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-rw-r--r--indra/newview/llspatialpartition.cpp1107
1 files changed, 735 insertions, 372 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index f99afa923b..06c87e57fc 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -28,6 +28,10 @@
#include "llspatialpartition.h"
+#include "llappviewer.h"
+#include "lltexturecache.h"
+#include "lltexturefetch.h"
+#include "llimageworker.h"
#include "llviewerwindow.h"
#include "llviewerobjectlist.h"
#include "llvovolume.h"
@@ -47,6 +51,8 @@
#include "llvoavatar.h"
#include "llvolumemgr.h"
#include "lltextureatlas.h"
+#include "llglslshader.h"
+#include "llviewershadermgr.h"
static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling");
static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound");
@@ -62,6 +68,7 @@ const F32 SG_OCCLUSION_FUDGE = 0.25f;
#define assert_states_valid(x)
#endif
+extern bool gShiftFrame;
static U32 sZombieGroups = 0;
U32 LLSpatialGroup::sNodeCount = 0;
@@ -79,12 +86,32 @@ static F32 sCurMaxTexPriority = 1.f;
class LLOcclusionQueryPool : public LLGLNamePool
{
+public:
+ LLOcclusionQueryPool()
+ {
+ mCurQuery = 1;
+ }
+
protected:
+
+ std::list<GLuint> mAvailableName;
+ GLuint mCurQuery;
+
virtual GLuint allocateName()
{
- GLuint name;
- glGenQueriesARB(1, &name);
- return name;
+ GLuint ret = 0;
+
+ if (!mAvailableName.empty())
+ {
+ ret = mAvailableName.front();
+ mAvailableName.pop_front();
+ }
+ else
+ {
+ ret = mCurQuery++;
+ }
+
+ return ret;
}
virtual void releaseName(GLuint name)
@@ -92,7 +119,8 @@ protected:
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
LLSpatialGroup::sPendingQueries.erase(name);
#endif
- glDeleteQueriesARB(1, &name);
+ llassert(std::find(mAvailableName.begin(), mAvailableName.end(), name) == mAvailableName.end());
+ mAvailableName.push_back(name);
}
};
@@ -213,7 +241,7 @@ typedef enum
//contact Runitai Linden for a copy of the SL object used to write this table
//basically, you give the table a bitmask of the look-at vector to a node and it
//gives you a triangle fan index array
-static U8 sOcclusionIndices[] =
+static U16 sOcclusionIndices[] =
{
//000
b111, b110, b010, b011, b001, b101, b100, b110,
@@ -250,82 +278,42 @@ U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center)
S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7;
- return sOcclusionIndices+cypher*8;
+ return (U8*) (sOcclusionIndices+cypher*8);
}
-
-static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion");
-
-void LLSpatialGroup::buildOcclusion()
+//create a vertex buffer for efficiently rendering cubes
+LLVertexBuffer* ll_create_cube_vb(U32 type_mask, U32 usage)
{
- if (mOcclusionVerts.isNull())
- {
-
- mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX,
- LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling.
- mOcclusionVerts->allocateBuffer(8, 64, true);
-
- LLStrider<U16> idx;
- mOcclusionVerts->getIndexStrider(idx);
- for (U32 i = 0; i < 64; i++)
- {
- *idx++ = sOcclusionIndices[i];
- }
- }
-
- LLVector4a fudge;
- fudge.splat(SG_OCCLUSION_FUDGE);
+ LLVertexBuffer* ret = new LLVertexBuffer(type_mask, usage);
- LLVector4a r;
- r.setAdd(mBounds[1], fudge);
+ ret->allocateBuffer(8, 64, true);
LLStrider<LLVector3> pos;
-
- {
- LLFastTimer t(FTM_BUILD_OCCLUSION);
- mOcclusionVerts->getVertexStrider(pos);
- }
+ LLStrider<U16> idx;
- {
- LLVector4a* v = (LLVector4a*) pos.get();
+ ret->getVertexStrider(pos);
+ ret->getIndexStrider(idx);
- const LLVector4a& c = mBounds[0];
- const LLVector4a& s = r;
-
- static const LLVector4a octant[] =
- {
- LLVector4a(-1.f, -1.f, -1.f),
- LLVector4a(-1.f, -1.f, 1.f),
- LLVector4a(-1.f, 1.f, -1.f),
- LLVector4a(-1.f, 1.f, 1.f),
-
- LLVector4a(1.f, -1.f, -1.f),
- LLVector4a(1.f, -1.f, 1.f),
- LLVector4a(1.f, 1.f, -1.f),
- LLVector4a(1.f, 1.f, 1.f),
- };
-
- //vertex positions are encoded so the 3 bits of their vertex index
- //correspond to their axis facing, with bit position 3,2,1 matching
- //axis facing x,y,z, bit set meaning positive facing, bit clear
- //meaning negative facing
-
- for (S32 i = 0; i < 8; ++i)
- {
- LLVector4a p;
- p.setMul(s, octant[i]);
- p.add(c);
- v[i] = p;
- }
- }
-
+ pos[0] = LLVector3(-1,-1,-1);
+ pos[1] = LLVector3(-1,-1, 1);
+ pos[2] = LLVector3(-1, 1,-1);
+ pos[3] = LLVector3(-1, 1, 1);
+ pos[4] = LLVector3( 1,-1,-1);
+ pos[5] = LLVector3( 1,-1, 1);
+ pos[6] = LLVector3( 1, 1,-1);
+ pos[7] = LLVector3( 1, 1, 1);
+
+ for (U32 i = 0; i < 64; i++)
{
- mOcclusionVerts->setBuffer(0);
+ idx[i] = sOcclusionIndices[i];
}
- clearState(LLSpatialGroup::OCCLUSION_DIRTY);
+ ret->flush();
+
+ return ret;
}
+static LLFastTimer::DeclareTimer FTM_BUILD_OCCLUSION("Build Occlusion");
BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group);
@@ -388,8 +376,6 @@ LLSpatialGroup::~LLSpatialGroup()
}
}
- mOcclusionVerts = NULL;
-
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
clearDrawMap();
clearAtlasList() ;
@@ -522,6 +508,11 @@ void LLSpatialGroup::clearDrawMap()
mDrawMap.clear();
}
+BOOL LLSpatialGroup::isHUDGroup()
+{
+ return mSpatialPartition && mSpatialPartition->isHUDPartition() ;
+}
+
BOOL LLSpatialGroup::isRecentlyVisible() const
{
return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ;
@@ -539,6 +530,7 @@ void LLSpatialGroup::setVisible()
void LLSpatialGroup::validate()
{
+ ll_assert_aligned(this,64);
#if LL_OCTREE_PARANOIA_CHECK
sg_assert(!isState(DIRTY));
@@ -551,7 +543,7 @@ void LLSpatialGroup::validate()
validateDrawMap();
- for (element_iter i = getData().begin(); i != getData().end(); ++i)
+ for (element_iter i = getDataBegin(); i != getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
sg_assert(drawable->getSpatialGroup() == this);
@@ -676,6 +668,11 @@ void LLSpatialGroup::rebuildGeom()
if (!isDead())
{
mSpatialPartition->rebuildGeom(this);
+
+ if (isState(LLSpatialGroup::MESH_DIRTY))
+ {
+ gPipeline.markMeshDirty(this);
+ }
}
}
@@ -688,6 +685,9 @@ void LLSpatialGroup::rebuildMesh()
}
static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt");
+static LLFastTimer::DeclareTimer FTM_ADD_GEOMETRY_COUNT("Add Geometry");
+static LLFastTimer::DeclareTimer FTM_CREATE_VB("Create VB");
+static LLFastTimer::DeclareTimer FTM_GET_GEOMETRY("Get Geometry");
void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
{
@@ -709,25 +709,36 @@ void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group)
//get geometry count
U32 index_count = 0;
U32 vertex_count = 0;
-
- addGeometryCount(group, vertex_count, index_count);
+
+ {
+ LLFastTimer t(FTM_ADD_GEOMETRY_COUNT);
+ addGeometryCount(group, vertex_count, index_count);
+ }
if (vertex_count > 0 && index_count > 0)
{ //create vertex buffer containing volume geometry for this node
- group->mBuilt = 1.f;
- if (group->mVertexBuffer.isNull() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
{
- group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
- group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
- stop_glerror();
+ LLFastTimer t(FTM_CREATE_VB);
+ group->mBuilt = 1.f;
+ if (group->mVertexBuffer.isNull() ||
+ !group->mVertexBuffer->isWriteable() ||
+ (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs))
+ {
+ group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage);
+ group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true);
+ stop_glerror();
+ }
+ else
+ {
+ group->mVertexBuffer->resizeBuffer(vertex_count, index_count);
+ stop_glerror();
+ }
}
- else
+
{
- group->mVertexBuffer->resizeBuffer(vertex_count, index_count);
- stop_glerror();
+ LLFastTimer t(FTM_GET_GEOMETRY);
+ getGeometry(group);
