diff options
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rw-r--r-- | indra/newview/llspatialpartition.h | 178 |
1 files changed, 100 insertions, 78 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index cdb591083c..4214c26391 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -41,6 +41,7 @@ #include "llviewercamera.h" #include "llvector4a.h" #include "llvoavatar.h" +#include "llfetchedgltfmaterial.h" #include <queue> #include <unordered_map> @@ -53,10 +54,17 @@ class LLSpatialPartition; class LLSpatialBridge; class LLSpatialGroup; class LLViewerRegion; +class LLReflectionMap; -void pushVerts(LLFace* face, U32 mask); +void pushVerts(LLFace* face); -class LLDrawInfo : public LLRefCount +/* + Class that represents a single Draw Call + + Make every effort to keep size minimal. + Member ordering is important for cache coherency +*/ +class LLDrawInfo final : public LLRefCount { LL_ALIGN_NEW; protected: @@ -73,11 +81,13 @@ public: LL_ERRS() << "Illegal operation!" << LL_ENDL; return *this; } + + // return a hash of this LLDrawInfo as a debug color + LLColor4U getDebugColor() const; LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, - LLViewerTexture* image, LLVertexBuffer* buffer, - bool selected, - BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0); + LLViewerTexture* image, LLVertexBuffer* buffer, + bool fullbright = false, U8 bump = 0); void validate(); @@ -85,51 +95,47 @@ public: // return mSkinHash->mHash, or 0 if mSkinHash is null U64 getSkinHash(); - LLVector4a mExtents[2]; - LLPointer<LLVertexBuffer> mVertexBuffer; + U16 mStart = 0; + U16 mEnd = 0; + U32 mCount = 0; + U32 mOffset = 0; + LLPointer<LLViewerTexture> mTexture; - std::vector<LLPointer<LLViewerTexture> > mTextureList; + LLPointer<LLViewerTexture> mSpecularMap; + LLPointer<LLViewerTexture> mNormalMap; + + const LLMatrix4* mSpecularMapMatrix = nullptr; + const LLMatrix4* mNormalMapMatrix = nullptr; + const LLMatrix4* mTextureMatrix = nullptr; + const LLMatrix4* mModelMatrix = nullptr; - // virtual size of mTexture and mTextureList textures - // used to update the decode priority of textures in this DrawInfo - std::vector<F32> mTextureListVSize; - - S32 mDebugColor; - const LLMatrix4* mTextureMatrix; - const LLMatrix4* mModelMatrix; - U16 mStart; - U16 mEnd; - U32 mCount; - U32 mOffset; - BOOL mFullbright; - U8 mBump; - U8 mShiny; - BOOL mParticle; - F32 mPartSize; - F32 mVSize; - LLSpatialGroup* mGroup; - LL_ALIGN_16(LLFace* mFace); //associated face - F32 mDistance; - U32 mDrawMode; - LLMaterialPtr mMaterial; // If this is null, the following parameters are unused. - LLMaterialID mMaterialID; - U32 mShaderMask; - U32 mBlendFuncSrc; - U32 mBlendFuncDst; - BOOL mHasGlow; - LLPointer<LLViewerTexture> mSpecularMap; - const LLMatrix4* mSpecularMapMatrix; - LLPointer<LLViewerTexture> mNormalMap; - const LLMatrix4* mNormalMapMatrix; - LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent - F32 mEnvIntensity; - F32 mAlphaMaskCutoff; - U8 mDiffuseAlphaMode; - bool mSelected; LLPointer<LLVOAvatar> mAvatar = nullptr; LLMeshSkinInfo* mSkinInfo = nullptr; + // Material pointer here is likely for debugging only and are immaterial (zing!) + LLPointer<LLMaterial> mMaterial; + + // PBR material parameters + LLPointer<LLFetchedGLTFMaterial> mGLTFMaterial; + + LLVector4 mSpecColor = LLVector4(1.f, 1.f, 1.f, 0.5f); // XYZ = Specular RGB, W = Specular Exponent + + std::vector<LLPointer<LLViewerTexture> > mTextureList; + + LLUUID mMaterialID; // id of LLGLTFMaterial or LLMaterial applied to this draw info + + U32 mShaderMask = 0; + F32 mEnvIntensity = 0.f; + F32 mAlphaMaskCutoff = 0.5f; + + LLRender::eBlendFactor mBlendFuncSrc = LLRender::BF_SOURCE_ALPHA; + LLRender::eBlendFactor mBlendFuncDst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; + U8 mDiffuseAlphaMode = 0; + U8 mBump = 0; + U8 mShiny = 0; + bool mFullbright = false; + bool mHasGlow = false; struct CompareTexture { @@ -190,19 +196,9 @@ public: && (lhs.isNull() || (rhs.notNull() && lhs->mBump > rhs->mBump)); } }; - - struct CompareDistanceGreater - { - bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs) - { - // sort by mBump value, sort NULL down to the end - return lhs.get() != rhs.get() - && (lhs.isNull() || (rhs.notNull() && lhs->mDistance > rhs->mDistance)); - } - }; }; -LL_ALIGN_PREFIX(64) +LL_ALIGN_PREFIX(16) class LLSpatialGroup : public LLOcclusionCullingGroup { friend class LLSpatialPartition; @@ -221,7 +217,7 @@ public: } static U32 sNodeCount; - static BOOL sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE + static bool sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t; typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t; @@ -300,7 +296,9 @@ public: BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group void expandExtents(const LLVector4a* addingExtents, const LLXformMatrix& currentTransform); void shift(const