diff options
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 153 |
1 files changed, 134 insertions, 19 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index e0c3b43110..61d061520f 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -261,7 +261,6 @@ void LLSpatialGroup::buildOcclusion() { if (mOcclusionVerts.isNull()) { - mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling. mOcclusionVerts->allocateBuffer(8, 64, true); @@ -321,7 +320,7 @@ void LLSpatialGroup::buildOcclusion() } { - mOcclusionVerts->setBuffer(0); + mOcclusionVerts->flush(); } clearState(LLSpatialGroup::OCCLUSION_DIRTY); @@ -2552,9 +2551,9 @@ void renderOctree(LLSpatialGroup* group) LLDrawable* drawable = *i; if (!group->mSpatialPartition->isBridge()) { - glPushMatrix(); + gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } for (S32 j = 0; j < drawable->getNumFaces(); j++) @@ -2584,7 +2583,7 @@ void renderOctree(LLSpatialGroup* group) if (!group->mSpatialPartition->isBridge()) { - glPopMatrix(); + gGL.popMatrix(); } } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); @@ -2762,6 +2761,115 @@ void renderUpdateType(LLDrawable* drawablep) } } +void renderComplexityDisplay(LLDrawable* drawablep) +{ + LLViewerObject* vobj = drawablep->getVObj(); + if (!vobj) + { + return; + } + + LLVOVolume *voVol = dynamic_cast<LLVOVolume*>(vobj); + + if (!voVol) + { + return; + } + + if (!voVol->isRoot()) + { + return; + } + + LLVOVolume::texture_cost_t textures; + F32 cost = (F32) voVol->getRenderCost(textures); + + // add any child volumes + LLViewerObject::const_child_list_t children = voVol->getChildren(); + for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter) + { + const LLViewerObject *child = *iter; + const LLVOVolume *child_volume = dynamic_cast<const LLVOVolume*>(child); + if (child_volume) + { + cost += child_volume->getRenderCost(textures); + } + } + + // add texture cost + for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter) + { + // add the cost of each individual texture in the linkset + cost += iter->second; + } + + F32 cost_max = (F32) LLVOVolume::getRenderComplexityMax(); + + + + // allow user to set a static color scale + if (gSavedSettings.getS32("RenderComplexityStaticMax") > 0) + { + cost_max = gSavedSettings.getS32("RenderComplexityStaticMax"); + } + + F32 cost_ratio = cost / cost_max; + + // cap cost ratio at 1.0f in case cost_max is at a low threshold + cost_ratio = cost_ratio > 1.0f ? 1.0f : cost_ratio; + + LLGLEnable blend(GL_BLEND); + + LLColor4 color; + const LLColor4 color_min = gSavedSettings.getColor4("RenderComplexityColorMin"); + const LLColor4 color_mid = gSavedSettings.getColor4("RenderComplexityColorMid"); + const LLColor4 color_max = gSavedSettings.getColor4("RenderComplexityColorMax"); + + if (cost_ratio < 0.5f) + { + color = color_min * (1 - cost_ratio * 2) + color_mid * (cost_ratio * 2); + } + else + { + color = color_mid * (1 - (cost_ratio - 0.5) * 2) + color_max * ((cost_ratio - 0.5) * 2); + } + + LLSD color_val = color.getValue(); + + // don't highlight objects below the threshold + if (cost > gSavedSettings.getS32("RenderComplexityThreshold")) + { + glColor4f(color[0],color[1],color[2],0.5f); + + + S32 num_faces = drawablep->getNumFaces(); + if (num_faces) + { + for (S32 i = 0; i < num_faces; ++i) + { + pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); + } + } + LLViewerObject::const_child_list_t children = voVol->getChildren(); + for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter) + { + const LLViewerObject *child = *iter; + if (child) + { + num_faces = child->getNumFaces(); + if (num_faces) + { + for (S32 i = 0; i < num_faces; ++i) + { + pushVerts(child->mDrawable->getFace(i), LLVertexBuffer::MAP_VERTEX); + } + } + } + } + } + + voVol->setDebugText(llformat("%4.0f", cost)); +} void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { @@ -2866,7 +2974,7 @@ void renderNormals(LLDrawable* drawablep) { LLVolume* volume = vol->getVolume(); gGL.pushMatrix(); - glMultMatrixf((F32*) vol->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -3018,7 +3126,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVector3 size(0.25f,0.25f,0.25f); gGL.pushMatrix(); - glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) { @@ -3264,6 +3372,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); gGL.diffuseColor4fv(line_color.mV); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); gGL.diffuseColor4fv(color.mV); @@ -3302,7 +3411,7 @@ void renderPhysicsShapes(LLSpatialGroup* group) { gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); renderPhysicsShape(drawable, volume); gGL.popMatrix(); } @@ -3618,8 +3727,8 @@ void renderRaycast(LLDrawable* drawablep) } gGL.pushMatrix(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); - glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); LLVector3 start, end; if (transform) @@ -3650,6 +3759,7 @@ void renderRaycast(LLDrawable* drawablep) LLVertexBuffer::unbind(); gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } @@ -3672,15 +3782,15 @@ void renderRaycast(LLDrawable* drawablep) if (drawablep->getVObj() == gDebugRaycastObject) { // draw intersection point - glPushMatrix(); - glLoadMatrixd(gGLModelView); + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); LLVector3 translate = gDebugRaycastIntersection; - glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]); + gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); LLCoordFrame orient; orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); LLMatrix4 rotation; orient.getRotMatrixToParent(rotation); - glMultMatrixf((float*)rotation.mMatrix); + gGL.multMatrix((float*)rotation.mMatrix); gGL.color4f(1,0,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); @@ -3688,7 +3798,7 @@ void renderRaycast(LLDrawable* drawablep) drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); gGL.color4f(0,0,1,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); - glPopMatrix(); + gGL.popMatrix(); // draw bounding box of prim const LLVector4a* ext = drawablep->getSpatialExtents(); @@ -3763,13 +3873,13 @@ public: group->rebuildMesh(); gGL.flush(); - glPushMatrix(); + gGL.pushMatrix(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); renderVisibility(group, mCamera); stop_glerror(); gGLLastMatrix = NULL; - glPopMatrix(); + gGL.popMatrix(); gGL.color4f(1,1,1,1); } } @@ -3853,6 +3963,10 @@ public: { renderUpdateType(drawable); } + if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY)) + { + renderComplexityDisplay(drawable); + } LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get()); @@ -4101,7 +4215,8 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | LLPipeline::RENDER_DEBUG_AGENT_TARGET | //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | - LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | + LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY)) { return; } |