diff options
Diffstat (limited to 'indra/newview/llsettingsvo.cpp')
| -rw-r--r-- | indra/newview/llsettingsvo.cpp | 3138 |
1 files changed, 1569 insertions, 1569 deletions
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index e097bf49f3..5a318a4092 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -1,1569 +1,1569 @@ -/** -* @file llsettingsvo.cpp -* @author Rider Linden -* @brief Subclasses for viewer specific settings behaviors. -* -* $LicenseInfo:2011&license=viewerlgpl$ -* Second Life Viewer Source Code -* Copyright (C) 2017, Linden Research, Inc. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Lesser General Public -* License as published by the Free Software Foundation; -* version 2.1 of the License only. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Lesser General Public License for more details. -* -* You should have received a copy of the GNU Lesser General Public -* License along with this library; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA -* -* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA -* $/LicenseInfo$ -*/ - -#include "llviewerprecompiledheaders.h" -#include "llviewercontrol.h" -#include "llsettingsvo.h" - -#include "pipeline.h" - -#include <algorithm> -#include <cstdio> -#include <boost/make_shared.hpp> -#include "lltrace.h" -#include "llfasttimer.h" -#include "v3colorutil.h" - -#include "llglslshader.h" -#include "llviewershadermgr.h" - -#include "llagent.h" -#include "llassettype.h" -#include "llfloaterperms.h" -#include "llnotificationsutil.h" - -#include "llviewerregion.h" -#include "llviewerassetupload.h" -#include "llviewerinventory.h" - -#include "llenvironment.h" -#include "llsky.h" - -#include "llpermissions.h" - -#include "llinventorymodel.h" -#include "llassetstorage.h" -#include "llfilesystem.h" -#include "lldrawpoolwater.h" - -#include <boost/algorithm/string/replace.hpp> -#include "llinventoryobserver.h" -#include "llinventorydefines.h" -#include "llworld.h" - -#include "lltrans.h" - -#undef VERIFY_LEGACY_CONVERSION - -extern bool gCubeSnapshot; - -//========================================================================= -namespace -{ - LLSD ensure_array_4(LLSD in, F32 fill); - LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages); - - //------------------------------------------------------------------------- - class LLSettingsInventoryCB : public LLInventoryCallback - { - public: - typedef std::function<void(const LLUUID &)> callback_t; - - LLSettingsInventoryCB(callback_t cbfn) : - mCbfn(cbfn) - { } - - void fire(const LLUUID& inv_item) override { if (mCbfn) mCbfn(inv_item); } - - private: - callback_t mCbfn; - }; - - //------------------------------------------------------------------------- -} - - -//========================================================================= -void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID& parent_id, std::function<void(const LLUUID&)> created_cb) -{ - inventory_result_fn cb = NULL; - - if (created_cb != NULL) - { - cb = [created_cb](LLUUID asset_id, LLUUID inventory_id, LLUUID object_id, LLSD results) - { - created_cb(inventory_id); - }; - } - createNewInventoryItem(stype, parent_id, cb); -} - -void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback) -{ - LLTransactionID tid; - U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings"); - nextOwnerPerm |= PERM_COPY; - - if (!LLEnvironment::instance().isInventoryEnabled()) - { - LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; - LLNotificationsUtil::add("SettingsUnsuported"); - return; - } - - tid.generate(); - - LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([callback](const LLUUID &inventoryId) { - LLSettingsVOBase::onInventoryItemCreated(inventoryId, LLSettingsBase::ptr_t(), callback); - }); - - create_inventory_settings(gAgent.getID(), gAgent.getSessionID(), - parent_id, LLTransactionID::tnull, - LLSettingsType::getDefaultName(stype), "", - stype, nextOwnerPerm, cb); -} - - -void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback) -{ - U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings"); - createInventoryItem(settings, nextOwnerPerm, parent_id, settings_name, callback); -} - -void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback) -{ - LLTransactionID tid; - - if (!LLEnvironment::instance().isInventoryEnabled()) - { - LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; - LLNotificationsUtil::add("SettingsUnsuported"); - return; - } - - tid.generate(); - - LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([settings, callback](const LLUUID &inventoryId) { - LLSettingsVOBase::onInventoryItemCreated(inventoryId, settings, callback); - }); - - if (settings_name.empty()) - { - settings_name = settings->getName(); - } - create_inventory_settings(gAgent.getID(), gAgent.getSessionID(), - parent_id, tid, - settings_name, "", - settings->getSettingsTypeValue(), next_owner_perm, cb); -} - -void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback) -{ - LLViewerInventoryItem *pitem = gInventory.getItem(inventoryId); - if (pitem) - { - LLPermissions perm = pitem->getPermissions(); - if (perm.getMaskEveryone() != PERM_COPY) - { - perm.setMaskEveryone(PERM_COPY); - pitem->setPermissions(perm); - pitem->updateServer(false); - } - } - if (!settings) - { // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID, - // no need to upload asset. - LLUUID asset_id; - if (pitem) - { - asset_id = pitem->getAssetUUID(); - } - if (callback) - callback(asset_id, inventoryId, LLUUID::null, LLSD()); - return; - } - // We need to update some inventory stuff here.... maybe. - updateInventoryItem(settings, inventoryId, callback, false); -} - -void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback, bool update_name) -{ - const LLViewerRegion* region = gAgent.getRegion(); - if (!region) - { - LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL; - return; - } - - std::string agent_url(region->getCapability("UpdateSettingsAgentInventory")); - - if (!LLEnvironment::instance().isInventoryEnabled()) - { - LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; - LLNotificationsUtil::add("SettingsUnsuported"); - return; - } - - LLViewerInventoryItem *inv_item = gInventory.getItem(inv_item_id); - if (inv_item) - { - bool need_update(false); - LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item); - - if (settings->getFlag(LLSettingsBase::FLAG_NOTRANS) && new_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID())) - { - LLPermissions perm(inv_item->getPermissions()); - perm.setBaseBits(LLUUID::null, false, PERM_TRANSFER); - perm.setOwnerBits(LLUUID::null, false, PERM_TRANSFER); - new_item->setPermissions(perm); - need_update |= true; - } - if (update_name && (settings->getName() != new_item->getName())) - { - new_item->rename(settings->getName()); - settings->setName(new_item->getName()); // account for corrections - need_update |= true; - } - if (need_update) - { - new_item->updateServer(false); - gInventory.updateItem(new_item); - gInventory.notifyObservers(); - } - } - - std::stringstream buffer; - LLSD settingdata(settings->getSettings()); - LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION); - - LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(), - [settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response) - { - LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback); - }, - nullptr); - - LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); -} - -void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback) -{ - const LLViewerRegion* region = gAgent.getRegion(); - if (!region) - { - LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL; - return; - } - - std::string agent_url(region->getCapability("UpdateSettingsAgentInventory")); - - if (!LLEnvironment::instance().isInventoryEnabled()) - { - LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL; - LLNotificationsUtil::add("SettingsUnsuported"); - return; - } - - std::stringstream buffer; - LLSD settingdata(settings->getSettings()); - - LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION); - - LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(object_id, inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(), - [settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response) - { - LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback); - }, - nullptr); - - LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); -} - -void LLSettingsVOBase::onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback) -{ - LL_INFOS("SETTINGS") << "itemId:" << itemId << " newAssetId:" << newAssetId << " newItemId:" << newItemId << " response:" << response << LL_ENDL; - psettings->setAssetId(newAssetId); - if (callback) - callback( newAssetId, itemId, LLUUID::null, response ); -} - -void LLSettingsVOBase::onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback) -{ - LL_INFOS("SETTINGS") << "Upload to task complete!" << LL_ENDL; - psettings->setAssetId(newAssetId); - if (callback) - callback(newAssetId, itemId, taskId, response); -} - - -void LLSettingsVOBase::getSettingsAsset(const LLUUID &assetId, LLSettingsVOBase::asset_download_fn callback) -{ - gAssetStorage->getAssetData(assetId, LLAssetType::AT_SETTINGS, - [callback](const LLUUID &asset_id, LLAssetType::EType, void *, S32 status, LLExtStat ext_status) - { onAssetDownloadComplete(asset_id, status, ext_status, callback); }, - nullptr, true); - -} - -void LLSettingsVOBase::onAssetDownloadComplete(const LLUUID &asset_id, S32 status, LLExtStat ext_status, LLSettingsVOBase::asset_download_fn callback) -{ - LLSettingsBase::ptr_t settings; - if (!status) - { - LLFileSystem file(asset_id, LLAssetType::AT_SETTINGS, LLFileSystem::READ); - S32 size = file.getSize(); - - std::string buffer(size + 1, '\0'); - file.read((U8 *)buffer.data(), size); - - std::stringstream llsdstream(buffer); - LLSD llsdsettings; - - if (LLSDSerialize::deserialize(llsdsettings, llsdstream, LLSDSerialize::SIZE_UNLIMITED)) - { - settings = createFromLLSD(llsdsettings); - } - - if (!settings) - { - status = 1; - LL_WARNS("SETTINGS") << "Unable to create settings object." << LL_ENDL; - } - else - { - settings->setAssetId(asset_id); - } - } - else - { - LL_WARNS("SETTINGS") << "Error retrieving asset " << asset_id << ". Status code=" << status << "(" << LLAssetStorage::getErrorString(status) << ") ext_status=" << (U32)ext_status << LL_ENDL; - } - if (callback) - callback(asset_id, settings, status, ext_status); -} - -void LLSettingsVOBase::getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback) -{ - -} - -bool LLSettingsVOBase::exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format) -{ - try - { - std::ofstream file(filename, std::ios::out | std::ios::trunc); - file.exceptions(std::ios_base::failbit | std::ios_base::badbit); - - if (!file) - { - LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for writing." << LL_ENDL; - return false; - } - - LLSDSerialize::serialize(settings->getSettings(), file, format); - } - catch (const std::ios_base::failure &e) - { - LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL; - return false; - } - - return true; -} - -LLSettingsBase::ptr_t LLSettingsVOBase::importFile(const std::string &filename) -{ - LLSD settings; - - try - { - std::ifstream file(filename, std::ios::in); - file.exceptions(std::ios_base::failbit | std::ios_base::badbit); - - if (!file) - { - LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for reading." << LL_ENDL; - return LLSettingsBase::ptr_t(); - } - - if (!LLSDSerialize::deserialize(settings, file, LLSDSerialize::SIZE_UNLIMITED)) - { - LL_WARNS("SETTINGS") << "Unable to deserialize settings from '" << filename << "'" << LL_ENDL; - return LLSettingsBase::ptr_t(); - } - } - catch (const std::ios_base::failure &e) - { - LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL; - return LLSettingsBase::ptr_t(); - } - - return createFromLLSD(settings); -} - -LLSettingsBase::ptr_t LLSettingsVOBase::createFromLLSD(const LLSD &settings) -{ - if (!settings.has(SETTING_TYPE)) - { - LL_WARNS("SETTINGS") << "No settings type in LLSD" << LL_ENDL; - return LLSettingsBase::ptr_t(); - } - - std::string settingtype = settings[SETTING_TYPE].asString(); - - LLSettingsBase::ptr_t psetting; - - if (settingtype == "water") - { - return LLSettingsVOWater::buildWater(settings); - } - else if (settingtype == "sky") - { - return LLSettingsVOSky::buildSky(settings); - } - else if (settingtype == "daycycle") - { - return LLSettingsVODay::buildDay(settings); - } - - LL_WARNS("SETTINGS") << "Unable to determine settings type for '" << settingtype << "'." << LL_ENDL; - return LLSettingsBase::ptr_t(); - -} - -//========================================================================= -LLSettingsVOSky::LLSettingsVOSky(const LLSD &data, bool isAdvanced) -: LLSettingsSky(data) -, m_isAdvanced(isAdvanced) -{ -} - -LLSettingsVOSky::LLSettingsVOSky() -: LLSettingsSky() -, m_isAdvanced(false) -{ -} - -//------------------------------------------------------------------------- -LLSettingsSky::ptr_t LLSettingsVOSky::buildSky(LLSD settings) -{ - LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); - - LLSD results = LLSettingsBase::settingValidation(settings, validations); - - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; - LLSettingsSky::ptr_t(); - } - - return std::make_shared<LLSettingsVOSky>(settings, true); -} - - -LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages) -{ - - LLSD newsettings = LLSettingsSky::translateLegacySettings(oldsettings); - if (newsettings.isUndefined()) - { - messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name)); - return LLSettingsSky::ptr_t(); - } - - newsettings[SETTING_NAME] = name; - - LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); - LLSD results = LLSettingsBase::settingValidation(newsettings, validations); - if (!results["success"].asBoolean()) - { - messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name)); - LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; - LLSettingsSky::ptr_t(); - } - - LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(newsettings); - -#ifdef VERIFY_LEGACY_CONVERSION - LLSD oldsettings = LLSettingsVOSky::convertToLegacy(skyp, isAdvanced()); - - if (!llsd_equals(oldsettings, oldsettings)) - { - LL_WARNS("SKY") << "Conversion to/from legacy does not match!\n" - << "Old: " << oldsettings - << "new: " << oldsettings << LL_ENDL; - } - -#endif - - return skyp; -} - -LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages) -{ - LLSD legacy_data = read_legacy_preset_data(name, path, messages); - - if (!legacy_data) - { // messages filled in by read_legacy_preset_data - LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL; - return ptr_t(); - } - - return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages); -} - - -LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky() -{ - static LLSD default_settings; - - if (!default_settings.size()) - { - default_settings = LLSettingsSky::defaults(); - - default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME; - - LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); - LLSD results = LLSettingsBase::settingValidation(default_settings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; - LLSettingsSky::ptr_t(); - } - } - - LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(default_settings); - return skyp; -} - -LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() const -{ - LLSD settings = cloneSettings(); - U32 flags = getFlags(); - - LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList(); - LLSD results = LLSettingsBase::settingValidation(settings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL; - LLSettingsSky::ptr_t(); - } - - LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings); - skyp->setFlags(flags); - return skyp; -} - -void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings) -{ - // These may need to be inferred from new settings' density profiles - // if the legacy settings values are not available. - if (settings.has(SETTING_LEGACY_HAZE)) - { - LLSD legacyhaze = settings[SETTING_LEGACY_HAZE]; - - // work-around for setter formerly putting ambient values in wrong loc... - if (legacyhaze.has(SETTING_AMBIENT)) - { - legacy[SETTING_AMBIENT] = ensure_array_4(legacyhaze[SETTING_AMBIENT], 1.0f); - } - else if (settings.has(SETTING_AMBIENT)) - { - legacy[SETTING_AMBIENT] = ensure_array_4(settings[SETTING_AMBIENT], 1.0f); - } - - legacy[SETTING_BLUE_DENSITY] = ensure_array_4(legacyhaze[SETTING_BLUE_DENSITY], 1.0); - legacy[SETTING_BLUE_HORIZON] = ensure_array_4(legacyhaze[SETTING_BLUE_HORIZON], 1.0); - - legacy[SETTING_DENSITY_MULTIPLIER] = llsd::array(legacyhaze[SETTING_DENSITY_MULTIPLIER].asReal(), 0.0f, 0.0f, 1.0f); - legacy[SETTING_DISTANCE_MULTIPLIER] = llsd::array(legacyhaze[SETTING_DISTANCE_MULTIPLIER].asReal(), 0.0f, 0.0f, 1.0f); - - legacy[SETTING_HAZE_DENSITY] = llsd::array(legacyhaze[SETTING_HAZE_DENSITY], 0.0f, 0.0f, 1.0f); - legacy[SETTING_HAZE_HORIZON] = llsd::array(legacyhaze[SETTING_HAZE_HORIZON], 0.0f, 0.0f, 1.0f); - } -} - -LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isAdvanced) -{ - LLSD legacy(LLSD::emptyMap()); - LLSD settings = psky->getSettings(); - - convertAtmosphericsToLegacy(legacy, settings); - - legacy[SETTING_CLOUD_COLOR] = ensure_array_4(settings[SETTING_CLOUD_COLOR], 1.0); - legacy[SETTING_CLOUD_POS_DENSITY1] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0); - legacy[SETTING_CLOUD_POS_DENSITY2] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0); - legacy[SETTING_CLOUD_SCALE] = llsd::array(settings[SETTING_CLOUD_SCALE], LLSD::Real(0.0), LLSD::Real(0.0), LLSD::Real(1.0)); - legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE]; - legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = llsd::array(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())), - LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal()))); - legacy[SETTING_CLOUD_SHADOW] = llsd::array(settings[SETTING_CLOUD_SHADOW].asReal(), 0.0f, 0.0f, 1.0f); - legacy[SETTING_GAMMA] = llsd::array(settings[SETTING_GAMMA], 0.0f, 0.0f, 1.0f); - legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0); - legacy[SETTING_LIGHT_NORMAL] = ensure_array_4(psky->getLightDirection().getValue(), 0.0f); - legacy[SETTING_MAX_Y] = llsd::array(settings[SETTING_MAX_Y], 0.0f, 0.0f, 1.0f); - legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS].asReal() / 250.0f; // convert from 0-500 -> 0-2 ala pre-FS-compat changes - legacy[SETTING_SUNLIGHT_COLOR] = ensure_array_4(settings[SETTING_SUNLIGHT_COLOR], 1.0f); - - LLVector3 dir = psky->getLightDirection(); - - F32 phi = asin(dir.mV[2]); - F32 cos_phi = cosf(phi); - F32 theta = (cos_phi != 0) ? asin(dir.mV[1] / cos_phi) : 0.0f; - - theta = -theta; - - // get angles back into valid ranges for legacy viewer... - // - while (theta < 0) - { - theta += F_PI * 2; - } - - if (theta > 4 * F_PI) - { - theta = fmod(theta, 2 * F_PI); - } - - while (phi < -F_PI) - { - phi += 2 * F_PI; - } - - if (phi > 3 * F_PI) - { - phi = F_PI + fmod(phi - F_PI, 2 * F_PI); - } - - legacy[SETTING_LEGACY_EAST_ANGLE] = theta; - legacy[SETTING_LEGACY_SUN_ANGLE] = phi; - - return legacy; -} - -//------------------------------------------------------------------------- -void LLSettingsVOSky::updateSettings() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; - LLSettingsSky::updateSettings(); - LLVector3 sun_direction = getSunDirection(); - LLVector3 moon_direction = getMoonDirection(); - - // Want the dot prod of sun w/ high noon vector (0,0,1), which is just the z component - F32 dp = llmax(sun_direction[2], 0.0f); // clamped to 0 when sun is down - - // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio - // between sunlight and point lights in windlight to normalize point lights. - // - // After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2 - // at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter - // local lights) - F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); - mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp); - - gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction); - gSky.setSunTextures(getSunTextureId(), getNextSunTextureId()); - gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId()); - gSky.setCloudNoiseTextures(getCloudNoiseTextureId(), getNextCloudNoiseTextureId()); - gSky.setBloomTextures(getBloomTextureId(), getNextBloomTextureId()); - - gSky.setSunScale(getSunScale()); - gSky.setMoonScale(getMoonScale()); -} - -void LLSettingsVOSky::applySpecial(void *ptarget, bool force) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - LLVector3 light_direction = LLVector3(LLEnvironment::instance().getClampedLightNorm().mV); - - bool irradiance_pass = gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass(); - - LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT]; - { - shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction); - shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, LLViewerCamera::getInstance()->getOrigin()); - } - - shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_SKY]; - - shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction); - - // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate") - LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]); - LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() ); - - // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll - // Keep in Sync! - // * indra\newview\llsettingsvo.cpp - // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl - // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl - cloud_scroll[0] = -cloud_scroll[0]; - vect_c_p_d1 += cloud_scroll; - shader->uniform3fv(LLShaderMgr::CLOUD_POS_DENSITY1, LLVector3(vect_c_p_d1.mV)); - - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - - // TODO -- make these getters return vec3s - LLVector3 sunDiffuse = LLVector3(psky->getSunlightColor().mV); - LLVector3 moonDiffuse = LLVector3(psky->getMoonlightColor().mV); - - shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse); - shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse); - - shader->uniform3fv(LLShaderMgr::CLOUD_COLOR, LLVector3(psky->getCloudColor().mV)); - - shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY]; - shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); - - LLColor3 ambient(getTotalAmbient()); - - F32 g = getGamma(); - - static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); - static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f); - static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f); - static LLCachedControl<F32> auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f); - static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f); - static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f); - static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f); - static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f); - - shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale); - shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale); - - static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f); - F32 probe_ambiance = getTotalReflectionProbeAmbiance(cloud_shadow_scale); - - if (irradiance_pass) - { // during an irradiance map update, disable ambient lighting (direct lighting only) and desaturate sky color (avoid tinting the world blue) - shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3::zero.mV); - } - else - { - if (psky->getReflectionProbeAmbiance() != 0.f) - { - shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); - shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails - } - else if (psky->canAutoAdjust() && should_auto_adjust) - { // auto-adjust legacy sky to take advantage of probe ambiance - shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * auto_adjust_ambient_scale).mV); - shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, auto_adjust_hdr_scale); - LLColor3 blue_horizon = getBlueHorizon() * auto_adjust_blue_horizon_scale; - LLColor3 blue_density = getBlueDensity() * auto_adjust_blue_density_scale; - LLColor3 sun_diffuse = getSunDiffuse() * auto_adjust_sun_color_scale; - - shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_diffuse.mV); - shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV); - shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV); - - probe_ambiance = sAutoAdjustProbeAmbiance; - } - else - { - shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, 1.f); - shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV)); - } - } - - shader->uniform1f(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, probe_ambiance); - - shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0); - shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor()); - shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier()); - shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier()); - - shader->uniform1f(LLShaderMgr::GAMMA, g); -} - -LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const -{ - static parammapping_t param_map; - - if (param_map.empty()) - { -// LEGACY_ATMOSPHERICS - - // Todo: default 'legacy' values duplicate the ones from functions like getBlueDensity() find a better home for them - // There is LLSettingsSky::defaults(), but it doesn't contain everything since it is geared towards creating new settings. - param_map[SETTING_AMBIENT] = DefaultParam(LLShaderMgr::AMBIENT, LLColor3(0.25f, 0.25f, 0.25f).getValue()); - param_map[SETTING_BLUE_DENSITY] = DefaultParam(LLShaderMgr::BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f).getValue()); - param_map[SETTING_BLUE_HORIZON] = DefaultParam(LLShaderMgr::BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f).getValue()); - param_map[SETTING_HAZE_DENSITY] = DefaultParam(LLShaderMgr::HAZE_DENSITY, LLSD(0.7f)); - param_map[SETTING_HAZE_HORIZON] = DefaultParam(LLShaderMgr::HAZE_HORIZON, LLSD(0.19f)); - param_map[SETTING_DENSITY_MULTIPLIER] = DefaultParam(LLShaderMgr::DENSITY_MULTIPLIER, LLSD(0.0001f)); - param_map[SETTING_DISTANCE_MULTIPLIER] = DefaultParam(LLShaderMgr::DISTANCE_MULTIPLIER, LLSD(0.8f)); - - // Following values are always present, so we can just zero these ones, but used values from defaults() - LLSD sky_defaults = LLSettingsSky::defaults(); - - param_map[SETTING_CLOUD_POS_DENSITY2] = DefaultParam(LLShaderMgr::CLOUD_POS_DENSITY2, sky_defaults[SETTING_CLOUD_POS_DENSITY2]); - param_map[SETTING_CLOUD_SCALE] = DefaultParam(LLShaderMgr::CLOUD_SCALE, sky_defaults[SETTING_CLOUD_SCALE]); - param_map[SETTING_CLOUD_SHADOW] = DefaultParam(LLShaderMgr::CLOUD_SHADOW, sky_defaults[SETTING_CLOUD_SHADOW]); - param_map[SETTING_CLOUD_VARIANCE] = DefaultParam(LLShaderMgr::CLOUD_VARIANCE, sky_defaults[SETTING_CLOUD_VARIANCE]); - param_map[SETTING_GLOW] = DefaultParam(LLShaderMgr::GLOW, sky_defaults[SETTING_GLOW]); - param_map[SETTING_MAX_Y] = DefaultParam(LLShaderMgr::MAX_Y, sky_defaults[SETTING_MAX_Y]); - - //param_map[SETTING_SUNLIGHT_COLOR] = DefaultParam(LLShaderMgr::SUNLIGHT_COLOR, sky_defaults[SETTING_SUNLIGHT_COLOR]); - //param_map[SETTING_CLOUD_COLOR] = DefaultParam(LLShaderMgr::CLOUD_COLOR, sky_defaults[SETTING_CLOUD_COLOR]); - - param_map[SETTING_MOON_BRIGHTNESS] = DefaultParam(LLShaderMgr::MOON_BRIGHTNESS, sky_defaults[SETTING_MOON_BRIGHTNESS]); - param_map[SETTING_SKY_MOISTURE_LEVEL] = DefaultParam(LLShaderMgr::MOISTURE_LEVEL, sky_defaults[SETTING_SKY_MOISTURE_LEVEL]); - param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]); - param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]); - - param_map[SETTING_REFLECTION_PROBE_AMBIANCE] = DefaultParam(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, sky_defaults[SETTING_REFLECTION_PROBE_AMBIANCE]); -// AdvancedAtmospherics TODO -// Provide mappings for new shader params here - } - - return param_map; -} - -//========================================================================= -const F32 LLSettingsVOWater::WATER_FOG_LIGHT_CLAMP(0.3f); - -//------------------------------------------------------------------------- -LLSettingsVOWater::LLSettingsVOWater(const LLSD &data) : - LLSettingsWater(data) -{ - -} - -LLSettingsVOWater::LLSettingsVOWater() : - LLSettingsWater() -{ - -} - -LLSettingsWater::ptr_t LLSettingsVOWater::buildWater(LLSD settings) -{ - LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); - LLSD results = LLSettingsWater::settingValidation(settings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Water setting validation failed!