diff options
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 371 |
1 files changed, 244 insertions, 127 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index e55ec03356..0f9f35dc57 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2766,78 +2766,101 @@ void renderNormals(LLDrawable* drawablep) } } -void renderPhysicsShape(LLDrawable* drawable) +void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) { - LLVOVolume* volume = drawable->getVOVolume(); - if (volume) - { - F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold"); - F32 cost = volume->getObjectCost(); + F32 threshold = gSavedSettings.getF32("ObjectCostHighThreshold"); + F32 cost = volume->getObjectCost(); - LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor"); - LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor"); - LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor"); + LLColor4 low = gSavedSettings.getColor4("ObjectCostLowColor"); + LLColor4 mid = gSavedSettings.getColor4("ObjectCostMidColor"); + LLColor4 high = gSavedSettings.getColor4("ObjectCostHighColor"); - F32 normalizedCost = 1.f - exp( -(cost / threshold) ); + F32 normalizedCost = 1.f - exp( -(cost / threshold) ); - LLColor4 color; - if ( normalizedCost <= 0.5f ) - { - color = lerp( low, mid, 2.f * normalizedCost ); - } - else - { - color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) ); - } + LLColor4 color; + if ( normalizedCost <= 0.5f ) + { + color = lerp( low, mid, 2.f * normalizedCost ); + } + else + { + color = lerp( mid, high, 2.f * ( normalizedCost - 0.5f ) ); + } - U32 data_mask = LLVertexBuffer::MAP_VERTEX; + U32 data_mask = LLVertexBuffer::MAP_VERTEX; #if LL_MESH_ENABLED - if (volume->isMesh()) - { - LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); - const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id); - if (decomp) - { - gGL.pushMatrix(); - glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (volume->isMesh()) + { + LLUUID mesh_id = volume->getVolume()->getParams().getSculptID(); + const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id); + if (decomp) + { + gGL.pushMatrix(); + glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - for (U32 i = 0; i < decomp->mHull.size(); ++i) - { - LLVertexBuffer* buff = decomp->mMesh[i]; + for (U32 i = 0; i < decomp->mHull.size(); ++i) + { + LLVertexBuffer* buff = decomp->mMesh[i]; - buff->setBuffer(data_mask); + buff->setBuffer(data_mask); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor3fv(color.mV); - buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glColor3fv(color.mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - { - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLGLDepthTest depth(GL_TRUE, GL_FALSE); - glColor4fv(color.mV); - buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); - } + { + LLGLEnable blend(GL_BLEND); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); + glColor4fv(color.mV); + buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); } + } - gGL.popMatrix(); + gGL.popMatrix(); - return; - } + return; } + } #endif //LL_MESH_ENABLED - - //push faces - glColor3fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - pushVerts(drawable, data_mask); - glColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - pushVerts(drawable, data_mask); + + //push faces + glColor3fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + pushVerts(drawable, data_mask); + glColor4fv(color.mV); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + pushVerts(drawable, data_mask); +} + +void renderPhysicsShapes(LLSpatialGroup* group) +{ + LLGLEnable blend(GL_BLEND); + LLGLDepthTest test(GL_TRUE, GL_FALSE); + + for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i) + { + LLDrawable* drawable = *i; + LLVOVolume* volume = drawable->getVOVolume(); + if (volume && !volume->isAttachment() && volume->getPhysicsShapeType() != LLViewerObject::PHYSICS_SHAPE_NONE ) + { + if (!group->mSpatialPartition->isBridge()) + { + gGL.pushMatrix(); + LLVector3 trans = drawable->getRegion()->getOriginAgent(); + glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + renderPhysicsShape(drawable, volume); + gGL.popMatrix(); + } + else + { + renderPhysicsShape(drawable, volume); + } + } } } @@ -3012,11 +3035,11 @@ class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect { public: - LLRenderOctreeRaycast(const LLVector3& start, const LLVector3& end) + + LLRenderOctreeRaycast(const LLVector4a& start, const LLVector4a& dir, F32* closest_t) + : LLOctreeTriangleRayIntersect(start, dir, NULL, closest_t, NULL, NULL, NULL, NULL) { - mStart.load3(start.mV); - mEnd.load3(end.mV); - mDir.setSub(mEnd, mStart); + } void visit(const LLOctreeNode<LLVolumeTriangle>* branch) @@ -3024,92 +3047,183 @@ public: LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0); LLVector3 center, size; - center.set(vl->mBounds[0].getF32ptr()); - size.set(vl->mBounds[1].getF32ptr()); + + if (branch->getData().empty()) + { + gGL.color3f(1.f,0.2f,0.f); + center.set(branch->getCenter().getF32ptr()); + size.set(branch->getSize().getF32ptr()); + } + else + { + gGL.color3f(0.75f, 1.f, 0.f); + center.set(vl->mBounds[0].getF32ptr()); + size.set(vl->mBounds[1].getF32ptr()); + } - drawBoxOutline(center, size); + drawBoxOutline(center, size); + + for (U32 i = 0; i < 2; i++) + { + LLGLDepthTest depth(GL_TRUE, GL_FALSE, i == 1 ? GL_LEQUAL : GL_GREATER); + + if (i == 1) + { + gGL.color4f(0,1,1,0.5f); + } + else + { + gGL.color4f(0,0.5f,0.5f, 0.25f); + drawBoxOutline(center, size); + } + + if (i == 1) + { + gGL.flush(); + glLineWidth(3.f); + } + + gGL.begin(LLRender::TRIANGLES); + for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin(); + iter != branch->getData().end(); + ++iter) + { + const LLVolumeTriangle* tri = *iter; + + gGL.vertex3fv(tri->mV[0]->getF32ptr()); + gGL.vertex3fv(tri->mV[1]->getF32ptr()); + gGL.vertex3fv(tri->mV[2]->getF32ptr()); + } + gGL.end(); + + if (i == 1) + { + gGL.flush(); + glLineWidth(1.f); + } + } } }; void renderRaycast(LLDrawable* drawablep) { - if (drawablep->getVObj() != gDebugRaycastObject) - { - return; - } - if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); gGL.color4f(0,1,1,0.5f); - if (drawablep->getVOVolume() && gDebugRaycastFaceHit != -1) + if (drawablep->getVOVolume()) { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + //pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); + //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); LLVOVolume* vobj = drawablep->getVOVolume(); LLVolume* volume = vobj->getVolume(); - if (volume && volume->getNumVolumeFaces() > gDebugRaycastFaceHit) + + bool transform = true; + if (drawablep->isState(LLDrawable::RIGGED)) { - const LLVolumeFace& face = volume->getVolumeFace(gDebugRaycastFaceHit); - if (!face.mOctree) + volume = vobj->getRiggedVolume(); + transform = false; + } + + if (volume) + { + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { - ((LLVolumeFace*) &face)->createOctree(); - } + const LLVolumeFace& face = volume->getVolumeFace(i); + if (!face.mOctree) + { + ((LLVolumeFace*) &face)->createOctree(); + } - gGL.pushMatrix(); - glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); - LLVector3 start, end; - start = vobj->agentPositionToVolume(gDebugRaycastStart); - end = vobj->agentPositionToVolume(gDebugRaycastEnd); - - LLRenderOctreeRaycast render(start, end); - render.traverse(face.mOctree); - gGL.popMatrix(); + gGL.pushMatrix(); + glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + + LLVector3 start, end; + if (transform) + { + start = vobj->agentPositionToVolume(gDebugRaycastStart); + end = vobj->agentPositionToVolume(gDebugRaycastEnd); + } + else + { + start = gDebugRaycastStart; + end = gDebugRaycastEnd; + } + + LLVector4a starta, enda; + starta.load3(start.mV); + enda.load3(end.mV); + LLVector4a dir; + dir.setSub(enda, starta); + + F32 t = 1.f; + + LLRenderOctreeRaycast render(starta, dir, &t); + gGL.flush(); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + + { + //render face positions + LLVertexBuffer::unbind(); + glColor4f(0,1,1,0.5f); + glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); + glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + } + + render.traverse(face.mOctree); + gGL.popMatrix(); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + } } } else if (drawablep->isAvatar()) { - LLGLDepthTest depth(GL_FALSE); - LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); - av->renderCollisionVolumes(); - } - - // draw intersection point - glPushMatrix(); - glLoadMatrixd(gGLModelView); - LLVector3 translate = gDebugRaycastIntersection; - glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]); - LLCoordFrame orient; - orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); - LLMatrix4 rotation; - orient.getRotMatrixToParent(rotation); - glMultMatrixf((float*)rotation.mMatrix); - - gGL.color4f(1,0,0,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); - gGL.color4f(0,1,0,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); - gGL.color4f(0,0,1,0.5f); - drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); - glPopMatrix(); - - // draw bounding box of prim - const LLVector4a* ext = drawablep->getSpatialExtents(); - - LLVector4a pos; - pos.setAdd(ext[0], ext[1]); - pos.mul(0.5f); - LLVector4a size; - size.setSub(ext[1], ext[0]); - size.mul(0.5f); + if (drawablep->getVObj() == gDebugRaycastObject) + { + LLGLDepthTest depth(GL_FALSE); + LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); + av->renderCollisionVolumes(); + } + } - LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.color4f(0,0.5f,0.5f,1); - drawBoxOutline(pos, size); + if (drawablep->getVObj() == gDebugRaycastObject) + { + // draw intersection point + glPushMatrix(); + glLoadMatrixd(gGLModelView); + LLVector3 translate = gDebugRaycastIntersection; + glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]); + LLCoordFrame orient; + orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); + LLMatrix4 rotation; + orient.getRotMatrixToParent(rotation); + glMultMatrixf((float*)rotation.mMatrix); + + gGL.color4f(1,0,0,0.5f); + drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); + gGL.color4f(0,1,0,0.5f); + drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); + gGL.color4f(0,0,1,0.5f); + drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); + glPopMatrix(); + + // draw bounding box of prim + const LLVector4a* ext = drawablep->getSpatialExtents(); + + LLVector4a pos; + pos.setAdd(ext[0], ext[1]); + pos.mul(0.5f); + LLVector4a size; + size.setSub(ext[1], ext[0]); + size.mul(0.5f); + LLGLDepthTest depth(GL_FALSE, GL_TRUE); + gGL.color4f(0,0.5f,0.5f,1); + drawBoxOutline(pos, size); + } } } @@ -3163,6 +3277,14 @@ public: stop_glerror(); } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) + { + group->rebuildGeom(); + group->rebuildMesh(); + + renderPhysicsShapes(group); + } + //render visibility wireframe if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) { @@ -3221,11 +3343,6 @@ public: renderNormals(drawable); } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) - { - renderPhysicsShape(drawable); - } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE)) { if (drawable->isState(LLDrawable::IN_REBUILD_Q2)) |