diff options
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 57 |
1 files changed, 56 insertions, 1 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 05e7bbb6cd..77d36b1c2e 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2704,7 +2704,56 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { drawBoxOutline(pos,size); } - +} + +void renderNormals(LLDrawable* drawablep) +{ + LLVertexBuffer::unbind(); + + LLVOVolume* vol = drawablep->getVOVolume(); + if (vol) + { + LLVolume* volume = vol->getVolume(); + gGL.pushMatrix(); + glMultMatrixf((F32*) vol->getRelativeXform().mMatrix); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + LLVector4a scale(gSavedSettings.getF32("RenderDebugNormalScale")); + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + + gGL.begin(LLRender::LINES); + + for (S32 j = 0; j < face.mNumVertices; ++j) + { + LLVector4a n,p; + + n.setMul(face.mNormals[j], scale); + p.setAdd(face.mPositions[j], n); + + gGL.color4f(1,1,1,1); + gGL.vertex3fv(face.mPositions[j].getF32()); + gGL.vertex3fv(p.getF32()); + + if (face.mBinormals) + { + n.setMul(face.mBinormals[j], scale); + p.setAdd(face.mPositions[j], n); + + gGL.color4f(0,1,1,1); + gGL.vertex3fv(face.mPositions[j].getF32()); + gGL.vertex3fv(p.getF32()); + } + } + + gGL.end(); + } + + gGL.popMatrix(); + } } void renderTexturePriority(LLDrawable* drawable) @@ -3081,6 +3130,11 @@ public: { renderBoundingBox(drawable); } + + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_NORMALS)) + { + renderNormals(drawable); + } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BUILD_QUEUE)) { @@ -3280,6 +3334,7 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_LIGHTS | LLPipeline::RENDER_DEBUG_BATCH_SIZE | LLPipeline::RENDER_DEBUG_BBOXES | + LLPipeline::RENDER_DEBUG_NORMALS | LLPipeline::RENDER_DEBUG_POINTS | LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | |