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-rw-r--r--indra/newview/llsettingsvo.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index a5187b7363..010b5dec36 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -90,6 +90,31 @@ namespace
//=========================================================================
+void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback)
+{
+ LLTransactionID tid;
+ U32 nextOwnerPerm = LLPermissions::DEFAULT.getMaskNextOwner();
+
+ if (!LLEnvironment::instance().isInventoryEnabled())
+ {
+ LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
+ LLNotificationsUtil::add("SettingsUnsuported");
+ return;
+ }
+
+ tid.generate();
+
+ LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([callback](const LLUUID &inventoryId) {
+ LLSettingsVOBase::onInventoryItemCreated(inventoryId, LLSettingsBase::ptr_t(), callback);
+ });
+
+ create_inventory_settings(gAgent.getID(), gAgent.getSessionID(),
+ parent_id, LLTransactionID::tnull,
+ LLSettingsType::getDefaultName(stype), "new settings collection.",
+ stype, nextOwnerPerm, cb);
+}
+
+
void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, inventory_result_fn callback)
{
LLTransactionID tid;
@@ -116,6 +141,20 @@ void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings
void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback)
{
+ if (!settings)
+ { // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID,
+ // no need to upload asset.
+ LLUUID asset_id;
+ LLViewerInventoryItem *pitem = gInventory.getItem(inventoryId);
+
+ if (pitem)
+ {
+ asset_id = pitem->getAssetUUID();
+ }
+ if (callback)
+ callback(asset_id, inventoryId, LLUUID::null, LLSD());
+ return;
+ }
// We need to update some inventory stuff here.... maybe.
updateInventoryItem(settings, inventoryId, callback);
}