diff options
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 250 |
1 files changed, 123 insertions, 127 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 42cd1133a2..113cd98164 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -554,9 +554,12 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : LLO sg_assert(mOctreeNode->getListenerCount() == 0); setState(SG_INITIAL_STATE_MASK); gPipeline.markRebuild(this, TRUE); + + // let the reflection map manager know about this spatial group + mReflectionProbe = gPipeline.mReflectionMapManager.registerSpatialGroup(this); - mRadius = 1; - mPixelArea = 1024.f; + mRadius = 1; + mPixelArea = 1024.f; } void LLSpatialGroup::updateDistance(LLCamera &camera) @@ -1010,11 +1013,11 @@ public: virtual void processGroup(LLViewerOctreeGroup* base_group) { LLSpatialGroup* group = (LLSpatialGroup*)base_group; - if (group->needsUpdate() || + /*if (group->needsUpdate() || group->getVisible(LLViewerCamera::sCurCameraID) < LLDrawable::getCurrentFrame() - 1) { group->doOcclusion(mCamera); - } + }*/ gPipeline.markNotCulled(group, *mCamera); } }; @@ -1399,7 +1402,9 @@ S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* result return 0; } - + +extern BOOL gCubeSnapshot; + S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; @@ -1418,7 +1423,7 @@ S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) LLOctreeCullShadow culler(&camera); culler.traverse(mOctree); } - else if (mInfiniteFarClip || !LLPipeline::sUseFarClip) + else if (mInfiniteFarClip || (!LLPipeline::sUseFarClip && !gCubeSnapshot)) { LLOctreeCullNoFarClip culler(&camera); culler.traverse(mOctree); @@ -1632,7 +1637,7 @@ void renderOctree(LLSpatialGroup* group) if (group->mBuilt > 0.f) { group->mBuilt -= 2.f * gFrameIntervalSeconds.value(); - if (group->mBufferUsage == GL_STATIC_DRAW_ARB) + if (group->mBufferUsage == GL_STATIC_DRAW) { col.setVec(1.0f, 0, 0, group->mBuilt*0.5f); } @@ -1642,7 +1647,7 @@ void renderOctree(LLSpatialGroup* group) //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f); } - if (group->mBufferUsage != GL_STATIC_DRAW_ARB) + if (group->mBufferUsage != GL_STATIC_DRAW) { LLGLDepthTest gl_depth(FALSE, FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -1740,7 +1745,7 @@ void renderOctree(LLSpatialGroup* group) } else { - if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty() + if (group->mBufferUsage == GL_STATIC_DRAW && !group->isEmpty() && group->getSpatialPartition()->mRenderByGroup) { col.setVec(0.8f, 0.4f, 0.1f, 0.1f); @@ -1797,7 +1802,7 @@ void renderOctree(LLSpatialGroup* group) } }*/ } - + // LLSpatialGroup::OctreeNode* node = group->mOctreeNode; // gGL.diffuseColor4f(0,1,0,1); // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); @@ -2323,7 +2328,7 @@ S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& sca return detail; } -void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color) +void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color) { LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id); @@ -2335,13 +2340,8 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo { if (!decomp->mBaseHullMesh.empty()) { - gGL.diffuseColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions); - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - gGL.diffuseColor4fv(line_color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else { @@ -2358,19 +2358,13 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo } } -void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color) +void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color) { - gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glLineWidth(3.f); - gGL.diffuseColor4fv(line_color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions); - glLineWidth(1.f); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } -void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) +void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume, bool wireframe) { U8 physics_type = volume->getPhysicsShapeType(); @@ -2400,7 +2394,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) ); } - LLColor4 line_color = color*0.5f; + if (wireframe) + { + color = color * 0.5f; + } U32 data_mask = LLVertexBuffer::MAP_VERTEX; @@ -2420,9 +2417,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.pushMatrix(); gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); - LLGLEnable(GL_POLYGON_OFFSET_LINE); - glPolygonOffset(3.f, 3.f); - if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) { LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); @@ -2443,23 +2437,19 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) for (U32 i = 0; i < decomp->mMesh.size(); ++i) { - render_hull(decomp->mMesh[i], color, line_color); + render_hull(decomp->mMesh[i], color); } } else if (!decomp->mPhysicsShapeMesh.empty()) { //decomp has physics mesh, render that mesh - gGL.diffuseColor4fv(color.mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions); - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - gGL.diffuseColor4fv(line_color.mV); + gGL.diffuseColor4fv(color.mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else { //no mesh or decomposition, render base hull - renderMeshBaseHull(volume, data_mask, color, line_color); + renderMeshBaseHull(volume, data_mask, color); if (decomp->mPhysicsShapeMesh.empty()) { @@ -2479,7 +2469,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) { if (volume->isMesh()) { - renderMeshBaseHull(volume, data_mask, color, line_color); + renderMeshBaseHull(volume, data_mask, color); } else { @@ -2575,20 +2565,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) if (phys_volume->mHullPoints) { //render hull - - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - gGL.diffuseColor4fv(line_color.mV); - LLVertexBuffer::unbind(); + gGL.diffuseColor4fv(color.mV); - llassert(LLGLSLShader::sCurBoundShader != 0); - - LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); - - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + LLVertexBuffer::unbind(); LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); - } else { @@ -2601,41 +2581,50 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX) { - LLVector3 center = physics_spec.getCenter(); - LLVector3 scale = physics_spec.getScale(); - LLVector3 vscale = volume->getScale()*2.f; - scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]); - - gGL.diffuseColor4fv(color.mV); - drawBox(center, scale); + if (!wireframe) + { + LLVector3 center = physics_spec.getCenter(); + LLVector3 scale = physics_spec.getScale(); + LLVector3 vscale = volume->getScale() * 2.f; + scale.set(scale[0] / vscale[0], scale[1] / vscale[1], scale[2] / vscale[2]); + + gGL.diffuseColor4fv(color.mV); + drawBox(center, scale); + } } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) { - LLVolumeParams volume_params; - volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE ); - volume_params.setBeginAndEndS( 0.f, 1.f ); - volume_params.setBeginAndEndT( 0.f, 1.f ); - volume_params.setRatio ( 1, 1 ); - volume_params.setShear ( 0, 0 ); - LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - - gGL.diffuseColor4fv(color.mV); - pushVerts(sphere); - LLPrimitive::sVolumeManager->unrefVolume(sphere); + if (!wireframe) + { + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE); + volume_params.setBeginAndEndS(0.f, 1.f); + volume_params.setBeginAndEndT(0.f, 1.f); + volume_params.setRatio(1, 1); + volume_params.setShear(0, 0); + LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); + + gGL.diffuseColor4fv(color.mV); + pushVerts(sphere); + LLPrimitive::sVolumeManager->unrefVolume(sphere); + } } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER) { - LLVolumeParams volume_params; - volume_params.setType( LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE ); - volume_params.setBeginAndEndS( 0.f, 1.f ); - volume_params.setBeginAndEndT( 0.f, 1.f ); - volume_params.setRatio ( 1, 1 ); - volume_params.setShear ( 0, 0 ); - LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - - gGL.diffuseColor4fv(color.mV); - pushVerts(cylinder); - LLPrimitive::sVolumeManager->unrefVolume(cylinder); + if (!wireframe) + { + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE); + volume_params.setBeginAndEndS(0.f, 1.f); + volume_params.setBeginAndEndT(0.f, 1.f); + volume_params.setRatio(1, 1); + volume_params.setShear(0, 0); + LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); + + gGL.diffuseColor4fv(color.mV); + pushVerts(cylinder); + LLPrimitive::sVolumeManager->unrefVolume(cylinder); + } } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_MESH) { @@ -2643,14 +2632,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) S32 detail = get_physics_detail(volume_params, volume->getScale()); LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - - gGL.diffuseColor4fv(line_color.mV); - pushVerts(phys_volume); - - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + + gGL.diffuseColor4fv(color.mV); pushVerts(phys_volume); + LLPrimitive::sVolumeManager->unrefVolume(phys_volume); } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::PRIM_CONVEX) @@ -2662,23 +2647,15 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) if (phys_volume->mHullPoints && phys_volume->mHullIndices) { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + llassert(LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); - gGL.diffuseColor4fv(line_color.mV); - gGL.syncMatrices(); - { - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x20FF20 ) - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - } - - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - { - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x40FF40 ) - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - } + + gGL.diffuseColor4fv(color.mV); + + gGL.syncMatrices(); + glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } else { @@ -2700,7 +2677,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.popMatrix(); } -void renderPhysicsShapes(LLSpatialGroup* group) +void renderPhysicsShapes(LLSpatialGroup* group, bool wireframe) { for (OctreeNode::const_element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i) { @@ -2718,7 +2695,7 @@ void renderPhysicsShapes(LLSpatialGroup* group) { gGL.pushMatrix(); gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); - bridge->renderPhysicsShapes(); + bridge->renderPhysicsShapes(wireframe); gGL.popMatrix(); } } @@ -2732,16 +2709,17 @@ void renderPhysicsShapes(LLSpatialGroup* group) gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); - renderPhysicsShape(drawable, volume); + renderPhysicsShape(drawable, volume, wireframe); gGL.popMatrix(); } else { - renderPhysicsShape(drawable, volume); + renderPhysicsShape(drawable, volume, wireframe); } } else { +#if 0 LLViewerObject* object = drawable->getVObj(); if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH) { @@ -2759,10 +2737,10 @@ void renderPhysicsShapes(LLSpatialGroup* group) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); + gGL.diffuseColor4f(0.2f, 0.5f, 0.3f, 