}
-
- getGeometry(group);
}
else
{
@@ -749,7 +760,7 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& ma
{
const OctreeNode* node = mOctreeNode;
- if (node->getData().empty())
+ if (node->isEmpty())
{ //don't do anything if there are no objects
if (empty && mOctreeNode->getParent())
{ //only root is allowed to be empty
@@ -766,14 +777,14 @@ BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector4a& minOut, LLVector4a& ma
clearState(OBJECT_DIRTY);
//initialize bounding box to first element
- OctreeNode::const_element_iter i = node->getData().begin();
+ OctreeNode::const_element_iter i = node->getDataBegin();
LLDrawable* drawablep = *i;
const LLVector4a* minMax = drawablep->getSpatialExtents();
newMin = minMax[0];
newMax = minMax[1];
- for (++i; i != node->getData().end(); ++i)
+ for (++i; i != node->getDataEnd(); ++i)
{
drawablep = *i;
minMax = drawablep->getSpatialExtents();
@@ -914,16 +925,14 @@ void LLSpatialGroup::shift(const LLVector4a &offset)
mObjectExtents[0].add(offset);
mObjectExtents[1].add(offset);
- //if (!mSpatialPartition->mRenderByGroup)
+ if (!mSpatialPartition->mRenderByGroup &&
+ mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_TREE &&
+ mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_TERRAIN &&
+ mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_BRIDGE)
{
setState(GEOM_DIRTY);
gPipeline.markRebuild(this, TRUE);
}
-
- if (mOcclusionVerts.notNull())
- {
- setState(OCCLUSION_DIRTY);
- }
}
class LLSpatialSetState : public LLSpatialGroup::OctreeTraveler
@@ -1173,7 +1182,10 @@ void LLSpatialGroup::clearOcclusionState(U32 state, S32 mode)
//======================================
LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
+ mObjectBoxSize(1.f),
mState(0),
+ mGeometryBytes(0),
+ mSurfaceArea(0.f),
mBuilt(0.f),
mOctreeNode(node),
mSpatialPartition(part),
@@ -1188,6 +1200,8 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
mCurUpdatingSlotp(NULL),
mCurUpdatingTexture (NULL)
{
+ ll_assert_aligned(this,16);
+
sNodeCount++;
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
@@ -1214,12 +1228,11 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) :
for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
mOcclusionQuery[i] = 0;
+ mOcclusionIssued[i] = 0;
mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0;
mVisible[i] = 0;
}
- mOcclusionVerts = NULL;
-
mRadius = 1;
mPixelArea = 1024.f;
}
@@ -1232,13 +1245,18 @@ void LLSpatialGroup::updateDistance(LLCamera &camera)
return;
}
+ if (gShiftFrame)
+ {
+ return;
+ }
+
#if !LL_RELEASE_FOR_DOWNLOAD
if (isState(LLSpatialGroup::OBJECT_DIRTY))
{
llerrs << "Spatial group dirty on distance update." << llendl;
}
#endif
- if (!getData().empty())
+ if (!isEmpty())
{
mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].getLength3().getF32() :
(F32) mOctreeNode->getSize().getLength3().getF32();
@@ -1389,7 +1407,7 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node)
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
setState(DEAD);
- for (element_iter i = getData().begin(); i != getData().end(); ++i)
+ for (element_iter i = getDataBegin(); i != getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
if (drawable->getSpatialGroup() == this)
@@ -1398,6 +1416,17 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node)
}
}
+ //clean up avatar attachment stats
+ LLSpatialBridge* bridge = mSpatialPartition->asBridge();
+ if (bridge)
+ {
+ if (bridge->mAvatar.notNull())
+ {
+ bridge->mAvatar->mAttachmentGeometryBytes -= mGeometryBytes;
+ bridge->mAvatar->mAttachmentSurfaceArea -= mSurfaceArea;
+ }
+ }
+
clearDrawMap();
mVertexBuffer = NULL;
mBufferMap.clear();
@@ -1437,10 +1466,14 @@ void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNo
unbound();
}
-void LLSpatialGroup::destroyGL()
+void LLSpatialGroup::destroyGL(bool keep_occlusion)
{
setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY);
- gPipeline.markRebuild(this, TRUE);
+
+ if (!keep_occlusion)
+ { //going to need a rebuild
+ gPipeline.markRebuild(this, TRUE);
+ }
mLastUpdateTime = gFrameTimeSeconds;
mVertexBuffer = NULL;
@@ -1448,24 +1481,29 @@ void LLSpatialGroup::destroyGL()
clearDrawMap();
- for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
+ if (!keep_occlusion)
{
- if (mOcclusionQuery[i])
+ for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++)
{
- sQueryPool.release(mOcclusionQuery[i]);
- mOcclusionQuery[i] = 0;
+ if (mOcclusionQuery[i])
+ {
+ sQueryPool.release(mOcclusionQuery[i]);
+ mOcclusionQuery[i] = 0;
+ }
}
}
- mOcclusionVerts = NULL;
- for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = getDataBegin(); i != getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
for (S32 j = 0; j < drawable->getNumFaces(); j++)
{
LLFace* facep = drawable->getFace(j);
- facep->clearVertexBuffer();
+ if (facep)
+ {
+ facep->clearVertexBuffer();
+ }
}
}
}
@@ -1528,14 +1566,14 @@ BOOL LLSpatialGroup::rebound()
mBounds[1].mul(0.5f);
}
- setState(OCCLUSION_DIRTY);
-
clearState(DIRTY);
return TRUE;
}
static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Occlusion Wait");
+
void LLSpatialGroup::checkOcclusion()
{
if (LLPipeline::sUseOcclusion > 1)
@@ -1553,6 +1591,24 @@ void LLSpatialGroup::checkOcclusion()
if (mOcclusionQuery[LLViewerCamera::sCurCameraID])
{
glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+
+ static LLCachedControl<bool> wait_for_query(gSavedSettings, "RenderSynchronousOcclusion");
+
+ if (wait_for_query && mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount)
+ { //query was issued last frame, wait until it's available
+ S32 max_loop = 1024;
+ LLFastTimer t(FTM_OCCLUSION_WAIT);
+ while (!available && max_loop-- > 0)
+ {
+ F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f);
+ //do some usefu work while we wait
+ LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread
+ LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread
+ LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread
+
+ glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ }
+ }
}
else
{
@@ -1589,7 +1645,9 @@ void LLSpatialGroup::checkOcclusion()
else
{
assert_states_valid(this);
+
setOcclusionState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF);
+
assert_states_valid(this);
}
@@ -1608,6 +1666,15 @@ void LLSpatialGroup::checkOcclusion()
static LLFastTimer::DeclareTimer FTM_PUSH_OCCLUSION_VERTS("Push Occlusion");
static LLFastTimer::DeclareTimer FTM_SET_OCCLUSION_STATE("Occlusion State");
static LLFastTimer::DeclareTimer FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_ALLOCATE("Allocate");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_BUILD("Build");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_BEGIN_QUERY("Begin Query");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_END_QUERY("End Query");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_SET_BUFFER("Set Buffer");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW_WATER("Draw Water");
+static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW("Draw");
+
+
void LLSpatialGroup::doOcclusion(LLCamera* camera)
{
@@ -1631,14 +1698,10 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
if (!mOcclusionQuery[LLViewerCamera::sCurCameraID])
{
+ LLFastTimer t(FTM_OCCLUSION_ALLOCATE);
mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate();
}
- if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY))
- {
- buildOcclusion();
- }
-
// Depth clamp all water to avoid it being culled as a result of being
// behind the far clip plane, and in the case of edge water to avoid
// it being culled while still visible.
@@ -1660,37 +1723,57 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
{
LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS);
- glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+
+ //store which frame this query was issued on
+ mOcclusionIssued[LLViewerCamera::sCurCameraID] = gFrameCount;
+
+ {
+ LLFastTimer t(FTM_OCCLUSION_BEGIN_QUERY);
+ glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ }
- mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(shader);
+
+ shader->uniform3fv(LLShaderMgr::BOX_CENTER, 1, mBounds[0].getF32ptr());
+ shader->uniform3f(LLShaderMgr::BOX_SIZE, mBounds[1][0]+SG_OCCLUSION_FUDGE,
+ mBounds[1][1]+SG_OCCLUSION_FUDGE,
+ mBounds[1][2]+SG_OCCLUSION_FUDGE);
if (!use_depth_clamp && mSpatialPartition->mDrawableType == LLDrawPool::POOL_VOIDWATER)
{
+ LLFastTimer t(FTM_OCCLUSION_DRAW_WATER);
+
LLGLSquashToFarClip squash(glh_get_current_projection(), 1);
if (camera->getOrigin().isExactlyZero())
{ //origin is invalid, draw entire box
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
}
else
{
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
}
}
else
{
+ LLFastTimer t(FTM_OCCLUSION_DRAW);
if (camera->getOrigin().isExactlyZero())
{ //origin is invalid, draw entire box
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, 0);
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, b111*8);
}
else
{
- mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
+ gPipeline.mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, mBounds[0]));
}
}
- glEndQueryARB(mode);
+
+ {
+ LLFastTimer t(FTM_OCCLUSION_END_QUERY);
+ glEndQueryARB(mode);
+ }
}
}
@@ -1707,7 +1790,7 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera)
//==============================================
LLSpatialPartition::LLSpatialPartition(U32 data_mask, BOOL render_by_group, U32 buffer_usage)
-: mRenderByGroup(render_by_group)
+: mRenderByGroup(render_by_group), mBridge(NULL)
{
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
mOcclusionEnabled = TRUE;
@@ -1767,12 +1850,14 @@ BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp)
{
LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION);
- drawablep->setSpatialGroup(NULL);
-
if (!curp->removeObject(drawablep))
{
OCT_ERRS << "Failed to remove drawable from octree!" << llendl;
}
+ else
+ {
+ drawablep->setSpatialGroup(NULL);
+ }
assert_octree_valid(mOctree);
@@ -2043,7 +2128,7 @@ public:
virtual void processGroup(LLSpatialGroup* group)
{
- llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->getData().empty())
+ llassert(!group->isState(LLSpatialGroup::DIRTY) && !group->isEmpty())
if (mRes < 2)
{
@@ -2110,7 +2195,7 @@ public:
{
LLSpatialGroup::OctreeNode* branch = group->mOctreeNode;
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
@@ -2234,7 +2319,7 @@ public:
LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0);
group->destroyGL();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
if (drawable->getVObj().notNull() && !group->mSpatialPartition->mRenderByGroup)
@@ -2406,18 +2491,21 @@ void pushVerts(LLSpatialGroup* group, U32 mask)
void pushVerts(LLFace* face, U32 mask)
{
- llassert(face->verify());
+ if (face)
+ {
+ llassert(face->verify());
- LLVertexBuffer* buffer = face->getVertexBuffer();
+ LLVertexBuffer* buffer = face->getVertexBuffer();
- if (buffer)
- {
- buffer->setBuffer(mask);
- U16 start = face->getGeomStart();
- U16 end = start + face->getGeomCount()-1;
- U32 count = face->getIndicesCount();
- U16 offset = face->getIndicesStart();
- buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ if (buffer && (face->getGeomCount() >= 3))
+ {
+ buffer->setBuffer(mask);
+ U16 start = face->getGeomStart();
+ U16 end = start + face->getGeomCount()-1;
+ U32 count = face->getIndicesCount();
+ U16 offset = face->getIndicesStart();
+ buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ }
}
}
@@ -2435,8 +2523,7 @@ void pushVerts(LLVolume* volume)
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
- glVertexPointer(3, GL_FLOAT, 16, face.mPositions);
- glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices);
}
}
@@ -2445,7 +2532,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask)
if (buffer)
{
buffer->setBuffer(mask);
- buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getRequestedVerts()-1, buffer->getRequestedIndices(), 0);
+ buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
}
}
@@ -2502,7 +2589,7 @@ void pushVertsColorCoded(LLSpatialGroup* group, U32 mask)
{
params = *j;
LLRenderPass::applyModelMatrix(*params);
- glColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f);
+ gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f);
params->mVertexBuffer->setBuffer(mask);
params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES,
params->mStart, params->mEnd, params->mCount, params->mOffset);
@@ -2517,7 +2604,7 @@ void renderOctree(LLSpatialGroup* group)
//coded by buffer usage and activity
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
LLVector4 col;
- /*if (group->mBuilt > 0.f)
+ if (group->mBuilt > 0.f)
{
group->mBuilt -= 2.f * gFrameIntervalSeconds;
if (group->mBufferUsage == GL_STATIC_DRAW_ARB)
@@ -2535,35 +2622,35 @@ void renderOctree(LLSpatialGroup* group)
LLGLDepthTest gl_depth(FALSE, FALSE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- gGL.color4f(1,0,0,group->mBuilt);
+ gGL.diffuseColor4f(1,0,0,group->mBuilt);
gGL.flush();
glLineWidth(5.f);
drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]);
gGL.flush();
glLineWidth(1.f);
gGL.flush();
- for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
if (!group->mSpatialPartition->isBridge())
{
- glPushMatrix();
+ gGL.pushMatrix();
LLVector3 trans = drawable->getRegion()->getOriginAgent();
- glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
}
for (S32 j = 0; j < drawable->getNumFaces(); j++)
{
LLFace* face = drawable->getFace(j);
- if (face->getVertexBuffer())
+ if (face && face->getVertexBuffer())
{
if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f)
{
- glColor4f(0, 1, 0, group->mBuilt);
+ gGL.diffuseColor4f(0, 1, 0, group->mBuilt);
}
else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f)
{
- glColor4f(1, 0, 0, group->mBuilt);
+ gGL.diffuseColor4f(1, 0, 0, group->mBuilt);
}
else
{
@@ -2579,16 +2666,16 @@ void renderOctree(LLSpatialGroup* group)
if (!group->mSpatialPartition->isBridge())
{
- glPopMatrix();
+ gGL.popMatrix();
}
}
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- gGL.color4f(1,1,1,1);
+ gGL.diffuseColor4f(1,1,1,1);
}
}
- else*/
+ else
{
- if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty()
+ if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->isEmpty()
&& group->mSpatialPartition->mRenderByGroup)
{
col.setVec(0.8f, 0.4f, 0.1f, 0.1f);
@@ -2599,7 +2686,7 @@ void renderOctree(LLSpatialGroup* group)
}
}
- gGL.color4fv(col.mV);
+ gGL.diffuseColor4fv(col.mV);
LLVector4a fudge;
fudge.splat(0.001f);
LLVector4a size = group->mObjectBounds[1];
@@ -2616,16 +2703,16 @@ void renderOctree(LLSpatialGroup* group)
//if (group->mBuilt <= 0.f)
{
//draw opaque outline
- //gGL.color4f(col.mV[0], col.mV[1], col.mV[2], 1.f);
+ //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], 1.f);
//drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]);
- gGL.color4f(0,1,1,1);
+ gGL.diffuseColor4f(0,1,1,1);
drawBoxOutline(group->mBounds[0],group->mBounds[1]);
//draw bounding box for draw info
/*if (group->mSpatialPartition->mRenderByGroup)
{
- gGL.color4f(1.0f, 0.75f, 0.25f, 0.6f);
+ gGL.diffuseColor4f(1.0f, 0.75f, 0.25f, 0.6f);
for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i)
{
for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j)
@@ -2644,7 +2731,7 @@ void renderOctree(LLSpatialGroup* group)
}
// LLSpatialGroup::OctreeNode* node = group->mOctreeNode;
-// gGL.color4f(0,1,0,1);
+// gGL.diffuseColor4f(0,1,0,1);
// drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize()));
}
@@ -2656,12 +2743,13 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() &&
- !group->getData().empty();
+ !group->isEmpty();
+
if (render_objects)
{
LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER);
- glColor4f(0, 0.5f, 0, 0.5f);
- gGL.color4f(0, 0.5f, 0, 0.5f);
+ gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
+ gGL.diffuseColor4f(0, 0.5f, 0, 0.5f);
pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
}
@@ -2670,8 +2758,8 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
if (render_objects)
{
- glColor4f(0.f, 0.5f, 0.f,1.f);
- gGL.color4f(0.f, 0.5f, 0.f, 1.f);
+ gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f);
+ gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f);
pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
}
@@ -2679,29 +2767,16 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera)
if (render_objects)
{
- glColor4f(0.f, 0.75f, 0.f,0.5f);
- gGL.color4f(0.f, 0.75f, 0.f, 0.5f);
+ gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f);
+ gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f);
pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX);
}
- /*else if (camera && group->mOcclusionVerts.notNull())
- {
- LLVertexBuffer::unbind();
- group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- glColor4f(1.0f, 0.f, 0.f, 0.5f);
- group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glColor4f(1.0f, 1.f, 1.f, 1.0f);
- group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0]));
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }*/
}
}
void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color)
{
- gGL.color4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
gGL.begin(LLRender::LINES);
{
gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV);
@@ -2725,23 +2800,23 @@ void renderUpdateType(LLDrawable* drawablep)
switch (vobj->getLastUpdateType())
{
case OUT_FULL:
- glColor4f(0,1,0,0.5f);
+ gGL.diffuseColor4f(0,1,0,0.5f);
break;
case OUT_TERSE_IMPROVED:
- glColor4f(0,1,1,0.5f);
+ gGL.diffuseColor4f(0,1,1,0.5f);
break;
case OUT_FULL_COMPRESSED:
if (vobj->getLastUpdateCached())
{
- glColor4f(1,0,0,0.5f);
+ gGL.diffuseColor4f(1,0,0,0.5f);
}
else
{
- glColor4f(1,1,0,0.5f);
+ gGL.diffuseColor4f(1,1,0,0.5f);
}
break;
case OUT_FULL_CACHED:
- glColor4f(0,0,1,0.5f);
+ gGL.diffuseColor4f(0,0,1,0.5f);
break;
default:
llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl;
@@ -2757,6 +2832,115 @@ void renderUpdateType(LLDrawable* drawablep)
}
}
+void renderComplexityDisplay(LLDrawable* drawablep)
+{
+ LLViewerObject* vobj = drawablep->getVObj();
+ if (!vobj)
+ {
+ return;
+ }
+
+ LLVOVolume *voVol = dynamic_cast<LLVOVolume*>(vobj);
+
+ if (!voVol)
+ {
+ return;
+ }
+
+ if (!voVol->isRoot())
+ {
+ return;
+ }
+
+ LLVOVolume::texture_cost_t textures;
+ F32 cost = (F32) voVol->getRenderCost(textures);
+
+ // add any child volumes
+ LLViewerObject::const_child_list_t children = voVol->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
+ {
+ const LLViewerObject *child = *iter;
+ const LLVOVolume *child_volume = dynamic_cast<const LLVOVolume*>(child);
+ if (child_volume)
+ {
+ cost += child_volume->getRenderCost(textures);
+ }
+ }
+
+ // add texture cost
+ for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
+ {
+ // add the cost of each individual texture in the linkset
+ cost += iter->second;
+ }
+
+ F32 cost_max = (F32) LLVOVolume::getRenderComplexityMax();
+
+
+
+ // allow user to set a static color scale
+ if (gSavedSettings.getS32("RenderComplexityStaticMax") > 0)
+ {
+ cost_max = gSavedSettings.getS32("RenderComplexityStaticMax");
+ }
+
+ F32 cost_ratio = cost / cost_max;
+
+ // cap cost ratio at 1.0f in case cost_max is at a low threshold
+ cost_ratio = cost_ratio > 1.0f ? 1.0f : cost_ratio;
+
+ LLGLEnable blend(GL_BLEND);
+
+ LLColor4 color;
+ const LLColor4 color_min = gSavedSettings.getColor4("RenderComplexityColorMin");
+ const LLColor4 color_mid = gSavedSettings.getColor4("RenderComplexityColorMid");
+ const LLColor4 color_max = gSavedSettings.getColor4("RenderComplexityColorMax");
+
+ if (cost_ratio < 0.5f)
+ {
+ color = color_min * (1 - cost_ratio * 2) + color_mid * (cost_ratio * 2);
+ }
+ else
+ {
+ color = color_mid * (1 - (cost_ratio - 0.5) * 2) + color_max * ((cost_ratio - 0.5) * 2);
+ }
+
+ LLSD color_val = color.getValue();
+
+ // don't highlight objects below the threshold
+ if (cost > gSavedSettings.getS32("RenderComplexityThreshold"))
+ {
+ glColor4f(color[0],color[1],color[2],0.5f);
+
+
+ S32 num_faces = drawablep->getNumFaces();
+ if (num_faces)
+ {
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+ LLViewerObject::const_child_list_t children = voVol->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator iter = children.begin(); iter != children.end(); ++iter)
+ {
+ const LLViewerObject *child = *iter;
+ if (child)
+ {
+ num_faces = child->getNumFaces();
+ if (num_faces)
+ {
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ pushVerts(child->mDrawable->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ }
+ }
+ }
+ }
+ }
+
+ voVol->setDebugText(llformat("%4.0f", cost));
+}
void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
{
@@ -2764,17 +2948,17 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
{
if (drawable->isSpatialBridge())
{
- gGL.color4f(1,0.5f,0,1);
+ gGL.diffuseColor4f(1,0.5f,0,1);
}
else if (drawable->getVOVolume())
{
if (drawable->isRoot())
{
- gGL.color4f(1,1,0,1);
+ gGL.diffuseColor4f(1,1,0,1);
}
else
{
- gGL.color4f(0,1,0,1);
+ gGL.diffuseColor4f(0,1,0,1);
}
}
else if (drawable->getVObj())
@@ -2782,30 +2966,30 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
switch (drawable->getVObj()->getPCode())
{
case LLViewerObject::LL_VO_SURFACE_PATCH:
- gGL.color4f(0,1,1,1);
+ gGL.diffuseColor4f(0,1,1,1);
break;
case LLViewerObject::LL_VO_CLOUDS:
// no longer used
break;
case LLViewerObject::LL_VO_PART_GROUP:
case LLViewerObject::LL_VO_HUD_PART_GROUP:
- gGL.color4f(0,0,1,1);
+ gGL.diffuseColor4f(0,0,1,1);
break;
case LLViewerObject::LL_VO_VOID_WATER:
case LLViewerObject::LL_VO_WATER:
- gGL.color4f(0,0.5f,1,1);
+ gGL.diffuseColor4f(0,0.5f,1,1);
break;
case LL_PCODE_LEGACY_TREE:
- gGL.color4f(0,0.5f,0,1);
+ gGL.diffuseColor4f(0,0.5f,0,1);
break;
default:
- gGL.color4f(1,0,1,1);
+ gGL.diffuseColor4f(1,0,1,1);
break;
}
}
else
{
- gGL.color4f(1,0,0,1);
+ gGL.diffuseColor4f(1,0,0,1);
}
}
@@ -2816,15 +3000,17 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
for (S32 i = 0; i < drawable->getNumFaces(); i++)
{
LLFace* facep = drawable->getFace(i);
+ if (facep)
+ {
+ ext = facep->mExtents;
- ext = facep->mExtents;
-
- pos.setAdd(ext[0], ext[1]);
- pos.mul(0.5f);
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
- drawBoxOutline(pos,size);
+ drawBoxOutline(pos,size);
+ }
}
//render drawable bounding box
@@ -2861,7 +3047,7 @@ void renderNormals(LLDrawable* drawablep)
{
LLVolume* volume = vol->getVolume();
gGL.pushMatrix();
- glMultMatrixf((F32*) vol->getRelativeXform().mMatrix);
+ gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -2871,16 +3057,15 @@ void renderNormals(LLDrawable* drawablep)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
- gGL.begin(LLRender::LINES);
-
for (S32 j = 0; j < face.mNumVertices; ++j)
{
+ gGL.begin(LLRender::LINES);
LLVector4a n,p;
n.setMul(face.mNormals[j], scale);
p.setAdd(face.mPositions[j], n);
- gGL.color4f(1,1,1,1);
+ gGL.diffuseColor4f(1,1,1,1);
gGL.vertex3fv(face.mPositions[j].getF32ptr());
gGL.vertex3fv(p.getF32ptr());
@@ -2889,13 +3074,12 @@ void renderNormals(LLDrawable* drawablep)
n.setMul(face.mBinormals[j], scale);
p.setAdd(face.mPositions[j], n);
- gGL.color4f(0,1,1,1);
+ gGL.diffuseColor4f(0,1,1,1);
gGL.vertex3fv(face.mPositions[j].getF32ptr());
gGL.vertex3fv(p.getF32ptr());
}
+ gGL.end();
}
-
- gGL.end();
}
gGL.popMatrix();
@@ -2935,33 +3119,33 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
{
if (!decomp->mBaseHullMesh.empty())
{
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals);
}
else
{
gMeshRepo.buildPhysicsMesh(*decomp);
- gGL.color3f(0,1,1);
+ gGL.diffuseColor4f(0,1,1,1);
drawBoxOutline(center, size);
}
}
else
{
- gGL.color3f(1,0,1);
+ gGL.diffuseColor3f(1,0,1);
drawBoxOutline(center, size);
}
}
void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color)
{
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glPolygonOffset(3.f, 3.f);
glLineWidth(3.f);
- glColor4fv(line_color.mV);
+ gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
glLineWidth(1.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@@ -3015,7 +3199,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
LLVector3 size(0.25f,0.25f,0.25f);
gGL.pushMatrix();
- glMultMatrixf((F32*) volume->getRelativeXform().mMatrix);
+ gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix);
if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
{
@@ -3043,11 +3227,11 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
else if (!decomp->mPhysicsShapeMesh.empty())
{
//decomp has physics mesh, render that mesh
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glColor4fv(line_color.mV);
+ gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
@@ -3064,7 +3248,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
}
else
{
- gGL.color3f(1,1,0);
+ gGL.diffuseColor3f(1,1,0);
drawBoxOutline(center, size);
}
}
@@ -3075,7 +3259,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
{
renderMeshBaseHull(volume, data_mask, color, line_color);
}
-#if LL_WINDOWS
else
{
LLVolumeParams volume_params = volume->getVolume()->getParams();
@@ -3173,25 +3356,26 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glColor4fv(line_color.mV);
+ gGL.diffuseColor4fv(line_color.mV);
LLVertexBuffer::unbind();
- glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
- glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
+
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
+
}
else
{
- gGL.color3f(1,0,1);
+ gGL.diffuseColor4f(1,0,1,1);
drawBoxOutline(center, size);
}
LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
}
-#endif //LL_WINDOWS
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX)
{
@@ -3200,12 +3384,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
LLVector3 vscale = volume->getScale()*2.f;
scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]);
- gGL.color4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
drawBox(center, scale);
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE)
{
- LLVolumeParams volume_params;
+ /*LLVolumeParams volume_params;
volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE );
volume_params.setBeginAndEndS( 0.f, 1.f );
volume_params.setBeginAndEndT( 0.f, 1.f );
@@ -3213,9 +3397,9 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
volume_params.setShear ( 0, 0 );
LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
pushVerts(sphere);
- LLPrimitive::sVolumeManager->unrefVolume(sphere);
+ LLPrimitive::sVolumeManager->unrefVolume(sphere);*/
}
else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER)
{
@@ -3227,7 +3411,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
volume_params.setShear ( 0, 0 );
LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3);
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
pushVerts(cylinder);
LLPrimitive::sVolumeManager->unrefVolume(cylinder);
}
@@ -3239,10 +3423,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glColor4fv(line_color.mV);
+ gGL.diffuseColor4fv(line_color.mV);
pushVerts(phys_volume);
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
pushVerts(phys_volume);
LLPrimitive::sVolumeManager->unrefVolume(phys_volume);
@@ -3257,19 +3441,20 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (phys_volume->mHullPoints && phys_volume->mHullIndices)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
LLVertexBuffer::unbind();
glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
- glColor4fv(line_color.mV);
+ gGL.diffuseColor4fv(line_color.mV);
+ gGL.syncMatrices();
glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
- glColor4fv(color.mV);
+ gGL.diffuseColor4fv(color.mV);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
}
else
{
- gGL.color3f(1,0,1);
+ gGL.diffuseColor3f(1,0,1);
drawBoxOutline(center, size);
gMeshRepo.buildHull(volume_params, detail);
}
@@ -3285,20 +3470,11 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
}
gGL.popMatrix();
-
- /*{ //analytical shape, just push visual rep.
- glColor3fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- pushVerts(drawable, data_mask);
- glColor4fv(color.mV);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- pushVerts(drawable, data_mask);
- }*/
}
void renderPhysicsShapes(LLSpatialGroup* group)
{
- for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getData().begin(); i != group->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
LLVOVolume* volume = drawable->getVOVolume();
@@ -3308,7 +3484,7 @@ void renderPhysicsShapes(LLSpatialGroup* group)
{
gGL.pushMatrix();
LLVector3 trans = drawable->getRegion()->getOriginAgent();
- glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
renderPhysicsShape(drawable, volume);
gGL.popMatrix();
}
@@ -3322,24 +3498,30 @@ void renderPhysicsShapes(LLSpatialGroup* group)
LLViewerObject* object = drawable->getVObj();
if (object && object->getPCode() == LLViewerObject::LL_VO_SURFACE_PATCH)
{
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*) object->getRegion()->mRenderMatrix.mMatrix);
//push face vertices for terrain
for (S32 i = 0; i < drawable->getNumFaces(); ++i)
{
LLFace* face = drawable->getFace(i);
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff)
+ if (face)
{
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glColor3f(0.2f, 0.5f, 0.3f);
- buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0);
+ buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ gGL.diffuseColor3f(0.2f, 0.5f, 0.3f);
+ buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
- glColor3f(0.2f, 1.f, 0.3f);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0);
+ gGL.diffuseColor3f(0.2f, 1.f, 0.3f);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0);
+ }
}
}
+ gGL.popMatrix();
}
}
}
@@ -3361,6 +3543,7 @@ void renderTexturePriority(LLDrawable* drawable)
//LLViewerTexture* imagep = facep->getTexture();
//if (imagep)
+ if (facep)
{
//F32 vsize = imagep->mMaxVirtualSize;
@@ -3374,11 +3557,11 @@ void renderTexturePriority(LLDrawable* drawable)
F32 t = vsize/sLastMaxTexPriority;
LLVector4 col = lerp(cold, hot, t);
- gGL.color4fv(col.mV);
+ gGL.diffuseColor4fv(col.mV);
}
//else
//{
- // gGL.color4f(1,0,1,1);
+ // gGL.diffuseColor4f(1,0,1,1);
//}
LLVector4a center;
@@ -3397,7 +3580,7 @@ void renderTexturePriority(LLDrawable* drawable)
LLVector4 col = lerp(boost_cold, boost_hot, t);
LLGLEnable blend_on(GL_BLEND);
gGL.blendFunc(GL_SRC_ALPHA, GL_ONE);
- gGL.color4fv(col.mV);
+ gGL.diffuseColor4fv(col.mV);
drawBox(center, size);
gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}*/
@@ -3410,10 +3593,14 @@ void renderPoints(LLDrawable* drawablep)
if (drawablep->getNumFaces())
{
gGL.begin(LLRender::POINTS);
- gGL.color3f(1,1,1);
+ gGL.diffuseColor3f(1,1,1);
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
- gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV);
+ LLFace * face = drawablep->getFace(i);
+ if (face)
+ {
+ gGL.vertex3fv(face->mCenterLocal.mV);
+ }
}
gGL.end();
}
@@ -3427,7 +3614,7 @@ void renderTextureAnim(LLDrawInfo* params)
}
LLGLEnable blend(GL_BLEND);
- glColor4f(1,1,0,0.5f);
+ gGL.diffuseColor4f(1,1,0,0.5f);
pushVerts(params, LLVertexBuffer::MAP_VERTEX);
}
@@ -3435,7 +3622,7 @@ void renderBatchSize(LLDrawInfo* params)
{
LLGLEnable offset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.f, 1.f);
- glColor3ubv((GLubyte*) &(params->mDebugColor));
+ gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor));
pushVerts(params, LLVertexBuffer::MAP_VERTEX);
}
@@ -3453,28 +3640,132 @@ void renderShadowFrusta(LLDrawInfo* params)
if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size))
{
- glColor3f(1,0,0);
+ gGL.diffuseColor3f(1,0,0);
pushVerts(params, LLVertexBuffer::MAP_VERTEX);
}
if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size))
{
- glColor3f(0,1,0);
+ gGL.diffuseColor3f(0,1,0);
pushVerts(params, LLVertexBuffer::MAP_VERTEX);
}
if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size))
{
- glColor3f(0,0,1);
+ gGL.diffuseColor3f(0,0,1);
pushVerts(params, LLVertexBuffer::MAP_VERTEX);
}
if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size))
{
- glColor3f(1,0,1);
+ gGL.diffuseColor3f(1,0,1);
pushVerts(params, LLVertexBuffer::MAP_VERTEX);
}
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
+void renderTexelDensity(LLDrawable* drawable)
+{
+ if (LLViewerTexture::sDebugTexelsMode == LLViewerTexture::DEBUG_TEXELS_OFF
+ || LLViewerTexture::sCheckerBoardImagep.isNull())
+ {
+ return;
+ }
+
+ LLGLEnable _(GL_BLEND);
+ //gObjectFullbrightProgram.bind();
+
+ LLMatrix4 checkerboard_matrix;
+ S32 discard_level = -1;
+
+ for (S32 f = 0; f < drawable->getNumFaces(); f++)
+ {
+ LLFace* facep = drawable->getFace(f);
+ LLVertexBuffer* buffer = facep->getVertexBuffer();
+ LLViewerTexture* texturep = facep->getTexture();
+
+ if (texturep == NULL) continue;
+
+ switch(LLViewerTexture::sDebugTexelsMode)
+ {
+ case LLViewerTexture::DEBUG_TEXELS_CURRENT:
+ discard_level = -1;
+ break;
+ case LLViewerTexture::DEBUG_TEXELS_DESIRED:
+ {
+ LLViewerFetchedTexture* fetched_texturep = dynamic_cast<LLViewerFetchedTexture*>(texturep);
+ discard_level = fetched_texturep ? fetched_texturep->getDesiredDiscardLevel() : -1;
+ break;
+ }
+ default:
+ case LLViewerTexture::DEBUG_TEXELS_FULL:
+ discard_level = 0;
+ break;
+ }
+
+ checkerboard_matrix.initScale(LLVector3(texturep->getWidth(discard_level) / 8, texturep->getHeight(discard_level) / 8, 1.f));
+
+ gGL.getTexUnit(0)->bind(LLViewerTexture::sCheckerBoardImagep, TRUE);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.loadMatrix((GLfloat*)&checkerboard_matrix.mMatrix);
+
+ if (buffer && (facep->getGeomCount() >= 3))
+ {
+ buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
+ U16 start = facep->getGeomStart();
+ U16 end = start + facep->getGeomCount()-1;
+ U32 count = facep->getIndicesCount();
+ U16 offset = facep->getIndicesStart();
+ buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset);
+ }
+
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+
+ //S32 num_textures = llmax(1, (S32)params->mTextureList.size());
+
+ //for (S32 i = 0; i < num_textures; i++)
+ //{
+ // LLViewerTexture* texturep = params->mTextureList.empty() ? params->mTexture.get() : params->mTextureList[i].get();
+ // if (texturep == NULL) continue;
+
+ // LLMatrix4 checkboard_matrix;
+ // S32 discard_level = -1;
+ // switch(LLViewerTexture::sDebugTexelsMode)
+ // {
+ // case LLViewerTexture::DEBUG_TEXELS_CURRENT:
+ // discard_level = -1;
+ // break;
+ // case LLViewerTexture::DEBUG_TEXELS_DESIRED:
+ // {
+ // LLViewerFetchedTexture* fetched_texturep = dynamic_cast<LLViewerFetchedTexture*>(texturep);
+ // discard_level = fetched_texturep ? fetched_texturep->getDesiredDiscardLevel() : -1;
+ // break;
+ // }
+ // default:
+ // case LLViewerTexture::DEBUG_TEXELS_FULL:
+ // discard_level = 0;
+ // break;
+ // }
+
+ // checkboard_matrix.initScale(LLVector3(texturep->getWidth(discard_level) / 8, texturep->getHeight(discard_level) / 8, 1.f));
+ // gGL.getTexUnit(i)->activate();
+
+ // glMatrixMode(GL_TEXTURE);
+ // glPushMatrix();
+ // glLoadIdentity();
+ // //gGL.matrixMode(LLRender::MM_TEXTURE);
+ // glLoadMatrixf((GLfloat*) checkboard_matrix.mMatrix);
+
+ // gGL.getTexUnit(i)->bind(LLViewerTexture::sCheckerBoardImagep, TRUE);
+
+ // pushVerts(params, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
+
+ // glPopMatrix();
+ // glMatrixMode(GL_MODELVIEW);
+ // //gGL.matrixMode(LLRender::MM_MODELVIEW);
+ //}
+}
+
void renderLights(LLDrawable* drawablep)
{
@@ -3486,11 +3777,15 @@ void renderLights(LLDrawable* drawablep)
if (drawablep->getNumFaces())
{
LLGLEnable blend(GL_BLEND);
- glColor4f(0,1,1,0.5f);
+ gGL.diffuseColor4f(0,1,1,0.5f);
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
- pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX);
+ LLFace * face = drawablep->getFace(i);
+ if (face)
+ {
+ pushVerts(face, LLVertexBuffer::MAP_VERTEX);
+ }
}
const LLVector4a* ext = drawablep->getSpatialExtents();
@@ -3504,11 +3799,11 @@ void renderLights(LLDrawable* drawablep)
{
LLGLDepthTest depth(GL_FALSE, GL_TRUE);
- gGL.color4f(1,1,1,1);
+ gGL.diffuseColor4f(1,1,1,1);
drawBoxOutline(pos, size);
}
- gGL.color4f(1,1,0,1);
+ gGL.diffuseColor4f(1,1,0,1);
F32 rad = drawablep->getVOVolume()->getLightRadius();
drawBoxOutline(pos, LLVector4a(rad));
}
@@ -3531,15 +3826,15 @@ public:
LLVector3 center, size;
- if (branch->getData().empty())
+ if (branch->isEmpty())
{
- gGL.color3f(1.f,0.2f,0.f);
+ gGL.diffuseColor3f(1.f,0.2f,0.f);
center.set(branch->getCenter().getF32ptr());
size.set(branch->getSize().getF32ptr());
}
else
{
- gGL.color3f(0.75f, 1.f, 0.f);
+ gGL.diffuseColor3f(0.75f, 1.f, 0.f);
center.set(vl->mBounds[0].getF32ptr());
size.set(vl->mBounds[1].getF32ptr());
}
@@ -3552,11 +3847,11 @@ public:
if (i == 1)
{
- gGL.color4f(0,1,1,0.5f);
+ gGL.diffuseColor4f(0,1,1,0.5f);
}
else
{
- gGL.color4f(0,0.5f,0.5f, 0.25f);
+ gGL.diffuseColor4f(0,0.5f,0.5f, 0.25f);
drawBoxOutline(center, size);
}
@@ -3567,8 +3862,8 @@ public:
}
gGL.begin(LLRender::TRIANGLES);
- for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getData().begin();
- iter != branch->getData().end();
+ for (LLOctreeNode<LLVolumeTriangle>::const_element_iter iter = branch->getDataBegin();
+ iter != branch->getDataEnd();
++iter)
{
const LLVolumeTriangle* tri = *iter;
@@ -3593,7 +3888,7 @@ void renderRaycast(LLDrawable* drawablep)
if (drawablep->getNumFaces())
{
LLGLEnable blend(GL_BLEND);
- gGL.color4f(0,1,1,0.5f);
+ gGL.diffuseColor4f(0,1,1,0.5f);
if (drawablep->getVOVolume())
{
@@ -3618,14 +3913,10 @@ void renderRaycast(LLDrawable* drawablep)
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
- if (!face.mOctree)
- {
- ((LLVolumeFace*) &face)->createOctree();
- }
-
+
gGL.pushMatrix();
- glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]);
- glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix);
+ gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
+ gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
LLVector3 start, end;
if (transform)
@@ -3645,21 +3936,32 @@ void renderRaycast(LLDrawable* drawablep)
LLVector4a dir;
dir.setSub(enda, starta);
- F32 t = 1.f;
-
- LLRenderOctreeRaycast render(starta, dir, &t);
gGL.flush();
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
{
//render face positions
LLVertexBuffer::unbind();
- glColor4f(0,1,1,0.5f);
+ gGL.diffuseColor4f(0,1,1,0.5f);
glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
+ gGL.syncMatrices();
glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
}
-
- render.traverse(face.mOctree);
+
+ if (!volume->isUnique())
+ {
+ F32 t = 1.f;
+
+ if (!face.mOctree)
+ {
+ ((LLVolumeFace*) &face)->createOctree();
+ }
+
+ LLRenderOctreeRaycast render(starta, dir, &t);
+
+ render.traverse(face.mOctree);
+ }
+
gGL.popMatrix();
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
@@ -3678,23 +3980,23 @@ void renderRaycast(LLDrawable* drawablep)
if (drawablep->getVObj() == gDebugRaycastObject)
{
// draw intersection point
- glPushMatrix();
- glLoadMatrixd(gGLModelView);
+ gGL.pushMatrix();
+ gGL.loadMatrix(gGLModelView);
LLVector3 translate = gDebugRaycastIntersection;
- glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]);
+ gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]);
LLCoordFrame orient;
orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal);
LLMatrix4 rotation;
orient.getRotMatrixToParent(rotation);
- glMultMatrixf((float*)rotation.mMatrix);
+ gGL.multMatrix((float*)rotation.mMatrix);
- gGL.color4f(1,0,0,0.5f);
+ gGL.diffuseColor4f(1,0,0,0.5f);
drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f));
- gGL.color4f(0,1,0,0.5f);
+ gGL.diffuseColor4f(0,1,0,0.5f);
drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f));
- gGL.color4f(0,0,1,0.5f);
+ gGL.diffuseColor4f(0,0,1,0.5f);
drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f));
- glPopMatrix();
+ gGL.popMatrix();
// draw bounding box of prim
const LLVector4a* ext = drawablep->getSpatialExtents();
@@ -3707,7 +4009,7 @@ void renderRaycast(LLDrawable* drawablep)
size.mul(0.5f);
LLGLDepthTest depth(GL_FALSE, GL_TRUE);
- gGL.color4f(0,0.5f,0.5f,1);
+ gGL.diffuseColor4f(0,0.5f,0.5f,1);
drawBoxOutline(pos, size);
}
}
@@ -3769,14 +4071,14 @@ public:
group->rebuildMesh();
gGL.flush();
- glPushMatrix();
+ gGL.pushMatrix();
gGLLastMatrix = NULL;
- glLoadMatrixd(gGLModelView);
+ gGL.loadMatrix(gGLModelView);
renderVisibility(group, mCamera);
stop_glerror();
gGLLastMatrix = NULL;
- glPopMatrix();
- gGL.color4f(1,1,1,1);
+ gGL.popMatrix();
+ gGL.diffuseColor4f(1,1,1,1);
}
}
}
@@ -3798,18 +4100,18 @@ public:
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
{
- if (!group->getData().empty())
+ if (!group->isEmpty())
{
- gGL.color3f(0,0,1);
+ gGL.diffuseColor3f(0,0,1);
drawBoxOutline(group->mObjectBounds[0],
group->mObjectBounds[1]);
}
}
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
-
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES))
{
renderBoundingBox(drawable);
@@ -3824,7 +4126,7 @@ public:
{
if (drawable->isState(LLDrawable::IN_REBUILD_Q2))
{
- gGL.color4f(0.6f, 0.6f, 0.1f, 1.f);
+ gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f);
const LLVector4a* ext = drawable->getSpatialExtents();
LLVector4a center;
center.setAdd(ext[0], ext[1]);
@@ -3859,6 +4161,14 @@ public:
{
renderUpdateType(drawable);
}
+ if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY))
+ {
+ renderComplexityDisplay(drawable);
+ }
+ if(gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXEL_DENSITY))
+ {
+ renderTexelDensity(drawable);
+ }
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(drawable->getVObj().get());
@@ -3877,18 +4187,21 @@ public:
for (U32 i = 0; i < drawable->getNumFaces(); ++i)
{
LLFace* facep = drawable->getFace(i);
- U8 index = facep->getTextureIndex();
- if (facep->mDrawInfo)
+ if (facep)
{
- if (index < 255)
+ U8 index = facep->getTextureIndex();
+ if (facep->mDrawInfo)
{
- if (facep->mDrawInfo->mTextureList.size() <= index)
- {
- llerrs << "Face texture index out of bounds." << llendl;
- }
- else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture())
+ if (index < 255)
{
- llerrs << "Face texture index incorrect." << llendl;
+ if (facep->mDrawInfo->mTextureList.size()<= index)
+ {
+ llerrs << "Face texture index out of bounds." << llendl;
+ }
+ else if (facep->mDrawInfo->mTextureList[index] != facep->getTexture())
+ {
+ llerrs << "Face texture index incorrect." << llendl;
+ }
}
}
}
@@ -3984,7 +4297,7 @@ public:
return;
}
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
@@ -4107,11 +4420,18 @@ void LLSpatialPartition::renderDebug()
LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
LLPipeline::RENDER_DEBUG_AGENT_TARGET |
//LLPipeline::RENDER_DEBUG_BUILD_QUEUE |
- LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA))
+ LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |
+ LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY |
+ LLPipeline::RENDER_DEBUG_TEXEL_DENSITY))
{
return;
}
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.bind();
+ }
+
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
{
//sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds);
@@ -4140,11 +4460,16 @@ void LLSpatialPartition::renderDebug()
LLOctreeRenderNonOccluded render_debug(camera);
render_debug.traverse(mOctree);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gDebugProgram.unbind();
+ }
}
void LLSpatialGroup::drawObjectBox(LLColor4 col)
{
- gGL.color4fv(col.mV);
+ gGL.diffuseColor4fv(col.mV);
LLVector4a size;
size = mObjectBounds[1];
size.mul(1.01f);
@@ -4152,6 +4477,10 @@ void LLSpatialGroup::drawObjectBox(LLColor4 col)
drawBox(mObjectBounds[0], size);
}
+bool LLSpatialPartition::isHUDPartition()
+{
+ return mPartitionType == LLViewerRegion::PARTITION_HUD ;
+}
BOOL LLSpatialPartition::isVisible(const LLVector3& v)
{
@@ -4192,7 +4521,7 @@ public:
virtual void visit(const LLSpatialGroup::OctreeNode* branch)
{
- for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i)
+ for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getDataBegin(); i != branch->getDataEnd(); ++i)
{
check(*i);
}
@@ -4245,7 +4574,7 @@ public:
LLVector3 local_start = mStart;
LLVector3 local_end = mEnd;
- if (!gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible())
+ if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible())
{
return false;
}
@@ -4378,28 +4707,62 @@ LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage)
LLCullResult::LLCullResult()
{
+ mVisibleGroupsAllocated = 0;
+ mAlphaGroupsAllocated = 0;
+ mOcclusionGroupsAllocated = 0;
+ mDrawableGroupsAllocated = 0;
+ mVisibleListAllocated = 0;
+ mVisibleBridgeAllocated = 0;
+
+ mVisibleGroups = NULL;
