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+/**
+ * @file llsidepanelappearance.cpp
+ * @brief Side Bar "Appearance" panel
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llsidepanelappearance.h"
+
+#include "llaccordionctrltab.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llagentwearables.h"
+#include "llappearancemgr.h"
+#include "llinventorypanel.h"
+#include "llfiltereditor.h"
+#include "llfloaterreg.h"
+#include "llfloaterworldmap.h"
+#include "llfoldervieweventlistener.h"
+#include "lloutfitobserver.h"
+#include "llpaneleditwearable.h"
+#include "llpaneloutfitsinventory.h"
+#include "llsidetray.h"
+#include "lltextbox.h"
+#include "lluictrlfactory.h"
+#include "llviewercontrol.h"
+#include "llviewerregion.h"
+#include "llvoavatarself.h"
+#include "llwearable.h"
+
+static LLRegisterPanelClassWrapper<LLSidepanelAppearance> t_appearance("sidepanel_appearance");
+
+class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver
+{
+public:
+ LLCurrentlyWornFetchObserver(const uuid_vec_t &ids,
+ LLSidepanelAppearance *panel) :
+ LLInventoryFetchItemsObserver(ids),
+ mPanel(panel)
+ {}
+ ~LLCurrentlyWornFetchObserver() {}
+ virtual void done()
+ {
+ mPanel->inventoryFetched();
+ gInventory.removeObserver(this);
+ delete this;
+ }
+private:
+ LLSidepanelAppearance *mPanel;
+};
+
+LLSidepanelAppearance::LLSidepanelAppearance() :
+ LLPanel(),
+ mFilterSubString(LLStringUtil::null),
+ mFilterEditor(NULL),
+ mOutfitEdit(NULL),
+ mCurrOutfitPanel(NULL),
+ mOpened(false)
+{
+ LLOutfitObserver& outfit_observer = LLOutfitObserver::instance();
+ outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
+ outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
+ outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
+
+ gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true));
+ gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false));
+}
+
+LLSidepanelAppearance::~LLSidepanelAppearance()
+{
+}
+
+// virtual
+BOOL LLSidepanelAppearance::postBuild()
+{
+ mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn");
+ mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this));
+
+ mEditAppearanceBtn = getChild<LLButton>("editappearance_btn");
+ mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this));
+
+ childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
+
+ mNewOutfitBtn = getChild<LLButton>("newlook_btn");
+ mNewOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onNewOutfitButtonClicked, this));
+ mNewOutfitBtn->setEnabled(false);
+
+ mFilterEditor = getChild<LLFilterEditor>("Filter");
+ if (mFilterEditor)
+ {
+ mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2));
+ }
+
+ mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory"));
+
+ mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit"));
+ if (mOutfitEdit)
+ {
+ LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn");
+ if (back_btn)
+ {
+ back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this));
+ }
+
+ }
+
+ mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable"));
+ if (mEditWearable)
+ {
+ LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn");
+ if (edit_wearable_back_btn)
+ {
+ edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
+ }
+ }
+
+ mCurrentLookName = getChild<LLTextBox>("currentlook_name");
+
+ mOutfitStatus = getChild<LLTextBox>("currentlook_status");
+
+ mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook");
+
+
+ setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChange,this,_2));
+
+ return TRUE;
+}
+
+// virtual
+void LLSidepanelAppearance::onOpen(const LLSD& key)
+{
+ if (!key.has("type"))
+ {
+ // No specific panel requested.
+ // If we're opened for the first time then show My Outfits.
+ // Else do nothing.
+ if (!mOpened)
+ {
+ showOutfitsInventoryPanel();
+ }
+ }
+ else
+ {
+ // Switch to the requested panel.
