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode);
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
+ msg->sendReliable(
+ gFirstSim,
+ gSavedSettings.getS32("UseCircuitCodeMaxRetries"),
+ FALSE,
+ gSavedSettings.getF32("UseCircuitCodeTimeout"),
+ use_circuit_callback,
+ NULL);
+
+ timeout.reset();
+
+ return FALSE;
+ }
+
+ //---------------------------------------------------------------------
+ // Agent Send
+ //---------------------------------------------------------------------
+ if(STATE_WORLD_WAIT == LLStartUp::getStartupState())
+ {
+ LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL;
+ set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD);
+ if(gGotUseCircuitCodeAck)
+ {
+ LLStartUp::setStartupState( STATE_AGENT_SEND );
+ }
+ LLMessageSystem* msg = gMessageSystem;
+ while (msg->checkAllMessages(gFrameCount, gServicePump))
+ {
+ }
+ msg->processAcks();
+ return FALSE;
+ }
+
+ //---------------------------------------------------------------------
+ // Agent Send
+ //---------------------------------------------------------------------
+ if (STATE_AGENT_SEND == LLStartUp::getStartupState())
+ {
+ LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL;
+ set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD);
+ // register with the message system so it knows we're
+ // expecting this message
+ LLMessageSystem* msg = gMessageSystem;
+ msg->setHandlerFuncFast(
+ _PREHASH_AgentMovementComplete,
+ process_agent_movement_complete);
+ LLViewerRegion* regionp = gAgent.getRegion();
+ if(regionp)
+ {
+ send_complete_agent_movement(regionp->getHost());
+ gAssetStorage->setUpstream(regionp->getHost());
+ gCacheName->setUpstream(regionp->getHost());
+ msg->newMessageFast(_PREHASH_EconomyDataRequest);
+ gAgent.sendReliableMessage();
+ }
+
+ // Create login effect
+ // But not on first login, because you can't see your avatar then
+ if (!gAgent.isFirstLogin())
+ {
+ LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
+ effectp->setPositionGlobal(gAgent.getPositionGlobal());
+ effectp->setColor(LLColor4U(gAgent.getEffectColor()));
+ LLHUDManager::getInstance()->sendEffects();
+ }
+
+ LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT
+
+ timeout.reset();
+ return FALSE;
+ }
+
+ //---------------------------------------------------------------------
+ // Agent Wait
+ //---------------------------------------------------------------------
+ if (STATE_AGENT_WAIT == LLStartUp::getStartupState())
+ {
+ LLMessageSystem* msg = gMessageSystem;
+ while (msg->checkAllMessages(gFrameCount, gServicePump))
+ {
+ if (gAgentMovementCompleted)
+ {
+ // Sometimes we have more than one message in the
+ // queue. break out of this loop and continue
+ // processing. If we don't, then this could skip one
+ // or more login steps.
+ break;
+ }
+ else
+ {
+ LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got "
+ << msg->getMessageName() << LL_ENDL;
+ }
+ }
+ msg->processAcks();
+
+ if (gAgentMovementCompleted)
+ {
+ LLStartUp::setStartupState( STATE_INVENTORY_SEND );
+ }
+
+ return FALSE;
+ }
+
+ //---------------------------------------------------------------------
+ // Inventory Send
+ //---------------------------------------------------------------------
+ if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
+ {
+ // Inform simulator of our language preference
+ LLAgentLanguage::update();
+
+ // unpack thin inventory
+ LLSD response = LLLoginInstance::getInstance()->getResponse();
+ //bool dump_buffer = false;
+
+ LLSD inv_lib_root = response["inventory-lib-root"];
+ if(inv_lib_root.isDefined())
+ {
+ // should only be one
+ LLSD id = inv_lib_root[0]["folder_id"];
+ if(id.isDefined())
+ {
+ gInventory.setLibraryRootFolderID(id.asUUID());
+ }
+ }
+
+ LLSD inv_lib_owner = response["inventory-lib-owner"];
+ if(inv_lib_owner.isDefined())
+ {
+ // should only be one
+ LLSD id = inv_lib_owner[0]["agent_id"];
+ if(id.isDefined())
+ {
+ gInventory.setLibraryOwnerID( LLUUID(id.asUUID()));
+ }
+ }
+
+ LLSD inv_skel_lib = response["inventory-skel-lib"];
+ if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull())
+ {
+ if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID()))
+ {
+ LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
+ }
+ }
+
+ LLSD inv_skeleton = response["inventory-skeleton"];
+ if(inv_skeleton.isDefined())
+ {
+ if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID()))
+ {
+ LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
+ }
+ }
+
+ LLSD buddy_list = response["buddy-list"];
+ if(buddy_list.isDefined())
+ {
+ LLAvatarTracker::buddy_map_t list;
+ LLUUID agent_id;
+ S32 has_rights = 0, given_rights = 0;
+ for(LLSD::array_const_iterator it = buddy_list.beginArray(),
+ end = buddy_list.endArray(); it != end; ++it)
+ {
+ LLSD buddy_id = (*it)["buddy_id"];
+ if(buddy_id.isDefined())
+ {
+ agent_id = buddy_id.asUUID();
+ }
+
+ LLSD buddy_rights_has = (*it)["buddy_rights_has"];
+ if(buddy_rights_has.isDefined())
+ {
+ has_rights = buddy_rights_has.asInteger();
+ }
+
+ LLSD buddy_rights_given = (*it)["buddy_rights_given"];
+ if(buddy_rights_given.isDefined())
+ {
+ given_rights = buddy_rights_given.asInteger();
+ }
+
+ list[agent_id] = new LLRelationship(given_rights, has_rights, false);
+ }
+ LLAvatarTracker::instance().addBuddyList(list);
+ }
+
+ bool show_hud = false;
+ LLSD tutorial_setting = response["tutorial_setting"];
+ if(tutorial_setting.isDefined())
+ {
+ for(LLSD::array_const_iterator it = tutorial_setting.beginArray(),
+ end = tutorial_setting.endArray(); it != end; ++it)
+ {
+ LLSD tutorial_url = (*it)["tutorial_url"];
+ if(tutorial_url.isDefined())
+ {
+ // Tutorial floater will append language code
+ gSavedSettings.setString("TutorialURL", tutorial_url.asString());
+ }
+
+ // For Viewer 2.0 we are not using the web-based tutorial
+ // If we reverse that decision, put this code back and use
+ // login.cgi to send a different URL with content that matches
+ // the Viewer 2.0 UI.
+ //LLSD use_tutorial = (*it)["use_tutorial"];
+ //if(use_tutorial.asString() == "true")
+ //{
+ // show_hud = true;
+ //}
+ }
+ }
+ // Either we want to show tutorial because this is the first login
+ // to a Linden Help Island or the user quit with the tutorial
+ // visible. JC
+ if (show_hud || gSavedSettings.getBOOL("ShowTutorial"))
+ {
+ LLFloaterReg::showInstance("hud", LLSD(), FALSE);
+ }
+
+ LLSD event_notifications = response["event_notifications"];
+ if(event_notifications.isDefined())
+ {
+ gEventNotifier.load(event_notifications);
+ }
+
+ LLSD classified_categories = response["classified_categories"];
+ if(classified_categories.isDefined())
+ {
+ LLClassifiedInfo::loadCategories(classified_categories);
+ }
+
+ // This method MUST be called before gInventory.findCategoryUUIDForType because of
+ // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap.
+ gInventory.buildParentChildMap();
+
+ //all categories loaded. lets create "My Favorites" category
+ gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true);
+
+ // set up callbacks
+ llinfos << "Registering Callbacks" << llendl;
+ LLMessageSystem* msg = gMessageSystem;
+ llinfos << " Inventory" << llendl;
+ LLInventoryModel::registerCallbacks(msg);
+ llinfos << " AvatarTracker" << llendl;
+ LLAvatarTracker::instance().registerCallbacks(msg);
+ llinfos << " Landmark" << llendl;
+ LLLandmark::registerCallbacks(msg);
+
+ // request mute list
+ llinfos << "Requesting Mute List" << llendl;
+ LLMuteList::getInstance()->requestFromServer(gAgent.getID());
+
+ // Get L$ and ownership credit information
+ llinfos << "Requesting Money Balance" << llendl;
+ LLStatusBar::sendMoneyBalanceRequest();
+
+ // request all group information
+ llinfos << "Requesting Agent Data" << llendl;
+ gAgent.sendAgentDataUpdateRequest();
+
+ // Create the inventory views
+ llinfos << "Creating Inventory Views" << llendl;
+ LLFloaterReg::getInstance("inventory");
+
+ LLStartUp::setStartupState( STATE_MISC );
+ return FALSE;
+ }
+
+
+ //---------------------------------------------------------------------
+ // Misc
+ //---------------------------------------------------------------------
+ if (STATE_MISC == LLStartUp::getStartupState())
+ {
+ // We have a region, and just did a big inventory download.
+ // We can estimate the user's connection speed, and set their
+ // max bandwidth accordingly. JC
+ if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
+ {
+ // This is actually a pessimistic computation, because TCP may not have enough
+ // time to ramp up on the (small) default inventory file to truly measure max
+ // bandwidth. JC
+ F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS();
+ const F32 FAST_RATE_BPS = 600.f * 1024.f;
+ const F32 FASTER_RATE_BPS = 750.f * 1024.f;
+ F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
+ if (rate_bps > FASTER_RATE_BPS
+ && rate_bps > max_bandwidth)
+ {
+ LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
+ << FASTER_RATE_BPS/1024.f
+ << " kbps" << LL_ENDL;
+ gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f);
+ }
+ else if (rate_bps > FAST_RATE_BPS
+ && rate_bps > max_bandwidth)
+ {
+ LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to "
+ << FAST_RATE_BPS/1024.f
+ << " kbps" << LL_ENDL;
+ gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f);
+ }
+
+ // Set the show start location to true, now that the user has logged
+ // on with this install.
+ gSavedSettings.setBOOL("ShowStartLocation", TRUE);
+ }
+
+ // We're successfully logged in.
+ gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE);
+
+ LLFloaterReg::showInitialVisibleInstances();
+
+ // based on the comments, we've successfully logged in so we can delete the 'forced'
+ // URL that the updater set in settings.ini (in a mostly paranoid fashion)
+ std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" );
+ if ( nextLoginLocation.length() )
+ {
+ // clear it
+ gSavedSettings.setString( "NextLoginLocation", "" );
+
+ // and make sure it's saved
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
+ LLUIColorTable::instance().saveUserSettings();
+ };
+
+ if (!gNoRender)
+ {
+ // JC: Initializing audio requests many sounds for download.
+ init_audio();
+
+ // JC: Initialize "active" gestures. This may also trigger
+ // many gesture downloads, if this is the user's first
+ // time on this machine or -purge has been run.
+ LLSD gesture_options
+ = LLLoginInstance::getInstance()->getResponse("gestures");
+ if (gesture_options.isDefined())
+ {
+ LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size()
+ << LL_ENDL;
+ uuid_vec_t item_ids;
+ for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(),
+ end = gesture_options.endArray(); resp_it != end; ++resp_it)
+ {
+ // If the id is not specifed in the LLSD,
+ // the LLSD operator[]() will return a null LLUUID.
+ LLUUID item_id = (*resp_it)["item_id"];
+ LLUUID asset_id = (*resp_it)["asset_id"];
+
+ if (item_id.notNull() && asset_id.notNull())
+ {
+ // Could schedule and delay these for later.
+ const BOOL no_inform_server = FALSE;
+ const BOOL no_deactivate_similar = FALSE;
+ LLGestureMgr::instance().activateGestureWithAsset(item_id, asset_id,
+ no_inform_server,
+ no_deactivate_similar);
+ // We need to fetch the inventory items for these gestures
+ // so we have the names to populate the UI.
+ item_ids.push_back(item_id);
+ }
+ }
+ // no need to add gesture to inventory observer, it's already made in constructor
+ LLGestureMgr::instance().setFetchIDs(item_ids);
+ LLGestureMgr::instance().startFetch();
+ }
+ }
+ gDisplaySwapBuffers = TRUE;
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger);
+ msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound);
+ msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound);
+ msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change);
+
+ LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL;
+
+ gRenderStartTime.reset();
+ gForegroundTime.reset();
+
+ // HACK: Inform simulator of window size.
+ // Do this here so it's less likely to race with RegisterNewAgent.
+ // TODO: Put this into RegisterNewAgent
+ // JC - 7/20/2002
+ gViewerWindow->sendShapeToSim();
+
+
+ // Ignore stipend information for now. Money history is on the web site.
+ // if needed, show the L$ history window
+ //if (stipend_since_login && !gNoRender)
+ //{
+ //}
+
+ // The reason we show the alert is because we want to
+ // reduce confusion for when you log in and your provided
+ // location is not your expected location. So, if this is
+ // your first login, then you do not have an expectation,
+ // thus, do not show this alert.
+ if (!gAgent.isFirstLogin())
+ {
+ llinfos << "gAgentStartLocation : " << gAgentStartLocation << llendl;
+ LLSLURL start_slurl = LLStartUp::getStartSLURL();
+
+ if (((start_slurl.getType() == LLSLURL::LOCATION) && (gAgentStartLocation == "url")) ||
+ ((start_slurl.getType() == LLSLURL::LAST_LOCATION) && (gAgentStartLocation == "last")) ||
+ ((start_slurl.getType() == LLSLURL::HOME_LOCATION) && (gAgentStartLocation == "home")))
+ {
+ // Start location is OK
+ // Disabled code to restore camera location and focus if logging in to default location
+ static bool samename = false;
+ if (samename)
+ {
+ // restore old camera pos
+ gAgentCamera.setFocusOnAvatar(FALSE, FALSE);
+ gAgentCamera.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null);
+ BOOL limit_hit = FALSE;
+ gAgentCamera.calcCameraPositionTargetGlobal(&limit_hit);
+ if (limit_hit)
+ {
+ gAgentCamera.setFocusOnAvatar(TRUE, FALSE);
+ }
+ gAgentCamera.stopCameraAnimation();
+ }
+ }
+ else
+ {
+ std::string msg;
+ switch(start_slurl.getType())
+ {
+ case LLSLURL::LOCATION:
+ {
+
+ msg = "AvatarMovedDesired";
+ break;
+ }
+ case LLSLURL::HOME_LOCATION:
+ {
+ msg = "AvatarMovedHome";
+ break;
+ }
+ default:
+ {
+ msg = "AvatarMovedLast";
+ }
+ }
+ LLNotificationsUtil::add(msg);
+ }
+ }
+
+ //DEV-17797. get null folder. Any items found here moved to Lost and Found
+ LLInventoryModelBackgroundFetch::instance().findLostItems();
+
+ LLStartUp::setStartupState( STATE_PRECACHE );
+ timeout.reset();
+ return FALSE;
+ }
+
+ if (STATE_PRECACHE == LLStartUp::getStartupState())
+ {
+ F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY;
+
+ // We now have an inventory skeleton, so if this is a user's first
+ // login, we can start setting up their clothing and avatar
+ // appearance. This helps to avoid the generic "Ruth" avatar in
+ // the orientation island tutorial experience. JC
+ if (gAgent.isFirstLogin()
+ && !sInitialOutfit.empty() // registration set up an outfit
+ && !sInitialOutfitGender.empty() // and a gender
+ && isAgentAvatarValid() // can't wear clothes without object
+ && !gAgent.isGenderChosen() ) // nothing already loading
+ {
+ // Start loading the wearables, textures, gestures
+ LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
+ }
+
+ // wait precache-delay and for agent's avatar or a lot longer.
