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Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
-rw-r--r--indra/newview/llsettingsvo.cpp35
1 files changed, 26 insertions, 9 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index ca5e148952..76632a83ae 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -718,11 +718,11 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
// TODO -- make these getters return vec3s
- LLVector3 sunDiffuse = LLVector3(psky->getSunlightColor().mV);
- LLVector3 moonDiffuse = LLVector3(psky->getMoonlightColor().mV);
+ LLVector3 sun_light_color = LLVector3(psky->getSunlightColor().mV);
+ LLVector3 moon_light_color = LLVector3(psky->getMoonlightColor().mV);
- shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse);
- shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse);
+ shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_light_color);
+ shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, moon_light_color);
shader->uniform3fv(LLShaderMgr::CLOUD_COLOR, LLVector3(psky->getCloudColor().mV));
@@ -745,8 +745,7 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale);
shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale);
- static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
- F32 probe_ambiance = getTotalReflectionProbeAmbiance(cloud_shadow_scale);
+ F32 probe_ambiance = getReflectionProbeAmbiance();
if (irradiance_pass)
{ // during an irradiance map update, disable ambient lighting (direct lighting only) and desaturate sky color (avoid tinting the world blue)
@@ -765,9 +764,9 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, auto_adjust_hdr_scale);
LLColor3 blue_horizon = getBlueHorizon() * auto_adjust_blue_horizon_scale;
LLColor3 blue_density = getBlueDensity() * auto_adjust_blue_density_scale;
- LLColor3 sun_diffuse = getSunDiffuse() * auto_adjust_sun_color_scale;
+ sun_light_color = sun_light_color * auto_adjust_sun_color_scale;
- shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_diffuse.mV);
+ shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_light_color.mV);
shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV);
shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV);
@@ -1009,6 +1008,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
glh::matrix4f mat(modelView);
glh::matrix4f invtrans = mat.inverse().transpose();
+ invtrans.m[3] = invtrans.m[7] = invtrans.m[11] = 0.f;
glh::vec3f enorm;
glh::vec3f ep;
invtrans.mult_matrix_vec(norm, enorm);
@@ -1017,12 +1017,29 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+ norm = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorNormal.mV);
+ p = glh::vec3f(gPipeline.mHeroProbeManager.mMirrorPosition.mV);
+ invtrans.mult_matrix_vec(norm, enorm);
+ enorm.normalize();
+ mat.mult_matrix_vec(p, ep);
+
+ LLVector4 mirrorPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+
LLDrawPoolAlpha::sWaterPlane = waterPlane;
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV);
-
+ shader->uniform4fv(LLShaderMgr::CLIP_PLANE, mirrorPlane.mV);
LLVector4 light_direction = env.getClampedLightNorm();
+ if (gPipeline.mHeroProbeManager.isMirrorPass())
+ {
+ shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 1);
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::MIRROR_FLAG, 0);
+ }
+
F32 waterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS);