diff options
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 73 |
1 files changed, 70 insertions, 3 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index fb984a7c62..8adb8c30e0 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1555,7 +1555,9 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) { if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1) { - if (earlyFail(camera, this)) + // Don't cull hole/edge water, unless we have the GL_ARB_depth_clamp extension + if ((mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER && !gGLManager.mHasDepthClamp) || + earlyFail(camera, this)) { setOcclusionState(LLSpatialGroup::DISCARD_QUERY); assert_states_valid(this); @@ -1576,7 +1578,18 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) { buildOcclusion(); } - + + // Depth clamp all water to avoid it being culled as a result of being + // behind the far clip plane, and in the case of edge water to avoid + // it being culled while still visible. + bool const use_depth_clamp = gGLManager.mHasDepthClamp && + (mSpatialPartition->mDrawableType == LLDrawPool::POOL_WATER || + mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER); + if (use_depth_clamp) + { + glEnable(GL_DEPTH_CLAMP); + } + glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mOcclusionQuery[LLViewerCamera::sCurCameraID]); glVertexPointer(3, GL_FLOAT, 0, mOcclusionVerts); if (camera->getOrigin().isExactlyZero()) @@ -1592,6 +1605,11 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) GL_UNSIGNED_BYTE, get_box_fan_indices(camera, mBounds[0])); } glEndQueryARB(GL_SAMPLES_PASSED_ARB); + + if (use_depth_clamp) + { + glDisable(GL_DEPTH_CLAMP); + } } setOcclusionState(LLSpatialGroup::QUERY_PENDING); @@ -2560,6 +2578,49 @@ void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color) gGL.end(); } +void renderUpdateType(LLDrawable* drawablep) +{ + LLViewerObject* vobj = drawablep->getVObj(); + if (!vobj || OUT_UNKNOWN == vobj->getLastUpdateType()) + { + return; + } + LLGLEnable blend(GL_BLEND); + switch (vobj->getLastUpdateType()) + { + case OUT_FULL: + glColor4f(0,1,0,0.5f); + break; + case OUT_TERSE_IMPROVED: + glColor4f(0,1,1,0.5f); + break; + case OUT_FULL_COMPRESSED: + if (vobj->getLastUpdateCached()) + { + glColor4f(1,0,0,0.5f); + } + else + { + glColor4f(1,1,0,0.5f); + } + break; + case OUT_FULL_CACHED: + glColor4f(0,0,1,0.5f); + break; + default: + llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl; + break; + }; + S32 num_faces = drawablep->getNumFaces(); + if (num_faces) + { + for (S32 i = 0; i < num_faces; ++i) + { + pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); + } + } +} + void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { @@ -2591,9 +2652,10 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) gGL.color4f(0.5f,0.5f,0.5f,1.0f); break; case LLViewerObject::LL_VO_PART_GROUP: - case LLViewerObject::LL_VO_HUD_PART_GROUP: + case LLViewerObject::LL_VO_HUD_PART_GROUP: gGL.color4f(0,0,1,1); break; + case LLViewerObject::LL_VO_VOID_WATER: case LLViewerObject::LL_VO_WATER: gGL.color4f(0,0.5f,1,1); break; @@ -2999,6 +3061,10 @@ public: { renderRaycast(drawable); } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_UPDATE_TYPE)) + { + renderUpdateType(drawable); + } LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get()); @@ -3161,6 +3227,7 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_OCCLUSION | LLPipeline::RENDER_DEBUG_LIGHTS | LLPipeline::RENDER_DEBUG_BATCH_SIZE | + LLPipeline::RENDER_DEBUG_UPDATE_TYPE | LLPipeline::RENDER_DEBUG_BBOXES | LLPipeline::RENDER_DEBUG_POINTS | LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | |