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+/**
+* @file llspeakbutton.cpp
+* @brief LLSpeakButton class implementation
+*
+* $LicenseInfo:firstyear=2002&license=viewergpl$
+*
+* Copyright (c) 2002-2009, Linden Research, Inc.
+*
+* Second Life Viewer Source Code
+* The source code in this file ("Source Code") is provided by Linden Lab
+* to you under the terms of the GNU General Public License, version 2.0
+* ("GPL"), unless you have obtained a separate licensing agreement
+* ("Other License"), formally executed by you and Linden Lab. Terms of
+* the GPL can be found in doc/GPL-license.txt in this distribution, or
+* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+*
+* There are special exceptions to the terms and conditions of the GPL as
+* it is applied to this Source Code. View the full text of the exception
+* in the file doc/FLOSS-exception.txt in this software distribution, or
+* online at
+* http://secondlifegrid.net/programs/open_source/licensing/flossexception
+*
+* By copying, modifying or distributing this software, you acknowledge
+* that you have read and understood your obligations described above,
+* and agree to abide by those obligations.
+*
+* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+* COMPLETENESS OR PERFORMANCE.
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h" // must be first include
+
+#include "llbutton.h"
+#include "llfloaterreg.h"
+
+#include "llagent.h"
+#include "llbottomtray.h"
+#include "llcallfloater.h"
+#include "lloutputmonitorctrl.h"
+#include "lltransientfloatermgr.h"
+
+#include "llspeakbutton.h"
+
+static LLDefaultChildRegistry::Register<LLSpeakButton> t1("talk_button");
+
+//////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////
+
+LLSpeakButton::Params::Params()
+ : speak_button("speak_button")
+ , show_button("show_button")
+ , monitor("monitor")
+{
+ // See widgets/talk_button.xml
+}
+
+void LLSpeakButton::draw()
+{
+ // gVoiceClient is the authoritative global source of info regarding our open-mic state, we merely reflect that state.
+ bool openmic = gVoiceClient->getUserPTTState();
+ bool voiceenabled = gVoiceClient->voiceEnabled();
+ mSpeakBtn->setToggleState(openmic && voiceenabled);
+ mOutputMonitor->setIsMuted(!voiceenabled);
+ LLUICtrl::draw();
+}
+void LLSpeakButton::setSpeakBtnEnabled(bool enabled)
+{
+ LLButton* speak_btn = getChild<LLButton>("speak_btn");
+ speak_btn->setEnabled(enabled);
+}
+void LLSpeakButton::setFlyoutBtnEnabled(bool enabled)
+{
+ LLButton* show_btn = getChild<LLButton>("speak_flyout_btn");
+ show_btn->setEnabled(enabled);
+}
+
+LLSpeakButton::LLSpeakButton(const Params& p)
+: LLUICtrl(p)
+, mOutputMonitor(NULL)
+, mSpeakBtn(NULL)
+, mShowBtn(NULL)
+{
+ LLRect rect = p.rect();
+ LLRect speak_rect(0, rect.getHeight(), rect.getWidth(), 0);
+ LLRect show_rect = p.show_button.rect();
+ show_rect.set(0, rect.getHeight(), show_rect.getWidth(), 0);
+
+ speak_rect.mRight -= show_rect.getWidth();
+ show_rect.mLeft = speak_rect.getWidth();
+ show_rect.mRight = rect.getWidth();
+
+ LLButton::Params speak_params = p.speak_button;
+ speak_params.rect(speak_rect);
+ mSpeakBtn = LLUICtrlFactory::create<LLButton>(speak_params);
+ addChild(mSpeakBtn);
+ LLTransientFloaterMgr::getInstance()->addControlView(mSpeakBtn);
+
+ mSpeakBtn->setMouseDownCallback(boost::bind(&LLSpeakButton::onMouseDown_SpeakBtn, this));
+ mSpeakBtn->setMouseUpCallback(boost::bind(&LLSpeakButton::onMouseUp_SpeakBtn, this));
+ mSpeakBtn->setToggleState(FALSE);
+
+ LLButton::Params show_params = p.show_button;
+ show_params.rect(show_rect);
+ mShowBtn = LLUICtrlFactory::create<LLButton>(show_params);
+ addChild(mShowBtn);
+ LLTransientFloaterMgr::getInstance()->addControlView(mShowBtn);
+
+// mShowBtn->setClickedCallback(boost::bind(&LLSpeakButton::onClick_ShowBtn, this));
+// mShowBtn->setToggleState(FALSE);
+
+ static const S32 MONITOR_RIGHT_PAD = 2;
+
+ LLRect monitor_rect = p.monitor.rect();
+ S32 monitor_height = monitor_rect.getHeight();
+ monitor_rect.mLeft = speak_rect.getWidth() - monitor_rect.getWidth() - MONITOR_RIGHT_PAD;
+ monitor_rect.mRight = speak_rect.getWidth() - MONITOR_RIGHT_PAD;
+ monitor_rect.mBottom = (rect.getHeight() / 2) - (monitor_height / 2);
+ monitor_rect.mTop = monitor_rect.mBottom + monitor_height;
+
+ LLOutputMonitorCtrl::Params monitor_params = p.monitor;
+ monitor_params.draw_border(false);
+ monitor_params.rect(monitor_rect);
+ monitor_params.auto_update(true);
+ monitor_params.speaker_id(gAgentID);
+ mOutputMonitor = LLUICtrlFactory::create<LLOutputMonitorCtrl>(monitor_params);
+ mSpeakBtn->addChild(mOutputMonitor);
+
+ // never show "muted" because you can't mute yourself
+ mOutputMonitor->setIsMuted(false);
+ mOutputMonitor->setIsAgentControl(true);
+
+ //*TODO find a better place to do that
+ LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLCallFloater::sOnCurrentChannelChanged, _1), true);
+}
+
+LLSpeakButton::~LLSpeakButton()
+{
+ LLTransientFloaterMgr::getInstance()->removeControlView(mSpeakBtn);
+ LLTransientFloaterMgr::getInstance()->removeControlView(mShowBtn);
+}
+
+void LLSpeakButton::setSpeakToolTip(const std::string& msg)
+{
+ mSpeakBtn->setToolTip(msg);
+}
+
+void LLSpeakButton::setShowToolTip(const std::string& msg)
+{
+ mShowBtn->setToolTip(msg);
+}
+
+void LLSpeakButton::setLabelVisible(bool visible)
+{
+ static std::string label_selected = mSpeakBtn->getLabelSelected();
+ static std::string label_unselected = mSpeakBtn->getLabelUnselected();
+
+ if (visible)
+ {
+ mSpeakBtn->setLabelSelected(label_selected);
+ mSpeakBtn->setLabelUnselected(label_unselected);
+ }
+ else
+ {
+ static LLStringExplicit empty_string("");
+ mSpeakBtn->setLabelSelected(empty_string);
+ mSpeakBtn->setLabelUnselected(empty_string);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+/// PROTECTED SECTION
+//////////////////////////////////////////////////////////////////////////
+void LLSpeakButton::onMouseDown_SpeakBtn()
+{
+ bool down = true;
+ gVoiceClient->inputUserControlState(down); // this method knows/care about whether this translates into a toggle-to-talk or down-to-talk
+}
+void LLSpeakButton::onMouseUp_SpeakBtn()
+{
+ bool down = false;
+ gVoiceClient->inputUserControlState(down);
+}
+