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path: root/indra/newview/llspatialpartition.cpp
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Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r--indra/newview/llspatialpartition.cpp57
1 files changed, 56 insertions, 1 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 05e7bbb6cd..77d36b1c2e 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -2704,7 +2704,56 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
{
drawBoxOutline(pos,size);
}
-
+}
+
+void renderNormals(LLDrawable* drawablep)
+{
+ LLVertexBuffer::unbind();
+
+ LLVOVolume* vol = drawablep->getVOVolume();
+ if (vol)
+ {
+ LLVolume* volume = vol->getVolume();
+ gGL.pushMatrix();
+ glMultMatrixf((F32*) vol->getRelativeXform().mMatrix);
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale"));
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+
+ gGL.begin(LLRender::LINES);
+
+ for (S32 j = 0; j < face.mNumVertices; ++j)
+ {
+ LLVector4a n,p;
+
+ n.setMul(face.mNormals[j], scale);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.color4f(1,1,1,1);
+ gGL.vertex3fv(face.mPositions[j].getF32());
+ gGL.vertex3fv(p.getF32());
+
+ if (face.mBinormals)
+ {
+ n.setMul(face.mBinormals[j], scale);
+ p.setAdd(face.mPositions[j], n);
+
+ gGL.color4f(0,1,1,1);
+ gGL.vertex3fv(face.mPositions[j].getF32());
+ gGL.vertex3fv(p.getF32());
+ }
+ }
+
+ gGL.end();
+ }
+
+ gGL.popMatrix();
+ }
}
void renderTexturePriority(LLDrawable* drawable)
@@ -3081,6 +3130,11 @@ public:
{
renderBoundingBox(drawable);
}
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NORMALS))
+ {
+ renderNormals(drawable);
+ }
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE))
{
@@ -3280,6 +3334,7 @@ void LLSpatialPartition::renderDebug()
LLPipeline::RENDER_DEBUG_LIGHTS |
LLPipeline::RENDER_DEBUG_BATCH_SIZE |
LLPipeline::RENDER_DEBUG_BBOXES |
+ LLPipeline::RENDER_DEBUG_NORMALS |
LLPipeline::RENDER_DEBUG_POINTS |
LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY |
LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |