diff options
Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rwxr-xr-x | indra/newview/llspatialpartition.cpp | 114 |
1 files changed, 66 insertions, 48 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index b9d4c016c2..caa551d6fa 100755 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -487,12 +487,12 @@ void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group) } LLSpatialGroup* LLSpatialGroup::getParent() -{ +{ return (LLSpatialGroup*)LLviewerOctreeGroup::getParent(); -} + } BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) -{ + { if(!drawablep) { return FALSE; @@ -858,7 +858,7 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node) ((LLDrawable*)entry->getDrawable())->setGroup(NULL); } else - { + { llerrs << "No Drawable found in the entry." << llendl; } } @@ -1476,11 +1476,11 @@ S32 LLSpatialPartition::cull(LLCamera &camera, std::vector<LLDrawable *>* result ((LLSpatialGroup*)mOctree->getListener(0))->validate(); #endif - LLOctreeSelect selecter(&camera, results); - selecter.traverse(mOctree); + LLOctreeSelect selecter(&camera, results); + selecter.traverse(mOctree); return 0; -} + } S32 LLSpatialPartition::cull(LLCamera &camera) { @@ -2131,9 +2131,9 @@ void renderNormals(LLDrawable* drawablep) gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); - if (face.mBinormals) + if (face.mTangents) { - n.setMul(face.mBinormals[j], scale); + n.setMul(face.mTangents[j], scale); p.setAdd(face.mPositions[j], n); gGL.diffuseColor4f(0,1,1,1); @@ -2984,11 +2984,17 @@ void renderRaycast(LLDrawable* drawablep) gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); - LLVector3 start, end; + LLVector4a start, end; if (transform) { - start = vobj->agentPositionToVolume(gDebugRaycastStart); - end = vobj->agentPositionToVolume(gDebugRaycastEnd); + LLVector3 v_start(gDebugRaycastStart.getF32ptr()); + LLVector3 v_end(gDebugRaycastEnd.getF32ptr()); + + v_start = vobj->agentPositionToVolume(v_start); + v_end = vobj->agentPositionToVolume(v_end); + + start.load3(v_start.mV); + end.load3(v_end.mV); } else { @@ -2996,11 +3002,8 @@ void renderRaycast(LLDrawable* drawablep) end = gDebugRaycastEnd; } - LLVector4a starta, enda; - starta.load3(start.mV); - enda.load3(end.mV); LLVector4a dir; - dir.setSub(enda, starta); + dir.setSub(end, start); gGL.flush(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3023,7 +3026,7 @@ void renderRaycast(LLDrawable* drawablep) ((LLVolumeFace*) &face)->createOctree(); } - LLRenderOctreeRaycast render(starta, dir, &t); + LLRenderOctreeRaycast render(start, dir, &t); render.traverse(face.mOctree); } @@ -3048,10 +3051,18 @@ void renderRaycast(LLDrawable* drawablep) // draw intersection point gGL.pushMatrix(); gGL.loadMatrix(gGLModelView); - LLVector3 translate = gDebugRaycastIntersection; + LLVector3 translate(gDebugRaycastIntersection.getF32ptr()); gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); LLCoordFrame orient; - orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); + LLVector4a debug_binormal; + + debug_binormal.setCross3(gDebugRaycastNormal, gDebugRaycastTangent); + debug_binormal.mul(gDebugRaycastTangent.getF32ptr()[3]); + + LLVector3 normal(gDebugRaycastNormal.getF32ptr()); + LLVector3 binormal(debug_binormal.getF32ptr()); + + orient.lookDir(normal, binormal); LLMatrix4 rotation; orient.getRotMatrixToParent(rotation); gGL.multMatrix((float*)rotation.mMatrix); @@ -3565,28 +3576,30 @@ BOOL LLSpatialPartition::isVisible(const LLVector3& v) return TRUE; } -class LLOctreeIntersect : public OctreeTraveler +LL_ALIGN_PREFIX(16) +class LLOctreeIntersect : public LLOctreeTraveler<LLViewerOctreeEntry> { public: - LLVector3 mStart; - LLVector3 mEnd; + LL_ALIGN_16(LLVector4a mStart); + LL_ALIGN_16(LLVector4a mEnd); + S32 *mFaceHit; - LLVector3 *mIntersection; + LLVector4a *mIntersection; LLVector2 *mTexCoord; - LLVector3 *mNormal; - LLVector3 *mBinormal; + LLVector4a *mNormal; + LLVector4a *mTangent; LLDrawable* mHit; BOOL mPickTransparent; - LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent, - S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal) + LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, + S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) : mStart(start), mEnd(end), mFaceHit(face_hit), mIntersection(intersection), mTexCoord(tex_coord), mNormal(normal), - mBinormal(binormal), + mTangent(tangent), mHit(NULL), mPickTransparent(pick_transparent) { @@ -3618,23 +3631,22 @@ public: size = bounds[1]; center = bounds[0]; - LLVector3 local_start = mStart; - LLVector3 local_end = mEnd; + LLVector4a local_start = mStart; + LLVector4a local_end = mEnd; if (group->getSpatialPartition()->isBridge()) { LLMatrix4 local_matrix = group->getSpatialPartition()->asBridge()->mDrawable->getRenderMatrix(); local_matrix.invert(); - local_start = mStart * local_matrix; - local_end = mEnd * local_matrix; - } + LLMatrix4a local_matrix4a; + local_matrix4a.loadu(local_matrix); - LLVector4a start, end; - start.load3(local_start.mV); - end.load3(local_end.mV); + local_matrix4a.affineTransform(mStart, local_start); + local_matrix4a.affineTransform(mEnd, local_end); + } - if (LLLineSegmentBoxIntersect(start, end, center, size)) + if (LLLineSegmentBoxIntersect(local_start, local_end, center, size)) { check(child); } @@ -3644,7 +3656,7 @@ public: } virtual bool check(LLViewerOctreeEntry* entry) - { + { LLDrawable* drawable = (LLDrawable*)entry->getDrawable(); if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) @@ -3667,14 +3679,14 @@ public: if (vobj) { - LLVector3 intersection; + LLVector4a intersection; bool skip_check = false; if (vobj->isAvatar()) { LLVOAvatar* avatar = (LLVOAvatar*) vobj; if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools)) { - LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal); + LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent); if (hit) { mEnd = intersection; @@ -3690,7 +3702,7 @@ public: } } - if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) + if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent)) { mEnd = intersection; // shorten ray so we only find CLOSER hits if (mIntersection) @@ -3705,19 +3717,19 @@ public: return false; } -}; +} LL_ALIGN_POSTFIX(16); -LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, +LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, S32* face_hit, // return the face hit - LLVector3* intersection, // return the intersection point + LLVector4a* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point - LLVector3* normal, // return the surface normal at the intersection point - LLVector3* bi_normal // return the surface bi-normal at the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point ) { - LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); + LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent); LLDrawable* drawable = intersect.check(mOctree); return drawable; @@ -3743,7 +3755,13 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, mGroup(NULL), mFace(NULL), mDistance(0.f), - mDrawMode(LLRender::TRIANGLES) + mDrawMode(LLRender::TRIANGLES), + mMaterial(NULL), + mShaderMask(0), + mSpecColor(1.0f, 1.0f, 1.0f, 0.5f), + mEnvIntensity(0.0f), + mAlphaMaskCutoff(0.5f), + mDiffuseAlphaMode(0) { mVertexBuffer->validateRange(mStart, mEnd, mCount, mOffset); |