+ // *TODO: replace this crap with LLSideTrayPanelContainer
+ std::string type = key["type"].asString();
+ if (type == "my_outfits")
+ {
+ showOutfitsInventoryPanel();
+ }
+ else if (type == "edit_outfit")
+ {
+ showOutfitEditPanel();
+ }
+ else if (type == "edit_shape")
+ {
+ showWearableEditPanel();
+ }
+ }
+
+ mOpened = true;
+}
+
+void LLSidepanelAppearance::onVisibilityChange(const LLSD &new_visibility)
+{
+ if (new_visibility.asBoolean())
+ {
+ bool is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible();
+ bool is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible();
+
+ if (is_outfit_edit_visible || is_wearable_edit_visible)
+ {
+ if (!gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement"))
+ {
+ gAgentCamera.changeCameraToCustomizeAvatar();
+ }
+ if (is_wearable_edit_visible)
+ {
+ LLWearable *wearable_ptr = mEditWearable->getWearable();
+ if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE)
+ {
+ // we're no longer wearing the wearable we were last editing, switch back to outfit editor
+ showOutfitEditPanel();
+ }
+ }
+
+ if (is_outfit_edit_visible)
+ {
+ mOutfitEdit->resetAccordionState();
+ }
+ }
+ }
+ else
+ {
+ if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement"))
+ {
+ gAgentCamera.changeCameraToDefault();
+ gAgentCamera.resetView();
+ }
+ }
+}
+
+void LLSidepanelAppearance::onFilterEdit(const std::string& search_string)
+{
+ if (mFilterSubString != search_string)
+ {
+ mFilterSubString = search_string;
+
+ // Searches are case-insensitive
+ // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is.
+
+ mPanelOutfitsInventory->onSearchEdit(mFilterSubString);
+ }
+}
+
+void LLSidepanelAppearance::onOpenOutfitButtonClicked()
+{
+ const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink();
+ if (!outfit_link)
+ return;
+ if (!outfit_link->getIsLinkType())
+ return;
+
+ LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits");
+ if (tab_outfits)
+ {
+ tab_outfits->changeOpenClose(FALSE);
+ LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab");
+ if (inventory_panel)
+ {
+ LLFolderView* root = inventory_panel->getRootFolder();
+ LLFolderViewItem *outfit_folder = root->getItemByID(outfit_link->getLinkedUUID());
+ if (outfit_folder)
+ {
+ outfit_folder->setOpen(!outfit_folder->isOpen());
+ root->setSelectionFromRoot(outfit_folder,TRUE);
+ root->scrollToShowSelection();
+ }
+ }
+ }
+}
+
+// *TODO: obsolete?
+void LLSidepanelAppearance::onEditAppearanceButtonClicked()
+{
+ if (gAgentWearables.areWearablesLoaded())
+ {
+ gAgentCamera.changeCameraToCustomizeAvatar();
+ }
+}
+
+void LLSidepanelAppearance::onNewOutfitButtonClicked()
+{
+ if (!mOutfitEdit->getVisible())
+ {
+ mPanelOutfitsInventory->onSave();
+ }
+}
+
+void LLSidepanelAppearance::showOutfitsInventoryPanel()
+{
+ toggleWearableEditPanel(FALSE);
+ toggleOutfitEditPanel(FALSE);
+ togglMyOutfitsPanel(TRUE);
+}
+
+void LLSidepanelAppearance::showOutfitEditPanel()
+{
+ if (mOutfitEdit && mOutfitEdit->getVisible()) return;
+
+ // Accordion's state must be reset in all cases except the one when user
+ // is returning back to the mOutfitEdit panel from the mEditWearable panel.
+ // The simplest way to control this is to check the visibility state of the mEditWearable
+ // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE).
+ if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL)
+ {
+ mOutfitEdit->resetAccordionState();
+ }
+
+ togglMyOutfitsPanel(FALSE);
+ toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode
+ toggleOutfitEditPanel(TRUE);
+}
+
+void LLSidepanelAppearance::showWearableEditPanel(LLWearable *wearable /* = NULL*/)
+{
+ togglMyOutfitsPanel(FALSE);
+ toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode
+ toggleWearableEditPanel(TRUE, wearable);
+}
+
+void LLSidepanelAppearance::togglMyOutfitsPanel(BOOL visible)
+{
+ if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible)
+ {
+ // visibility isn't changing, hence nothing to do
+ return;
+ }
+
+ mPanelOutfitsInventory->setVisible(visible);
+
+ // *TODO: Move these controls to panel_outfits_inventory.xml
+ // so that we don't need to toggle them explicitly.