LLVector4a &offset); - void destroyGL(bool keep_occlusion = false); + + // TODO: this no longer appears to be called, figure out if it's important and if not remove it + void destroyGLState(bool keep_occlusion = false); void updateDistance(LLCamera& camera); F32 getUpdateUrgency() const; @@ -314,6 +312,19 @@ public: void drawObjectBox(LLColor4 col); + LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + BOOL pick_transparent, + BOOL pick_rigged, + BOOL pick_unselectable, + BOOL pick_reflection_probe, + S32* face_hit, // return the face hit + LLVector4a* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point + ); + + LLSpatialPartition* getSpatialPartition() {return (LLSpatialPartition*)mSpatialPartition;} //LISTENER FUNCTIONS @@ -326,25 +337,21 @@ public: LL_ALIGN_16(LLVector4a mViewAngle); LL_ALIGN_16(LLVector4a mLastUpdateViewAngle); - F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3() - protected: virtual ~LLSpatialGroup(); public: + LLPointer<LLVertexBuffer> mVertexBuffer; + draw_map_t mDrawMap; + bridge_list_t mBridgeList; buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers + F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3() U32 mGeometryBytes; //used by volumes to track how many bytes of geometry data are in this node F32 mSurfaceArea; //used by volumes to track estimated surface area of geometry in this node - F32 mBuilt; - LLPointer<LLVertexBuffer> mVertexBuffer; - - U32 mBufferUsage; - draw_map_t mDrawMap; - F32 mDistance; F32 mDepth; F32 mLastUpdateDistance; @@ -356,7 +363,9 @@ public: //used by LLVOAVatar to set render order in alpha draw pool to preserve legacy render order behavior LLVOAvatar* mAvatarp = nullptr; U32 mRenderOrder = 0; -} LL_ALIGN_POSTFIX(64); + // Reflection Probe associated with this node (if any) + LLPointer<LLReflectionMap> mReflectionProbe = nullptr; +} LL_ALIGN_POSTFIX(16); class LLGeometryManager { @@ -367,14 +376,12 @@ public: virtual void rebuildMesh(LLSpatialGroup* group) = 0; virtual void getGeometry(LLSpatialGroup* group) = 0; virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count); - - virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage); }; class LLSpatialPartition: public LLViewerOctreePartition, public LLGeometryManager { public: - LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mBufferUsage, LLViewerRegion* regionp); + LLSpatialPartition(U32 data_mask, BOOL render_by_group, LLViewerRegion* regionp); virtual ~LLSpatialPartition(); LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE); @@ -383,6 +390,8 @@ public: LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, + BOOL pick_reflection_probe, S32* face_hit, // return the face hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point @@ -411,11 +420,10 @@ public: LLSpatialBridge* asBridge() { return mBridge; } BOOL isBridge() { return asBridge() != NULL; } - void renderPhysicsShapes(); + void renderPhysicsShapes(bool depth_only); void renderDebug(); void renderIntersectingBBoxes(LLCamera* camera); void restoreGL(); - void resetVertexBuffers(); BOOL getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax); @@ -424,14 +432,11 @@ public: // use a pointer instead of making "isBridge" and "asBridge" virtual so it's safe // to call asBridge() from the destructor - BOOL mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane - U32 mBufferUsage; - const BOOL mRenderByGroup; + bool mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane + const bool mRenderByGroup; U32 mVertexDataMask; F32 mSlopRatio; //percentage distance must change before drawables receive LOD update (default is 0.25); - BOOL mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering - - static BOOL sTeleportRequested; //started to issue a teleport request + bool mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering }; // class for creating bridges between spatial partitions @@ -482,6 +487,23 @@ public: typedef LLDrawInfo** drawinfo_iterator; typedef LLDrawable** drawable_iterator; + // Helper function for taking advantage of _mm_prefetch when iterating over cull results + static inline void increment_iterator(LLCullResult::drawinfo_iterator& i, const LLCullResult::drawinfo_iterator& end) + { + ++i; + + if (i != end) + { + _mm_prefetch((char*)(*i)->mVertexBuffer.get(), _MM_HINT_NTA); + + auto* ni = i + 1; + if (ni != end) + { + _mm_prefetch((char*)*ni, _MM_HINT_NTA); + } + } + } + void clear(); sg_iterator beginVisibleGroups(); @@ -593,7 +615,6 @@ class LLTerrainPartition : public LLSpatialPartition public: LLTerrainPartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group); - virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage); }; //spatial partition for trees @@ -667,6 +688,7 @@ private: static LLFace** sNormFaces[2]; static LLFace** sSpecFaces[2]; static LLFace** sNormSpecFaces[2]; + static LLFace** sPbrFaces[2]; static LLFace** sAlphaFaces[2]; }; |