diff options
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llspatialpartition.cpp | 150 |
1 files changed, 64 insertions, 86 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 2083afdcf5..78401020a6 100644..100755 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -55,7 +55,7 @@ #include "llviewershadermgr.h" static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling"); -static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound"); +static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound Partition"); const F32 SG_OCCLUSION_FUDGE = 0.25f; #define SG_DISCARD_TOLERANCE 0.01f @@ -376,7 +376,6 @@ LLSpatialGroup::~LLSpatialGroup() } } - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); clearDrawMap(); clearAtlasList() ; } @@ -615,8 +614,6 @@ void LLSpatialGroup::validateDrawMap() BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - drawablep->updateSpatialExtents(); OctreeNode* parent = mOctreeNode->getOctParent(); @@ -638,7 +635,6 @@ BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate) BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_octree) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (!from_octree) { mOctreeNode->insert(drawablep); @@ -664,7 +660,6 @@ BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_oc void LLSpatialGroup::rebuildGeom() { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (!isDead()) { mSpatialPartition->rebuildGeom(this); @@ -876,7 +871,6 @@ LLSpatialGroup* LLSpatialGroup::getParent() BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); unbound(); if (mOctreeNode && !from_octree) { @@ -913,7 +907,6 @@ BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) void LLSpatialGroup::shift(const LLVector4a &offset) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLVector4a t = mOctreeNode->getCenter(); t.add(offset); mOctreeNode->setCenter(t); @@ -968,8 +961,6 @@ void LLSpatialGroup::setState(U32 state) void LLSpatialGroup::setState(U32 state, S32 mode) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - llassert(state <= LLSpatialGroup::STATE_MASK); if (mode > STATE_MODE_SINGLE) @@ -1026,8 +1017,6 @@ void LLSpatialGroup::clearState(U32 state, S32 mode) { llassert(state <= LLSpatialGroup::STATE_MASK); - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) @@ -1084,8 +1073,6 @@ public: void LLSpatialGroup::setOcclusionState(U32 state, S32 mode) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) @@ -1150,8 +1137,6 @@ public: void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) @@ -1203,7 +1188,6 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : ll_assert_aligned(this,16); sNodeCount++; - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); mViewAngle.splat(0.f); mLastUpdateViewAngle.splat(-1.f); @@ -1389,7 +1373,6 @@ BOOL LLSpatialGroup::changeLOD() void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); addObject(drawablep, FALSE, TRUE); unbound(); setState(OBJECT_DIRTY); @@ -1397,14 +1380,12 @@ void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep void LLSpatialGroup::handleRemoval(const TreeNode* node, LLDrawable* drawable) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); removeObject(drawable, TRUE); setState(OBJECT_DIRTY); } void LLSpatialGroup::handleDestruction(const TreeNode* node) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); setState(DEAD); for (element_iter i = getDataBegin(); i != getDataEnd(); ++i) @@ -1446,7 +1427,6 @@ void LLSpatialGroup::handleStateChange(const TreeNode* node) void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (child->getListenerCount() == 0) { new LLSpatialGroup(child, mSpatialPartition); @@ -1792,7 +1772,6 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage) : mRenderByGroup(render_by_group), mBridge(NULL) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); mOcclusionEnabled = TRUE; mDrawableType = 0; mPartitionType = LLViewerRegion::PARTITION_NONE; @@ -1816,8 +1795,6 @@ LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 LLSpatialPartition::~LLSpatialPartition() { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - delete mOctree; mOctree = NULL; } @@ -1825,8 +1802,6 @@ LLSpatialPartition::~LLSpatialPartition() LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - drawablep->updateSpatialExtents(); //keep drawable from being garbage collected @@ -1848,8 +1823,6 @@ LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible) BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - if (!curp->removeObject(drawablep)) { OCT_ERRS << "Failed to remove drawable from octree!" << llendl; @@ -1868,8 +1841,6 @@ BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp) void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - // sanity check submitted by open source user bushing Spatula // who was seeing crashing here. (See VWR-424 reported by Bunny Mayne) if (!drawablep) @@ -1926,7 +1897,6 @@ public: void LLSpatialPartition::shift(const LLVector4a &offset) { //shift octree node bounding boxes by offset - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLSpatialShift shifter(offset); shifter.traverse(mOctree); } @@ -2340,7 +2310,6 @@ public: void LLSpatialPartition::restoreGL() { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); } void LLSpatialPartition::resetVertexBuffers() @@ -2383,7 +2352,6 @@ BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera) S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* results, BOOL for_select) { - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->checkStates(); #endif @@ -2778,7 +2746,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color) { - gGL.diffuseColor4fv(color.mV); + gGL.color4fv(color.mV); gGL.begin(LLRender::LINES); { gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV); @@ -3071,9 +3039,9 @@ void renderNormals(LLDrawable* drawablep) gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); - if (face.mBinormals) + if (face.mTangents) { - n.setMul(face.mBinormals[j], scale); + n.setMul(face.mTangents[j], scale); p.setAdd(face.mPositions[j], n); gGL.diffuseColor4f(0,1,1,1); @@ -3576,9 +3544,9 @@ void renderTexturePriority(LLDrawable* drawable) drawBox(center, size); /*S32 boost = imagep->getBoostLevel(); - if (boost>LLViewerTexture::BOOST_NONE) + if (boost>LLGLTexture::BOOST_NONE) { - F32 t = (F32) boost / (F32) (LLViewerTexture::BOOST_MAX_LEVEL-1); + F32 t = (F32) boost / (F32) (LLGLTexture::BOOST_MAX_LEVEL-1); LLVector4 col = lerp(boost_cold, boost_hot, t); LLGLEnable blend_on(GL_BLEND); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE); @@ -3920,11 +3888,17 @@ void renderRaycast(LLDrawable* drawablep) gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); - LLVector3 start, end; + LLVector4a start, end; if (transform) { - start = vobj->agentPositionToVolume(gDebugRaycastStart); - end = vobj->agentPositionToVolume(gDebugRaycastEnd); + LLVector3 v_start(gDebugRaycastStart.getF32ptr()); + LLVector3 v_end(gDebugRaycastEnd.getF32ptr()); + + v_start = vobj->agentPositionToVolume(v_start); + v_end = vobj->agentPositionToVolume(v_end); + + start.load3(v_start.mV); + end.load3(v_end.mV); } else { @@ -3932,11 +3906,8 @@ void renderRaycast(LLDrawable* drawablep) end = gDebugRaycastEnd; } - LLVector4a starta, enda; - starta.load3(start.mV); - enda.load3(end.mV); LLVector4a dir; - dir.setSub(enda, starta); + dir.setSub(end, start); gGL.flush(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3959,7 +3930,7 @@ void renderRaycast(LLDrawable* drawablep) ((LLVolumeFace*) &face)->createOctree(); } - LLRenderOctreeRaycast render(starta, dir, &t); + LLRenderOctreeRaycast render(start, dir, &t); render.traverse(face.mOctree); } @@ -3984,10 +3955,18 @@ void renderRaycast(LLDrawable* drawablep) // draw intersection point gGL.pushMatrix(); gGL.loadMatrix(gGLModelView); - LLVector3 translate = gDebugRaycastIntersection; + LLVector3 translate(gDebugRaycastIntersection.getF32ptr()); gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); LLCoordFrame orient; - orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); + LLVector4a debug_binormal; + + debug_binormal.setCross3(gDebugRaycastNormal, gDebugRaycastTangent); + debug_binormal.mul(gDebugRaycastTangent.getF32ptr()[3]); + + LLVector3 normal(gDebugRaycastNormal.getF32ptr()); + LLVector3 binormal(debug_binormal.getF32ptr()); + + orient.lookDir(normal, binormal); LLMatrix4 rotation; orient.getRotMatrixToParent(rotation); gGL.multMatrix((float*)rotation.mMatrix); @@ -4029,8 +4008,8 @@ void renderAgentTarget(LLVOAvatar* avatar) if (avatar->isSelf()) { renderCrossHairs(avatar->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f)); - renderCrossHairs(avatar->mDrawable->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f)); - renderCrossHairs(avatar->mRoot.getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f)); + renderCrossHairs(avatar->mDrawable->getPositionAgent(), 