+ if(((timeout_frac > 1.f) && isAgentAvatarValid())
+ || (timeout_frac > 3.f))
+ {
+ LLStartUp::setStartupState( STATE_WEARABLES_WAIT );
+ }
+ else
+ {
+ update_texture_fetch();
+ set_startup_status(0.60f + 0.30f * timeout_frac,
+ LLTrans::getString("LoginPrecaching"),
+ gAgent.mMOTD);
+ display_startup();
+ if (!LLViewerShaderMgr::sInitialized)
+ {
+ LLViewerShaderMgr::sInitialized = TRUE;
+ LLViewerShaderMgr::instance()->setShaders();
+ }
+ }
+
+ return TRUE;
+ }
+
+ if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState())
+ {
+ static LLFrameTimer wearables_timer;
+
+ const F32 wearables_time = wearables_timer.getElapsedTimeF32();
+ const F32 MAX_WEARABLES_TIME = 10.f;
+
+ if (!gAgent.isGenderChosen())
+ {
+ // No point in waiting for clothing, we don't even
+ // know what gender we are. Pop a dialog to ask and
+ // proceed to draw the world. JC
+ //
+ // *NOTE: We might hit this case even if we have an
+ // initial outfit, but if the load hasn't started
+ // already then something is wrong so fall back
+ // to generic outfits. JC
+ LLNotificationsUtil::add("WelcomeChooseSex", LLSD(), LLSD(),
+ callback_choose_gender);
+ LLStartUp::setStartupState( STATE_CLEANUP );
+ return TRUE;
+ }
+
+ if (wearables_time > MAX_WEARABLES_TIME)
+ {
+ LLNotificationsUtil::add("ClothingLoading");
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG);
+ LLStartUp::setStartupState( STATE_CLEANUP );
+ return TRUE;
+ }
+
+ if (gAgent.isFirstLogin())
+ {
+ // wait for avatar to be completely loaded
+ if (isAgentAvatarValid()
+ && gAgentAvatarp->isFullyLoaded())
+ {
+ //llinfos << "avatar fully loaded" << llendl;
+ LLStartUp::setStartupState( STATE_CLEANUP );
+ return TRUE;
+ }
+ }
+ else
+ {
+ // OK to just get the wearables
+ if ( gAgentWearables.areWearablesLoaded() )
+ {
+ // We have our clothing, proceed.
+ //llinfos << "wearables loaded" << llendl;
+ LLStartUp::setStartupState( STATE_CLEANUP );
+ return TRUE;
+ }
+ }
+
+ update_texture_fetch();
+ set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME,
+ LLTrans::getString("LoginDownloadingClothing").c_str(),
+ gAgent.mMOTD.c_str());
+ return TRUE;
+ }
+
+ if (STATE_CLEANUP == LLStartUp::getStartupState())
+ {
+ set_startup_status(1.0, "", "");
+
+ // Let the map know about the inventory.
+ LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance();
+ if(floater_world_map)
+ {
+ floater_world_map->observeInventory(&gInventory);
+ floater_world_map->observeFriends();
+ }
+ gViewerWindow->showCursor();
+ gViewerWindow->getWindow()->resetBusyCount();
+ gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
+ LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL;
+ gViewerWindow->setShowProgress(FALSE);
+ gViewerWindow->setProgressCancelButtonVisible(FALSE);
+
+ // We're not away from keyboard, even though login might have taken
+ // a while. JC
+ gAgent.clearAFK();
+
+ // Have the agent start watching the friends list so we can update proxies
+ gAgent.observeFriends();
+ if (gSavedSettings.getBOOL("LoginAsGod"))
+ {
+ gAgent.requestEnterGodMode();
+ }
+
+ // Start automatic replay if the flag is set.
+ if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession)
+ {
+ LLUUID id;
+ LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL;
+ gAgentPilot.startPlayback();
+ }
+
+ show_debug_menus(); // Debug menu visiblity and First Use trigger
+
+ // If we've got a startup URL, dispatch it
+ LLStartUp::dispatchURL();
+
+ // Retrieve information about the land data
+ // (just accessing this the first time will fetch it,
+ // then the data is cached for the viewer's lifetime)
+ LLProductInfoRequestManager::instance();
+
+ // *FIX:Mani - What do I do here?
+ // Need we really clear the Auth response data?
+ // Clean up the userauth stuff.
+ // LLUserAuth::getInstance()->reset();
+
+ LLStartUp::setStartupState( STATE_STARTED );
+
+ // Unmute audio if desired and setup volumes.
+ // Unmute audio if desired and setup volumes.
+ // This is a not-uncommon crash site, so surround it with
+ // llinfos output to aid diagnosis.
+ LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL;
+ audio_update_volume();
+ LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL;
+
+ // reset keyboard focus to sane state of pointing at world
+ gFocusMgr.setKeyboardFocus(NULL);
+
+#if 0 // sjb: enable for auto-enabling timer display
+ gDebugView->mFastTimerView->setVisible(TRUE);
+#endif
+
+ LLAppViewer::instance()->handleLoginComplete();
+
+ // reset timers now that we are running "logged in" logic
+ LLFastTimer::reset();
+
+ LLAgentPicksInfo::getInstance()->requestNumberOfPicks();
+
+ LLIMFloater::initIMFloater();
+
+ return TRUE;
+ }
+
+ LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL;
+ return TRUE;
+}
+
+//
+// local function definition
+//
+
+void login_show()
+{
+ LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL;
+
+#ifdef LL_RELEASE_FOR_DOWNLOAD
+ BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin");
+#else
+ BOOL bUseDebugLogin = TRUE;
+#endif
+
+ LLPanelLogin::show( gViewerWindow->getWindowRectScaled(),
+ bUseDebugLogin || gSavedSettings.getBOOL("SecondLifeEnterprise"),
+ login_callback, NULL );
+
+}
+
+// Callback for when login screen is closed. Option 0 = connect, option 1 = quit.
+void login_callback(S32 option, void *userdata)
+{
+ const S32 CONNECT_OPTION = 0;
+ const S32 QUIT_OPTION = 1;
+
+ if (CONNECT_OPTION == option)
+ {
+ LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
+ return;
+ }
+ else if (QUIT_OPTION == option) // *TODO: THIS CODE SEEMS TO BE UNREACHABLE!!!!! login_callback is never called with option equal to QUIT_OPTION
+ {
+ if (!gSavedSettings.getBOOL("RememberPassword"))
+ {
+ // turn off the setting and write out to disk
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
+ LLUIColorTable::instance().saveUserSettings();
+ }
+
+ // Next iteration through main loop should shut down the app cleanly.
