diff options
Diffstat (limited to 'indra/newview/llspatialpartition.h')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llspatialpartition.h | 375 |
1 files changed, 207 insertions, 168 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 2b9cf6c630..08a4d00d0f 100644..100755 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -39,38 +39,53 @@ #include "lldrawpool.h" #include "llface.h" #include "llviewercamera.h" - +#include "llvector4a.h" #include <queue> #define SG_STATE_INHERIT_MASK (OCCLUDED) #define SG_INITIAL_STATE_MASK (DIRTY | GEOM_DIRTY) +class LLViewerOctreePartition; class LLSpatialPartition; class LLSpatialBridge; class LLSpatialGroup; class LLTextureAtlas; class LLTextureAtlasSlot; +class LLViewerRegion; -S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad); -S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &radius_squared); - -// get index buffer for binary encoded axis vertex buffer given a box at center being viewed by given camera -U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center); +void pushVerts(LLFace* face, U32 mask); -class LLDrawInfo : public LLRefCount +class LLDrawInfo : public LLRefCount, public LLTrace::MemTrackableNonVirtual<LLDrawInfo, 16> { protected: ~LLDrawInfo(); public: + LLDrawInfo(const LLDrawInfo& rhs) + : LLTrace::MemTrackableNonVirtual<LLDrawInfo, 16>("LLDrawInfo") + { + *this = rhs; + } + + const LLDrawInfo& operator=(const LLDrawInfo& rhs) + { + LL_ERRS() << "Illegal operation!" << LL_ENDL; + return *this; + } + LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerTexture* image, LLVertexBuffer* buffer, BOOL fullbright = FALSE, U8 bump = 0, BOOL particle = FALSE, F32 part_size = 0); + void validate(); + + LLVector4a mExtents[2]; + LLPointer<LLVertexBuffer> mVertexBuffer; LLPointer<LLViewerTexture> mTexture; - LLColor4U mGlowColor; + std::vector<LLPointer<LLViewerTexture> > mTextureList; + S32 mDebugColor; const LLMatrix4* mTextureMatrix; const LLMatrix4* mModelMatrix; @@ -80,14 +95,29 @@ public: U32 mOffset; BOOL mFullbright; U8 mBump; + U8 mShiny; BOOL mParticle; F32 mPartSize; F32 mVSize; LLSpatialGroup* mGroup; - LLFace* mFace; //associated face + LL_ALIGN_16(LLFace* mFace); //associated face F32 mDistance; - LLVector3 mExtents[2]; U32 mDrawMode; + LLMaterialPtr mMaterial; // If this is null, the following parameters are unused. + LLMaterialID mMaterialID; + U32 mShaderMask; + U32 mBlendFuncSrc; + U32 mBlendFuncDst; + BOOL mHasGlow; + LLPointer<LLViewerTexture> mSpecularMap; + const LLMatrix4* mSpecularMapMatrix; + LLPointer<LLViewerTexture> mNormalMap; + const LLMatrix4* mNormalMapMatrix; + LLVector4 mSpecColor; // XYZ = Specular RGB, W = Specular Exponent + F32 mEnvIntensity; + F32 mAlphaMaskCutoff; + U8 mDiffuseAlphaMode; + struct CompareTexture { @@ -128,6 +158,17 @@ public: }; + struct CompareMatrixTexturePtr + { + bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs) + { + return lhs.get() != rhs.get() + && (lhs.isNull() || (rhs.notNull() && (lhs->mModelMatrix > rhs->mModelMatrix || + (lhs->mModelMatrix == rhs->mModelMatrix && lhs->mTexture.get() > rhs->mTexture.get())))); + } + + }; + struct CompareBump { bool operator()(const LLPointer<LLDrawInfo>& lhs, const LLPointer<LLDrawInfo>& rhs) @@ -149,11 +190,24 @@ public: }; }; -class LLSpatialGroup : public LLOctreeListener<LLDrawable> +LL_ALIGN_PREFIX(64) +class LLSpatialGroup : public LLOcclusionCullingGroup { friend class LLSpatialPartition; friend class LLOctreeStateCheck; public: + + LLSpatialGroup(const LLSpatialGroup& rhs) : LLOcclusionCullingGroup(rhs) + { + *this = rhs; + } + + const LLSpatialGroup& operator=(const LLSpatialGroup& rhs) + { + LL_ERRS() << "Illegal operation!" << LL_ENDL; + return *this; + } + static U32 sNodeCount; static BOOL sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE @@ -162,18 +216,9 @@ public: typedef std::vector<LLPointer<LLDrawInfo> > drawmap_elem_t; typedef std::map<U32, drawmap_elem_t > draw_map_t; typedef std::vector<LLPointer<LLVertexBuffer> > buffer_list_t; - typedef std::map<LLPointer<LLViewerTexture>, buffer_list_t> buffer_texture_map_t; + typedef std::map<LLFace*, buffer_list_t> buffer_texture_map_t; typedef std::map<U32, buffer_texture_map_t> buffer_map_t; - typedef LLOctreeListener<LLDrawable> BaseType; - typedef LLOctreeListener<LLDrawable> OctreeListener; - typedef LLTreeNode<LLDrawable> TreeNode; - typedef LLOctreeNode<LLDrawable> OctreeNode; - typedef LLOctreeRoot<LLDrawable> OctreeRoot; - typedef LLOctreeTraveler<LLDrawable> OctreeTraveler; - typedef LLOctreeNode<LLDrawable>::element_iter element_iter; - typedef LLOctreeNode<LLDrawable>::element_list element_list; - struct CompareDistanceGreater { bool operator()(const LLSpatialGroup* const& lhs, const LLSpatialGroup* const& rhs) @@ -200,98 +245,56 @@ public: typedef enum { - OCCLUDED = 0x00010000, - QUERY_PENDING = 0x00020000, - ACTIVE_OCCLUSION = 0x00040000, - DISCARD_QUERY = 0x00080000, - EARLY_FAIL = 0x00100000, - } eOcclusionState; - - typedef enum - { - DEAD = 0x00000001, - DIRTY = 0x00000002, - OBJECT_DIRTY = 0x00000004, - GEOM_DIRTY = 0x00000008, - ALPHA_DIRTY = 0x00000010, - SKIP_FRUSTUM_CHECK = 0x00000020, - IN_IMAGE_QUEUE = 0x00000040, - IMAGE_DIRTY = 0x00000080, - OCCLUSION_DIRTY = 0x00000100, - MESH_DIRTY = 0x00000200, - NEW_DRAWINFO = 0x00000400, - IN_BUILD_Q1 = 0x00000800, - IN_BUILD_Q2 = 0x00001000, + GEOM_DIRTY = LLViewerOctreeGroup::INVALID_STATE, + ALPHA_DIRTY = (GEOM_DIRTY << 1), + IN_IMAGE_QUEUE = (ALPHA_DIRTY << 1), + IMAGE_DIRTY = (IN_IMAGE_QUEUE << 1), + MESH_DIRTY = (IMAGE_DIRTY << 1), + NEW_DRAWINFO = (MESH_DIRTY << 1), + IN_BUILD_Q1 = (NEW_DRAWINFO << 1), + IN_BUILD_Q2 = (IN_BUILD_Q1 << 1), STATE_MASK = 0x0000FFFF, } eSpatialState; - typedef enum - { - STATE_MODE_SINGLE = 0, //set one node - STATE_MODE_BRANCH, //set entire branch - STATE_MODE_DIFF, //set entire branch as long as current state is different - STATE_MODE_ALL_CAMERAS, //used for occlusion state, set state for all cameras - } eSetStateMode; - LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part); - BOOL isDead() { return isState(DEAD); } - BOOL isState(U32 state) const; - BOOL isOcclusionState(U32 state) const { return mOcclusionState[LLViewerCamera::sCurCameraID] & state ? TRUE : FALSE; } - U32 getState() { return mState; } - void setState(U32 state); - void clearState(U32 state); + BOOL isHUDGroup() ; void clearDrawMap(); void validate(); - void checkStates(); void validateDrawMap(); void setState(U32 state, S32 mode); void clearState(U32 state, S32 mode); - - void setOcclusionState(U32 state, S32 mode = STATE_MODE_SINGLE); - void clearOcclusionState(U32 state, S32 mode = STATE_MODE_SINGLE); + void clearState(U32 state) {mState &= ~state;} LLSpatialGroup* getParent(); - - BOOL addObject(LLDrawable *drawablep, BOOL add_all = FALSE, BOOL from_octree = FALSE); + BOOL addObject(LLDrawable *drawablep); BOOL removeObject(LLDrawable *drawablep, BOOL from_octree = FALSE); BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group - BOOL isVisible() const; - BOOL isRecentlyVisible() const; - void setVisible(); - void shift(const LLVector3 &offset); - BOOL boundObjects(BOOL empty, LLVector3& newMin, LLVector3& newMax); - void unbound(); - BOOL rebound(); - void buildOcclusion(); //rebuild mOcclusionVerts - void checkOcclusion(); //read back last occlusion query (if any) - void doOcclusion(LLCamera* camera); //issue occlusion query - void destroyGL(); + void shift(const LLVector4a &offset); + void destroyGL(bool keep_occlusion = false); void updateDistance(LLCamera& camera); - BOOL needsUpdate(); F32 getUpdateUrgency() const; BOOL changeLOD(); void rebuildGeom(); void rebuildMesh(); + void setState(U32 state) {mState |= state;} void dirtyGeom() { setState(GEOM_DIRTY); } void dirtyMesh() { setState(MESH_DIRTY); } - element_list& getData() { return mOctreeNode->getData(); } - U32 getElementCount() const { return mOctreeNode->getElementCount(); } void drawObjectBox(LLColor4 col); + LLSpatialPartition* getSpatialPartition() {return (LLSpatialPartition*)mSpatialPartition;} + //LISTENER FUNCTIONS - virtual void handleInsertion(const TreeNode* node, LLDrawable* face); - virtual void handleRemoval(const TreeNode* node, LLDrawable* face); + virtual void handleInsertion(const TreeNode* node, LLViewerOctreeEntry* face); + virtual void handleRemoval(const TreeNode* node, LLViewerOctreeEntry* face); virtual void handleDestruction(const TreeNode* node); - virtual void handleStateChange(const TreeNode* node); virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child); - virtual void handleChildRemoval(const OctreeNode* parent, const OctreeNode* child); //------------------- //for atlas use @@ -311,6 +314,14 @@ public: void addAtlas(LLTextureAtlas* atlasp, S8 recursive_level = 3) ; void removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group = TRUE, S8 recursive_level = 3) ; void clearAtlasList() ; + +public: + + LL_ALIGN_16(LLVector4a mViewAngle); + LL_ALIGN_16(LLVector4a mLastUpdateViewAngle); + + F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3() + private: U32 mCurUpdatingTime ; //do not make the below two to use LLPointer @@ -326,43 +337,30 @@ private: protected: virtual ~LLSpatialGroup(); - U32 mState; - U32 mOcclusionState[LLViewerCamera::NUM_CAMERAS]; - S32 mLODHash; static S32 sLODSeed; public: bridge_list_t mBridgeList; - buffer_map_t mBufferMap; //used by volume buffers to store unique buffers per texture + buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers + + U32 mGeometryBytes; //used by volumes to track how many bytes of geometry data are in this node + F32 mSurfaceArea; //used by volumes to track estimated surface area of geometry in this node F32 mBuilt; - OctreeNode* mOctreeNode; - LLSpatialPartition* mSpatialPartition; - LLVector3 mBounds[2]; // bounding box (center, size) of this node and all its children (tight fit to objects) - LLVector3 mExtents[2]; // extents (min, max) of this node and all its children - LLVector3 mObjectExtents[2]; // extents (min, max) of objects in this node - LLVector3 mObjectBounds[2]; // bounding box (center, size) of objects in this node - LLPointer<LLVertexBuffer> mVertexBuffer; - F32* mOcclusionVerts; - GLuint mOcclusionQuery[LLViewerCamera::NUM_CAMERAS]; U32 mBufferUsage; draw_map_t mDrawMap; - S32 mVisible[LLViewerCamera::NUM_CAMERAS]; F32 mDistance; F32 mDepth; F32 mLastUpdateDistance; F32 mLastUpdateTime; - - LLVector3 mViewAngle; - LLVector3 mLastUpdateViewAngle; F32 mPixelArea; F32 mRadius; -}; +} LL_ALIGN_POSTFIX(64); class LLGeometryManager { @@ -377,28 +375,28 @@ public: virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage); }; -class LLSpatialPartition: public LLGeometryManager +class LLSpatialPartition: public LLViewerOctreePartition, public LLGeometryManager { public: - LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mBufferUsage); + LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 mBufferUsage, LLViewerRegion* regionp); virtual ~LLSpatialPartition(); LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE); BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp); - LLDrawable* lineSegmentIntersect(const LLVector3& start, const LLVector3& end, + LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection = NULL, // return the intersection point + LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point - LLVector3* normal = NULL, // return the