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+/**
+* @file llsettingsvo.h
+* @author Rider Linden
+* @brief Subclasses for viewer specific settings behaviors.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#ifndef LL_SETTINGS_VO_H
+#define LL_SETTINGS_VO_H
+
+#include "llsettingsbase.h"
+#include "llsettingssky.h"
+#include "llsettingswater.h"
+#include "llsettingsdaycycle.h"
+
+#include "llsdserialize.h"
+
+#include "llextendedstatus.h"
+#include <boost/signals2.hpp>
+
+class LLVFS;
+class LLInventoryItem;
+class LLGLSLShader;
+
+//=========================================================================
+class LLSettingsVOBase : public LLSettingsBase
+{
+public:
+ typedef std::function<void(LLUUID asset_id, LLSettingsBase::ptr_t settins, S32 status, LLExtStat extstat)> asset_download_fn;
+ typedef std::function<void(LLInventoryItem *inv_item, LLSettingsBase::ptr_t settings, S32 status, LLExtStat extstat)> inventory_download_fn;
+ typedef std::function<void(LLUUID asset_id, LLUUID inventory_id, LLUUID object_id, LLSD results)> inventory_result_fn;
+
+ static void createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback = inventory_result_fn());
+ static void createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn());
+ static void createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback = inventory_result_fn());
+
+ static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn(), bool update_name = true);
+ static void updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback = inventory_result_fn());
+
+ static void getSettingsAsset(const LLUUID &assetId, asset_download_fn callback);
+ static void getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback = inventory_download_fn());
+
+ static bool exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format = LLSDSerialize::LLSD_NOTATION);
+ static LLSettingsBase::ptr_t importFile(const std::string &filename);
+ static LLSettingsBase::ptr_t createFromLLSD(const LLSD &settings);
+
+private:
+ struct SettingsSaveData
+ {
+ typedef std::shared_ptr<SettingsSaveData> ptr_t;
+ std::string mType;
+ std::string mTempFile;
+ LLSettingsBase::ptr_t mSettings;
+ LLTransactionID mTransId;
+ };
+
+ LLSettingsVOBase() {}
+
+ static void onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback);
+
+ static void onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback);
+ static void onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback);
+
+ static void onAssetDownloadComplete(LLVFS *vfs, const LLUUID &asset_id, S32 status, LLExtStat ext_status, asset_download_fn callback);
+};
+
+//=========================================================================
+class LLSettingsVOSky : public LLSettingsSky
+{
+public:
+ LLSettingsVOSky(const LLSD &data, bool advanced = false);
+
+ static ptr_t buildSky(LLSD settings);
+
+ static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
+ static ptr_t buildDefaultSky();
+ virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
+
+ static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
+
+ static LLSD convertToLegacy(const ptr_t &, bool isAdvanced);
+
+ bool isAdvanced() const { return m_isAdvanced; }
+
+ virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
+
+protected:
+ LLSettingsVOSky();
+
+ // Interpret new settings in terms of old atmospherics params
+ static void convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings);
+
+ virtual void updateSettings() override;
+
+ virtual void applySpecial(void *, bool) override;
+
+ virtual parammapping_t getParameterMap() const override;
+
+ bool m_isAdvanced = false;
+ F32 mSceneLightStrength = 3.0f;
+};
+
+//=========================================================================
+class LLSettingsVOWater : public LLSettingsWater
+{
+public:
+ LLSettingsVOWater(const LLSD &data);
+
+ static ptr_t buildWater(LLSD settings);
+
+ static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages);
+ static ptr_t buildDefaultWater();
+ virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
+
+ static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
+
+ static LLSD convertToLegacy(const ptr_t &);
+
+ virtual void updateShader(LLGLSLShader* shader) { applySpecial(shader, true); }
+
+protected:
+ LLSettingsVOWater();
+
+ virtual void updateSettings() override;
+ virtual void applySpecial(void *, bool) override;
+
+ virtual parammapping_t getParameterMap() const override;
+
+
+private:
+ static const F32 WATER_FOG_LIGHT_CLAMP;
+
+};
+
+//=========================================================================
+class LLSettingsVODay : public LLSettingsDay
+{
+public:
+ typedef std::function<void(LLSettingsDay::ptr_t day)> asset_built_fn;
+
+ // Todo: find a way to make this cnstructor private
+ // It shouldn't be used outside shared_prt and LLSettingsVODay
+ // outside of settings only use buildDay(settings)
+ LLSettingsVODay(const LLSD &data);
+
+ static ptr_t buildDay(LLSD settings);
+
+ static ptr_t buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages);
+ static ptr_t buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages);
+ static ptr_t buildFromLegacyMessage(const LLUUID &regionId, LLSD daycycle, LLSD skys, LLSD water);
+ static ptr_t buildDefaultDayCycle();
+ static ptr_t buildFromEnvironmentMessage(LLSD settings);
+ static void buildFromOtherSetting(LLSettingsBase::ptr_t settings, asset_built_fn cb);
+ virtual ptr_t buildClone() const SETTINGS_OVERRIDE;
+ virtual ptr_t buildDeepCloneAndUncompress() const SETTINGS_OVERRIDE;
+
+ static LLSD convertToLegacy(const ptr_t &);
+
+ virtual LLSettingsSkyPtr_t getDefaultSky() const override;
+ virtual LLSettingsWaterPtr_t getDefaultWater() const override;
+ virtual LLSettingsSkyPtr_t buildSky(LLSD) const override;
+ virtual LLSettingsWaterPtr_t buildWater(LLSD) const override;
+
+protected:
+ LLSettingsVODay();
+
+private:
+ static void combineIntoDayCycle(LLSettingsDay::ptr_t, LLSettingsBase::ptr_t, asset_built_fn);
+};
+
+
+#endif