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path: root/indra/newview/llspatialpartition.cpp
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Diffstat (limited to 'indra/newview/llspatialpartition.cpp')
-rwxr-xr-xindra/newview/llspatialpartition.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 22944493c9..5e342099d7 100755
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -3770,9 +3770,8 @@ public:
LLVector4a *mTangent;
LLDrawable* mHit;
BOOL mPickTransparent;
- BOOL mPickRigged;
- LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent, BOOL pick_rigged,
+ LLOctreeIntersect(const LLVector4a& start, const LLVector4a& end, BOOL pick_transparent,
S32* face_hit, LLVector4a* intersection, LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
: mStart(start),
mEnd(end),
@@ -3782,8 +3781,7 @@ public:
mNormal(normal),
mTangent(tangent),
mHit(NULL),
- mPickTransparent(pick_transparent),
- mPickRigged(pick_rigged)
+ mPickTransparent(pick_transparent)
{
}
@@ -3866,9 +3864,9 @@ public:
if (vobj->isAvatar())
{
LLVOAvatar* avatar = (LLVOAvatar*) vobj;
- if ((mPickRigged) || ((avatar->isSelf()) && (LLFloater::isVisible(gFloaterTools))))
+ if (avatar->isSelf() && LLFloater::isVisible(gFloaterTools))
{
- LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
+ LLViewerObject* hit = avatar->lineSegmentIntersectRiggedAttachments(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent);
if (hit)
{
mEnd = intersection;
@@ -3884,7 +3882,7 @@ public:
}
}
- if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mPickRigged, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
+ if (!skip_check && vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mTangent))
{
mEnd = intersection; // shorten ray so we only find CLOSER hits
if (mIntersection)
@@ -3902,8 +3900,7 @@ public:
} LL_ALIGN_POSTFIX(16);
LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- BOOL pick_transparent,
- BOOL pick_rigged,
+ BOOL pick_transparent,
S32* face_hit, // return the face hit
LLVector4a* intersection, // return the intersection point
LLVector2* tex_coord, // return the texture coordinates of the intersection point
@@ -3912,7 +3909,7 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, co
)
{
- LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, face_hit, intersection, tex_coord, normal, tangent);
+ LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, tangent);
LLDrawable* drawable = intersect.check(mOctree);
return drawable;