\n" << results << LL_ENDL; - LLSettingsWater::ptr_t(); - } - - return std::make_shared<LLSettingsVOWater>(settings); -} - -//------------------------------------------------------------------------- -LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages) -{ - LLSD newsettings(LLSettingsWater::translateLegacySettings(oldsettings)); - if (newsettings.isUndefined()) - { - messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name)); - return LLSettingsWater::ptr_t(); - } - - newsettings[SETTING_NAME] = name; - LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); - LLSD results = LLSettingsWater::settingValidation(newsettings, validations); - if (!results["success"].asBoolean()) - { - messages["REASONS"] = LLTrans::getString("SettingValidationError", name); - LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL; - return LLSettingsWater::ptr_t(); - } - - LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(newsettings); - -#ifdef VERIFY_LEGACY_CONVERSION - LLSD oldsettings = LLSettingsVOWater::convertToLegacy(waterp); - - if (!llsd_equals(oldsettings, oldsettings)) - { - LL_WARNS("WATER") << "Conversion to/from legacy does not match!\n" - << "Old: " << oldsettings - << "new: " << oldsettings << LL_ENDL; - } - -#endif - return waterp; -} - -LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages) -{ - LLSD legacy_data = read_legacy_preset_data(name, path, messages); - - if (!legacy_data) - { // messages filled in by read_legacy_preset_data - LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL; - return ptr_t(); - } - - return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages); -} - - -LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater() -{ - static LLSD default_settings; - - if (!default_settings.size()) - { - default_settings = LLSettingsWater::defaults(); - - default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME; - - LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); - LLSD results = LLSettingsWater::settingValidation(default_settings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL; - return LLSettingsWater::ptr_t(); - } - } - - LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(default_settings); - - return waterp; -} - -LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() const -{ - LLSD settings = cloneSettings(); - U32 flags = getFlags(); - LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList(); - LLSD results = LLSettingsWater::settingValidation(settings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL; - return LLSettingsWater::ptr_t(); - } - - LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings); - waterp->setFlags(flags); - return waterp; -} - -LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater) -{ - LLSD legacy(LLSD::emptyMap()); - LLSD settings = pwater->getSettings(); - - legacy[SETTING_LEGACY_BLUR_MULTIPLIER] = settings[SETTING_BLUR_MULTIPLIER]; - legacy[SETTING_LEGACY_FOG_COLOR] = ensure_array_4(settings[SETTING_FOG_COLOR], 1.0f); - legacy[SETTING_LEGACY_FOG_DENSITY] = settings[SETTING_FOG_DENSITY]; - legacy[SETTING_LEGACY_FOG_MOD] = settings[SETTING_FOG_MOD]; - legacy[SETTING_LEGACY_FRESNEL_OFFSET] = settings[SETTING_FRESNEL_OFFSET]; - legacy[SETTING_LEGACY_FRESNEL_SCALE] = settings[SETTING_FRESNEL_SCALE]; - legacy[SETTING_LEGACY_NORMAL_MAP] = settings[SETTING_NORMAL_MAP]; - legacy[SETTING_LEGACY_NORMAL_SCALE] = settings[SETTING_NORMAL_SCALE]; - legacy[SETTING_LEGACY_SCALE_ABOVE] = settings[SETTING_SCALE_ABOVE]; - legacy[SETTING_LEGACY_SCALE_BELOW] = settings[SETTING_SCALE_BELOW]; - legacy[SETTING_LEGACY_WAVE1_DIR] = settings[SETTING_WAVE1_DIR]; - legacy[SETTING_LEGACY_WAVE2_DIR] = settings[SETTING_WAVE2_DIR]; - - return legacy; -} -//------------------------------------------------------------------------- -//------------------------------------------------------------------------- -void LLSettingsVOWater::applySpecial(void *ptarget, bool force) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - - LLEnvironment& env = LLEnvironment::instance(); - - auto group = LLGLSLShader::SG_ANY; - LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group]; - - { - F32 water_height = env.getWaterHeight(); - - if (LLViewerCamera::instance().cameraUnderWater()) - { // when the camera is under water, use the water height at the camera position - LLViewerRegion* region = LLWorld::instance().getRegionFromPosAgent(LLViewerCamera::instance().getOrigin()); - if (region) - { - water_height = region->getWaterHeight(); - } - } - - //transform water plane to eye space - glh::vec3f norm(0.f, 0.f, 1.f); - glh::vec3f p(0.f, 0.f, water_height); - - F32 modelView[16]; - for (U32 i = 0; i < 16; i++) - { - modelView[i] = (F32)gGLModelView[i]; - } - - glh::matrix4f mat(modelView); - glh::matrix4f invtrans = mat.inverse().transpose(); - glh::vec3f enorm; - glh::vec3f ep; - invtrans.mult_matrix_vec(norm, enorm); - enorm.normalize(); - mat.mult_matrix_vec(p, ep); - - LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); - - LLDrawPoolAlpha::sWaterPlane = waterPlane; - - shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV); - - LLVector4 light_direction = env.getClampedLightNorm(); - - F32 waterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP); - - shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS); - - F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - water_height; - bool underwater = (eyedepth <= 0.0f); - - F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater); - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity); - - LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor()); - shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, fog_color.mV); - - shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, linearColor3(fog_color).mV); - - F32 blend_factor = env.getCurrentWater()->getBlendFactor(); - shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); - - // update to normal lightnorm, water shader itself will use rotated lightnorm as necessary - shader->uniform3fv(LLShaderMgr::LIGHTNORM, light_direction.mV); - } -} - -void LLSettingsVOWater::updateSettings() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; - // base class clears dirty flag so as to not trigger recursive update - LLSettingsBase::updateSettings(); - - LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER); - if (pwaterpool) - { - pwaterpool->setTransparentTextures(getTransparentTextureID(), getNextTransparentTextureID()); - pwaterpool->setOpaqueTexture(GetDefaultOpaqueTextureAssetId()); - pwaterpool->setNormalMaps(getNormalMapID(), getNextNormalMapID()); - } -} - -LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const -{ - static parammapping_t param_map; - - return param_map; -} - -//========================================================================= -LLSettingsVODay::LLSettingsVODay(const LLSD &data): - LLSettingsDay(data) -{} - -LLSettingsVODay::LLSettingsVODay(): - LLSettingsDay() -{} - -LLSettingsDay::ptr_t LLSettingsVODay::buildDay(LLSD settings) -{ - LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); - LLSD results = LLSettingsDay::settingValidation(settings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; - LLSettingsDay::ptr_t(); - } - - LLSettingsDay::ptr_t pday = std::make_shared<LLSettingsVODay>(settings); - if (pday) - pday->initialize(); - - return pday; -} - -//------------------------------------------------------------------------- -LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages) -{ - LLSD newsettings(defaults()); - std::set<std::string> framenames; - std::set<std::string> notfound; - - // expected and correct folder sctructure is to have - // three folders in widnlight's root: days, water, skies - std::string base_path(gDirUtilp->getDirName(path)); - std::string water_path(base_path); - std::string sky_path(base_path); - std::string day_path(base_path); - - gDirUtilp->append(water_path, "water"); - gDirUtilp->append(sky_path, "skies"); - gDirUtilp->append(day_path, "days"); - - if (!gDirUtilp->fileExists(day_path)) - { - LL_WARNS("SETTINGS") << "File " << name << ".xml is not in \"days\" folder." << LL_ENDL; - } - - if (!gDirUtilp->fileExists(water_path)) - { - LL_WARNS("SETTINGS") << "Failed to find accompaniying water folder for file " << name - << ".xml. Falling back to using default folder" << LL_ENDL; - - water_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight"); - gDirUtilp->append(water_path, "water"); - } - - if (!gDirUtilp->fileExists(sky_path)) - { - LL_WARNS("SETTINGS") << "Failed to find accompaniying skies folder for file " << name - << ".xml. Falling back to using default folder" << LL_ENDL; - - sky_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight"); - gDirUtilp->append(sky_path, "skies"); - } - - newsettings[SETTING_NAME] = name; - - LLSD watertrack = llsd::array( - LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f)) - (SETTING_KEYNAME, "water:Default")); - - LLSD skytrack = LLSD::emptyArray(); - - for (LLSD::array_const_iterator it = oldsettings.beginArray(); it != oldsettings.endArray(); ++it) - { - std::string framename = (*it)[1].asString(); - LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal()) - (SETTING_KEYNAME, "sky:" + framename); - framenames.insert(framename); - skytrack.append(entry); - } - - newsettings[SETTING_TRACKS] = llsd::array(watertrack, skytrack); - - LLSD frames(LLSD::emptyMap()); - - { - LLSettingsWater::ptr_t pwater = LLSettingsVOWater::buildFromLegacyPresetFile("Default", water_path, messages); - if (!pwater) - { // messages filled in by buildFromLegacyPresetFile - return LLSettingsDay::ptr_t(); - } - frames["water:Default"] = pwater->getSettings(); - } - - for (std::set<std::string>::iterator itn = framenames.begin(); itn != framenames.end(); ++itn) - { - LLSettingsSky::ptr_t psky = LLSettingsVOSky::buildFromLegacyPresetFile((*itn), sky_path, messages); - if (!psky) - { // messages filled in by buildFromLegacyPresetFile - return LLSettingsDay::ptr_t(); - } - frames["sky:" + (*itn)] = psky->getSettings(); - } - - newsettings[SETTING_FRAMES] = frames; - - LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); - LLSD results = LLSettingsDay::settingValidation(newsettings, validations); - if (!results["success"].asBoolean()) - { - messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name)); - LL_WARNS("SETTINGS") << "Day setting validation failed!: " << results << LL_ENDL; - return LLSettingsDay::ptr_t(); - } - - LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings); - -#ifdef VERIFY_LEGACY_CONVERSION - LLSD testsettings = LLSettingsVODay::convertToLegacy(dayp); - - if (!llsd_equals(oldsettings, testsettings)) - { - LL_WARNS("DAYCYCLE") << "Conversion to/from legacy does not match!\n" - << "Old: " << oldsettings - << "new: " << testsettings << LL_ENDL; - } - -#endif - - dayp->initialize(); - - return dayp; -} - -LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages) -{ - LLSD legacy_data = read_legacy_preset_data(name, path, messages); - - if (!legacy_data) - { // messages filled in by read_legacy_preset_data - LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL; - return ptr_t(); - } - // Name for LLSettingsDay only, path to get related files from filesystem - return buildFromLegacyPreset(LLURI::unescape(name), path, legacy_data, messages); -} - - - -LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skydefs, LLSD waterdef) -{ - LLSD frames(LLSD::emptyMap()); - - for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm) - { - std::string newname = "sky:" + (*itm).first; - LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second); - - newsettings[SETTING_NAME] = newname; - frames[newname] = newsettings; - - LL_WARNS("SETTINGS") << "created region sky '" << newname << "'" << LL_ENDL; - } - - LLSD watersettings = LLSettingsWater::translateLegacySettings(waterdef); - std::string watername = "water:"+ watersettings[SETTING_NAME].asString(); - watersettings[SETTING_NAME] = watername; - frames[watername] = watersettings; - - LLSD watertrack = llsd::array( - LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f)) - (SETTING_KEYNAME, watername)); - - LLSD skytrack(LLSD::emptyArray()); - for (LLSD::array_const_iterator it = daycycle.beginArray(); it != daycycle.endArray(); ++it) - { - LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal()) - (SETTING_KEYNAME, "sky:" + (*it)[1].asString()); - skytrack.append(entry); - } - - LLSD newsettings = LLSDMap - ( SETTING_NAME, "Region (legacy)" ) - ( SETTING_TRACKS, llsd::array(watertrack, skytrack)) - ( SETTING_FRAMES, frames ) - ( SETTING_TYPE, "daycycle" ); - - LLSettingsSky::validation_list_t validations = LLSettingsDay::validationList(); - LLSD results = LLSettingsDay::settingValidation(newsettings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Day setting validation failed!:" << results << LL_ENDL; - return LLSettingsDay::ptr_t(); - } - - LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings); - - if (dayp) - { - // true for validation - either validate here, or when cloning for floater. - dayp->initialize(true); - } - return dayp; -} - - - -LLSettingsDay::ptr_t LLSettingsVODay::buildDefaultDayCycle() -{ - static LLSD default_settings; - - if (!default_settings.size()) - { - default_settings = LLSettingsDay::defaults(); - default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME; - - LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); - LLSD results = LLSettingsDay::settingValidation(default_settings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; - LLSettingsDay::ptr_t(); - } - } - - LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(default_settings); - - dayp->initialize(); - return dayp; -} - -LLSettingsDay::ptr_t LLSettingsVODay::buildFromEnvironmentMessage(LLSD settings) -{ - LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); - LLSD results = LLSettingsDay::settingValidation(settings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; - LLSettingsDay::ptr_t(); - } - - LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings); - - dayp->initialize(); - return dayp; -} - - -void LLSettingsVODay::buildFromOtherSetting(LLSettingsBase::ptr_t settings, LLSettingsVODay::asset_built_fn cb) -{ - if (settings->getSettingsType() == "daycycle") - { - if (cb) - cb(std::static_pointer_cast<LLSettingsDay>(settings)); - } - else - { - LLSettingsVOBase::getSettingsAsset(LLSettingsDay::GetDefaultAssetId(), - [settings, cb](LLUUID, LLSettingsBase::ptr_t pday, S32, LLExtStat){ combineIntoDayCycle(std::static_pointer_cast<LLSettingsDay>(pday), settings, cb); }); - } -} - -void LLSettingsVODay::combineIntoDayCycle(LLSettingsDay::ptr_t pday, LLSettingsBase::ptr_t settings, asset_built_fn cb) -{ - if (settings->getSettingsType() == "sky") - { - pday->setName("sky: " + settings->getName()); - pday->clearCycleTrack(1); - pday->setSettingsAtKeyframe(settings, 0.0, 1); - } - else if (settings->getSettingsType() == "water") - { - pday->setName("water: " + settings->getName()); - pday->clearCycleTrack(0); - pday->setSettingsAtKeyframe(settings, 0.0, 0); - } - else - { - pday.reset(); - } - - if (cb) - cb(pday); -} - - -LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const -{ - LLSD settings = cloneSettings(); - - LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList(); - LLSD results = LLSettingsDay::settingValidation(settings, validations); - if (!results["success"].asBoolean()) - { - LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL; - LLSettingsDay::ptr_t(); - } - - LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings); - - U32 flags = getFlags(); - if (flags) - dayp->setFlags(flags); - - dayp->initialize(); - return dayp; -} - -LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() const -{ - // no need for SETTING_TRACKS or SETTING_FRAMES, so take base LLSD - LLSD settings = llsd_clone(mSettings); - - U32 flags = getFlags(); - LLSettingsDay::ptr_t day_clone = std::make_shared<LLSettingsVODay>(settings); - - for (S32 i = 0; i < LLSettingsDay::TRACK_MAX; ++i) - { - const LLSettingsDay::CycleTrack_t& track = getCycleTrackConst(i); - LLSettingsDay::CycleTrack_t::const_iterator iter = track.begin(); - while (iter != track.end()) - { - // 'Unpack', usually for editing - // - frames 'share' settings multiple times - // - settings can reuse LLSDs they were initialized from - // We do not want for edited frame to change multiple frames in same track, so do a clone - day_clone->setSettingsAtKeyframe(iter->second->buildDerivedClone(), iter->first, i); - iter++; - } - } - day_clone->setFlags(flags); - return day_clone; -} - -LLSD LLSettingsVODay::convertToLegacy(const LLSettingsVODay::ptr_t &pday) -{ - CycleTrack_t &trackwater = pday->getCycleTrack(TRACK_WATER); - - LLSettingsWater::ptr_t pwater; - if (!trackwater.empty()) - { - pwater = std::static_pointer_cast<LLSettingsWater>((*trackwater.begin()).second); - } - - if (!pwater) - pwater = LLSettingsVOWater::buildDefaultWater(); - - LLSD llsdwater = LLSettingsVOWater::convertToLegacy(pwater); - - CycleTrack_t &tracksky = pday->getCycleTrack(1); // first sky track - std::map<std::string, LLSettingsSky::ptr_t> skys; - - LLSD llsdcycle(LLSD::emptyArray()); - - for(CycleTrack_t::iterator it = tracksky.begin(); it != tracksky.end(); ++it) - { - size_t hash = (*it).second->getHash(); - std::stringstream name; - - name << hash; - - skys[name.str()] = std::static_pointer_cast<LLSettingsSky>((*it).second); - - F32 frame = ((tracksky.size() == 1) && (it == tracksky.begin())) ? -1.0f : (*it).first; - llsdcycle.append( llsd::array(LLSD::Real(frame), name.str()) ); - } - - LLSD llsdskylist(LLSD::emptyMap()); - - for (std::map<std::string, LLSettingsSky::ptr_t>::iterator its = skys.begin(); its != skys.end(); ++its) - { - LLSD llsdsky = LLSettingsVOSky::convertToLegacy((*its).second, false); - llsdsky[SETTING_NAME] = (*its).first; - - llsdskylist[(*its).first] = llsdsky; - } - - return llsd::array(LLSD::emptyMap(), llsdcycle, llsdskylist, llsdwater); -} - -LLSettingsSkyPtr_t LLSettingsVODay::getDefaultSky() const -{ - return LLSettingsVOSky::buildDefaultSky(); -} - -LLSettingsWaterPtr_t LLSettingsVODay::getDefaultWater() const -{ - return LLSettingsVOWater::buildDefaultWater(); -} - -LLSettingsSkyPtr_t LLSettingsVODay::buildSky(LLSD settings) const -{ - LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings); - - if (skyp->validate()) - return skyp; - - return LLSettingsSky::ptr_t(); -} - -LLSettingsWaterPtr_t LLSettingsVODay::buildWater(LLSD settings) const -{ - LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings); - - if (waterp->validate()) - return waterp; - - return LLSettingsWater::ptr_t(); -} - -//========================================================================= -namespace -{ - LLSD ensure_array_4(LLSD in, F32 fill) - { - if (in.size() >= 4) - return in; - - LLSD out(LLSD::emptyArray()); - - for (S32 idx = 0; idx < in.size(); ++idx) - { - out.append(in[idx]); - } - - while (out.size() < 4) - { - out.append(LLSD::Real(fill)); - } - return out; - } - - // This is a disturbing hack - std::string legacy_name_to_filename(const std::string &name, bool convertdash = false) - { - std::string fixedname(LLURI::escape(name)); - - if (convertdash) - boost::algorithm::replace_all(fixedname, "-", "%2D"); - - return fixedname; - } - - //--------------------------------------------------------------------- - LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages) - { - llifstream xml_file; - - std::string full_path(path); - std::string full_name(name); - full_name += ".xml"; - gDirUtilp->append(full_path, full_name); - - xml_file.open(full_path.c_str()); - if (!xml_file) - { - std::string bad_path(full_path); - full_path = path; - full_name = legacy_name_to_filename(name); - full_name += ".xml"; - gDirUtilp->append(full_path, full_name); - - LL_INFOS("LEGACYSETTING") << "Could not open \"" << bad_path << "\" trying escaped \"" << full_path << "\"" << LL_ENDL; - - xml_file.open(full_path.c_str()); - if (!xml_file) - { - LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL; - - full_path = path; - full_name = legacy_name_to_filename(name, true); - full_name += ".xml"; - gDirUtilp->append(full_path, full_name); - xml_file.open(full_path.c_str()); - if (!xml_file) - { - messages["REASONS"] = LLTrans::getString("SettingImportFileError", LLSDMap("FILE", bad_path)); - LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL; - return LLSD(); - } - } - } - - LLSD params_data; - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - if (parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE) - { - xml_file.close(); - messages["REASONS"] = LLTrans::getString("SettingParseFileError", LLSDMap("FILE", full_path)); - return LLSD(); - } - xml_file.close(); - - return params_data; - } -} +/**
+* @file llsettingsvo.cpp
+* @author Rider Linden
+* @brief Subclasses for viewer specific settings behaviors.
+*
+* $LicenseInfo:2011&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2017, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+#include "llviewercontrol.h"
+#include "llsettingsvo.h"
+
+#include "pipeline.h"
+
+#include <algorithm>
+#include <cstdio>
+#include <boost/make_shared.hpp>
+#include "lltrace.h"
+#include "llfasttimer.h"
+#include "v3colorutil.h"
+
+#include "llglslshader.h"
+#include "llviewershadermgr.h"
+
+#include "llagent.h"
+#include "llassettype.h"
+#include "llfloaterperms.h"
+#include "llnotificationsutil.h"
+
+#include "llviewerregion.h"
+#include "llviewerassetupload.h"
+#include "llviewerinventory.h"
+
+#include "llenvironment.h"
+#include "llsky.h"
+
+#include "llpermissions.h"
+
+#include "llinventorymodel.h"
+#include "llassetstorage.h"
+#include "llfilesystem.h"
+#include "lldrawpoolwater.h"
+
+#include <boost/algorithm/string/replace.hpp>
+#include "llinventoryobserver.h"
+#include "llinventorydefines.h"
+#include "llworld.h"
+
+#include "lltrans.h"
+
+#undef VERIFY_LEGACY_CONVERSION
+
+extern bool gCubeSnapshot;
+
+//=========================================================================
+namespace
+{
+ LLSD ensure_array_4(LLSD in, F32 fill);
+ LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages);
+
+ //-------------------------------------------------------------------------
+ class LLSettingsInventoryCB : public LLInventoryCallback
+ {
+ public:
+ typedef std::function<void(const LLUUID &)> callback_t;
+
+ LLSettingsInventoryCB(callback_t cbfn) :
+ mCbfn(cbfn)
+ { }
+
+ void fire(const LLUUID& inv_item) override { if (mCbfn) mCbfn(inv_item); }
+
+ private:
+ callback_t mCbfn;
+ };
+
+ //-------------------------------------------------------------------------
+}
+
+
+//=========================================================================
+void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID& parent_id, std::function<void(const LLUUID&)> created_cb)
+{
+ inventory_result_fn cb = NULL;
+
+ if (created_cb != NULL)
+ {
+ cb = [created_cb](LLUUID asset_id, LLUUID inventory_id, LLUUID object_id, LLSD results)
+ {
+ created_cb(inventory_id);
+ };
+ }
+ createNewInventoryItem(stype, parent_id, cb);
+}
+
+void LLSettingsVOBase::createNewInventoryItem(LLSettingsType::type_e stype, const LLUUID &parent_id, inventory_result_fn callback)
+{
+ LLTransactionID tid;
+ U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings");
+ nextOwnerPerm |= PERM_COPY;
+
+ if (!LLEnvironment::instance().isInventoryEnabled())
+ {
+ LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
+ LLNotificationsUtil::add("SettingsUnsuported");
+ return;
+ }
+
+ tid.generate();
+
+ LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([callback](const LLUUID &inventoryId) {
+ LLSettingsVOBase::onInventoryItemCreated(inventoryId, LLSettingsBase::ptr_t(), callback);
+ });
+
+ create_inventory_settings(gAgent.getID(), gAgent.getSessionID(),
+ parent_id, LLTransactionID::tnull,
+ LLSettingsType::getDefaultName(stype), "",
+ stype, nextOwnerPerm, cb);
+}
+
+
+void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback)
+{
+ U32 nextOwnerPerm = LLFloaterPerms::getNextOwnerPerms("Settings");
+ createInventoryItem(settings, nextOwnerPerm, parent_id, settings_name, callback);
+}
+
+void LLSettingsVOBase::createInventoryItem(const LLSettingsBase::ptr_t &settings, U32 next_owner_perm, const LLUUID &parent_id, std::string settings_name, inventory_result_fn callback)
+{
+ LLTransactionID tid;
+
+ if (!LLEnvironment::instance().isInventoryEnabled())
+ {
+ LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
+ LLNotificationsUtil::add("SettingsUnsuported");
+ return;
+ }
+
+ tid.generate();
+
+ LLPointer<LLInventoryCallback> cb = new LLSettingsInventoryCB([settings, callback](const LLUUID &inventoryId) {
+ LLSettingsVOBase::onInventoryItemCreated(inventoryId, settings, callback);
+ });
+
+ if (settings_name.empty())
+ {
+ settings_name = settings->getName();
+ }
+ create_inventory_settings(gAgent.getID(), gAgent.getSessionID(),
+ parent_id, tid,
+ settings_name, "",
+ settings->getSettingsTypeValue(), next_owner_perm, cb);
+}
+
+void LLSettingsVOBase::onInventoryItemCreated(const LLUUID &inventoryId, LLSettingsBase::ptr_t settings, inventory_result_fn callback)
+{
+ LLViewerInventoryItem *pitem = gInventory.getItem(inventoryId);
+ if (pitem)
+ {
+ LLPermissions perm = pitem->getPermissions();
+ if (perm.getMaskEveryone() != PERM_COPY)
+ {
+ perm.setMaskEveryone(PERM_COPY);
+ pitem->setPermissions(perm);
+ pitem->updateServer(false);
+ }
+ }
+ if (!settings)
+ { // The item was created as new with no settings passed in. Simulator should have given it the default for the type... check ID,
+ // no need to upload asset.
+ LLUUID asset_id;
+ if (pitem)
+ {
+ asset_id = pitem->getAssetUUID();
+ }
+ if (callback)
+ callback(asset_id, inventoryId, LLUUID::null, LLSD());
+ return;
+ }
+ // We need to update some inventory stuff here.... maybe.
