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Diffstat (limited to 'indra/newview/llsettingsvo.h')
-rw-r--r-- | indra/newview/llsettingsvo.h | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/indra/newview/llsettingsvo.h b/indra/newview/llsettingsvo.h new file mode 100644 index 0000000000..1f29013ecf --- /dev/null +++ b/indra/newview/llsettingsvo.h @@ -0,0 +1,189 @@ +/** +* @file llsettingsvo.h +* @author Rider Linden +* @brief Subclasses for viewer specific settings behaviors. +* +* $LicenseInfo:2011&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2017, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ + +#ifndef LL_SETTINGS_VO_H +#define LL_SETTINGS_VO_H + +#include "llsettingsbase.h" +#include "llsettingssky.h" +#include "llsettingswater.h" +#include "llsettingsdaycycle.h" + +#include "llsdserialize.h" + +#include "llextendedstatus.h" +#include <boost/signals2.hpp> + +class LLVFS; +class LLInventoryItem; +class LLGLSLShader; + +//========================================================================= +class LLSettingsVOBase : public LLSettingsBase +{ +public: + typedef std::function<void(LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat extstat)> asset_download_fn; + typedef std::function<void(LLInventoryItem *inv_item, LLSettingsBase::ptr_t settings, S32 status, LLExtStat extstat)> inventory_download_fn; + typedef std::function<void(LLUUID asset_id, LLUUID inventory_id, LLUUID object_id, LLSD results)> inventory_result_fn; + + static void createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback = inventory_result_fn()); + static void createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn()); + static void createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn()); + + static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn(), bool update_name = true); + static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn()); + + static void getSettingsAsset(const LLUUID &assetId, asset_download_fn callback); + static void getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback = inventory_download_fn()); + + static bool exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format = LLSDSerialize::LLSD_NOTATION); + static LLSettingsBase::ptr_t importFile(const std::string &filename); + static LLSettingsBase::ptr_t createFromLLSD(const LLSD &settings); + +private: + struct SettingsSaveData + { + typedef std::shared_ptr<SettingsSaveData> ptr_t; + std::string mType; + std::string mTempFile; + LLSettingsBase::ptr_t mSettings; + LLTransactionID mTransId; + }; + + LLSettingsVOBase() {} + + static void onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback); + + static void onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback); + static void onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback); + + static void onAssetDownloadComplete(LLVFS *vfs, const LLUUID &asset_id, S32 status, LLExtStat ext_status, asset_download_fn callback); +}; + +//========================================================================= +class LLSettingsVOSky : public LLSettingsSky +{ +public: + LLSettingsVOSky(const LLSD &data, bool advanced = false); + + static ptr_t buildSky(LLSD settings); + + static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages); + static ptr_t buildDefaultSky(); + virtual ptr_t buildClone() const SETTINGS_OVERRIDE; + + static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages); + + static LLSD convertToLegacy(const ptr_t &, bool isAdvanced); + + bool isAdvanced() const { return m_isAdvanced; } + + virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); } + +protected: + LLSettingsVOSky(); + + // Interpret new settings in terms of old atmospherics params + static void convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings); + + virtual void updateSettings() override; + + virtual void applySpecial(void *, bool) override; + + virtual parammapping_t getParameterMap() const override; + + bool m_isAdvanced = false; + F32 mSceneLightStrength = 3.0f; +}; + +//========================================================================= +class LLSettingsVOWater : public LLSettingsWater +{ +public: + LLSettingsVOWater(const LLSD &data); + + static ptr_t buildWater(LLSD settings); + + static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages); + static ptr_t buildDefaultWater(); + virtual ptr_t buildClone() const SETTINGS_OVERRIDE; + + static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages); + + static LLSD convertToLegacy(const ptr_t &); + + virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); } + +protected: + LLSettingsVOWater(); + + virtual void updateSettings() override; + virtual void applySpecial(void *, bool) override; + + virtual parammapping_t getParameterMap() const override; + + +private: + static const F32 WATER_FOG_LIGHT_CLAMP; + +}; + +//========================================================================= +class LLSettingsVODay : public LLSettingsDay +{ +public: + typedef std::function<void(LLSettingsDay::ptr_t day)> asset_built_fn; + + LLSettingsVODay(const LLSD &data); + + static ptr_t buildDay(LLSD settings); + + static ptr_t buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages); + static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages); + static ptr_t buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skys, LLSD water); + static ptr_t buildDefaultDayCycle(); + static ptr_t buildFromEnvironmentMessage(LLSD settings); + static void buildFromOtherSetting(LLSettingsBase::ptr_t settings, asset_built_fn cb); + virtual ptr_t buildClone() const SETTINGS_OVERRIDE; + virtual ptr_t buildDeepCloneAndUncompress() const SETTINGS_OVERRIDE; + + static LLSD convertToLegacy(const ptr_t &); + + virtual LLSettingsSkyPtr_t getDefaultSky() const override; + virtual LLSettingsWaterPtr_t getDefaultWater() const override; + virtual LLSettingsSkyPtr_t buildSky(LLSD) const override; + virtual LLSettingsWaterPtr_t buildWater(LLSD) const override; + +protected: + LLSettingsVODay(); + +private: + static void combineIntoDayCycle(LLSettingsDay::ptr_t, LLSettingsBase::ptr_t, asset_built_fn); +}; + + +#endif |