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-rw-r--r--indra/newview/llsprite.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/indra/newview/llsprite.h b/indra/newview/llsprite.h
index d00b8ef695..604ece43d2 100644
--- a/indra/newview/llsprite.h
+++ b/indra/newview/llsprite.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llsprite.h
* @brief LLSprite class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,65 +40,65 @@ class LLViewerCamera;
class LLFace;
-class LLSprite
+class LLSprite
{
public:
- LLSprite(const LLUUID &image_uuid);
- ~LLSprite();
+ LLSprite(const LLUUID &image_uuid);
+ ~LLSprite();
- void render(LLViewerCamera * camerap);
+ void render(LLViewerCamera * camerap);
- F32 getWidth() const { return mWidth; }
- F32 getHeight() const { return mHeight; }
- F32 getYaw() const { return mYaw; }
- F32 getPitch() const { return mPitch; }
- F32 getAlpha() const { return mColor.mV[VALPHA]; }
+ F32 getWidth() const { return mWidth; }
+ F32 getHeight() const { return mHeight; }
+ F32 getYaw() const { return mYaw; }
+ F32 getPitch() const { return mPitch; }
+ F32 getAlpha() const { return mColor.mV[VALPHA]; }
- LLVector3 getPosition() const { return mPosition; }
- LLColor4 getColor() const { return mColor; }
+ LLVector3 getPosition() const { return mPosition; }
+ LLColor4 getColor() const { return mColor; }
- void setPosition(const LLVector3 &position);
- void setPitch(const F32 pitch);
- void setSize(const F32 width, const F32 height);
- void setYaw(const F32 yaw);
- void setFollow(const BOOL follow);
- void setUseCameraUp(const BOOL use_up);
+ void setPosition(const LLVector3 &position);
+ void setPitch(const F32 pitch);
+ void setSize(const F32 width, const F32 height);
+ void setYaw(const F32 yaw);
+ void setFollow(const BOOL follow);
+ void setUseCameraUp(const BOOL use_up);
- void setTexMode(LLGLenum mode);
- void setColor(const LLColor4 &color);
- void setColor(const F32 r, const F32 g, const F32 b, const F32 a);
- void setAlpha(const F32 alpha) { mColor.mV[VALPHA] = alpha; }
- void setNormal(const LLVector3 &normal) { sNormal = normal; sNormal.normalize();}
+ void setTexMode(LLGLenum mode);
+ void setColor(const LLColor4 &color);
+ void setColor(const F32 r, const F32 g, const F32 b, const F32 a);
+ void setAlpha(const F32 alpha) { mColor.mV[VALPHA] = alpha; }
+ void setNormal(const LLVector3 &normal) { sNormal = normal; sNormal.normalize();}
- F32 getAlpha();
+ F32 getAlpha();
- void updateFace(LLFace &face);
+ void updateFace(LLFace &face);
public:
- LLUUID mImageID;
- LLPointer<LLViewerTexture> mImagep;
+ LLUUID mImageID;
+ LLPointer<LLViewerTexture> mImagep;
private:
- F32 mWidth;
- F32 mHeight;
- F32 mWidthDiv2;
- F32 mHeightDiv2;
- F32 mPitch;
- F32 mYaw;
- LLVector3 mPosition;
- BOOL mFollow;
- BOOL mUseCameraUp;
-
- LLColor4 mColor;
- LLGLenum mTexMode;
-
- // put
- LLVector3 mScaledUp;
- LLVector3 mScaledRight;
- static LLVector3 sCameraUp;
- static LLVector3 sCameraRight;
- static LLVector3 sCameraPosition;
- static LLVector3 sNormal;
- LLVector3 mA,mB,mC,mD; // the four corners of a quad
+ F32 mWidth;
+ F32 mHeight;
+ F32 mWidthDiv2;
+ F32 mHeightDiv2;
+ F32 mPitch;
+ F32 mYaw;
+ LLVector3 mPosition;
+ BOOL mFollow;
+ BOOL mUseCameraUp;
+
+ LLColor4 mColor;
+ LLGLenum mTexMode;
+
+ // put
+ LLVector3 mScaledUp;
+ LLVector3 mScaledRight;
+ static LLVector3 sCameraUp;
+ static LLVector3 sCameraRight;
+ static LLVector3 sCameraPosition;
+ static LLVector3 sNormal;
+ LLVector3 mA,mB,mC,mD; // the four corners of a quad
};