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-rw-r--r--indra/newview/llspatialpartition.h63
1 files changed, 31 insertions, 32 deletions
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index a78997cef0..c074d6a89a 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -218,7 +218,7 @@ public:
}
static U32 sNodeCount;
- static bool sNoDelete; //deletion of spatial groups and draw info not allowed if TRUE
+ static bool sNoDelete; //deletion of spatial groups and draw info not allowed if true
typedef std::vector<LLPointer<LLSpatialGroup> > sg_vector_t;
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_list_t;
@@ -280,7 +280,7 @@ public:
LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part);
- BOOL isHUDGroup() ;
+ bool isHUDGroup() ;
void clearDrawMap();
void validate();
@@ -292,9 +292,9 @@ public:
LLSpatialGroup* getParent();
- BOOL addObject(LLDrawable *drawablep);
- BOOL removeObject(LLDrawable *drawablep, BOOL from_octree = FALSE);
- BOOL updateInGroup(LLDrawable *drawablep, BOOL immediate = FALSE); // Update position if it's in the group
+ bool addObject(LLDrawable *drawablep);
+ bool removeObject(LLDrawable *drawablep, bool from_octree = false);
+ bool updateInGroup(LLDrawable *drawablep, bool immediate = false); // Update position if it's in the group
void expandExtents(const LLVector4a* addingExtents, const LLXformMatrix& currentTransform);
void shift(const LLVector4a &offset);
@@ -303,7 +303,7 @@ public:
void updateDistance(LLCamera& camera);
F32 getUpdateUrgency() const;
- BOOL changeLOD();
+ bool changeLOD();
void rebuildGeom();
void rebuildMesh();
@@ -314,10 +314,10 @@ public:
void drawObjectBox(LLColor4 col);
LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- BOOL pick_transparent,
- BOOL pick_rigged,
- BOOL pick_unselectable,
- BOOL pick_reflection_probe,
+ bool pick_transparent,
+ bool pick_rigged,
+ bool pick_unselectable,
+ bool pick_reflection_probe,
S32* face_hit, // return the face hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -385,17 +385,17 @@ public:
class LLSpatialPartition: public LLViewerOctreePartition, public LLGeometryManager
{
public:
- LLSpatialPartition(U32 data_mask, BOOL render_by_group, LLViewerRegion* regionp);
+ LLSpatialPartition(U32 data_mask, bool render_by_group, LLViewerRegion* regionp);
virtual ~LLSpatialPartition();
- LLSpatialGroup *put(LLDrawable *drawablep, BOOL was_visible = FALSE);
- BOOL remove(LLDrawable *drawablep, LLSpatialGroup *curp);
+ LLSpatialGroup *put(LLDrawable *drawablep, bool was_visible = false);
+ bool remove(LLDrawable *drawablep, LLSpatialGroup *curp);
LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- BOOL pick_transparent,
- BOOL pick_rigged,
- BOOL pick_unselectable,
- BOOL pick_reflection_probe,
+ bool pick_transparent,
+ bool pick_rigged,
+ bool pick_unselectable,
+ bool pick_reflection_probe,
S32* face_hit, // return the face hit
LLVector4a* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
@@ -405,7 +405,7 @@ public:
// If the drawable moves, move it here.
- virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
+ virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, bool immediate = false);
virtual void shift(const LLVector4a &offset);
virtual F32 calcDistance(LLSpatialGroup* group, LLCamera& camera);
@@ -414,33 +414,33 @@ public:
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
- BOOL visibleObjectsInFrustum(LLCamera& camera);
+ bool visibleObjectsInFrustum(LLCamera& camera);
/*virtual*/ S32 cull(LLCamera &camera, bool do_occlusion=false); // Cull on arbitrary frustum
- S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select); // Cull on arbitrary frustum
+ S32 cull(LLCamera &camera, std::vector<LLDrawable *>* results, bool for_select); // Cull on arbitrary frustum
- BOOL isVisible(const LLVector3& v);
+ bool isVisible(const LLVector3& v);
bool isHUDPartition() ;
LLSpatialBridge* asBridge() { return mBridge; }
- BOOL isBridge() { return asBridge() != NULL; }
+ bool isBridge() { return asBridge() != NULL; }
void renderPhysicsShapes(bool depth_only);
void renderDebug();
void renderIntersectingBBoxes(LLCamera* camera);
void restoreGL();
- BOOL getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax);
+ bool getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax);
public:
LLSpatialBridge* mBridge; // NULL for non-LLSpatialBridge instances, otherwise, mBridge == this
// use a pointer instead of making "isBridge" and "asBridge" virtual so it's safe
// to call asBridge() from the destructor
- bool mInfiniteFarClip; // if TRUE, frustum culling ignores far clip plane
+ bool mInfiniteFarClip; // if true, frustum culling ignores far clip plane
const bool mRenderByGroup;
U32 mVertexDataMask;
F32 mSlopRatio; //percentage distance must change before drawables receive LOD update (default is 0.25);
- bool mDepthMask; //if TRUE, objects in this partition will be written to depth during alpha rendering
+ bool mDepthMask; //if true, objects in this partition will be written to depth during alpha rendering
};
// class for creating bridges between spatial partitions
@@ -452,18 +452,18 @@ protected:
public:
typedef std::vector<LLPointer<LLSpatialBridge> > bridge_vector_t;
- LLSpatialBridge(LLDrawable* root, BOOL render_by_group, U32 data_mask, LLViewerRegion* regionp);
+ LLSpatialBridge(LLDrawable* root, bool render_by_group, U32 data_mask, LLViewerRegion* regionp);
void destroyTree();
- virtual BOOL isSpatialBridge() const { return TRUE; }
+ virtual bool isSpatialBridge() const { return true; }
virtual void updateSpatialExtents();
virtual void updateBinRadius();
- virtual void setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results = NULL, BOOL for_select = FALSE);
+ virtual void setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results = NULL, bool for_select = false);
virtual void updateDistance(LLCamera& camera_in, bool force_update);
virtual void makeActive();
- virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate = FALSE);
- virtual BOOL updateMove();
+ virtual void move(LLDrawable *drawablep, LLSpatialGroup *curp, bool immediate = false);
+ virtual bool updateMove();
virtual void shiftPos(const LLVector4a& vec);
virtual void cleanupReferences();
virtual LLSpatialPartition* asPartition() { return this; }
@@ -678,7 +678,7 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
virtual void addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count);
- U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL rigged = FALSE);
+ U32 genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, bool distance_sort = false, bool batch_textures = false, bool rigged = false);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
private:
@@ -729,7 +729,6 @@ class LLControlAVBridge : public LLVolumeBridge
using super = LLVolumeBridge;
public:
LLControlAVBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
- virtual void updateSpatialExtents();
};
class LLHUDBridge : public LLVolumeBridge