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path: root/indra/newview/llskinningutil.cpp
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-rw-r--r--indra/newview/llskinningutil.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/indra/newview/llskinningutil.cpp b/indra/newview/llskinningutil.cpp
index b36bfc870f..d69432ad21 100644
--- a/indra/newview/llskinningutil.cpp
+++ b/indra/newview/llskinningutil.cpp
@@ -72,7 +72,7 @@ U32 get_valid_joint_index(const std::string& name, LLVOAvatar *avatar, std::vect
return j;
}
}
- // BENTO how to handle?
+ // Shouldn't ever get here, because of the name cleanup pass in remapSkinInfoJoints()
LL_ERRS() << "no valid joints in joint_names" << LL_ENDL;
return 0;
}
@@ -118,7 +118,7 @@ U32 LLSkinningUtil::getMaxJointCount()
U32 result = LL_MAX_JOINTS_PER_MESH_OBJECT;
if (!sIncludeEnhancedSkeleton)
{
- // BENTO - currently the remap logic does not guarantee joint count <= 52;
+ // Currently the remap logic does not guarantee joint count <= 52;
// if one of the base ancestors is not rigged in a given mesh, an extended
// joint can still be included.
result = llmin(result,(U32)52);
@@ -160,6 +160,16 @@ void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* ski
U32 max_joints = getMeshJointCount(skin);
// Compute the remap
+ for (U32 j = 0; j < skin->mJointNames.size(); ++j)
+ {
+ // Fix invalid names to "mPelvis". Currently meshes with
+ // invalid names will be blocked on upload, so this is just
+ // needed for handling of any legacy bad data.
+ if (!avatar->getJoint(skin->mJointNames[j]))
+ {
+ skin->mJointNames[j] = "mPelvis";
+ }
+ }
std::vector<U32> j_proxy(skin->mJointNames.size());
for (U32 j = 0; j < skin->mJointNames.size(); ++j)
{
@@ -179,8 +189,6 @@ void LLSkinningUtil::remapSkinInfoJoints(LLVOAvatar *avatar, LLMeshSkinInfo* ski
{
top++;
}
-
-
}
}
// Then use j_proxy to fill in j_remap for the joints that will be discarded
@@ -285,7 +293,7 @@ void LLSkinningUtil::remapSkinWeights(LLVector4a* weights, U32 num_vertices, con
void LLSkinningUtil::checkSkinWeights(LLVector4a* weights, U32 num_vertices, const LLMeshSkinInfo* skin)
{
#ifndef LL_RELEASE_FOR_DOWNLOAD
- const S32 max_joints = skin->mJointNames.size();
+ const S32 max_joints = skin->mJointRemap.size();
if (skin->mJointRemap.size()>0)
{
// Check the weights are consistent with the current remap.