+ updateInventoryItem(settings, inventoryId, callback, false);
+}
+
+void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID inv_item_id, inventory_result_fn callback, bool update_name)
+{
+ const LLViewerRegion* region = gAgent.getRegion();
+ if (!region)
+ {
+ LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL;
+ return;
+ }
+
+ std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
+
+ if (!LLEnvironment::instance().isInventoryEnabled())
+ {
+ LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
+ LLNotificationsUtil::add("SettingsUnsuported");
+ return;
+ }
+
+ LLViewerInventoryItem *inv_item = gInventory.getItem(inv_item_id);
+ if (inv_item)
+ {
+ bool need_update(false);
+ LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(inv_item);
+
+ if (settings->getFlag(LLSettingsBase::FLAG_NOTRANS) && new_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID()))
+ {
+ LLPermissions perm(inv_item->getPermissions());
+ perm.setBaseBits(LLUUID::null, false, PERM_TRANSFER);
+ perm.setOwnerBits(LLUUID::null, false, PERM_TRANSFER);
+ new_item->setPermissions(perm);
+ need_update |= true;
+ }
+ if (update_name && (settings->getName() != new_item->getName()))
+ {
+ new_item->rename(settings->getName());
+ settings->setName(new_item->getName()); // account for corrections
+ need_update |= true;
+ }
+ if (need_update)
+ {
+ new_item->updateServer(false);
+ gInventory.updateItem(new_item);
+ gInventory.notifyObservers();
+ }
+ }
+
+ std::stringstream buffer;
+ LLSD settingdata(settings->getSettings());
+ LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
+
+ LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
+ [settings, callback](LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response)
+ {
+ LLSettingsVOBase::onAgentAssetUploadComplete(itemId, newAssetId, newItemId, response, settings, callback);
+ },
+ nullptr);
+
+ LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
+}
+
+void LLSettingsVOBase::updateInventoryItem(const LLSettingsBase::ptr_t &settings, LLUUID object_id, LLUUID inv_item_id, inventory_result_fn callback)
+{
+ const LLViewerRegion* region = gAgent.getRegion();
+ if (!region)
+ {
+ LL_WARNS("SETTINGS") << "Not connected to a region, cannot save setting." << LL_ENDL;
+ return;
+ }
+
+ std::string agent_url(region->getCapability("UpdateSettingsAgentInventory"));
+
+ if (!LLEnvironment::instance().isInventoryEnabled())
+ {
+ LL_WARNS("SETTINGS") << "Region does not support settings inventory objects." << LL_ENDL;
+ LLNotificationsUtil::add("SettingsUnsuported");
+ return;
+ }
+
+ std::stringstream buffer;
+ LLSD settingdata(settings->getSettings());
+
+ LLSDSerialize::serialize(settingdata, buffer, LLSDSerialize::LLSD_NOTATION);
+
+ LLResourceUploadInfo::ptr_t uploadInfo = std::make_shared<LLBufferedAssetUploadInfo>(object_id, inv_item_id, LLAssetType::AT_SETTINGS, buffer.str(),
+ [settings, callback](LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response)
+ {
+ LLSettingsVOBase::onTaskAssetUploadComplete(itemId, taskId, newAssetId, response, settings, callback);
+ },
+ nullptr);
+
+ LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo);
+}
+
+void LLSettingsVOBase::onAgentAssetUploadComplete(LLUUID itemId, LLUUID newAssetId, LLUUID newItemId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback)
+{
+ LL_INFOS("SETTINGS") << "itemId:" << itemId << " newAssetId:" << newAssetId << " newItemId:" << newItemId << " response:" << response << LL_ENDL;
+ psettings->setAssetId(newAssetId);
+ if (callback)
+ callback( newAssetId, itemId, LLUUID::null, response );
+}
+
+void LLSettingsVOBase::onTaskAssetUploadComplete(LLUUID itemId, LLUUID taskId, LLUUID newAssetId, LLSD response, LLSettingsBase::ptr_t psettings, inventory_result_fn callback)
+{
+ LL_INFOS("SETTINGS") << "Upload to task complete!" << LL_ENDL;
+ psettings->setAssetId(newAssetId);
+ if (callback)
+ callback(newAssetId, itemId, taskId, response);
+}
+
+
+void LLSettingsVOBase::getSettingsAsset(const LLUUID &assetId, LLSettingsVOBase::asset_download_fn callback)
+{
+ gAssetStorage->getAssetData(assetId, LLAssetType::AT_SETTINGS,
+ [callback](const LLUUID &asset_id, LLAssetType::EType, void *, S32 status, LLExtStat ext_status)
+ { onAssetDownloadComplete(asset_id, status, ext_status, callback); },
+ nullptr, true);
+
+}
+
+void LLSettingsVOBase::onAssetDownloadComplete(const LLUUID &asset_id, S32 status, LLExtStat ext_status, LLSettingsVOBase::asset_download_fn callback)
+{
+ LLSettingsBase::ptr_t settings;
+ if (!status)
+ {
+ LLFileSystem file(asset_id, LLAssetType::AT_SETTINGS, LLFileSystem::READ);
+ S32 size = file.getSize();
+
+ std::string buffer(size + 1, '\0');
+ file.read((U8 *)buffer.data(), size);
+
+ std::stringstream llsdstream(buffer);
+ LLSD llsdsettings;
+
+ if (LLSDSerialize::deserialize(llsdsettings, llsdstream, LLSDSerialize::SIZE_UNLIMITED))
+ {
+ settings = createFromLLSD(llsdsettings);
+ }
+
+ if (!settings)
+ {
+ status = 1;
+ LL_WARNS("SETTINGS") << "Unable to create settings object." << LL_ENDL;
+ }
+ else
+ {
+ settings->setAssetId(asset_id);
+ }
+ }
+ else
+ {
+ LL_WARNS("SETTINGS") << "Error retrieving asset " << asset_id << ". Status code=" << status << "(" << LLAssetStorage::getErrorString(status) << ") ext_status=" << (U32)ext_status << LL_ENDL;
+ }
+ if (callback)
+ callback(asset_id, settings, status, ext_status);
+}
+
+void LLSettingsVOBase::getSettingsInventory(const LLUUID &inventoryId, inventory_download_fn callback)
+{
+
+}
+
+bool LLSettingsVOBase::exportFile(const LLSettingsBase::ptr_t &settings, const std::string &filename, LLSDSerialize::ELLSD_Serialize format)
+{
+ try
+ {
+ std::ofstream file(filename, std::ios::out | std::ios::trunc);
+ file.exceptions(std::ios_base::failbit | std::ios_base::badbit);
+
+ if (!file)
+ {
+ LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for writing." << LL_ENDL;
+ return false;
+ }
+
+ LLSDSerialize::serialize(settings->getSettings(), file, format);
+ }
+ catch (const std::ios_base::failure &e)
+ {
+ LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL;
+ return false;
+ }
+
+ return true;
+}
+
+LLSettingsBase::ptr_t LLSettingsVOBase::importFile(const std::string &filename)
+{
+ LLSD settings;
+
+ try
+ {
+ std::ifstream file(filename, std::ios::in);
+ file.exceptions(std::ios_base::failbit | std::ios_base::badbit);
+
+ if (!file)
+ {
+ LL_WARNS("SETTINGS") << "Unable to open '" << filename << "' for reading." << LL_ENDL;
+ return LLSettingsBase::ptr_t();
+ }
+
+ if (!LLSDSerialize::deserialize(settings, file, LLSDSerialize::SIZE_UNLIMITED))
+ {
+ LL_WARNS("SETTINGS") << "Unable to deserialize settings from '" << filename << "'" << LL_ENDL;
+ return LLSettingsBase::ptr_t();
+ }
+ }
+ catch (const std::ios_base::failure &e)
+ {
+ LL_WARNS("SETTINGS") << "Unable to save settings to file '" << filename << "': " << e.what() << LL_ENDL;
+ return LLSettingsBase::ptr_t();
+ }
+
+ return createFromLLSD(settings);
+}
+
+LLSettingsBase::ptr_t LLSettingsVOBase::createFromLLSD(const LLSD &settings)
+{
+ if (!settings.has(SETTING_TYPE))
+ {
+ LL_WARNS("SETTINGS") << "No settings type in LLSD" << LL_ENDL;
+ return LLSettingsBase::ptr_t();
+ }
+
+ std::string settingtype = settings[SETTING_TYPE].asString();
+
+ LLSettingsBase::ptr_t psetting;
+
+ if (settingtype == "water")
+ {
+ return LLSettingsVOWater::buildWater(settings);
+ }
+ else if (settingtype == "sky")
+ {
+ return LLSettingsVOSky::buildSky(settings);
+ }
+ else if (settingtype == "daycycle")
+ {
+ return LLSettingsVODay::buildDay(settings);
+ }
+
+ LL_WARNS("SETTINGS") << "Unable to determine settings type for '" << settingtype << "'." << LL_ENDL;
+ return LLSettingsBase::ptr_t();
+
+}
+
+//=========================================================================
+LLSettingsVOSky::LLSettingsVOSky(const LLSD &data, bool isAdvanced)
+: LLSettingsSky(data)
+, m_isAdvanced(isAdvanced)
+{
+}
+
+LLSettingsVOSky::LLSettingsVOSky()
+: LLSettingsSky()
+, m_isAdvanced(false)
+{
+}
+
+//-------------------------------------------------------------------------
+LLSettingsSky::ptr_t LLSettingsVOSky::buildSky(LLSD settings)
+{
+ LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
+
+ LLSD results = LLSettingsBase::settingValidation(settings, validations);
+
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
+ LLSettingsSky::ptr_t();
+ }
+
+ return std::make_shared<LLSettingsVOSky>(settings, true);
+}
+
+
+LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages)
+{
+
+ LLSD newsettings = LLSettingsSky::translateLegacySettings(oldsettings);
+ if (newsettings.isUndefined())
+ {
+ messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name));
+ return LLSettingsSky::ptr_t();
+ }
+
+ newsettings[SETTING_NAME] = name;
+
+ LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
+ LLSD results = LLSettingsBase::settingValidation(newsettings, validations);
+ if (!results["success"].asBoolean())
+ {
+ messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name));
+ LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
+ LLSettingsSky::ptr_t();
+ }
+
+ LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(newsettings);
+
+#ifdef VERIFY_LEGACY_CONVERSION
+ LLSD oldsettings = LLSettingsVOSky::convertToLegacy(skyp, isAdvanced());
+
+ if (!llsd_equals(oldsettings, oldsettings))
+ {
+ LL_WARNS("SKY") << "Conversion to/from legacy does not match!\n"
+ << "Old: " << oldsettings
+ << "new: " << oldsettings << LL_ENDL;
+ }
+
+#endif
+
+ return skyp;
+}
+
+LLSettingsSky::ptr_t LLSettingsVOSky::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages)
+{
+ LLSD legacy_data = read_legacy_preset_data(name, path, messages);
+
+ if (!legacy_data)
+ { // messages filled in by read_legacy_preset_data
+ LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL;
+ return ptr_t();
+ }
+
+ return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages);
+}
+
+
+LLSettingsSky::ptr_t LLSettingsVOSky::buildDefaultSky()
+{
+ static LLSD default_settings;
+
+ if (!default_settings.size())
+ {
+ default_settings = LLSettingsSky::defaults();
+
+ default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME;
+
+ LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
+ LLSD results = LLSettingsBase::settingValidation(default_settings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
+ LLSettingsSky::ptr_t();
+ }
+ }
+
+ LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(default_settings);
+ return skyp;
+}
+
+LLSettingsSky::ptr_t LLSettingsVOSky::buildClone() const
+{
+ LLSD settings = cloneSettings();
+ U32 flags = getFlags();
+
+ LLSettingsSky::validation_list_t validations = LLSettingsSky::validationList();
+ LLSD results = LLSettingsBase::settingValidation(settings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Sky setting validation failed!\n" << results << LL_ENDL;
+ LLSettingsSky::ptr_t();
+ }
+
+ LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings);
+ skyp->setFlags(flags);
+ return skyp;
+}
+
+void LLSettingsVOSky::convertAtmosphericsToLegacy(LLSD& legacy, LLSD& settings)
+{
+ // These may need to be inferred from new settings' density profiles
+ // if the legacy settings values are not available.
+ if (settings.has(SETTING_LEGACY_HAZE))
+ {
+ LLSD legacyhaze = settings[SETTING_LEGACY_HAZE];
+
+ // work-around for setter formerly putting ambient values in wrong loc...
+ if (legacyhaze.has(SETTING_AMBIENT))
+ {
+ legacy[SETTING_AMBIENT] = ensure_array_4(legacyhaze[SETTING_AMBIENT], 1.0f);
+ }
+ else if (settings.has(SETTING_AMBIENT))
+ {
+ legacy[SETTING_AMBIENT] = ensure_array_4(settings[SETTING_AMBIENT], 1.0f);
+ }
+
+ legacy[SETTING_BLUE_DENSITY] = ensure_array_4(legacyhaze[SETTING_BLUE_DENSITY], 1.0);
+ legacy[SETTING_BLUE_HORIZON] = ensure_array_4(legacyhaze[SETTING_BLUE_HORIZON], 1.0);
+
+ legacy[SETTING_DENSITY_MULTIPLIER] = llsd::array(legacyhaze[SETTING_DENSITY_MULTIPLIER].asReal(), 0.0f, 0.0f, 1.0f);
+ legacy[SETTING_DISTANCE_MULTIPLIER] = llsd::array(legacyhaze[SETTING_DISTANCE_MULTIPLIER].asReal(), 0.0f, 0.0f, 1.0f);
+
+ legacy[SETTING_HAZE_DENSITY] = llsd::array(legacyhaze[SETTING_HAZE_DENSITY], 0.0f, 0.0f, 1.0f);
+ legacy[SETTING_HAZE_HORIZON] = llsd::array(legacyhaze[SETTING_HAZE_HORIZON], 0.0f, 0.0f, 1.0f);
+ }
+}
+
+LLSD LLSettingsVOSky::convertToLegacy(const LLSettingsSky::ptr_t &psky, bool isAdvanced)
+{
+ LLSD legacy(LLSD::emptyMap());
+ LLSD settings = psky->getSettings();
+
+ convertAtmosphericsToLegacy(legacy, settings);
+
+ legacy[SETTING_CLOUD_COLOR] = ensure_array_4(settings[SETTING_CLOUD_COLOR], 1.0);
+ legacy[SETTING_CLOUD_POS_DENSITY1] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY1], 1.0);
+ legacy[SETTING_CLOUD_POS_DENSITY2] = ensure_array_4(settings[SETTING_CLOUD_POS_DENSITY2], 1.0);
+ legacy[SETTING_CLOUD_SCALE] = llsd::array(settings[SETTING_CLOUD_SCALE], LLSD::Real(0.0), LLSD::Real(0.0), LLSD::Real(1.0));
+ legacy[SETTING_CLOUD_SCROLL_RATE] = settings[SETTING_CLOUD_SCROLL_RATE];
+ legacy[SETTING_LEGACY_ENABLE_CLOUD_SCROLL] = llsd::array(LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][0].asReal())),
+ LLSD::Boolean(!is_approx_zero(settings[SETTING_CLOUD_SCROLL_RATE][1].asReal())));
+ legacy[SETTING_CLOUD_SHADOW] = llsd::array(settings[SETTING_CLOUD_SHADOW].asReal(), 0.0f, 0.0f, 1.0f);
+ legacy[SETTING_GAMMA] = llsd::array(settings[SETTING_GAMMA], 0.0f, 0.0f, 1.0f);
+ legacy[SETTING_GLOW] = ensure_array_4(settings[SETTING_GLOW], 1.0);
+ legacy[SETTING_LIGHT_NORMAL] = ensure_array_4(psky->getLightDirection().getValue(), 0.0f);
+ legacy[SETTING_MAX_Y] = llsd::array(settings[SETTING_MAX_Y], 0.0f, 0.0f, 1.0f);
+ legacy[SETTING_STAR_BRIGHTNESS] = settings[SETTING_STAR_BRIGHTNESS].asReal() / 250.0f; // convert from 0-500 -> 0-2 ala pre-FS-compat changes
+ legacy[SETTING_SUNLIGHT_COLOR] = ensure_array_4(settings[SETTING_SUNLIGHT_COLOR], 1.0f);
+
+ LLVector3 dir = psky->getLightDirection();
+
+ F32 phi = asin(dir.mV[2]);
+ F32 cos_phi = cosf(phi);
+ F32 theta = (cos_phi != 0) ? asin(dir.mV[1] / cos_phi) : 0.0f;
+
+ theta = -theta;
+
+ // get angles back into valid ranges for legacy viewer...
+ //
+ while (theta < 0)
+ {
+ theta += F_PI * 2;
+ }
+
+ if (theta > 4 * F_PI)
+ {
+ theta = fmod(theta, 2 * F_PI);
+ }
+
+ while (phi < -F_PI)
+ {
+ phi += 2 * F_PI;
+ }
+
+ if (phi > 3 * F_PI)
+ {
+ phi = F_PI + fmod(phi - F_PI, 2 * F_PI);
+ }
+
+ legacy[SETTING_LEGACY_EAST_ANGLE] = theta;
+ legacy[SETTING_LEGACY_SUN_ANGLE] = phi;
+
+ return legacy;
+}
+
+//-------------------------------------------------------------------------
+void LLSettingsVOSky::updateSettings()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT;
+ LLSettingsSky::updateSettings();
+ LLVector3 sun_direction = getSunDirection();
+ LLVector3 moon_direction = getMoonDirection();
+
+ // Want the dot prod of sun w/ high noon vector (0,0,1), which is just the z component
+ F32 dp = llmax(sun_direction[2], 0.0f); // clamped to 0 when sun is down
+
+ // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio
+ // between sunlight and point lights in windlight to normalize point lights.
+ //
+ // After some A/B comparison of relesae vs EEP, tweak to allow strength to fall below 2
+ // at night, for better match. (mSceneLightStrength is a divisor, so lower value means brighter
+ // local lights)
+ F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f);
+ mSceneLightStrength = 2.0f * (0.75f + sun_dynamic_range * dp);
+
+ gSky.setSunAndMoonDirectionsCFR(sun_direction, moon_direction);
+ gSky.setSunTextures(getSunTextureId(), getNextSunTextureId());
+ gSky.setMoonTextures(getMoonTextureId(), getNextMoonTextureId());
+ gSky.setCloudNoiseTextures(getCloudNoiseTextureId(), getNextCloudNoiseTextureId());
+ gSky.setBloomTextures(getBloomTextureId(), getNextBloomTextureId());
+
+ gSky.setSunScale(getSunScale());
+ gSky.setMoonScale(getMoonScale());
+}
+
+void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ LLVector3 light_direction = LLVector3(LLEnvironment::instance().getClampedLightNorm().mV);
+
+ bool irradiance_pass = gCubeSnapshot && !gPipeline.mReflectionMapManager.isRadiancePass();
+
+ LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_DEFAULT];
+ {
+ shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, LLViewerCamera::getInstance()->getOrigin());
+ }
+
+ shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_SKY];
+
+ shader->uniform3fv(LLViewerShaderMgr::LIGHTNORM, light_direction);
+
+ // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
+ LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
+ LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
+
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ // Keep in Sync!
+ // * indra\newview\llsettingsvo.cpp
+ // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
+ // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+ cloud_scroll[0] = -cloud_scroll[0];
+ vect_c_p_d1 += cloud_scroll;
+ shader->uniform3fv(LLShaderMgr::CLOUD_POS_DENSITY1, LLVector3(vect_c_p_d1.mV));
+
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ // TODO -- make these getters return vec3s
+ LLVector3 sunDiffuse = LLVector3(psky->getSunlightColor().mV);
+ LLVector3 moonDiffuse = LLVector3(psky->getMoonlightColor().mV);
+
+ shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sunDiffuse);
+ shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, moonDiffuse);
+
+ shader->uniform3fv(LLShaderMgr::CLOUD_COLOR, LLVector3(psky->getCloudColor().mV));
+
+ shader = &((LLShaderUniforms*)ptarget)[LLGLSLShader::SG_ANY];
+ shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
+
+ LLColor3 ambient(getTotalAmbient());
+
+ F32 g = getGamma();
+
+ static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f);
+ static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f);
+ static LLCachedControl<F32> auto_adjust_blue_horizon_scale(gSavedSettings, "RenderSkyAutoAdjustBlueHorizonScale", 1.f);
+ static LLCachedControl<F32> auto_adjust_blue_density_scale(gSavedSettings, "RenderSkyAutoAdjustBlueDensityScale", 1.f);
+ static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f);
+ static LLCachedControl<F32> sunlight_scale(gSavedSettings, "RenderSkySunlightScale", 1.5f);
+ static LLCachedControl<F32> ambient_scale(gSavedSettings, "RenderSkyAmbientScale", 1.5f);
+
+ shader->uniform1f(LLShaderMgr::SKY_SUNLIGHT_SCALE, sunlight_scale);
+ shader->uniform1f(LLShaderMgr::SKY_AMBIENT_SCALE, ambient_scale);
+
+ static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
+ F32 probe_ambiance = getTotalReflectionProbeAmbiance(cloud_shadow_scale);
+
+ if (irradiance_pass)
+ { // during an irradiance map update, disable ambient lighting (direct lighting only) and desaturate sky color (avoid tinting the world blue)
+ shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3::zero.mV);
+ }
+ else
+ {
+ if (psky->getReflectionProbeAmbiance() != 0.f)
+ {
+ shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV));
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, sqrtf(g)*2.0); // use a modifier here so 1.0 maps to the "most desirable" default and the maximum value doesn't go off the rails
+ }
+ else if (psky->canAutoAdjust() && should_auto_adjust)
+ { // auto-adjust legacy sky to take advantage of probe ambiance
+ shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * auto_adjust_ambient_scale).mV);
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, auto_adjust_hdr_scale);
+ LLColor3 blue_horizon = getBlueHorizon() * auto_adjust_blue_horizon_scale;
+ LLColor3 blue_density = getBlueDensity() * auto_adjust_blue_density_scale;
+ LLColor3 sun_diffuse = getSunDiffuse() * auto_adjust_sun_color_scale;
+
+ shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, sun_diffuse.mV);
+ shader->uniform3fv(LLShaderMgr::BLUE_DENSITY, blue_density.mV);
+ shader->uniform3fv(LLShaderMgr::BLUE_HORIZON, blue_horizon.mV);
+
+ probe_ambiance = sAutoAdjustProbeAmbiance;
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, 1.f);
+ shader->uniform3fv(LLShaderMgr::AMBIENT, LLVector3(ambient.mV));
+ }
+ }
+
+ shader->uniform1f(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, probe_ambiance);
+
+ shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, getIsSunUp() ? 1 : 0);
+ shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, getSunMoonGlowFactor());
+ shader->uniform1f(LLShaderMgr::DENSITY_MULTIPLIER, getDensityMultiplier());
+ shader->uniform1f(LLShaderMgr::DISTANCE_MULTIPLIER, getDistanceMultiplier());
+
+ shader->uniform1f(LLShaderMgr::GAMMA, g);
+}
+
+LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
+{
+ static parammapping_t param_map;
+
+ if (param_map.empty())
+ {
+// LEGACY_ATMOSPHERICS
+
+ // Todo: default 'legacy' values duplicate the ones from functions like getBlueDensity() find a better home for them
+ // There is LLSettingsSky::defaults(), but it doesn't contain everything since it is geared towards creating new settings.