+ mVisibleGroupsEnd = NULL;
+ mAlphaGroups = NULL;
+ mAlphaGroupsEnd = NULL;
+ mOcclusionGroups = NULL;
+ mOcclusionGroupsEnd = NULL;
+ mDrawableGroups = NULL;
+ mDrawableGroupsEnd = NULL;
+ mVisibleList = NULL;
+ mVisibleListEnd = NULL;
+ mVisibleBridge = NULL;
+ mVisibleBridgeEnd = NULL;
+
+ for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
+ {
+ mRenderMap[i] = NULL;
+ mRenderMapEnd[i] = NULL;
+ mRenderMapAllocated[i] = 0;
+ }
+
clear();
}
+void LLCullResult::pushBack(void**& head, U32& count, void* val)
+{
+ count++;
+ head = (void**) realloc((void*) head, sizeof(void*) * count);
+ head[count-1] = val;
+}
+
void LLCullResult::clear()
{
mVisibleGroupsSize = 0;
- mVisibleGroupsEnd = mVisibleGroups.begin();
+ mVisibleGroupsEnd = mVisibleGroups;
mAlphaGroupsSize = 0;
- mAlphaGroupsEnd = mAlphaGroups.begin();
+ mAlphaGroupsEnd = mAlphaGroups;
mOcclusionGroupsSize = 0;
- mOcclusionGroupsEnd = mOcclusionGroups.begin();
+ mOcclusionGroupsEnd = mOcclusionGroups;
mDrawableGroupsSize = 0;
- mDrawableGroupsEnd = mDrawableGroups.begin();
+ mDrawableGroupsEnd = mDrawableGroups;
mVisibleListSize = 0;
- mVisibleListEnd = mVisibleList.begin();
+ mVisibleListEnd = mVisibleList;
mVisibleBridgeSize = 0;
- mVisibleBridgeEnd = mVisibleBridge.begin();
+ mVisibleBridgeEnd = mVisibleBridge;
for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++)
@@ -4409,176 +4772,176 @@ void LLCullResult::clear()
mRenderMap[i][j] = 0;
}
mRenderMapSize[i] = 0;
- mRenderMapEnd[i] = mRenderMap[i].begin();
+ mRenderMapEnd[i] = mRenderMap[i];
}
}
-LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups()
+LLCullResult::sg_iterator LLCullResult::beginVisibleGroups()
{
- return mVisibleGroups.begin();
+ return mVisibleGroups;
}
-LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups()
+LLCullResult::sg_iterator LLCullResult::endVisibleGroups()
{
return mVisibleGroupsEnd;
}
-LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups()
+LLCullResult::sg_iterator LLCullResult::beginAlphaGroups()
{
- return mAlphaGroups.begin();
+ return mAlphaGroups;
}
-LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups()
+LLCullResult::sg_iterator LLCullResult::endAlphaGroups()
{
return mAlphaGroupsEnd;
}
-LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups()
+LLCullResult::sg_iterator LLCullResult::beginOcclusionGroups()
{
- return mOcclusionGroups.begin();
+ return mOcclusionGroups;
}
-LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups()
+LLCullResult::sg_iterator LLCullResult::endOcclusionGroups()
{
return mOcclusionGroupsEnd;
}
-LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups()
+LLCullResult::sg_iterator LLCullResult::beginDrawableGroups()
{
- return mDrawableGroups.begin();
+ return mDrawableGroups;
}
-LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups()
+LLCullResult::sg_iterator LLCullResult::endDrawableGroups()
{
return mDrawableGroupsEnd;
}
-LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList()
+LLCullResult::drawable_iterator LLCullResult::beginVisibleList()
{
- return mVisibleList.begin();
+ return mVisibleList;
}
-LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList()
+LLCullResult::drawable_iterator LLCullResult::endVisibleList()
{
return mVisibleListEnd;
}
-LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge()
+LLCullResult::bridge_iterator LLCullResult::beginVisibleBridge()
{
- return mVisibleBridge.begin();
+ return mVisibleBridge;
}
-LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge()
+LLCullResult::bridge_iterator LLCullResult::endVisibleBridge()
{
return mVisibleBridgeEnd;
}
-LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type)
+LLCullResult::drawinfo_iterator LLCullResult::beginRenderMap(U32 type)
{
- return mRenderMap[type].begin();
+ return mRenderMap[type];
}
-LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type)
+LLCullResult::drawinfo_iterator LLCullResult::endRenderMap(U32 type)
{
return mRenderMapEnd[type];
}
void LLCullResult::pushVisibleGroup(LLSpatialGroup* group)
{
- if (mVisibleGroupsSize < mVisibleGroups.size())
+ if (mVisibleGroupsSize < mVisibleGroupsAllocated)
{
mVisibleGroups[mVisibleGroupsSize] = group;
}
else
{
- mVisibleGroups.push_back(group);
+ pushBack((void**&) mVisibleGroups, mVisibleGroupsAllocated, (void*) group);
}
++mVisibleGroupsSize;
- mVisibleGroupsEnd = mVisibleGroups.begin()+mVisibleGroupsSize;
+ mVisibleGroupsEnd = mVisibleGroups+mVisibleGroupsSize;
}
void LLCullResult::pushAlphaGroup(LLSpatialGroup* group)
{
- if (mAlphaGroupsSize < mAlphaGroups.size())
+ if (mAlphaGroupsSize < mAlphaGroupsAllocated)
{
mAlphaGroups[mAlphaGroupsSize] = group;
}
else
{
- mAlphaGroups.push_back(group);
+ pushBack((void**&) mAlphaGroups, mAlphaGroupsAllocated, (void*) group);
}
++mAlphaGroupsSize;
- mAlphaGroupsEnd = mAlphaGroups.begin()+mAlphaGroupsSize;
+ mAlphaGroupsEnd = mAlphaGroups+mAlphaGroupsSize;
}
void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group)
{
- if (mOcclusionGroupsSize < mOcclusionGroups.size())
+ if (mOcclusionGroupsSize < mOcclusionGroupsAllocated)
{
mOcclusionGroups[mOcclusionGroupsSize] = group;
}
else
{
- mOcclusionGroups.push_back(group);
+ pushBack((void**&) mOcclusionGroups, mOcclusionGroupsAllocated, (void*) group);
}
++mOcclusionGroupsSize;
- mOcclusionGroupsEnd = mOcclusionGroups.begin()+mOcclusionGroupsSize;
+ mOcclusionGroupsEnd = mOcclusionGroups+mOcclusionGroupsSize;
}
void LLCullResult::pushDrawableGroup(LLSpatialGroup* group)
{
- if (mDrawableGroupsSize < mDrawableGroups.size())
+ if (mDrawableGroupsSize < mDrawableGroupsAllocated)
{
mDrawableGroups[mDrawableGroupsSize] = group;
}
else
{
- mDrawableGroups.push_back(group);
+ pushBack((void**&) mDrawableGroups, mDrawableGroupsAllocated, (void*) group);
}
++mDrawableGroupsSize;
- mDrawableGroupsEnd = mDrawableGroups.begin()+mDrawableGroupsSize;
+ mDrawableGroupsEnd = mDrawableGroups+mDrawableGroupsSize;
}
void LLCullResult::pushDrawable(LLDrawable* drawable)
{
- if (mVisibleListSize < mVisibleList.size())
+ if (mVisibleListSize < mVisibleListAllocated)
{
mVisibleList[mVisibleListSize] = drawable;
}
else
{
- mVisibleList.push_back(drawable);
+ pushBack((void**&) mVisibleList, mVisibleListAllocated, (void*) drawable);
}
++mVisibleListSize;
- mVisibleListEnd = mVisibleList.begin()+mVisibleListSize;
+ mVisibleListEnd = mVisibleList+mVisibleListSize;
}
void LLCullResult::pushBridge(LLSpatialBridge* bridge)
{
- if (mVisibleBridgeSize < mVisibleBridge.size())
+ if (mVisibleBridgeSize < mVisibleBridgeAllocated)
{
mVisibleBridge[mVisibleBridgeSize] = bridge;
}
else
{
- mVisibleBridge.push_back(bridge);
+ pushBack((void**&) mVisibleBridge, mVisibleBridgeAllocated, (void*) bridge);
}
++mVisibleBridgeSize;
- mVisibleBridgeEnd = mVisibleBridge.begin()+mVisibleBridgeSize;
+ mVisibleBridgeEnd = mVisibleBridge+mVisibleBridgeSize;
}
void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info)
{
- if (mRenderMapSize[type] < mRenderMap[type].size())
+ if (mRenderMapSize[type] < mRenderMapAllocated[type])
{
mRenderMap[type][mRenderMapSize[type]] = draw_info;
}
else
{
- mRenderMap[type].push_back(draw_info);
+ pushBack((void**&) mRenderMap[type], mRenderMapAllocated[type], (void*) draw_info);
}
++mRenderMapSize[type];
- mRenderMapEnd[type] = mRenderMap[type].begin() + mRenderMapSize[type];
+ mRenderMapEnd[type] = mRenderMap[type] + mRenderMapSize[type];
}