surface normal at the intersection point - LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); // If the drawable moves, move it here. virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE); - virtual void shift(const LLVector3 &offset); + virtual void shift(const LLVector4a &offset); virtual F32 calcDistance(LLSpatialGroup* group, LLCamera& camera); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); @@ -407,33 +405,36 @@ public: virtual void rebuildMesh(LLSpatialGroup* group); BOOL visibleObjectsInFrustum(LLCamera& camera); - S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results = NULL, BOOL for_select = FALSE); // Cull on arbitrary frustum + /*virtual*/ S32 cull(LLCamera &camera, bool do_occlusion=false); // Cull on arbitrary frustum + S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select); // Cull on arbitrary frustum BOOL isVisible(const LLVector3& v); + bool isHUDPartition() ; - virtual LLSpatialBridge* asBridge() { return NULL; } - virtual BOOL isBridge() { return asBridge() != NULL; } + LLSpatialBridge* asBridge() { return mBridge; } + BOOL isBridge() { return asBridge() != NULL; } + void renderPhysicsShapes(); void renderDebug(); void renderIntersectingBBoxes(LLCamera* camera); void restoreGL(); void resetVertexBuffers(); - BOOL isOcclusionEnabled(); + BOOL getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax); public: - LLSpatialGroup::OctreeNode* mOctree; - BOOL mOcclusionEnabled; // if TRUE, occlusion culling is performed + LLSpatialBridge* mBridge; // NULL for non-LLSpatialBridge instances, otherwise, mBridge == this + // use a pointer instead of making "isBridge" and "asBridge" virtual so it's safe + // to call asBridge() from the destructor + BOOL mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane U32 mBufferUsage; const BOOL mRenderByGroup; - U32 mLODSeed; - U32 mLODPeriod; //number of frames between LOD updates for a given spatial group (staggered by mLODSeed) U32 mVertexDataMask; F32 mSlopRatio; //percentage distance must change before drawables receive LOD update (default is 0.25); BOOL mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering - U32 mDrawableType; - U32 mPartitionType; + + static BOOL sTeleportRequested; //started to issue a teleport request }; // class for creating bridges between spatial partitions @@ -445,10 +446,11 @@ protected: public: typedef std::vector<LLPointer<LLSpatialBridge> > bridge_vector_t; - LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask); + LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp); - virtual BOOL isSpatialBridge() const { return TRUE; } + void destroyTree(); + virtual BOOL isSpatialBridge() const { return TRUE; } virtual void updateSpatialExtents(); virtual void updateBinRadius(); virtual void setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results = NULL, BOOL for_select = FALSE); @@ -456,14 +458,15 @@ public: virtual void makeActive(); virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE); virtual BOOL updateMove(); - virtual void shiftPos(const LLVector3& vec); + virtual void shiftPos(const LLVector4a& vec); virtual void cleanupReferences(); virtual LLSpatialPartition* asPartition() { return this; } - virtual LLSpatialBridge* asBridge() { return this; } - + virtual LLCamera transformCamera(LLCamera& camera); LLDrawable* mDrawable; + LLPointer<LLVOAvatar> mAvatar; + }; class LLCullResult @@ -476,28 +479,34 @@ public: typedef std::vector<LLSpatialBridge*> bridge_list_t; typedef std::vector<LLDrawInfo*> drawinfo_list_t; + typedef LLSpatialGroup** sg_iterator; + typedef LLSpatialBridge** bridge_iterator; + typedef LLDrawInfo** drawinfo_iterator; + typedef LLDrawable** drawable_iterator; + void clear(); - sg_list_t::iterator beginVisibleGroups(); - sg_list_t::iterator endVisibleGroups(); + sg_iterator beginVisibleGroups(); + sg_iterator endVisibleGroups(); - sg_list_t::iterator beginAlphaGroups(); - sg_list_t::iterator endAlphaGroups(); + sg_iterator beginAlphaGroups(); + sg_iterator endAlphaGroups(); - sg_list_t::iterator beginOcclusionGroups(); - sg_list_t::iterator endOcclusionGroups(); + bool hasOcclusionGroups() { return mOcclusionGroupsSize > 0; } + sg_iterator beginOcclusionGroups(); + sg_iterator endOcclusionGroups(); - sg_list_t::iterator beginDrawableGroups(); - sg_list_t::iterator endDrawableGroups(); + sg_iterator beginDrawableGroups(); + sg_iterator endDrawableGroups(); - drawable_list_t::iterator beginVisibleList(); - drawable_list_t::iterator endVisibleList(); + drawable_iterator beginVisibleList(); + drawable_iterator endVisibleList(); - bridge_list_t::iterator beginVisibleBridge(); - bridge_list_t::iterator endVisibleBridge(); + bridge_iterator beginVisibleBridge(); + bridge_iterator endVisibleBridge(); - drawinfo_list_t::iterator beginRenderMap(U32 type); - drawinfo_list_t::iterator endRenderMap(U32 type); + drawinfo_iterator beginRenderMap(U32 type); + drawinfo_iterator endRenderMap(U32 type); void pushVisibleGroup(LLSpatialGroup* group); void pushAlphaGroup(LLSpatialGroup* group); @@ -517,28 +526,41 @@ public: void assertDrawMapsEmpty(); private: + + template <class T, class V> void pushBack(T &head, U32& count, V* val); + U32 mVisibleGroupsSize; U32 mAlphaGroupsSize; U32 mOcclusionGroupsSize; U32 mDrawableGroupsSize; U32 mVisibleListSize; U32 mVisibleBridgeSize; + + U32 mVisibleGroupsAllocated; + U32 mAlphaGroupsAllocated; + U32 mOcclusionGroupsAllocated; + U32 mDrawableGroupsAllocated; + U32 mVisibleListAllocated; + U32 mVisibleBridgeAllocated; + U32 mRenderMapSize[LLRenderPass::NUM_RENDER_TYPES]; sg_list_t mVisibleGroups; - sg_list_t::iterator mVisibleGroupsEnd; + sg_iterator mVisibleGroupsEnd; sg_list_t mAlphaGroups; - sg_list_t::iterator mAlphaGroupsEnd; + sg_iterator mAlphaGroupsEnd; sg_list_t mOcclusionGroups; - sg_list_t::iterator mOcclusionGroupsEnd; + sg_iterator mOcclusionGroupsEnd; sg_list_t mDrawableGroups; - sg_list_t::iterator mDrawableGroupsEnd; + sg_iterator mDrawableGroupsEnd; drawable_list_t mVisibleList; - drawable_list_t::iterator mVisibleListEnd; + drawable_iterator mVisibleListEnd; bridge_list_t mVisibleBridge; - bridge_list_t::iterator mVisibleBridgeEnd; + bridge_iterator mVisibleBridgeEnd; drawinfo_list_t mRenderMap[LLRenderPass::NUM_RENDER_TYPES]; - drawinfo_list_t::iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES]; + U32 mRenderMapAllocated[LLRenderPass::NUM_RENDER_TYPES]; + drawinfo_iterator mRenderMapEnd[LLRenderPass::NUM_RENDER_TYPES]; + }; @@ -546,7 +568,7 @@ private: class LLWaterPartition : public LLSpatialPartition { public: - LLWaterPartition(); + LLWaterPartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group) { } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } }; @@ -555,14 +577,14 @@ public: class LLVoidWaterPartition : public LLWaterPartition { public: - LLVoidWaterPartition(); + LLVoidWaterPartition(LLViewerRegion* regionp); }; //spatial partition for terrain (impelmented in LLVOSurfacePatch.cpp) class LLTerrainPartition : public LLSpatialPartition { public: - LLTerrainPartition(); + LLTerrainPartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group); virtual LLVertexBuffer* createVertexBuffer(U32 type_mask, U32 usage); }; @@ -571,7 +593,7 @@ public: class LLTreePartition : public LLSpatialPartition { public: - LLTreePartition(); + LLTreePartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group) { } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } @@ -581,7 +603,8 @@ public: class LLParticlePartition : public LLSpatialPartition { public: - LLParticlePartition(); + LLParticlePartition(LLViewerRegion* regionp); + virtual void rebuildGeom(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); @@ -592,40 +615,58 @@ protected: class LLHUDParticlePartition : public LLParticlePartition { public: - LLHUDParticlePartition(); + LLHUDParticlePartition(LLViewerRegion* regionp); }; //spatial partition for grass (implemented in LLVOGrass.cpp) -class LLGrassPartition : public LLParticlePartition +class LLGrassPartition : public LLSpatialPartition { public: - LLGrassPartition(); -}; - -//spatial partition for clouds (implemented in LLVOClouds.cpp) -class LLCloudPartition : public LLParticlePartition -{ -public: - LLCloudPartition(); + LLGrassPartition(LLViewerRegion* regionp); + virtual void getGeometry(LLSpatialGroup* group); + virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count); +protected: + U32 mRenderPass; }; //class for wrangling geometry out of volumes (implemented in LLVOVolume.cpp) class LLVolumeGeometryManager: public LLGeometryManager { public: - virtual ~LLVolumeGeometryManager() { } + typedef enum + { + NONE = 0, + BATCH_SORT, + DISTANCE_SORT + } eSortType; + + LLVolumeGeometryManager(); + virtual ~LLVolumeGeometryManager(); virtual void rebuildGeom(LLSpatialGroup* group); virtual void rebuildMesh(LLSpatialGroup* group); virtual void getGeometry(LLSpatialGroup* group); - void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE); + void genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE); void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type); + +private: + void allocateFaces(U32 pMaxFaceCount); + void freeFaces(); + + static int32_t sInstanceCount; + static LLFace** sFullbrightFaces; + static LLFace** sBumpFaces; + static LLFace** sSimpleFaces; + static LLFace** sNormFaces; + static LLFace** sSpecFaces; + static LLFace** sNormSpecFaces; + static LLFace** sAlphaFaces; }; //spatial partition that uses volume geometry manager (implemented in LLVOVolume.cpp) class LLVolumePartition : public LLSpatialPartition, public LLVolumeGeometryManager { public: - LLVolumePartition(); + LLVolumePartition(LLViewerRegion* regionp); virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); } virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); } virtual void rebuildMesh(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildMesh(group); } @@ -636,7 +677,7 @@ public: class LLVolumeBridge : public LLSpatialBridge, public LLVolumeGeometryManager { public: - LLVolumeBridge(LLDrawable* drawable); + LLVolumeBridge(LLDrawable* drawable, LLViewerRegion* regionp); virtual void rebuildGeom(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildGeom(group); } virtual void getGeometry(LLSpatialGroup* group) { LLVolumeGeometryManager::getGeometry(group); } virtual void rebuildMesh(LLSpatialGroup* group) { LLVolumeGeometryManager::rebuildMesh(group); } @@ -646,8 +687,8 @@ public: class LLHUDBridge : public LLVolumeBridge { public: - LLHUDBridge(LLDrawable* drawablep); - virtual void shiftPos(const LLVector3& vec); + LLHUDBridge(LLDrawable* drawablep, LLViewerRegion* regionp); + virtual void shiftPos(const LLVector4a& vec); virtual F32 calcPixelArea(LLSpatialGroup* group, LLCamera& camera); }; @@ -655,7 +696,7 @@ public: class LLBridgePartition : public LLSpatialPartition { public: - LLBridgePartition(); + LLBridgePartition(LLViewerRegion* regionp); virtual void getGeometry(LLSpatialGroup* group) { } virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { } }; @@ -663,12 +704,10 @@ public: class LLHUDPartition : public LLBridgePartition { public: - LLHUDPartition(); - virtual void shift(const LLVector3 &offset); + LLHUDPartition(LLViewerRegion* regionp); + virtual void shift(const LLVector4a &offset); }; -void validate_draw_info(LLDrawInfo& params); - extern const F32 SG_BOX_SIDE; extern const F32 SG_BOX_OFFSET; extern const F32 SG_BOX_RAD; |