+ param_map[SETTING_AMBIENT] = DefaultParam(LLShaderMgr::AMBIENT, LLColor3(0.25f, 0.25f, 0.25f).getValue());
+ param_map[SETTING_BLUE_DENSITY] = DefaultParam(LLShaderMgr::BLUE_DENSITY, LLColor3(0.2447f, 0.4487f, 0.7599f).getValue());
+ param_map[SETTING_BLUE_HORIZON] = DefaultParam(LLShaderMgr::BLUE_HORIZON, LLColor3(0.4954f, 0.4954f, 0.6399f).getValue());
+ param_map[SETTING_HAZE_DENSITY] = DefaultParam(LLShaderMgr::HAZE_DENSITY, LLSD(0.7f));
+ param_map[SETTING_HAZE_HORIZON] = DefaultParam(LLShaderMgr::HAZE_HORIZON, LLSD(0.19f));
+ param_map[SETTING_DENSITY_MULTIPLIER] = DefaultParam(LLShaderMgr::DENSITY_MULTIPLIER, LLSD(0.0001f));
+ param_map[SETTING_DISTANCE_MULTIPLIER] = DefaultParam(LLShaderMgr::DISTANCE_MULTIPLIER, LLSD(0.8f));
+
+ // Following values are always present, so we can just zero these ones, but used values from defaults()
+ LLSD sky_defaults = LLSettingsSky::defaults();
+
+ param_map[SETTING_CLOUD_POS_DENSITY2] = DefaultParam(LLShaderMgr::CLOUD_POS_DENSITY2, sky_defaults[SETTING_CLOUD_POS_DENSITY2]);
+ param_map[SETTING_CLOUD_SCALE] = DefaultParam(LLShaderMgr::CLOUD_SCALE, sky_defaults[SETTING_CLOUD_SCALE]);
+ param_map[SETTING_CLOUD_SHADOW] = DefaultParam(LLShaderMgr::CLOUD_SHADOW, sky_defaults[SETTING_CLOUD_SHADOW]);
+ param_map[SETTING_CLOUD_VARIANCE] = DefaultParam(LLShaderMgr::CLOUD_VARIANCE, sky_defaults[SETTING_CLOUD_VARIANCE]);
+ param_map[SETTING_GLOW] = DefaultParam(LLShaderMgr::GLOW, sky_defaults[SETTING_GLOW]);
+ param_map[SETTING_MAX_Y] = DefaultParam(LLShaderMgr::MAX_Y, sky_defaults[SETTING_MAX_Y]);
+
+ //param_map[SETTING_SUNLIGHT_COLOR] = DefaultParam(LLShaderMgr::SUNLIGHT_COLOR, sky_defaults[SETTING_SUNLIGHT_COLOR]);
+ //param_map[SETTING_CLOUD_COLOR] = DefaultParam(LLShaderMgr::CLOUD_COLOR, sky_defaults[SETTING_CLOUD_COLOR]);
+
+ param_map[SETTING_MOON_BRIGHTNESS] = DefaultParam(LLShaderMgr::MOON_BRIGHTNESS, sky_defaults[SETTING_MOON_BRIGHTNESS]);
+ param_map[SETTING_SKY_MOISTURE_LEVEL] = DefaultParam(LLShaderMgr::MOISTURE_LEVEL, sky_defaults[SETTING_SKY_MOISTURE_LEVEL]);
+ param_map[SETTING_SKY_DROPLET_RADIUS] = DefaultParam(LLShaderMgr::DROPLET_RADIUS, sky_defaults[SETTING_SKY_DROPLET_RADIUS]);
+ param_map[SETTING_SKY_ICE_LEVEL] = DefaultParam(LLShaderMgr::ICE_LEVEL, sky_defaults[SETTING_SKY_ICE_LEVEL]);
+
+ param_map[SETTING_REFLECTION_PROBE_AMBIANCE] = DefaultParam(LLShaderMgr::REFLECTION_PROBE_AMBIANCE, sky_defaults[SETTING_REFLECTION_PROBE_AMBIANCE]);
+// AdvancedAtmospherics TODO
+// Provide mappings for new shader params here
+ }
+
+ return param_map;
+}
+
+//=========================================================================
+const F32 LLSettingsVOWater::WATER_FOG_LIGHT_CLAMP(0.3f);
+
+//-------------------------------------------------------------------------
+LLSettingsVOWater::LLSettingsVOWater(const LLSD &data) :
+ LLSettingsWater(data)
+{
+
+}
+
+LLSettingsVOWater::LLSettingsVOWater() :
+ LLSettingsWater()
+{
+
+}
+
+LLSettingsWater::ptr_t LLSettingsVOWater::buildWater(LLSD settings)
+{
+ LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
+ LLSD results = LLSettingsWater::settingValidation(settings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Water setting validation failed!\n" << results << LL_ENDL;
+ LLSettingsWater::ptr_t();
+ }
+
+ return std::make_shared<LLSettingsVOWater>(settings);
+}
+
+//-------------------------------------------------------------------------
+LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings, LLSD &messages)
+{
+ LLSD newsettings(LLSettingsWater::translateLegacySettings(oldsettings));
+ if (newsettings.isUndefined())
+ {
+ messages["REASONS"] = LLTrans::getString("SettingTranslateError", LLSDMap("NAME", name));
+ return LLSettingsWater::ptr_t();
+ }
+
+ newsettings[SETTING_NAME] = name;
+ LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
+ LLSD results = LLSettingsWater::settingValidation(newsettings, validations);
+ if (!results["success"].asBoolean())
+ {
+ messages["REASONS"] = LLTrans::getString("SettingValidationError", name);
+ LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
+ return LLSettingsWater::ptr_t();
+ }
+
+ LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(newsettings);
+
+#ifdef VERIFY_LEGACY_CONVERSION
+ LLSD oldsettings = LLSettingsVOWater::convertToLegacy(waterp);
+
+ if (!llsd_equals(oldsettings, oldsettings))
+ {
+ LL_WARNS("WATER") << "Conversion to/from legacy does not match!\n"
+ << "Old: " << oldsettings
+ << "new: " << oldsettings << LL_ENDL;
+ }
+
+#endif
+ return waterp;
+}
+
+LLSettingsWater::ptr_t LLSettingsVOWater::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages)
+{
+ LLSD legacy_data = read_legacy_preset_data(name, path, messages);
+
+ if (!legacy_data)
+ { // messages filled in by read_legacy_preset_data
+ LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL;
+ return ptr_t();
+ }
+
+ return buildFromLegacyPreset(LLURI::unescape(name), legacy_data, messages);
+}
+
+
+LLSettingsWater::ptr_t LLSettingsVOWater::buildDefaultWater()
+{
+ static LLSD default_settings;
+
+ if (!default_settings.size())
+ {
+ default_settings = LLSettingsWater::defaults();
+
+ default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME;
+
+ LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
+ LLSD results = LLSettingsWater::settingValidation(default_settings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
+ return LLSettingsWater::ptr_t();
+ }
+ }
+
+ LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(default_settings);
+
+ return waterp;
+}
+
+LLSettingsWater::ptr_t LLSettingsVOWater::buildClone() const
+{
+ LLSD settings = cloneSettings();
+ U32 flags = getFlags();
+ LLSettingsWater::validation_list_t validations = LLSettingsWater::validationList();
+ LLSD results = LLSettingsWater::settingValidation(settings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Water setting validation failed!: " << results << LL_ENDL;
+ return LLSettingsWater::ptr_t();
+ }
+
+ LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings);
+ waterp->setFlags(flags);
+ return waterp;
+}
+
+LLSD LLSettingsVOWater::convertToLegacy(const LLSettingsWater::ptr_t &pwater)
+{
+ LLSD legacy(LLSD::emptyMap());
+ LLSD settings = pwater->getSettings();
+
+ legacy[SETTING_LEGACY_BLUR_MULTIPLIER] = settings[SETTING_BLUR_MULTIPLIER];
+ legacy[SETTING_LEGACY_FOG_COLOR] = ensure_array_4(settings[SETTING_FOG_COLOR], 1.0f);
+ legacy[SETTING_LEGACY_FOG_DENSITY] = settings[SETTING_FOG_DENSITY];
+ legacy[SETTING_LEGACY_FOG_MOD] = settings[SETTING_FOG_MOD];
+ legacy[SETTING_LEGACY_FRESNEL_OFFSET] = settings[SETTING_FRESNEL_OFFSET];
+ legacy[SETTING_LEGACY_FRESNEL_SCALE] = settings[SETTING_FRESNEL_SCALE];
+ legacy[SETTING_LEGACY_NORMAL_MAP] = settings[SETTING_NORMAL_MAP];
+ legacy[SETTING_LEGACY_NORMAL_SCALE] = settings[SETTING_NORMAL_SCALE];
+ legacy[SETTING_LEGACY_SCALE_ABOVE] = settings[SETTING_SCALE_ABOVE];
+ legacy[SETTING_LEGACY_SCALE_BELOW] = settings[SETTING_SCALE_BELOW];
+ legacy[SETTING_LEGACY_WAVE1_DIR] = settings[SETTING_WAVE1_DIR];
+ legacy[SETTING_LEGACY_WAVE2_DIR] = settings[SETTING_WAVE2_DIR];
+
+ return legacy;
+}
+//-------------------------------------------------------------------------
+//-------------------------------------------------------------------------
+void LLSettingsVOWater::applySpecial(void *ptarget, bool force)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+
+ LLEnvironment& env = LLEnvironment::instance();
+
+ auto group = LLGLSLShader::SG_ANY;
+ LLShaderUniforms* shader = &((LLShaderUniforms*)ptarget)[group];
+
+ {
+ F32 water_height = env.getWaterHeight();
+
+ if (LLViewerCamera::instance().cameraUnderWater())
+ { // when the camera is under water, use the water height at the camera position
+ LLViewerRegion* region = LLWorld::instance().getRegionFromPosAgent(LLViewerCamera::instance().getOrigin());
+ if (region)
+ {
+ water_height = region->getWaterHeight();
+ }
+ }
+
+ //transform water plane to eye space
+ glh::vec3f norm(0.f, 0.f, 1.f);
+ glh::vec3f p(0.f, 0.f, water_height);
+
+ F32 modelView[16];
+ for (U32 i = 0; i < 16; i++)
+ {
+ modelView[i] = (F32)gGLModelView[i];
+ }
+
+ glh::matrix4f mat(modelView);
+ glh::matrix4f invtrans = mat.inverse().transpose();
+ glh::vec3f enorm;
+ glh::vec3f ep;
+ invtrans.mult_matrix_vec(norm, enorm);
+ enorm.normalize();
+ mat.mult_matrix_vec(p, ep);
+
+ LLVector4 waterPlane(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
+
+ LLDrawPoolAlpha::sWaterPlane = waterPlane;
+
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, waterPlane.mV);
+
+ LLVector4 light_direction = env.getClampedLightNorm();
+
+ F32 waterFogKS = 1.f / llmax(light_direction.mV[2], WATER_FOG_LIGHT_CLAMP);
+
+ shader->uniform1f(LLShaderMgr::WATER_FOGKS, waterFogKS);
+
+ F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - water_height;
+ bool underwater = (eyedepth <= 0.0f);
+
+ F32 waterFogDensity = env.getCurrentWater()->getModifiedWaterFogDensity(underwater);
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, waterFogDensity);
+
+ LLColor4 fog_color(env.getCurrentWater()->getWaterFogColor());
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, fog_color.mV);
+
+ shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR_LINEAR, linearColor3(fog_color).mV);
+
+ F32 blend_factor = env.getCurrentWater()->getBlendFactor();
+ shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
+
+ // update to normal lightnorm, water shader itself will use rotated lightnorm as necessary
+ shader->uniform3fv(LLShaderMgr::LIGHTNORM, light_direction.mV);
+ }
+}
+
+void LLSettingsVOWater::updateSettings()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;
+ // base class clears dirty flag so as to not trigger recursive update
+ LLSettingsBase::updateSettings();
+
+ LLDrawPoolWater* pwaterpool = (LLDrawPoolWater*)gPipeline.getPool(LLDrawPool::POOL_WATER);
+ if (pwaterpool)
+ {
+ pwaterpool->setTransparentTextures(getTransparentTextureID(), getNextTransparentTextureID());
+ pwaterpool->setOpaqueTexture(GetDefaultOpaqueTextureAssetId());
+ pwaterpool->setNormalMaps(getNormalMapID(), getNextNormalMapID());
+ }
+}
+
+LLSettingsWater::parammapping_t LLSettingsVOWater::getParameterMap() const
+{
+ static parammapping_t param_map;
+
+ return param_map;
+}
+
+//=========================================================================
+LLSettingsVODay::LLSettingsVODay(const LLSD &data):
+ LLSettingsDay(data)
+{}
+
+LLSettingsVODay::LLSettingsVODay():
+ LLSettingsDay()
+{}
+
+LLSettingsDay::ptr_t LLSettingsVODay::buildDay(LLSD settings)
+{
+ LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
+ LLSD results = LLSettingsDay::settingValidation(settings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
+ LLSettingsDay::ptr_t();
+ }
+
+ LLSettingsDay::ptr_t pday = std::make_shared<LLSettingsVODay>(settings);
+ if (pday)
+ pday->initialize();
+
+ return pday;
+}
+
+//-------------------------------------------------------------------------
+LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPreset(const std::string &name, const std::string &path, const LLSD &oldsettings, LLSD &messages)
+{
+ LLSD newsettings(defaults());
+ std::set<std::string> framenames;
+ std::set<std::string> notfound;
+
+ // expected and correct folder sctructure is to have
+ // three folders in widnlight's root: days, water, skies
+ std::string base_path(gDirUtilp->getDirName(path));
+ std::string water_path(base_path);
+ std::string sky_path(base_path);
+ std::string day_path(base_path);
+
+ gDirUtilp->append(water_path, "water");
+ gDirUtilp->append(sky_path, "skies");
+ gDirUtilp->append(day_path, "days");
+
+ if (!gDirUtilp->fileExists(day_path))
+ {
+ LL_WARNS("SETTINGS") << "File " << name << ".xml is not in \"days\" folder." << LL_ENDL;
+ }
+
+ if (!gDirUtilp->fileExists(water_path))
+ {
+ LL_WARNS("SETTINGS") << "Failed to find accompaniying water folder for file " << name
+ << ".xml. Falling back to using default folder" << LL_ENDL;
+
+ water_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight");
+ gDirUtilp->append(water_path, "water");
+ }
+
+ if (!gDirUtilp->fileExists(sky_path))
+ {
+ LL_WARNS("SETTINGS") << "Failed to find accompaniying skies folder for file " << name
+ << ".xml. Falling back to using default folder" << LL_ENDL;
+
+ sky_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight");
+ gDirUtilp->append(sky_path, "skies");
+ }
+
+ newsettings[SETTING_NAME] = name;
+
+ LLSD watertrack = llsd::array(
+ LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))
+ (SETTING_KEYNAME, "water:Default"));
+
+ LLSD skytrack = LLSD::emptyArray();
+
+ for (LLSD::array_const_iterator it = oldsettings.beginArray(); it != oldsettings.endArray(); ++it)
+ {
+ std::string framename = (*it)[1].asString();
+ LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal())
+ (SETTING_KEYNAME, "sky:" + framename);
+ framenames.insert(framename);
+ skytrack.append(entry);
+ }
+
+ newsettings[SETTING_TRACKS] = llsd::array(watertrack, skytrack);
+
+ LLSD frames(LLSD::emptyMap());
+
+ {
+ LLSettingsWater::ptr_t pwater = LLSettingsVOWater::buildFromLegacyPresetFile("Default", water_path, messages);
+ if (!pwater)
+ { // messages filled in by buildFromLegacyPresetFile
+ return LLSettingsDay::ptr_t();
+ }
+ frames["water:Default"] = pwater->getSettings();
+ }
+
+ for (std::set<std::string>::iterator itn = framenames.begin(); itn != framenames.end(); ++itn)
+ {
+ LLSettingsSky::ptr_t psky = LLSettingsVOSky::buildFromLegacyPresetFile((*itn), sky_path, messages);
+ if (!psky)
+ { // messages filled in by buildFromLegacyPresetFile
+ return LLSettingsDay::ptr_t();
+ }
+ frames["sky:" + (*itn)] = psky->getSettings();
+ }
+
+ newsettings[SETTING_FRAMES] = frames;
+
+ LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
+ LLSD results = LLSettingsDay::settingValidation(newsettings, validations);
+ if (!results["success"].asBoolean())
+ {
+ messages["REASONS"] = LLTrans::getString("SettingValidationError", LLSDMap("NAME", name));
+ LL_WARNS("SETTINGS") << "Day setting validation failed!: " << results << LL_ENDL;
+ return LLSettingsDay::ptr_t();
+ }
+
+ LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings);
+
+#ifdef VERIFY_LEGACY_CONVERSION
+ LLSD testsettings = LLSettingsVODay::convertToLegacy(dayp);
+
+ if (!llsd_equals(oldsettings, testsettings))
+ {
+ LL_WARNS("DAYCYCLE") << "Conversion to/from legacy does not match!\n"
+ << "Old: " << oldsettings
+ << "new: " << testsettings << LL_ENDL;
+ }
+
+#endif
+
+ dayp->initialize();
+
+ return dayp;
+}
+
+LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyPresetFile(const std::string &name, const std::string &path, LLSD &messages)
+{
+ LLSD legacy_data = read_legacy_preset_data(name, path, messages);
+
+ if (!legacy_data)
+ { // messages filled in by read_legacy_preset_data
+ LL_WARNS("SETTINGS") << "Could not load legacy Windlight \"" << name << "\" from " << path << LL_ENDL;
+ return ptr_t();
+ }
+ // Name for LLSettingsDay only, path to get related files from filesystem
+ return buildFromLegacyPreset(LLURI::unescape(name), path, legacy_data, messages);
+}
+
+
+
+LLSettingsDay::ptr_t LLSettingsVODay::buildFromLegacyMessage(const LLUUID ®ionId, LLSD daycycle, LLSD skydefs, LLSD waterdef)
+{
+ LLSD frames(LLSD::emptyMap());
+
+ for (LLSD::map_iterator itm = skydefs.beginMap(); itm != skydefs.endMap(); ++itm)
+ {
+ std::string newname = "sky:" + (*itm).first;
+ LLSD newsettings = LLSettingsSky::translateLegacySettings((*itm).second);
+
+ newsettings[SETTING_NAME] = newname;
+ frames[newname] = newsettings;
+
+ LL_WARNS("SETTINGS") << "created region sky '" << newname << "'" << LL_ENDL;
+ }
+
+ LLSD watersettings = LLSettingsWater::translateLegacySettings(waterdef);
+ std::string watername = "water:"+ watersettings[SETTING_NAME].asString();
+ watersettings[SETTING_NAME] = watername;
+ frames[watername] = watersettings;
+
+ LLSD watertrack = llsd::array(
+ LLSDMap(SETTING_KEYKFRAME, LLSD::Real(0.0f))
+ (SETTING_KEYNAME, watername));
+
+ LLSD skytrack(LLSD::emptyArray());
+ for (LLSD::array_const_iterator it = daycycle.beginArray(); it != daycycle.endArray(); ++it)
+ {
+ LLSD entry = LLSDMap(SETTING_KEYKFRAME, (*it)[0].asReal())
+ (SETTING_KEYNAME, "sky:" + (*it)[1].asString());
+ skytrack.append(entry);
+ }
+
+ LLSD newsettings = LLSDMap
+ ( SETTING_NAME, "Region (legacy)" )
+ ( SETTING_TRACKS, llsd::array(watertrack, skytrack))
+ ( SETTING_FRAMES, frames )
+ ( SETTING_TYPE, "daycycle" );
+
+ LLSettingsSky::validation_list_t validations = LLSettingsDay::validationList();
+ LLSD results = LLSettingsDay::settingValidation(newsettings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Day setting validation failed!:" << results << LL_ENDL;
+ return LLSettingsDay::ptr_t();
+ }
+
+ LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(newsettings);
+
+ if (dayp)
+ {
+ // true for validation - either validate here, or when cloning for floater.
