diff options
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 58 |
1 files changed, 37 insertions, 21 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index d2a87ee2af..8b1a23fe89 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -29,6 +29,7 @@ #include "llspatialpartition.h" #include "llappviewer.h" +#include "llcallstack.h" #include "lltexturecache.h" #include "lltexturefetch.h" #include "llimageworker.h" @@ -777,6 +778,10 @@ F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) dist = eye.getLength3().getF32(); } + LL_DEBUGS("RiggedBox") << "calcDistance, group " << group << " camera " << origin << " obj bounds " + << group->mObjectBounds[0] << ", " << group->mObjectBounds[1] + << " dist " << dist << " radius " << group->mRadius << LL_ENDL; + if (dist < 16.f) { dist /= 16.f; @@ -808,7 +813,8 @@ F32 LLSpatialGroup::getUpdateUrgency() const BOOL LLSpatialGroup::changeLOD() { if (hasState(ALPHA_DIRTY | OBJECT_DIRTY)) - { ///a rebuild is going to happen, update distance and LoD + { + //a rebuild is going to happen, update distance and LoD return TRUE; } @@ -816,8 +822,28 @@ BOOL LLSpatialGroup::changeLOD() { F32 ratio = (mDistance - mLastUpdateDistance)/(llmax(mLastUpdateDistance, mRadius)); + // MAINT-8264 - this check is not robust if it needs to work + // for bounding boxes much larger than the actual enclosed + // objects, and using distance to box center is also + // problematic. Consider the case that you have a large box + // where the enclosed object is in one corner. As you zoom in + // on the corner, the object gets much closer to the camera, + // but the distance to the box center changes very little, and + // an LOD change will not trigger, so object LOD gets "stuck" + // at a too-low value. In the case of the above JIRA, the box + // was large only due to another error, so this logic did not + // need to be changed. + if (fabsf(ratio) >= getSpatialPartition()->mSlopRatio) { + LL_DEBUGS("RiggedBox") << "changeLOD true because of ratio compare " + << fabsf(ratio) << " " << getSpatialPartition()->mSlopRatio << LL_ENDL; + LL_DEBUGS("RiggedBox") << "sg " << this << "\nmDistance " << mDistance + << " mLastUpdateDistance " << mLastUpdateDistance + << " mRadius " << mRadius + << " fab ratio " << fabsf(ratio) + << " slop " << getSpatialPartition()->mSlopRatio << LL_ENDL; + return TRUE; } @@ -869,16 +895,6 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node) } } - //clean up avatar attachment stats - LLSpatialBridge* bridge = getSpatialPartition()->asBridge(); - if (bridge) - { - if (bridge->mAvatar.notNull()) - { - bridge->mAvatar->subtractAttachmentArea(mSurfaceArea ); - } - } - clearDrawMap(); mVertexBuffer = NULL; mBufferMap.clear(); @@ -2119,17 +2135,17 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { if (drawable->isSpatialBridge()) { - gGL.diffuseColor4f(1,0.5f,0,1); + gGL.diffuseColor4f(1,0.5f,0,1); // orange } else if (drawable->getVOVolume()) - { - if (drawable->isRoot()) + { + if (drawable->isRoot()) { - gGL.diffuseColor4f(1,1,0,1); + gGL.diffuseColor4f(1,1,0,1); // yellow } else { - gGL.diffuseColor4f(0,1,0,1); + gGL.diffuseColor4f(0,1,0,1); // green } } else if (drawable->getVObj()) @@ -2137,24 +2153,24 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) switch (drawable->getVObj()->getPCode()) { case LLViewerObject::LL_VO_SURFACE_PATCH: - gGL.diffuseColor4f(0,1,1,1); + gGL.diffuseColor4f(0,1,1,1); // cyan break; case LLViewerObject::LL_VO_CLOUDS: // no longer used break; case LLViewerObject::LL_VO_PART_GROUP: case LLViewerObject::LL_VO_HUD_PART_GROUP: - gGL.diffuseColor4f(0,0,1,1); + gGL.diffuseColor4f(0,0,1,1); // blue break; case LLViewerObject::LL_VO_VOID_WATER: case LLViewerObject::LL_VO_WATER: - gGL.diffuseColor4f(0,0.5f,1,1); + gGL.diffuseColor4f(0,0.5f,1,1); // medium blue break; case LL_PCODE_LEGACY_TREE: - gGL.diffuseColor4f(0,0.5f,0,1); + gGL.diffuseColor4f(0,0.5f,0,1); // dark green break; default: - gGL.diffuseColor4f(1,0,1,1); + gGL.diffuseColor4f(1,0,1,1); // magenta break; } } |