+ LLAppViewer::instance()->userQuit();
+
+ if (LLAppViewer::instance()->quitRequested())
+ {
+ LLPanelLogin::closePanel();
+ }
+ return;
+ }
+ else
+ {
+ LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL;
+ }
+}
+
+void show_first_run_dialog()
+{
+ LLNotificationsUtil::add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback);
+}
+
+bool first_run_dialog_callback(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ if (0 == option)
+ {
+ LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL;
+ LLWeb::loadURLExternal(LLTrans::getString("create_account_url") );
+ }
+
+ LLPanelLogin::giveFocus();
+ return false;
+}
+
+
+
+void set_startup_status(const F32 frac, const std::string& string, const std::string& msg)
+{
+ gViewerWindow->setProgressPercent(frac*100);
+ gViewerWindow->setProgressString(string);
+
+ gViewerWindow->setProgressMessage(msg);
+}
+
+bool login_alert_status(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
+ // Buttons
+ switch( option )
+ {
+ case 0: // OK
+ break;
+ // case 1: // Help
+ // LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") );
+ // break;
+ case 2: // Teleport
+ // Restart the login process, starting at our home locaton
+ LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME));
+ LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
+ break;
+ default:
+ LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL;
+ }
+
+ LLPanelLogin::giveFocus();
+ return false;
+}
+
+
+void use_circuit_callback(void**, S32 result)
+{
+ // bail if we're quitting.
+ if(LLApp::isExiting()) return;
+ if( !gUseCircuitCallbackCalled )
+ {
+ gUseCircuitCallbackCalled = true;
+ if (result)
+ {
+ // Make sure user knows something bad happened. JC
+ LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL;
+ LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status);
+ reset_login();
+ }
+ else
+ {
+ gGotUseCircuitCodeAck = true;
+ }
+ }
+}
+
+void register_viewer_callbacks(LLMessageSystem* msg)
+{
+ msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data );
+ msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerTextureList::receiveImageHeader );
+ msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerTextureList::receiveImagePacket );
+ msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update );
+ msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update );
+ msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update );
+ msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved );
+ msg->setHandlerFunc("SimStats", process_sim_stats);
+ msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message );
+ msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data);
+ msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo);
+
+ msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator);
+ msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL);
+ msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL);
+ msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator);
+ msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator);
+ msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL);
+
+ msg->setHandlerFunc("CrossedRegion", process_crossed_region);
+ msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish);
+
+ msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message);
+ msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message);
+ msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL);
+ msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message);
+
+ msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value);
+ msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value);
+ msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation);
+ msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance);
+ msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse);
+ msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures);
+ msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint);
+ msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response);
+ msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties);
+ msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties);
+
+ msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im);
+ msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question);
+ msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL);
+ msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL);
+ msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect);
+
+ msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL);
+ msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL);
+ msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL);
+ msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL);
+ msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply,
+ &LLLiveLSLEditor::processScriptRunningReply);
+
+ msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack);
+
+ msg->setHandlerFunc("LogoutReply", process_logout_reply);
+
+ //msg->setHandlerFuncFast(_PREHASH_AddModifyAbility,
+ // &LLAgent::processAddModifyAbility);
+ //msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility,
+ // &LLAgent::processRemoveModifyAbility);
+ msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate,
+ &LLAgent::processAgentDataUpdate);
+ msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate,
+ &LLAgent::processAgentGroupDataUpdate);
+ msg->setHandlerFunc("AgentDropGroup",
+ &LLAgent::processAgentDropGroup);
+ // land ownership messages
+ msg->setHandlerFuncFast(_PREHASH_ParcelOverlay,
+ LLViewerParcelMgr::processParcelOverlay);
+ msg->setHandlerFuncFast(_PREHASH_ParcelProperties,
+ LLViewerParcelMgr::processParcelProperties);
+ msg->setHandlerFunc("ParcelAccessListReply",
+ LLViewerParcelMgr::processParcelAccessListReply);
+ msg->setHandlerFunc("ParcelDwellReply",
+ LLViewerParcelMgr::processParcelDwellReply);
+
+ msg->setHandlerFunc("AvatarPropertiesReply",
+ &LLAvatarPropertiesProcessor::processAvatarPropertiesReply);
+ msg->setHandlerFunc("AvatarInterestsReply",
+ &LLAvatarPropertiesProcessor::processAvatarInterestsReply);
+ msg->setHandlerFunc("AvatarGroupsReply",
+ &LLAvatarPropertiesProcessor::processAvatarGroupsReply);
+ // ratings deprecated
+ //msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply,
+ // LLPanelAvatar::processAvatarStatisticsReply);
+ msg->setHandlerFunc("AvatarNotesReply",
+ &LLAvatarPropertiesProcessor::processAvatarNotesReply);
+ msg->setHandlerFunc("AvatarPicksReply",
+ &LLAvatarPropertiesProcessor::processAvatarPicksReply);
+ msg->setHandlerFunc("AvatarClassifiedReply",
+ &LLAvatarPropertiesProcessor::processAvatarClassifiedsReply);
+
+ msg->setHandlerFuncFast(_PREHASH_CreateGroupReply,
+ LLGroupMgr::processCreateGroupReply);
+ msg->setHandlerFuncFast(_PREHASH_JoinGroupReply,
+ LLGroupMgr::processJoinGroupReply);
+ msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply,
+ LLGroupMgr::processEjectGroupMemberReply);
+ msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply,
+ LLGroupMgr::processLeaveGroupReply);
+ msg->setHandlerFuncFast(_PREHASH_GroupProfileReply,
+ LLGroupMgr::processGroupPropertiesReply);
+
+ // ratings deprecated
+ // msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply,
+ // LLFloaterRate::processReputationIndividualReply);
+
+ msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate,
+ LLAgentWearables::processAgentInitialWearablesUpdate );
+
+ msg->setHandlerFunc("ScriptControlChange",
+ LLAgent::processScriptControlChange );
+
+ msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect);
+
+ msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers);
+
+ msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply,
+ LLPanelGroupLandMoney::processGroupAccountSummaryReply);
+ msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply,
+ LLPanelGroupLandMoney::processGroupAccountDetailsReply);
+ msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply,
+ LLPanelGroupLandMoney::processGroupAccountTransactionsReply);
+
+ msg->setHandlerFuncFast(_PREHASH_UserInfoReply,
+ process_user_info_reply);
+
+ msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL);
+
+ msg->setHandlerFunc("TeleportStart", process_teleport_start );
+ msg->setHandlerFunc("TeleportProgress", process_teleport_progress);
+ msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL);
+ msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL);
+
+ msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL);
+
+ msg->setHandlerFuncFast(_PREHASH_GroupMembersReply,
+ LLGroupMgr::processGroupMembersReply);
+ msg->setHandlerFunc("GroupRoleDataReply",
+ LLGroupMgr::processGroupRoleDataReply);
+ msg->setHandlerFunc("GroupRoleMembersReply",
+ LLGroupMgr::processGroupRoleMembersReply);
+ msg->setHandlerFunc("GroupTitlesReply",
+ LLGroupMgr::processGroupTitlesReply);
+ // Special handler as this message is sometimes used for group land.
+ msg->setHandlerFunc("PlacesReply", process_places_reply);
+ msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply);
+
+ msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply);
+
+ msg->setHandlerFunc("MapBlockReply", LLWorldMapMessage::processMapBlockReply);
+ msg->setHandlerFunc("MapItemReply", LLWorldMapMessage::processMapItemReply);
+ msg->setHandlerFunc("EventInfoReply", LLEventNotifier::processEventInfoReply);
+
+ msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply);
+// msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply);
+ msg->setHandlerFunc("ClassifiedInfoReply", LLAvatarPropertiesProcessor::processClassifiedInfoReply);
+ msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply);
+ msg->setHandlerFunc("ScriptDialog", process_script_dialog);
+ msg->setHandlerFunc("LoadURL", process_load_url);
+ msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request);
+ msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply);
+
+ // calling cards
+ msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard);
+ msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard);
+ msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard);
+
+ msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply);
+
+ msg->setHandlerFunc("InitiateDownload", process_initiate_download);
+ msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply);
+ msg->setHandlerFunc("GenericMessage", process_generic_message);
+
+ msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message);
+}
+
+void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32)
+{
+ // nothing
+}
+
+// *HACK: Must match name in Library or agent inventory
+const std::string ROOT_GESTURES_FOLDER = "Gestures";
+const std::string COMMON_GESTURES_FOLDER = "Common Gestures";
+const std::string MALE_GESTURES_FOLDER = "Male Gestures";
+const std::string FEMALE_GESTURES_FOLDER = "Female Gestures";
+const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures";
+const std::string OTHER_GESTURES_FOLDER = "Other Gestures";
+const S32 OPT_CLOSED_WINDOW = -1;
+const S32 OPT_MALE = 0;
+const S32 OPT_FEMALE = 1;
+const S32 OPT_TRUST_CERT = 0;
+const S32 OPT_CANCEL_TRUST = 1;
+
+bool callback_choose_gender(const LLSD& notification, const LLSD& response)
+{
+
+ // These defaults are returned from the server on login. They are set in login.xml.
+ // If no default is returned from the server, they are retrieved from settings.xml.
+
+ S32 option = LLNotification::getSelectedOption(notification, response);
+ switch(option)
+ {
+ case OPT_MALE:
+ LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultMaleAvatar"), "male" );
+ break;
+
+ case OPT_FEMALE:
+ case OPT_CLOSED_WINDOW:
+ default:
+ LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultFemaleAvatar"), "female" );
+ break;
+ }
+ return false;
+}
+
+void LLStartUp::copyLibraryGestures(const std::string& same_gender_gestures)
+{
+ llinfos << "Copying library gestures" << llendl;
+
+ // Copy gestures
+ LLUUID lib_gesture_cat_id =
+ gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE,false,true);
+ if (lib_gesture_cat_id.isNull())
+ {
+ llwarns << "Unable to copy gestures, source category not found" << llendl;
+ }
+ LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
+
+ std::vector<std::string> gesture_folders_to_copy;
+ gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER);
+ gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER);
+ gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER);
+ gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER);
+ gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER);
+
+ for(std::vector<std::string>::iterator it = gesture_folders_to_copy.begin();
+ it != gesture_folders_to_copy.end();
+ ++it)
+ {
+ std::string& folder_name = *it;
+
+ LLPointer<LLInventoryCallback> cb(NULL);
+
+ if (folder_name == same_gender_gestures ||
+ folder_name == COMMON_GESTURES_FOLDER ||
+ folder_name == OTHER_GESTURES_FOLDER)
+ {
+ cb = new ActivateGestureCallback;
+ }
+
+
+ LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name);
+ if (cat_id.isNull())
+ {
+ llwarns << "failed to find gesture folder for " << folder_name << llendl;
+ }
+ else
+ {
+ llinfos << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << llendl;
+ LLAppearanceMgr* app_mgr = LLAppearanceMgr::getInstance();
+ callAfterCategoryFetch(cat_id,
+ boost::bind(&LLAppearanceMgr::shallowCopyCategory,
+ app_mgr,
+ cat_id,
+ dst_id,
+ cb));
+ }
+ }
+}
+
+void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
+ const std::string& gender_name )
+{
+ llinfos << "starting" << llendl;
+
+ // Not going through the processAgentInitialWearables path, so need to set this here.
+ LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
+ // Initiate creation of COF, since we're also bypassing that.
+ gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
+
+ S32 gender = 0;
+ std::string same_gender_gestures;
+ if (gender_name == "male")
+ {
+ gender = OPT_MALE;
+ same_gender_gestures = MALE_GESTURES_FOLDER;
+ }
+ else
+ {
+ gender = OPT_FEMALE;
+ same_gender_gestures = FEMALE_GESTURES_FOLDER;
+ }
+
+ // try to find the outfit - if not there, create some default
+ // wearables.
+ LLUUID cat_id = findDescendentCategoryIDByName(
+ gInventory.getLibraryRootFolderID(),
+ outfit_folder_name);
+ if (cat_id.isNull())
+ {
+ gAgentWearables.createStandardWearables(gender);
+ }
+ else
+ {
+ sWearablesLoadedCon = gAgentWearables.addLoadedCallback(LLStartUp::saveInitialOutfit);
+
+ bool do_copy = true;
+ bool do_append = false;
+ LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
+ LLAppearanceMgr::instance().wearInventoryCategory(cat, do_copy, do_append);
+ }
+
+ // Copy gestures
+ copyLibraryGestures(same_gender_gestures);
+
+ // This is really misnamed -- it means we have started loading
+ // an outfit/shape that will give the avatar a gender eventually. JC
+ gAgent.setGenderChosen(TRUE);
+
+}
+
+//static
+void LLStartUp::saveInitialOutfit()
+{
+ if (sInitialOutfit.empty()) return;
+
+ if (sWearablesLoadedCon.connected())
+ {
+ sWearablesLoadedCon.disconnect();
+ }
+ LLAppearanceMgr::getInstance()->makeNewOutfitLinks(sInitialOutfit,false);
+}
+
+std::string& LLStartUp::getInitialOutfitName()
+{
+ return sInitialOutfit;
+}
+
+// Loads a bitmap to display during load
+void init_start_screen(S32 location_id)
+{
+ if (gStartTexture.notNull())
+ {
+ gStartTexture = NULL;
+ LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
+ }
+
+ LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;
+
+ std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();
+