0.5f); buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); - gGL.diffuseColor3f(0.2f, 1.f, 0.3f); + gGL.diffuseColor4f(0.2f, 1.f, 0.3f, 0.75f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); } @@ -2770,6 +2748,7 @@ void renderPhysicsShapes(LLSpatialGroup* group) } gGL.popMatrix(); } +#endif } } } @@ -3215,7 +3194,6 @@ void renderRaycast(LLDrawable* drawablep) gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); gGL.syncMatrices(); - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0x60FF60 ); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } @@ -3424,10 +3402,10 @@ public: } } - if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) + /*if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { renderTexturePriority(drawable); - } + }*/ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS)) { @@ -3571,7 +3549,9 @@ class LLOctreeRenderPhysicsShapes : public OctreeTraveler { public: LLCamera* mCamera; - LLOctreeRenderPhysicsShapes(LLCamera* camera): mCamera(camera) {} + bool mWireframe; + + LLOctreeRenderPhysicsShapes(LLCamera* camera, bool wireframe): mCamera(camera), mWireframe(wireframe) {} virtual void traverse(const OctreeNode* node) { @@ -3592,7 +3572,7 @@ public: group->rebuildGeom(); group->rebuildMesh(); - renderPhysicsShapes(group); + renderPhysicsShapes(group, mWireframe); } } @@ -3725,7 +3705,7 @@ public: }; -void LLSpatialPartition::renderPhysicsShapes() +void LLSpatialPartition::renderPhysicsShapes(bool wireframe) { LLSpatialBridge* bridge = asBridge(); LLCamera* camera = LLViewerCamera::getInstance(); @@ -3737,11 +3717,9 @@ void LLSpatialPartition::renderPhysicsShapes() gGL.flush(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glLineWidth(3.f); - LLOctreeRenderPhysicsShapes render_physics(camera); + LLOctreeRenderPhysicsShapes render_physics(camera, wireframe); render_physics.traverse(mOctree); gGL.flush(); - glLineWidth(1.f); } void LLSpatialPartition::renderDebug() @@ -3754,7 +3732,7 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_BBOXES | LLPipeline::RENDER_DEBUG_NORMALS | LLPipeline::RENDER_DEBUG_POINTS | - LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | + //LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | LLPipeline::RENDER_DEBUG_RAYCAST | LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | @@ -3763,7 +3741,7 @@ void LLSpatialPartition::renderDebug() //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY | - LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) + LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) { return; } @@ -3797,7 +3775,6 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) { { @@ -3860,8 +3837,9 @@ public: LLDrawable* mHit; BOOL mPickTransparent; BOOL mPickRigged; + BOOL mPickUnselectable; - LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, + LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) : mStart(start), mEnd(end), @@ -3872,7 +3850,8 @@ public: mTangent(tangent), mHit(NULL), mPickTransparent(pick_transparent), - mPickRigged(pick_rigged) + mPickRigged(pick_rigged), + mPickUnselectable(pick_unselectable) { } @@ -3957,7 +3936,7 @@ public: LLVOAvatar* avatar = (LLVOAvatar*) vobj; if ((mPickRigged) || ((avatar->isSelf()) && (LLFloater::isVisible(gFloaterTools)))) { - LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent); + LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mPickUnselectable, mFaceHit, &intersection, mTexCoord, mNormal, mTangent); if (hit) { mEnd = intersection; @@ -3973,7 +3952,7 @@ public: } } - if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent)) + if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mPickRigged, mPickUnselectable, mFaceHit, &intersection, mTexCoord, mNormal, mTangent)) { mEnd = intersection; // shorten ray so we only find CLOSER hits if (mIntersection) @@ -3993,6 +3972,7 @@ public: LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged, + BOOL pick_unselectable, S32* face_hit, // return the face hit LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point @@ -4001,12 +3981,30 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, co ) { - LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, face_hit, intersection, tex_coord, normal, tangent); + LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, tex_coord, normal, tangent); LLDrawable* drawable = intersect.check(mOctree); return drawable; } +LLDrawable* LLSpatialGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + BOOL pick_transparent, + BOOL pick_rigged, + BOOL pick_unselectable, + S32* face_hit, // return the face hit + LLVector4a* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point +) + +{ + LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, pick_unselectable, face_hit, intersection, tex_coord, normal, tangent); + LLDrawable* drawable = intersect.check(getOctreeNode()); + + return drawable; +} + LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerTexture* texture, LLVertexBuffer* buffer, bool selected, @@ -4027,7 +4025,6 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mGroup(NULL), mFace(NULL), mDistance(0.f), - mDrawMode(LLRender::TRIANGLES), mMaterial(NULL), mShaderMask(0), mSpecColor(1.0f, 1.0f, 1.0f, 0.5f), @@ -4036,8 +4033,7 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mHasGlow(FALSE), mEnvIntensity(0.0f), mAlphaMaskCutoff(0.5f), - mDiffuseAlphaMode(0), - mSelected(selected) + mDiffuseAlphaMode(0) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); 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