+ mFilterEditor->setVisible(visible);
+ mNewOutfitBtn->setVisible(visible);
+ mCurrOutfitPanel->setVisible(visible);
+
+ if (visible)
+ {
+ mPanelOutfitsInventory->onOpen(LLSD());
+ }
+}
+
+void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch)
+{
+ if (!mOutfitEdit || mOutfitEdit->getVisible() == visible)
+ {
+ // visibility isn't changing, hence nothing to do
+ return;
+ }
+
+ mOutfitEdit->setVisible(visible);
+
+ if (visible)
+ {
+ mOutfitEdit->onOpen(LLSD());
+ if (!disable_camera_switch && gSavedSettings.getBOOL("AppearanceCameraMovement") )
+ {
+ gAgentCamera.changeCameraToCustomizeAvatar();
+ }
+ }
+ else if (!disable_camera_switch && gSavedSettings.getBOOL("AppearanceCameraMovement") )
+ {
+ gAgentCamera.changeCameraToDefault();
+ gAgentCamera.resetView();
+ }
+}
+
+void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLWearable *wearable, BOOL disable_camera_switch)
+{
+ if (!mEditWearable || mEditWearable->getVisible() == visible)
+ {
+ // visibility isn't changing, hence nothing to do
+ return;
+ }
+
+ if (!wearable)
+ {
+ wearable = gAgentWearables.getWearable(LLWearableType::WT_SHAPE, 0);
+ }
+ if (!wearable)
+ {
+ return;
+ }
+
+ // Toggle panel visibility.
+ mEditWearable->setVisible(visible);
+
+ if (visible)
+ {
+ if (!disable_camera_switch && gSavedSettings.getBOOL("AppearanceCameraMovement") )
+ {
+ gAgentCamera.changeCameraToCustomizeAvatar();
+ }
+ mEditWearable->setWearable(wearable);
+ mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency
+ }
+ else
+ {
+ // Save changes if closing.
+ mEditWearable->saveChanges();
+ if (!disable_camera_switch && gSavedSettings.getBOOL("AppearanceCameraMovement") )
+ {
+ gAgentCamera.changeCameraToDefault();
+ gAgentCamera.resetView();
+ }
+ }
+}
+
+void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name)
+{
+ // Set current outfit status (wearing/unsaved).
+ bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty();
+ std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing");
+ mOutfitStatus->setText(cof_status_str);
+
+ if (name == "")
+ {
+ std::string outfit_name;
+ if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name))
+ {
+ mCurrentLookName->setText(outfit_name);
+ return;
+ }
+
+ std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit";
+ mCurrentLookName->setText(getString(string_name));
+ mOpenOutfitBtn->setEnabled(FALSE);
+ }
+ else
+ {
+ mCurrentLookName->setText(name);
+ // Can't just call update verbs since the folder link may not have been created yet.
+ mOpenOutfitBtn->setEnabled(TRUE);
+ }
+}
+
+//static
+void LLSidepanelAppearance::editWearable(LLWearable *wearable, LLView *data)
+{
+ LLSideTray::getInstance()->showPanel("sidepanel_appearance");
+
+ LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data);
+ if (panel)
+ {
+ panel->showWearableEditPanel(wearable);
+ }
+}
+
+// Fetch currently worn items and only enable the New Look button after everything's been
+// fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks.
+void LLSidepanelAppearance::fetchInventory()
+{
+
+ mNewOutfitBtn->setEnabled(false);
+ uuid_vec_t ids;
+ LLUUID item_id;
+ for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type)
+ {
+ for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index)
+ {
+ item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index);
+ if(item_id.notNull())
+ {
+ ids.push_back(item_id);
+ }
+ }
+ }
+
+ if (isAgentAvatarValid())
+ {
+ for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment) continue;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = (*attachment_iter);
+ if (!attached_object) continue;
+ const LLUUID& item_id = attached_object->getAttachmentItemID();
+ if (item_id.isNull()) continue;
+ ids.push_back(item_id);
+ }
+ }
+ }
+
+ LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this);
+ fetch_worn->startFetch();
+ // If no items to be fetched, done will never be triggered.
+ // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition.
+ if (fetch_worn->isFinished())
+ {
+ fetch_worn->done();
+ }
+ else
+ {
+ gInventory.addObserver(fetch_worn);
+ }
+}
+
+void LLSidepanelAppearance::inventoryFetched()
+{
+ mNewOutfitBtn->setEnabled(true);
+}
+
+void LLSidepanelAppearance::setWearablesLoading(bool val)
+{
+ getChildView("wearables_loading_indicator")->setVisible( val);
+ getChildView("edit_outfit_btn")->setVisible( !val);
+
+ if (!val)
+ {
+ // refresh outfit name when COF is already changed.
+ refreshCurrentOutfitName();
+ }
+}
+
+void LLSidepanelAppearance::showDefaultSubpart()
+{
+ if (mEditWearable->getVisible())
+ {
+ mEditWearable->showDefaultSubpart();
+ }
+}
+
+void LLSidepanelAppearance::updateScrollingPanelList()
+{
+ if (mEditWearable->getVisible())
+ {
+ mEditWearable->updateScrollingPanelList();
+ }
+}