0.2f, LLColor4(0, 1, 0, 0.8f)); + renderCrossHairs(avatar->mRoot->getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f)); renderCrossHairs(avatar->mPelvisp->getWorldPosition(), 0.2f, LLColor4(0, 0, 1, 0.8f)); } } @@ -4094,9 +4073,6 @@ public: return; } - LLVector4a nodeCenter = group->mBounds[0]; - LLVector4a octCenter = group->mOctreeNode->getCenter(); - group->rebuildGeom(); group->rebuildMesh(); @@ -4441,8 +4417,6 @@ void LLSpatialPartition::renderDebug() sCurMaxTexPriority = 0.f; } - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - LLGLDisable cullface(GL_CULL_FACE); LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -4494,28 +4468,30 @@ BOOL LLSpatialPartition::isVisible(const LLVector3& v) return TRUE; } +LL_ALIGN_PREFIX(16) class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler { public: - LLVector3 mStart; - LLVector3 mEnd; + LL_ALIGN_16(LLVector4a mStart); + LL_ALIGN_16(LLVector4a mEnd); + S32 *mFaceHit; - LLVector3 *mIntersection; + LLVector4a *mIntersection; LLVector2 *mTexCoord; - LLVector3 *mNormal; - LLVector3 *mBinormal; + LLVector4a *mNormal; + LLVector4a *mTangent; LLDrawable* mHit; BOOL mPickTransparent; - LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent, - S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal) + LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, + S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) : mStart(start), mEnd(end), mFaceHit(face_hit), mIntersection(intersection), mTexCoord(tex_coord), mNormal(normal), - mBinormal(binormal), + mTangent(tangent), mHit(NULL), mPickTransparent(pick_transparent) { @@ -4546,23 +4522,22 @@ public: size = group->mBounds[1]; center = group->mBounds[0]; - LLVector3 local_start = mStart; - LLVector3 local_end = mEnd; + LLVector4a local_start = mStart; + LLVector4a local_end = mEnd; if (group->mSpatialPartition->isBridge()) { LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix(); local_matrix.invert(); - - local_start = mStart * local_matrix; - local_end = mEnd * local_matrix; - } - LLVector4a start, end; - start.load3(local_start.mV); - end.load3(local_end.mV); + LLMatrix4a local_matrix4a; + local_matrix4a.loadu(local_matrix); + + local_matrix4a.affineTransform(mStart, local_start); + local_matrix4a.affineTransform(mEnd, local_end); + } - if (LLLineSegmentBoxIntersect(start, end, center, size)) + if (LLLineSegmentBoxIntersect(local_start, local_end, center, size)) { check(child); } @@ -4573,9 +4548,6 @@ public: virtual bool check(LLDrawable* drawable) { - LLVector3 local_start = mStart; - LLVector3 local_end = mEnd; - if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) { return false; @@ -4596,14 +4568,14 @@ public: if (vobj) { - LLVector3 intersection; + LLVector4a intersection; bool skip_check = false; if (vobj->isAvatar()) { LLVOAvatar* avatar = (LLVOAvatar*) vobj; if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools)) { - LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal); + LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent); if (hit) { mEnd = intersection; @@ -4619,7 +4591,7 @@ public: } } - if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) + if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent)) { mEnd = intersection; // shorten ray so we only find CLOSER hits if (mIntersection) @@ -4634,19 +4606,19 @@ public: return false; } -}; +} LL_ALIGN_POSTFIX(16); -LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, +LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection, // return the intersection point + LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point ) { - LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); + LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent); LLDrawable* drawable = intersect.check(mOctree); return drawable; @@ -4672,7 +4644,13 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mGroup(NULL), mFace(NULL), mDistance(0.f), - mDrawMode(LLRender::TRIANGLES) + mDrawMode(LLRender::TRIANGLES), + mMaterial(NULL), + mShaderMask(0), + mSpecColor(1.0f, 1.0f, 1.0f, 0.5f), + mEnvIntensity(0.0f), + mAlphaMaskCutoff(0.5f), + mDiffuseAlphaMode(0) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); |