+ if ((S32)START_LOCATION_ID_LAST == location_id)
+ {
+ temp_str += SCREEN_LAST_FILENAME;
+ }
+ else
+ {
+ temp_str += SCREEN_HOME_FILENAME;
+ }
+
+ LLPointer<LLImageBMP> start_image_bmp = new LLImageBMP;
+
+ // Turn off start screen to get around the occasional readback
+ // driver bug
+ if(!gSavedSettings.getBOOL("UseStartScreen"))
+ {
+ LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL;
+ return;
+ }
+ else if(!start_image_bmp->load(temp_str) )
+ {
+ LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
+ return;
+ }
+
+ gStartImageWidth = start_image_bmp->getWidth();
+ gStartImageHeight = start_image_bmp->getHeight();
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw;
+ if (!start_image_bmp->decode(raw, 0.0f))
+ {
+ LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
+ gStartTexture = NULL;
+ return;
+ }
+
+ raw->expandToPowerOfTwo();
+ gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ;
+}
+
+
+// frees the bitmap
+void release_start_screen()
+{
+ LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL;
+ gStartTexture = NULL;
+}
+
+
+// static
+std::string LLStartUp::startupStateToString(EStartupState state)
+{
+#define RTNENUM(E) case E: return #E
+ switch(state){
+ RTNENUM( STATE_FIRST );
+ RTNENUM( STATE_BROWSER_INIT );
+ RTNENUM( STATE_LOGIN_SHOW );
+ RTNENUM( STATE_LOGIN_WAIT );
+ RTNENUM( STATE_LOGIN_CLEANUP );
+ RTNENUM( STATE_LOGIN_AUTH_INIT );
+ RTNENUM( STATE_LOGIN_CURL_UNSTUCK );
+ RTNENUM( STATE_LOGIN_PROCESS_RESPONSE );
+ RTNENUM( STATE_WORLD_INIT );
+ RTNENUM( STATE_MULTIMEDIA_INIT );
+ RTNENUM( STATE_FONT_INIT );
+ RTNENUM( STATE_SEED_GRANTED_WAIT );
+ RTNENUM( STATE_SEED_CAP_GRANTED );
+ RTNENUM( STATE_WORLD_WAIT );
+ RTNENUM( STATE_AGENT_SEND );
+ RTNENUM( STATE_AGENT_WAIT );
+ RTNENUM( STATE_INVENTORY_SEND );
+ RTNENUM( STATE_MISC );
+ RTNENUM( STATE_PRECACHE );
+ RTNENUM( STATE_WEARABLES_WAIT );
+ RTNENUM( STATE_CLEANUP );
+ RTNENUM( STATE_STARTED );
+ default:
+ return llformat("(state #%d)", state);
+ }
+#undef RTNENUM
+}
+
+// static
+void LLStartUp::setStartupState( EStartupState state )
+{
+ LL_INFOS("AppInit") << "Startup state changing from " <<
+ getStartupStateString() << " to " <<
+ startupStateToString(state) << LL_ENDL;
+ gStartupState = state;
+ postStartupState();
+}
+
+void LLStartUp::postStartupState()
+{
+ LLSD stateInfo;
+ stateInfo["str"] = getStartupStateString();
+ stateInfo["enum"] = gStartupState;
+ sStateWatcher->post(stateInfo);
+}
+
+
+void reset_login()
+{
+ gAgentWearables.cleanup();
+ gAgentCamera.cleanup();
+ gAgent.cleanup();
+ LLWorld::getInstance()->destroyClass();
+
+ LLStartUp::setStartupState( STATE_LOGIN_SHOW );
+
+ if ( gViewerWindow )
+ { // Hide menus and normal buttons
+ gViewerWindow->setNormalControlsVisible( FALSE );
+ gLoginMenuBarView->setVisible( TRUE );
+ gLoginMenuBarView->setEnabled( TRUE );
+ }
+
+ // Hide any other stuff
+ LLFloaterReg::hideVisibleInstances();
+}
+
+//---------------------------------------------------------------------------
+
+// Initialize all plug-ins except the web browser (which was initialized
+// early, before the login screen). JC
+void LLStartUp::multimediaInit()
+{
+ LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL;
+ std::string msg = LLTrans::getString("LoginInitializingMultimedia");
+ set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str());
+ display_startup();
+
+ // LLViewerMedia::initClass();
+ LLViewerParcelMedia::initClass();
+}
+
+void LLStartUp::fontInit()
+{
+ LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL;
+ std::string msg = LLTrans::getString("LoginInitializingFonts");
+ set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str());
+ display_startup();
+
+ LLFontGL::loadDefaultFonts();
+}
+
+void LLStartUp::initNameCache()
+{
+ // Can be called multiple times
+ if ( gCacheName ) return;
+
+ gCacheName = new LLCacheName(gMessageSystem);
+ gCacheName->addObserver(&callback_cache_name);
+ gCacheName->localizeCacheName("waiting", LLTrans::getString("AvatarNameWaiting"));
+ gCacheName->localizeCacheName("nobody", LLTrans::getString("AvatarNameNobody"));
+ gCacheName->localizeCacheName("none", LLTrans::getString("GroupNameNone"));
+ // Load stored cache if possible
+ LLAppViewer::instance()->loadNameCache();
+
+ // Start cache in not-running state until we figure out if we have
+ // capabilities for display name lookup
+ LLAvatarNameCache::initClass(false);
+ LLAvatarNameCache::setUseDisplayNames(gSavedSettings.getBOOL("UseDisplayNames"));
+}
+
+void LLStartUp::cleanupNameCache()
+{
+ LLAvatarNameCache::cleanupClass();
+
+ delete gCacheName;
+ gCacheName = NULL;
+}
+
+bool LLStartUp::dispatchURL()
+{
+ // ok, if we've gotten this far and have a startup URL
+ if (!getStartSLURL().isValid())
+ {
+ return false;
+ }
+ if(getStartSLURL().getType() != LLSLURL::APP)
+ {
+
+ // If we started with a location, but we're already
+ // at that location, don't pop dialogs open.
+ LLVector3 pos = gAgent.getPositionAgent();
+ LLVector3 slurlpos = getStartSLURL().getPosition();
+ F32 dx = pos.mV[VX] - slurlpos.mV[VX];
+ F32 dy = pos.mV[VY] - slurlpos.mV[VY];
+ const F32 SLOP = 2.f; // meters
+
+ if( getStartSLURL().getRegion() != gAgent.getRegion()->getName()
+ || (dx*dx > SLOP*SLOP)
+ || (dy*dy > SLOP*SLOP) )
+ {
+ LLURLDispatcher::dispatch(getStartSLURL().getSLURLString(),
+ NULL, false);
+ }
+ return true;
+ }
+ return false;
+}
+
+void LLStartUp::setStartSLURL(const LLSLURL& slurl)
+{
+ sStartSLURL = slurl;
+ switch(slurl.getType())
+ {
+ case LLSLURL::HOME_LOCATION:
+ {
+ gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_HOME);
+ break;
+ }
+ case LLSLURL::LAST_LOCATION:
+ {
+ gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_LAST);
+ break;
+ }
+ default:
+ LLGridManager::getInstance()->setGridChoice(slurl.getGrid());
+ break;
+ }
+}
+
+bool login_alert_done(const LLSD& notification, const LLSD& response)
+{
+ LLPanelLogin::giveFocus();
+ return false;
+}
+
+// parse the certificate information into args for the
+// certificate notifications
+LLSD transform_cert_args(LLPointer<LLCertificate> cert)
+{
+ LLSD args = LLSD::emptyMap();
+ std::string value;
+ LLSD cert_info;
+ cert->getLLSD(cert_info);
+ // convert all of the elements in the cert into
+ // args for the xml dialog, so we have flexability to
+ // display various parts of the cert by only modifying
+ // the cert alert dialog xml.
+ for(LLSD::map_iterator iter = cert_info.beginMap();
+ iter != cert_info.endMap();
+ iter++)
+ {
+ // key usage and extended key usage
+ // are actually arrays, and we want to format them as comma separated
+ // strings, so special case those.