+ dayp->initialize(true);
+ }
+ return dayp;
+}
+
+
+
+LLSettingsDay::ptr_t LLSettingsVODay::buildDefaultDayCycle()
+{
+ static LLSD default_settings;
+
+ if (!default_settings.size())
+ {
+ default_settings = LLSettingsDay::defaults();
+ default_settings[SETTING_NAME] = DEFAULT_SETTINGS_NAME;
+
+ LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
+ LLSD results = LLSettingsDay::settingValidation(default_settings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
+ LLSettingsDay::ptr_t();
+ }
+ }
+
+ LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(default_settings);
+
+ dayp->initialize();
+ return dayp;
+}
+
+LLSettingsDay::ptr_t LLSettingsVODay::buildFromEnvironmentMessage(LLSD settings)
+{
+ LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
+ LLSD results = LLSettingsDay::settingValidation(settings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
+ LLSettingsDay::ptr_t();
+ }
+
+ LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
+
+ dayp->initialize();
+ return dayp;
+}
+
+
+void LLSettingsVODay::buildFromOtherSetting(LLSettingsBase::ptr_t settings, LLSettingsVODay::asset_built_fn cb)
+{
+ if (settings->getSettingsType() == "daycycle")
+ {
+ if (cb)
+ cb(std::static_pointer_cast<LLSettingsDay>(settings));
+ }
+ else
+ {
+ LLSettingsVOBase::getSettingsAsset(LLSettingsDay::GetDefaultAssetId(),
+ [settings, cb](LLUUID, LLSettingsBase::ptr_t pday, S32, LLExtStat){ combineIntoDayCycle(std::static_pointer_cast<LLSettingsDay>(pday), settings, cb); });
+ }
+}
+
+void LLSettingsVODay::combineIntoDayCycle(LLSettingsDay::ptr_t pday, LLSettingsBase::ptr_t settings, asset_built_fn cb)
+{
+ if (settings->getSettingsType() == "sky")
+ {
+ pday->setName("sky: " + settings->getName());
+ pday->clearCycleTrack(1);
+ pday->setSettingsAtKeyframe(settings, 0.0, 1);
+ }
+ else if (settings->getSettingsType() == "water")
+ {
+ pday->setName("water: " + settings->getName());
+ pday->clearCycleTrack(0);
+ pday->setSettingsAtKeyframe(settings, 0.0, 0);
+ }
+ else
+ {
+ pday.reset();
+ }
+
+ if (cb)
+ cb(pday);
+}
+
+
+LLSettingsDay::ptr_t LLSettingsVODay::buildClone() const
+{
+ LLSD settings = cloneSettings();
+
+ LLSettingsDay::validation_list_t validations = LLSettingsDay::validationList();
+ LLSD results = LLSettingsDay::settingValidation(settings, validations);
+ if (!results["success"].asBoolean())
+ {
+ LL_WARNS("SETTINGS") << "Day setting validation failed!\n" << results << LL_ENDL;
+ LLSettingsDay::ptr_t();
+ }
+
+ LLSettingsDay::ptr_t dayp = std::make_shared<LLSettingsVODay>(settings);
+
+ U32 flags = getFlags();
+ if (flags)
+ dayp->setFlags(flags);
+
+ dayp->initialize();
+ return dayp;
+}
+
+LLSettingsDay::ptr_t LLSettingsVODay::buildDeepCloneAndUncompress() const
+{
+ // no need for SETTING_TRACKS or SETTING_FRAMES, so take base LLSD
+ LLSD settings = llsd_clone(mSettings);
+
+ U32 flags = getFlags();
+ LLSettingsDay::ptr_t day_clone = std::make_shared<LLSettingsVODay>(settings);
+
+ for (S32 i = 0; i < LLSettingsDay::TRACK_MAX; ++i)
+ {
+ const LLSettingsDay::CycleTrack_t& track = getCycleTrackConst(i);
+ LLSettingsDay::CycleTrack_t::const_iterator iter = track.begin();
+ while (iter != track.end())
+ {
+ // 'Unpack', usually for editing
+ // - frames 'share' settings multiple times
+ // - settings can reuse LLSDs they were initialized from
+ // We do not want for edited frame to change multiple frames in same track, so do a clone
+ day_clone->setSettingsAtKeyframe(iter->second->buildDerivedClone(), iter->first, i);
+ iter++;
+ }
+ }
+ day_clone->setFlags(flags);
+ return day_clone;
+}
+
+LLSD LLSettingsVODay::convertToLegacy(const LLSettingsVODay::ptr_t &pday)
+{
+ CycleTrack_t &trackwater = pday->getCycleTrack(TRACK_WATER);
+
+ LLSettingsWater::ptr_t pwater;
+ if (!trackwater.empty())
+ {
+ pwater = std::static_pointer_cast<LLSettingsWater>((*trackwater.begin()).second);
+ }
+
+ if (!pwater)
+ pwater = LLSettingsVOWater::buildDefaultWater();
+
+ LLSD llsdwater = LLSettingsVOWater::convertToLegacy(pwater);
+
+ CycleTrack_t &tracksky = pday->getCycleTrack(1); // first sky track
+ std::map<std::string, LLSettingsSky::ptr_t> skys;
+
+ LLSD llsdcycle(LLSD::emptyArray());
+
+ for(CycleTrack_t::iterator it = tracksky.begin(); it != tracksky.end(); ++it)
+ {
+ size_t hash = (*it).second->getHash();
+ std::stringstream name;
+
+ name << hash;
+
+ skys[name.str()] = std::static_pointer_cast<LLSettingsSky>((*it).second);
+
+ F32 frame = ((tracksky.size() == 1) && (it == tracksky.begin())) ? -1.0f : (*it).first;
+ llsdcycle.append( llsd::array(LLSD::Real(frame), name.str()) );
+ }
+
+ LLSD llsdskylist(LLSD::emptyMap());
+
+ for (std::map<std::string, LLSettingsSky::ptr_t>::iterator its = skys.begin(); its != skys.end(); ++its)
+ {
+ LLSD llsdsky = LLSettingsVOSky::convertToLegacy((*its).second, false);
+ llsdsky[SETTING_NAME] = (*its).first;
+
+ llsdskylist[(*its).first] = llsdsky;
+ }
+
+ return llsd::array(LLSD::emptyMap(), llsdcycle, llsdskylist, llsdwater);
+}
+
+LLSettingsSkyPtr_t LLSettingsVODay::getDefaultSky() const
+{
+ return LLSettingsVOSky::buildDefaultSky();
+}
+
+LLSettingsWaterPtr_t LLSettingsVODay::getDefaultWater() const
+{
+ return LLSettingsVOWater::buildDefaultWater();
+}
+
+LLSettingsSkyPtr_t LLSettingsVODay::buildSky(LLSD settings) const
+{
+ LLSettingsSky::ptr_t skyp = std::make_shared<LLSettingsVOSky>(settings);
+
+ if (skyp->validate())
+ return skyp;
+
+ return LLSettingsSky::ptr_t();
+}
+
+LLSettingsWaterPtr_t LLSettingsVODay::buildWater(LLSD settings) const
+{
+ LLSettingsWater::ptr_t waterp = std::make_shared<LLSettingsVOWater>(settings);
+
+ if (waterp->validate())
+ return waterp;
+
+ return LLSettingsWater::ptr_t();
+}
+
+//=========================================================================
+namespace
+{
+ LLSD ensure_array_4(LLSD in, F32 fill)
+ {
+ if (in.size() >= 4)
+ return in;
+
+ LLSD out(LLSD::emptyArray());
+
+ for (S32 idx = 0; idx < in.size(); ++idx)
+ {
+ out.append(in[idx]);
+ }
+
+ while (out.size() < 4)
+ {
+ out.append(LLSD::Real(fill));
+ }
+ return out;
+ }
+
+ // This is a disturbing hack
+ std::string legacy_name_to_filename(const std::string &name, bool convertdash = false)
+ {
+ std::string fixedname(LLURI::escape(name));
+
+ if (convertdash)
+ boost::algorithm::replace_all(fixedname, "-", "%2D");
+
+ return fixedname;
+ }
+
+ //---------------------------------------------------------------------
+ LLSD read_legacy_preset_data(const std::string &name, const std::string& path, LLSD &messages)
+ {
+ llifstream xml_file;
+
+ std::string full_path(path);
+ std::string full_name(name);
+ full_name += ".xml";
+ gDirUtilp->append(full_path, full_name);
+
+ xml_file.open(full_path.c_str());
+ if (!xml_file)
+ {
+ std::string bad_path(full_path);
+ full_path = path;
+ full_name = legacy_name_to_filename(name);
+ full_name += ".xml";
+ gDirUtilp->append(full_path, full_name);
+
+ LL_INFOS("LEGACYSETTING") << "Could not open \"" << bad_path << "\" trying escaped \"" << full_path << "\"" << LL_ENDL;
+
+ xml_file.open(full_path.c_str());
+ if (!xml_file)
+ {
+ LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL;
+
+ full_path = path;
+ full_name = legacy_name_to_filename(name, true);
+ full_name += ".xml";
+ gDirUtilp->append(full_path, full_name);
+ xml_file.open(full_path.c_str());
+ if (!xml_file)
+ {
+ messages["REASONS"] = LLTrans::getString("SettingImportFileError", LLSDMap("FILE", bad_path));
+ LL_WARNS("LEGACYSETTING") << "Unable to open legacy windlight \"" << name << "\" from " << path << LL_ENDL;
+ return LLSD();
+ }
+ }
+ }
+
+ LLSD params_data;
+ LLPointer<LLSDParser> parser = new LLSDXMLParser();
+ if (parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE)
+ {
+ xml_file.close();
+ messages["REASONS"] = LLTrans::getString("SettingParseFileError", LLSDMap("FILE", full_path));
+ return LLSD();
+ }
+ xml_file.close();
+
+ return params_data;
+ }
+}
|