+ LLSDSerialize::toXML(cert_info[iter->first], std::cout);
+ if((iter->first== std::string(CERT_KEY_USAGE)) |
+ (iter->first == std::string(CERT_EXTENDED_KEY_USAGE)))
+ {
+ value = "";
+ LLSD usage = cert_info[iter->first];
+ for (LLSD::array_iterator usage_iter = usage.beginArray();
+ usage_iter != usage.endArray();
+ usage_iter++)
+ {
+
+ if(usage_iter != usage.beginArray())
+ {
+ value += ", ";
+ }
+
+ value += (*usage_iter).asString();
+ }
+
+ }
+ else
+ {
+ value = iter->second.asString();
+ }
+
+ std::string name = iter->first;
+ std::transform(name.begin(), name.end(), name.begin(),
+ (int(*)(int))toupper);
+ args[name.c_str()] = value;
+ }
+ return args;
+}
+
+
+// when we handle a cert error, give focus back to the login panel
+void general_cert_done(const LLSD& notification, const LLSD& response)
+{
+ LLStartUp::setStartupState( STATE_LOGIN_SHOW );
+ LLPanelLogin::giveFocus();
+}
+
+// check to see if the user wants to trust the cert.
+// if they do, add it to the cert store and
+void trust_cert_done(const LLSD& notification, const LLSD& response)
+{
+ S32 option = LLNotification::getSelectedOption(notification, response);
+ switch(option)
+ {
+ case OPT_TRUST_CERT:
+ {
+ LLPointer<LLCertificate> cert = gSecAPIHandler->getCertificate(notification["payload"]["certificate"]);
+ LLPointer<LLCertificateStore> store = gSecAPIHandler->getCertificateStore(gSavedSettings.getString("CertStore"));
+ store->add(cert);
+ store->save();
+ LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
+ break;
+ }
+ case OPT_CANCEL_TRUST:
+ reset_login();
+ gSavedSettings.setBOOL("AutoLogin", FALSE);
+ LLStartUp::setStartupState( STATE_LOGIN_SHOW );
+ default:
+ LLPanelLogin::giveFocus();
+ break;
+ }
+
+}
+
+void apply_udp_blacklist(const std::string& csv)
+{
+
+ std::string::size_type start = 0;
+ std::string::size_type comma = 0;
+ do
+ {
+ comma = csv.find(",", start);
+ if (comma == std::string::npos)
+ {
+ comma = csv.length();
+ }
+ std::string item(csv, start, comma-start);
+
+ lldebugs << "udp_blacklist " << item << llendl;
+ gMessageSystem->banUdpMessage(item);
+
+ start = comma + 1;
+
+ }
+ while(comma < csv.length());
+
+}
+
+bool process_login_success_response()
+{
+ LLSD response = LLLoginInstance::getInstance()->getResponse();
+
+ std::string text(response["udp_blacklist"]);
+ if(!text.empty())
+ {
+ apply_udp_blacklist(text);
+ }
+
+ // unpack login data needed by the application
+ text = response["agent_id"].asString();
+ if(!text.empty()) gAgentID.set(text);
+ gDebugInfo["AgentID"] = text;
+
+ // Agent id needed for parcel info request in LLUrlEntryParcel
+ // to resolve parcel name.
+ LLUrlEntryParcel::setAgentID(gAgentID);
+
+ text = response["session_id"].asString();
+ if(!text.empty()) gAgentSessionID.set(text);
+ gDebugInfo["SessionID"] = text;
+
+ // Session id needed for parcel info request in LLUrlEntryParcel
+ // to resolve parcel name.
+ LLUrlEntryParcel::setSessionID(gAgentSessionID);
+
+ text = response["secure_session_id"].asString();
+ if(!text.empty()) gAgent.mSecureSessionID.set(text);
+
+ // if the response contains a display name, use that,
+ // otherwise if the response contains a first and/or last name,
+ // use those. Otherwise use the credential identifier
+
+ gDisplayName = "";
+ if (response.has("display_name"))
+ {
+ gDisplayName.assign(response["display_name"].asString());
+ if(!gDisplayName.empty())
+ {
+ // Remove quotes from string. Login.cgi sends these to force
+ // names that look like numbers into strings.
+ LLStringUtil::replaceChar(gDisplayName, '"', ' ');
+ LLStringUtil::trim(gDisplayName);
+ }
+ }
+ if(gDisplayName.empty())
+ {
+ if(response.has("first_name"))
+ {
+ gDisplayName.assign(response["first_name"].asString());
+ LLStringUtil::replaceChar(gDisplayName, '"', ' ');
+ LLStringUtil::trim(gDisplayName);
+ }
+ if(response.has("last_name"))
+ {
+ text.assign(response["last_name"].asString());
+ LLStringUtil::replaceChar(text, '"', ' ');
+ LLStringUtil::trim(text);
+ if(!gDisplayName.empty())
+ {
+ gDisplayName += " ";
+ }
+ gDisplayName += text;
+ }
+ }
+ if(gDisplayName.empty())
+ {
+ gDisplayName.assign(gUserCredential->asString());
+ }
+
+ // this is their actual ability to access content
+ text = response["agent_access_max"].asString();
+ if (!text.empty())
+ {
+ // agent_access can be 'A', 'M', and 'PG'.
+ gAgent.setMaturity(text[0]);
+ }
+
+ // this is the value of their preference setting for that content
+ // which will always be <= agent_access_max
+ text = response["agent_region_access"].asString();
+ if (!text.empty())
+ {
+ U32 preferredMaturity = (U32)LLAgent::convertTextToMaturity(text[0]);
+
+ gSavedSettings.setU32("PreferredMaturity", preferredMaturity);
+ }
+ // During the AO transition, this flag will be true. Then the flag will
+ // go away. After the AO transition, this code and all the code that
+ // uses it can be deleted.
+ text = response["ao_transition"].asString();
+ if (!text.empty())
+ {
+ if (text == "1")
+ {
+ gAgent.setAOTransition();
+ }
+ }
+
+ text = response["start_location"].asString();
+ if(!text.empty())
+ {
+ gAgentStartLocation.assign(text);
+ }
+
+ text = response["circuit_code"].asString();
+ if(!text.empty())
+ {
+ gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10);
+ }
+ std::string sim_ip_str = response["sim_ip"];
+ std::string sim_port_str = response["sim_port"];
+ if(!sim_ip_str.empty() && !sim_port_str.empty())
+ {
+ U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10);
+ gFirstSim.set(sim_ip_str, sim_port);
+ if (gFirstSim.isOk())
+ {
+ gMessageSystem->enableCircuit(gFirstSim, TRUE);
+ }
+ }
+ std::string region_x_str = response["region_x"];
+ std::string region_y_str = response["region_y"];
+ if(!region_x_str.empty() && !region_y_str.empty())
+ {
+ U32 region_x = strtoul(region_x_str.c_str(), NULL, 10);
+ U32 region_y = strtoul(region_y_str.c_str(), NULL, 10);
+ gFirstSimHandle = to_region_handle(region_x, region_y);
+ }
+
+ const std::string look_at_str = response["look_at"];
+ if (!look_at_str.empty())
+ {
+ size_t len = look_at_str.size();
+ LLMemoryStream mstr((U8*)look_at_str.c_str(), len);
+ LLSD sd = LLSDSerialize::fromNotation(mstr, len);
+ gAgentStartLookAt = ll_vector3_from_sd(sd);
+ }
+
+ text = response["seed_capability"].asString();
+ if (!text.empty()) gFirstSimSeedCap = text;
+
+ text = response["seconds_since_epoch"].asString();
+ if(!text.empty())
+ {
+ U32 server_utc_time = strtoul(text.c_str(), NULL, 10);
+ if(server_utc_time)
+ {
+ time_t now = time(NULL);
+ gUTCOffset = (server_utc_time - now);
+ }
+ }
+
+ // this is the base used to construct help URLs
+ text = response["help_url_format"].asString();
+ if (!text.empty())
+ {
+ // replace the default help URL format
+ gSavedSettings.setString("HelpURLFormat",text);
+
+ // don't fall back to Standalone's pre-connection static help
+ gSavedSettings.setBOOL("HelpUseLocal", false);
+ }
+
+ std::string home_location = response["home"];
+ if(!home_location.empty())
+ {
+ size_t len = home_location.size();
+ LLMemoryStream mstr((U8*)home_location.c_str(), len);
+ LLSD sd = LLSDSerialize::fromNotation(mstr, len);
+ S32 region_x = sd["region_handle"][0].asInteger();
+ S32 region_y = sd["region_handle"][1].asInteger();
+ U64 region_handle = to_region_handle(region_x, region_y);
+ LLVector3 position = ll_vector3_from_sd(sd["position"]);
+ gAgent.setHomePosRegion(region_handle, position);
+ }
+
+ gAgent.mMOTD.assign(response["message"]);
+
+ // Options...
+ // Each 'option' is an array of submaps.
+ // It appears that we only ever use the first element of the array.
+ LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"];
+ if(inv_root_folder_id.notNull())
+ {
+ gInventory.setRootFolderID(inv_root_folder_id);
+ //gInventory.mock(gAgent.getInventoryRootID());
+ }
+
+ LLSD login_flags = response["login-flags"][0];
+ if(login_flags.size())
+ {
+ std::string flag = login_flags["ever_logged_in"];
+ if(!flag.empty())
+ {
+ gAgent.setFirstLogin((flag == "N") ? TRUE : FALSE);
+ }
+
+ /* Flag is currently ignored by the viewer.
+ flag = login_flags["stipend_since_login"];
+ if(flag == "Y")
+ {
+ stipend_since_login = true;
+ }
+ */
+
+ flag = login_flags["gendered"].asString();
+ if(flag == "Y")
+ {
+ gAgent.setGenderChosen(TRUE);
+ }
+
+ bool pacific_daylight_time = false;
+ flag = login_flags["daylight_savings"].asString();
+ if(flag == "Y")
+ {
+ pacific_daylight_time = (flag == "Y");
+ }
+
+ //setup map of datetime strings to codes and slt & local time offset from utc
+ LLStringOps::setupDatetimeInfo(pacific_daylight_time);
+ }
+
+ // set up the voice configuration. Ultimately, we should pass this up as part of each voice
+ // channel if we need to move to multiple voice servers per grid.
+ LLSD voice_config_info = response["voice-config"];
+ if(voice_config_info.has("VoiceServerType"))
+ {
+ gSavedSettings.setString("VoiceServerType", voice_config_info["VoiceServerType"].asString());
+ }
+
+ // Request the map server url
+ std::string map_server_url = response["map-server-url"];
+ if(!map_server_url.empty())
+ {
+ // We got an answer from the grid -> use that for map for the current session
+ gSavedSettings.setString("CurrentMapServerURL", map_server_url);
+ LL_INFOS("LLStartup") << "map-server-url : we got an answer from the grid : " << map_server_url << LL_ENDL;
+ }
+ else
+ {
+ // No answer from the grid -> use the default setting for current session
+ map_server_url = gSavedSettings.getString("MapServerURL");
+ gSavedSettings.setString("CurrentMapServerURL", map_server_url);
+ LL_INFOS("LLStartup") << "map-server-url : no map-server-url answer, we use the default setting for the map : " << map_server_url << LL_ENDL;
+ }
+
+ // Default male and female avatars allowing the user to choose their avatar on first login.
+ // These may be passed up by SLE to allow choice of enterprise avatars instead of the standard
+ // "new ruth." Not to be confused with 'initial-outfit' below
+ LLSD newuser_config = response["newuser-config"][0];
+ if(newuser_config.has("DefaultFemaleAvatar"))
+ {
+ gSavedSettings.setString("DefaultFemaleAvatar", newuser_config["DefaultFemaleAvatar"].asString());
+ }
+ if(newuser_config.has("DefaultMaleAvatar"))
+ {
+ gSavedSettings.setString("DefaultMaleAvatar", newuser_config["DefaultMaleAvatar"].asString());
+ }
+
+ // Initial outfit for the user.
+ // QUESTION: Why can't we simply simply set the users outfit directly
+ // from a web page into the user info on the server? - Roxie
+ LLSD initial_outfit = response["initial-outfit"][0];
+ if(initial_outfit.size())
+ {
+ std::string flag = initial_outfit["folder_name"];
+ if(!flag.empty())
+ {
+ // Initial outfit is a folder in your inventory,
+ // must be an exact folder-name match.
+ sInitialOutfit = flag;
+ }
+
+ flag = initial_outfit["gender"].asString();
+ if(!flag.empty())
+ {
+ sInitialOutfitGender = flag;
+ }
+ }
+
+ LLSD global_textures = response["global-textures"][0];
+ if(global_textures.size())
+ {
+ // Extract sun and moon texture IDs. These are used
+ // in the LLVOSky constructor, but I can't figure out
+ // how to pass them in. JC
+ LLUUID id = global_textures["sun_texture_id"];
+ if(id.notNull())
+ {
+ gSunTextureID = id;
+ }
+
+ id = global_textures["moon_texture_id"];
+ if(id.notNull())
+ {
+ gMoonTextureID = id;
+ }
+
+ id = global_textures["cloud_texture_id"];
+ if(id.notNull())
+ {
+ gCloudTextureID = id;
+ }
+ }
+
+ // Set the location of the snapshot sharing config endpoint
+ std::string snapshot_config_url = response["snapshot_config_url"];
+ if(!snapshot_config_url.empty())
+ {
+ gSavedSettings.setString("SnapshotConfigURL", snapshot_config_url);
+ }
+
+ // Start the process of fetching the OpenID session cookie for this user login
+ std::string openid_url = response["openid_url"];
+ if(!openid_url.empty())
+ {
+ std::string openid_token = response["openid_token"];
+ LLViewerMedia::openIDSetup(openid_url, openid_token);
+ }
+
+ if(response.has("max-agent-groups")) {
+ std::string max_agent_groups(response["max-agent-groups"]);
+ gMaxAgentGroups = atoi(max_agent_groups.c_str());
+ LL_INFOS("LLStartup") << "gMaxAgentGroups read from login.cgi: "
+ << gMaxAgentGroups << LL_ENDL;
+ }
+ else {
+ gMaxAgentGroups = DEFAULT_MAX_AGENT_GROUPS;
+ LL_INFOS("LLStartup") << "using gMaxAgentGroups default: "
+ << gMaxAgentGroups << LL_ENDL;
+ }
+
+ bool success = false;
+ // JC: gesture loading done below, when we have an asset system
+ // in place. Don't delete/clear gUserCredentials until then.
+ if(gAgentID.notNull()
+ && gAgentSessionID.notNull()
+ && gMessageSystem->mOurCircuitCode
+ && gFirstSim.isOk()
+ && gInventory.getRootFolderID().notNull())
+ {
+ success = true;
+ }
+
+ return success;
+}
+
+void transition_back_to_login_panel(const std::string& emsg)
+{
+ if (gNoRender)
+ {
+ LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL;
+ LL_WARNS("AppInit") << emsg << LL_ENDL;
+ exit(0);
+ }
+
+ // Bounce back to the login screen.
+ reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW );
+ gSavedSettings.setBOOL("AutoLogin", FALSE);
+}
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